The Angband Ladder: Rogir, Ent Sorceror by <gwynbleidddd@seznam.cz>

  [ToME 2.3.5 Character Sheet]

 Name  : Rogir                  Age                276       STR!     40       
 Sex   : Neuter                 Height              73       INT!     35       
 Race  : Ent                    Weight              96       WIS!     37       
 Class : Sorceror               Social Class         3       DEX!     24       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     28       
                                                                               
 + To Melee Hit         -22 Level             50    Hit Points      856/   856 
 + To Melee Damage      -36 Experience  49922071    Spell Points   1646/  1646 
 + To Ranged Hit        -17 Max Exp     49922071    Sanity          805/   805 
 + To Ranged Damage      14 Exp to Adv.    *****                               
   AC                41+133 Gold        15621647    Speed           Fast (+42) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Bad          Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Bad          Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Poor         Mel.dmg/Rnd:  4d4-144   
 Stealth     : Fair         Magic Device: Legendary[27]Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are of the third generation of the Ents.  You have               
          green skin and inflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 101 (5050')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.
 You have defeated 19307 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You have completed 76 princess quests.
 You have completed 76 lost sword quests.
 You saved Arda and became a famed Ruler.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 15th Hrive of the 2890th year of the third age.
 Your adventure lasted 83 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Gondolin.
You can grow trees.
You can restore lost life forces.
The Blood of Life flows through your veins.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe underwater.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are incredibly lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : .........3....5.            
        Add Int   : ....2..2..3.....            
        Add Wis   : ....2..2.3......            
        Add Con   : .........3.3....            
        Add Chr   : .......2........            
        Mul Mana  : +...+.....+.....            
        Add Stea. : .......2...3....            
        Add Tun.. : ..............5.            
        Add Speed : .***.3.2.3.3...+            
        Chaotic   : .............+..            
        Slay Anim.: .............+..            
        Slay Demon: .............+..            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Slay Drag.: .............+..            
        Acid Brand: .............+..            
        Sust Str  : ..............+.            
        Sust Int  : +...+.+.........            
        Sust Wis  : ....+...........            
        Sust Dex  : ........+.......            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : .......+....+...            
        Mul life  : ......+........+            
        Sens Fire : ...............+            
        Reflect   : ................            
        Free Act  : ..........+.....            
        Hold Life : ....++..+.......            
        Imm Acid  : ......*+........            
        Imm Elec  : ........*++.....            
        Imm Fire  : .+.....+*+......            
        Imm Cold  : ......*+*+......            
        Res Pois  : .+........+.....            
        Res Fear  : ................            
        Res Light : .....+..++....+.            
        Res Dark  : .....+....+...+.            
        Res Blind : +........+......            
        Res Conf  : .....++..+....+.            
        Res Sound : ......+..+......            
        Res Shard : ................            
        Res Neth  : ......+.++......            
        Res Nexus : .......+........            
        Res Chaos : .....++..+....+.            
        Res Disen : ........+.......            
        Auto Curse: ....+...........            
        Levitate  : ..........+.....            
        Lite      : +...+....+....+.            
        See Invis : .....+...+.....+            
        Digestion : ....+..........+            
        Regen     : ....+....+......            
        Activate  : .+...+.+.++...+.            
        Hvy Curse : ....+...........            
        Fly       : +...............            
        Climb     : ..............+.            
        Orc.ESP   : .....+.........+            
        Troll.ESP : ...............+            
        Evil.ESP  : ....+..........+            
        Good.ESP  : ....+...........            
        Full ESP  : .........+......            

Skills (points left: 0)
 - Combat                                        01.300 [0.400]
          . Weaponmastery                        01.000 [0.300]
          . Archery                             -00.200 [0.000]
          . Barehand-combat                      00.000 [0.200]
          . Boulder-throwing                     00.000 [0.600]
 - Sneakiness                                    04.200 [0.900]
          . Stealth                             -05.600 [0.500]
          . Disarming                            01.500 [0.300]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         50.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           36.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  14.300 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  02.400 [0.500]
          . Symbiosis                            28.700 [0.500]

Abilities
 * Perfect casting
 * Tree walking
 * Undead Form

 One of your companion(s) has been killed.

