The Angband Ladder: Rutger, Ent Sorceror by <teppic@lspace.nildram.co.uk>

  [ToME 2.3.1 Character Sheet]

 Name  : Rutger                 Age                290       STR!     33       
 Sex   : Male                   Height              74       INT!     38       
 Race  : Ent Hermit             Weight              85       WIS!     40       
 Class : Sorceror               Social Class         1       DEX!     26       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     32       
                                                                               
 + To Melee Hit         -44 Level             50    Max Hit Points       777   
 + To Melee Damage      -32 Experience  19461511    Cur Hit Points       777   
 + To Ranged Hit         -1 Max Exp     19461511    Max SP (Mana)       2103   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)       2103   
   AC                52+203 Gold         1504673    Piety              16935   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Very Bad     Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Bad          Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  4d4-128   
 Stealth     : Bad          Magic Device: Poor         Infra-Vision: 60 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are of an unknown generation of the Ents.  You have              
          brown skin and unflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 101 (5050')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 98 (4900')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 39 (1950')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 23 (1150')
        Moria: Level 44 (2200')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 33 (1650')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 12255 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 33 princesses.
 You saved Arda and became a famed King.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 42nd Quelle of the 2890th year of the third age.
 You have been adventuring for 56 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..3.............            
        Add Int   : ...52..2........            
        Add Wis   : ...52..2.......+            
        Add Dex   : ...5............            
        Add Con   : ..3.......4.....            
        Add Chr   : ..3....2........            
        Mul Mana  : +...+..........+            
        Mul SPower: +...............            
        Add Stea. : .......2........            
        Add Sear. : ..3.............            
        Add Speed : .*...3.2...8...+            
        Slay Anim.: .............+..            
        Slay Evil : .............+..            
        Slay Und. : .............+..            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Slay Giant: .............+..            
        Slay Drag.: .............+..            
        Poison Brd: .............+..            
        Acid Brand: .............+..            
        Elec Brand: .............+..            
        Fire Brand: .............+..            
        Cold Brand: .............+..            
        Sust Str  : ...+............            
        Sust Int  : ....+.+.+.......            
        Sust Wis  : ....+...++......            
        Sust Dex  : ........+.......            
        Sust Con  : ..........+.....            
        Sust Chr  : ......+..+......            
        Invisible : .......+........            
        Mul life  : ......+........+            
        Sens Fire : ...............+            
        Reflect   : ........+.......            
        Free Act  : ......+.........            
        Hold Life : ....++..........            
        Res Acid  : ......++........            
        Imm Elec  : ......*.*.......            
        Imm Fire  : .+*...*+.+......            
        Imm Cold  : ......*+*.+.....            
        Res Pois  : .........+......            
        Res Fear  : .+.....++.......            
        Res Lite  : .....++.+.......            
        Res Dark  : .....++.........            
        Res Blind : .........+......            
        Res Conf  : ...+.+..+.......            
        Res Sound : ......+.........            
        Res Shard : ........+.......            
        Res Neth  : ......+.........            
        Res Nexus : ...+..+.+.......            
        Res Chaos : .....+..........            
        Res Disen : ........+.......            
        Lite      : ....+...........            
        See Invis : ..+..+.........+            
        Digestion : ....+..........+            
        Regen     : ....+.....+.....            
        Activate  : .++..+.+..+.....            
        Hvy Curse : ....+...........            
        Fly       : ..+.............            
        Climb     : ..............+.            
        Orc.ESP   : .....+.........+            
        Troll.ESP : ...............+            
        Evil.ESP  : ....+..........+            
        TLord.ESP : ..+.............            
        Good.ESP  : ....+...........            

Skills (points left: 61)
          . Archery                              00.-200 [0.000]
          . Barehand-combat                      00.000 [0.200]
          . Boulder-throwing                     00.000 [0.600]
 - Sneakiness                                    08.700 [0.900]
          . Stealth                              -5.-600 [0.500]
          . Disarming                            00.500 [0.000]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         04.500 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  19.800 [0.550]
          . Prayer                               27.500 [0.500]
          . Mindcraft                            01.300 [0.400]
 - Monster-lore                                  01.500 [0.500]
          . Mimicry                              01.300 [0.400]

Abilities
 * Perfect casting
 * Tree walking


  [Fates]

You may meet a Giant spider on level 1.
You may find a Ring of Confusion Resistance on level 10.
You may find a Small Leather Shield on level 1.
You are fated to meet a Singing, happy drunk on level 16.
You may meet a Battle-scarred veteran on level 15.
You may find an Arrow on level 17.
You may meet a Pitiful-looking beggar on level 1.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (-22,-8)(100%) (+5)
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 5.  It increases your mana capacity by 
    100%.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It makes you completely
    fearless.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 93 of
    Mount Doom.
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if
    it is being worn. It grants you the power of swap position if it is
    being worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of The Sacred
    Land Of Mountains.
f) The Ring of Medhwe (+5)
    It increases your intelligence, wisdom and dexterity
     by 5.  It sustains your strength.  It provides resistance to 
    confusion and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It
    grants you the power of restore life if it is being worn.  It provides
    light (radius 1) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and luck by 2.  It increases your 
    mana capacity by 40%.  It sustains your intelligence and wisdom.  It
    provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of The
    Sacred Land Of Mountains.
n) The Ribbed Plate Armour 'Suldor' (-5,-9) [28,+11](40%)
    It increases your hit points by 40%.  It
    sustains your intelligence and charisma.  It provides immunity to 
    electricity, fire and cold.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, light, dark, sound, nether
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It makes you completely
    fearless.  It provides resistance to acid, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Large Leather Shield of Uinahtar [4,+12]
    It sustains your 
    intelligence, wisdom and dexterity.  It provides immunity to 
    electricity and cold.  It makes you completely fearless.  It provides
    resistance to light, confusion, shards, nexus and disenchantment.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uriel, Angel of Fire on level 66 of Erebor.
s) The Steel Helm of Lothlob [6,+8]
    