  [Character Equipment]

a) The Mage Staff of Dolim (1d4) (+10,+10) [+5](80%)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your mana capacity by 
    80%.  It sustains your intelligence.  It provides resistance to 
    blindness.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 55 of Mordor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and poison.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 64 of Paths of the Dead.
e) an Indestructible Ring of Speed (+13)
    It increases your speed by 13.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
f) a Ring of Speed (+15)
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 60 of
    Erebor.
n) The Full Plate Armour of Halenen (-37,-49) [25,+16](40%)
    It increases your hit points by 40%.  It sustains your intelligence.  
    It provides immunity to acid and cold.  It provides resistance to 
    confusion, sound, nether and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 84 of Angband.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Large Leather Shield of Culda [4,+16]
    It sustains your dexterity.  It provides immunity to electricity, fire
     and cold.  It provides resistance to life draining, light, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 61 of Erebor.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound, nether
     and chaos.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nycadaemon on level 69 of Angband.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 77 of Angband.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire on level 70 of Angband.
z) a Master quylthulg (3200 hp)
{) The Bolt 'Daliachor' (1d5) (+30,+22)
    It does extra damage from acid.  It produces chaotic effects.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It strikes at demons
    with holy wrath.  It is a great bane of undead.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 72 of Erebor.
|) The Dwarven Pick of Erebor (+5)
    It can be activated for open a secret passage every 75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength and ability to tunnel by 5.  It sustains your strength.  It
    provides resistance to light, dark and chaos.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 69 of Erebor.


  [Character Inventory]

a) 6 Fireproof Tomes of Magical Energy {@6}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
b) 6 Fireproof Tomes of the Eternal Flame {@9}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
c) 3 Fireproof Tomes of the Blowing Wind {@4}
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
d) 5 Fireproof Tomes of the Impenetrable Earth {@5}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
e) 4 Fireproof Tomes of Translocation {@3}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
f) 3 Fireproof Tomes of the Tree {@8}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
g) 3 Fireproof Tomes of Knowledge {@2}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
h) 4 Fireproof Tomes of the Time {@7}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
i) 2 Fireproof Tomes of Meta Spells
j) a Fireproof Book of Beginner Cantrips {@1}
    It cannot be harmed by fire.  
    You bought it from the Book Store.
k) The Deck of Wild Magic {!k!d genocide 500}
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 71 of Erebor.
l) The Gem of Ice {!k!d heal 700 100}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Vrock on level 85 of Angband.
m) The Skull of Vecna
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Nether wraith on level 95 of Angband.
n) Jor's Book of Impossible Occurences {!k!d cure insanity }
    It can be activated for cure insanity every 200 turns.  
    You found it lying in a vault on level 52 of Mordor.
o) 53 Potions of *Healing* {!d!k}
    
p) 84 Potions of Restore Mana {!d!k}
    
q) 35 Scrolls of Teleportation {!k!r}
    
r) a Golden Rod of the Istari of Home Summoning (250/250)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Mystic on level 84 of Angband.
s) a Mithril Rod of the Istari of Healing (320/320)
t) a Mithril Rod of the Istari of Healing (320/320)
u) a Staff of Genocide[1|13] (24 charges)
    
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 2 Potions of Cure Insanity
b) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Angamaite of Umbar on level 20 of Orc Cave.
c) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 31 of
    Mirkwood.
d) The Phial of Undeath (-5) {cursed}
e) The Anchor of Space-Time
f) The Large Leather Shield of Huarin [4,+7]
    It sustains your strength, wisdom, dexterity and constitution.  It
    provides immunity to fire.  It provides resistance to life draining
     and electricity.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Quasit on level 61 of Erebor.
g) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
h) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 60 of Erebor.
i) The Steel Helm of Heron [6,+12]
    It provides light (radius 5) forever.  It sustains your dexterity and 
    constitution.  It provides resistance to life draining, dark and nexus
    .  It allows you to breathe underwater.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 60 of
    Erebor.


  [Home Inventory - Gondolin ]

a) 2 Fireproof Tomes of the Everrunning Wave
b) Lloth's Ceremonial Dagger
    It can be activated for something weird every 5 turns.  
    You found it lying in a vault on level 52 of Mordor.
c) The Medallion of Good Will
    It can be activated for something weird every 5 turns.  
    You found it in the remains of a Spectral Dark elven priest on level 63 of
    Mordor.
d) The Cunning Plan of Zog {genocide 500}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Priest on level 77 of Angband.
e) a Parchment titled ''Immortality For Dummies''
    It can be activated for summon pet every 101 turns.  
    You found it in the remains of a Novice mage on level 70 of Erebor.
f) Pytar's Portable Pandemonium {mass gen 1000}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Seraph on level 49 of The Sacred Land Of
    Mountains.
g) a Scroll of Genocide
h) a Staff of Mana[4|30] (4 charges)
i) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 70 of Erebor.
    
j) The Robe of Great Luck [-30,-20] (+60)
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 52 of Mordor.
k) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, shards and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Chaos drake on level 64 of Erebor.
l) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 61 of Erebor.
m) The Small Sword 'Sting' (E:15, L:1) (1d6) (+7,+8) (+2 to speed)
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity, constitution, speed and attack speed by 2.  It is
    especially deadly against orcs.  It strikes at undead with holy wrath.
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It provides immunity to paralysis.  It
    provides resistance to poison and light.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    spiders and undead.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Cave orc on level 20 of Orc Cave.
n) The Zweihander of Lomurion (4d6) (-5,+3) (+5 to speed)
    It must be wielded two-handed.  It increases your dexterity and speed
     by 5.  It is especially deadly against dragons.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
o) a Mage Staff of Power (1d4) (+3,-16) (+10)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 10.  
    You found it in the remains of a Lesser black reaver on level 63 of Erebor.
p) a Mage Staff of Mana (1d4) (+11,+12)(100%)
    It can be wielded two-handed.  It can be used to store a spell.  It
    increases your mana capacity by 100%.  
    You found it in the remains of a Dracolich on level 70 of Angband.


  [Home Inventory - Minas Anor ]

a) 8 Sprigs of Athelas
b) 35 Potions of Healing {!d!k}
    
c) a Potion of New Life
d) 5 Scrolls of Reset Recall
e) 2 Scrolls of *Destruction*
f) a Silver Rod of the Istari of Havoc (200/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 75 of Angband.
g) a Silver Rod of the Istari of Healing (200/200) {!d!k}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 63 of Dol Guldur.
h) a Silver Rod of the Istari of Nothing (200/200)
i) an Adamantite Rod of Capacity of Nothing (400/400)
    It can hold more mana.  
    You found it lying in a vault on level 63 of Dol Guldur.
j) 7 Rod Tips of Healing (120 Mana to cast) {!k!d}
    
k) a Staff of Genocide[1|8] (0 charges)
l) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    It was given to you as a reward.
m) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 61 of Erebor.
o) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
p) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of Dol Guldur.
q) The Full Plate Armour of Essind (-4,-70) [25,+12](40%)
    It increases your hit points by 40%.  It sustains your intelligence.  
    It provides immunity to acid and electricity.  It provides immunity to
    paralysis.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 72 of
    Erebor.
r) a Fur Cloak of Air [3,+18]
    It allows you to breathe without air.  
    You found it lying on the floor of a special level.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
t) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient Morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 64 of Paths of the Dead.
u) a Venomous Mace of Disruption of Greater Life (5d8) (+11,+16)(60%)
    It must be wielded two-handed.  It increases your hit points by 60%.  
    It poisons your foes.  It strikes at undead with holy wrath.  It
    provides resistance to life draining and poison.  
    You found it in the remains of a Great Wyrm of Law on level 69 of Angband.
v) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  


  [Home Inventory - Lothlorien ]

a) Tenser's Top-Heavy Teaspoon
    It can be activated for summon monster.  
    You found it in the remains of a Dreadlord on level 53 of Mordor.
b) 4 Potions of Life
    
c) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 60 of Erebor.
d) a Scroll of Genocide
e) 3 Scrolls of Mass Genocide
f) a Staff of Genocide[1|12] (4 charges)
g) a Staff of Mana[1|27] (3 charges)
    
h) The Ring of Mareth (+10)
    It increases your wisdom, speed and attack speed by 10.  It sustains 
    your intelligence.  It provides resistance to blindness, confusion and 
    shards.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 95 of Angband.
i) The Ring 'Lobele' (+7)
    It increases your wisdom, speed and attack speed by 7.  It provides
    immunity to paralysis.  It provides resistance to electricity.  It
    allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Sky Drake on level 77 of Angband.
j) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 89 of Angband.
k) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 89 of Angband.
l) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Perplexity on level 61 of
    Erebor.
m) The Blue Dragon Scale Mail of Orerin (-2 to accuracy) [30,+17]
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It sustains your strength, dexterity and 
    constitution.  It provides immunity to acid, electricity and fire.  It
    provides resistance to chaos.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) an Elven Cloak of the Magi (-3,-3) [4,+25] (+6)
    It increases your intelligence, stealth, searching, speed and luck by 
    6.  It sustains your intelligence.  It provides immunity to paralysis.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 96 of Angband.
o) The Feathers Cloak of Ulorodron [1,+14]
    It sustains your intelligence.  It provides immunity to electricity.  
    It provides immunity to paralysis.  It provides resistance to acid and 
    fire.  It produces an electric sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
q) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It decreases your strength and dexterity by 3.  It provides immunity 
    to fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 98 of Angband.
r) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 63 of Dol Guldur.
s) The Mage Staff of Neingor (1d4) (+11,+9)(60%) (+3)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your spell power by 3.  
    It increases your mana capacity by 60%.  It sustains your wisdom.  It
    provides resistance to blindness.  It allows you to fly.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
t) 92 Empty Bottles



Posted on 21.4.2017 19:48

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On 21.4.2017 19:48 gwynbleidddd@seznam.cz wrote:
My first winner. Ent sorceror is a mighty combination!

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