    It provides light (radius 2) forever.  It sustains your wisdom and 
    charisma.  It provides resistance to fire, poison and blindness.  It
    allows you to breathe underwater.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 44 of Moria.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be
    activated for frost bolt (6d8) every 7+d7 turns if it is being worn. 
    It can be used to store a spell.  It increases your constitution by 4.
    It sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 81 of Angband.
x) a Pair of Metal Shod Boots of Speed [6,+3] (+8)
    It 
    increases your speed by 8.  
    You bought it from the Footwear Shop.
z) (nothing)
{) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of Minas
    Anor .
|) a Climbing Set {!k}


  [Character Inventory]

a) 3 Fireproof Tomes of Magical Energy {@m1!k}
b) 3 Fireproof Tomes of the Eternal Flame {@m7!k}
    It cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 69 of The
    Sacred Land Of Mountains.
c) 3 Fireproof Tomes of the Blowing Wind {@m8!k}
d) 3 Fireproof Tomes of the Impenetrable Earth {@m4!k}
    It cannot be harmed by acid.  It cannot be
    harmed by fire.  
    You bought it from the Library.
e) 3 Fireproof Tomes of the Everrunning Wave {@m9!k}
    It cannot be harmed by fire.  
    You bought it from the Library.
f) 4 Fireproof Tomes of Translocation {@m2!k}
    It cannot be harmed by fire.  
    You bought it from the Library.
g) a Fireproof Tome of the Tree {@m3!k}
    It cannot be harmed by fire.  
    You bought it from the Library.
h) a Fireproof Tome of Knowledge {@m6!k}
i) 3 Fireproof Tomes of the Time {@m5!k}
    It cannot be harmed by fire.  
    You bought it from the Library.
j) 3 Fireproof Tomes of Meta Spells {@m0!k}
    It cannot be harmed by fire.  
    You bought it from the Library.
k) a Fireproof Tome of the Mind {!k}
l) a Fireproof Holy Tome of Eru Iluvatar {!k}
m) Heward's Excellent Experimental Earmuffs
    It can be activated for genocide every
    500 turns.  
    You found it in the remains of a Village idiot on level 44 of Moria.
n) 10 Potions of Cure Insanity
o) 16 Potions of Healing
p) 5 Potions of Life
q) 9 Potions of Restore Mana
r) 4 Scrolls of Teleport Level
s) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and infravision by 125.  It provides resistance 
    to acid, electricity, fire, cold, poison, light, dark, confusion, 
    nether and nexus.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It is permanently cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Parchment titled ``Magic for the Layman'' (charging)
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Village idiot on level 44 of Moria.
b) 2 Potions of Cure Insanity
c) 4 Potions of *Healing*
d) The Ring of Turum (+4)
    It 
    increases your wisdom by 4.  It makes you invisible.  It sustains your 
    strength and dexterity.  It provides resistance to electricity and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
e) The Ring 'Gilin' (+3)
    It increases your intelligence and searching by 3.  It
    provides resistance to acid and electricity.  It allows you to fly.  
    It allows you to see invisible monsters.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 35 of The
    Helcaraxe.
f) 2 Rings of Speed (+9)
g) The Ring 'Gwenn' (+4 to stealth)
    It increases your charisma, stealth and searching by 4.  It
    sustains your wisdom.  It provides resistance to poison, shards and 
    nexus.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
h) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life
    levels every 750 turns if it is being worn. It provides light (radius
    1) forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 70 of The Sacred Land
    Of Mountains.
i) an Indestructible Amulet of Trickery (+2)
    It increases your dexterity, stealth, infravision and 
    speed by 2.  It sustains your dexterity.  It provides resistance to 
    poison and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Rare Jewelry Shop.
j) The Anchor of Space-Time
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
k) The Augmented Chain Mail of Hirnas (-2 to accuracy) [16,+4]
    It
    sustains your intelligence and wisdom.  It provides immunity to 
    electricity and cold.  It provides resistance to dark and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth Priest on level 46 of Moria.
l) The Bar Chain Mail 'Ohalmanya' (-2 to accuracy) [18,+12]
    
    It provides immunity to acid and fire.  It provides resistance to acid
    , light, shards, nether and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Olog in the town of Gondolin .
m) The Filthy Rag of the Wight [1,-1] (+6 to searching)
    It 
    increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
n) The Robe of Vaniennar (-25,-8) [2,+7](20%)
    It
    increases your hit points by 20%.  It sustains your intelligence, 
    wisdom and dexterity.  It provides immunity to electricity.  It
    provides resistance to life draining, electricity and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
o) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50
    turns if it is being worn. It increases your strength and constitution
     by 2.  It sustains your strength and constitution.  It makes you
    completely fearless.  It provides resistance to poison and blindness.  
    It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cave orc Shaman on level 35 of Moria.
p) The Large Leather Shield of Celegorm [4,+20]
    
    It provides resistance to acid, electricity, fire, cold, light, dark
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 31 of Cirith Ungol.
q) an Iron Crown of the Magi [0,+17] (+2)
    
    It provides light (radius 1) forever.  It increases your intelligence
     by 2.  It sustains your intelligence.  It provides resistance to acid
    , electricity, fire, cold and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
r) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and 
    wisdom by 2.  It makes you completely fearless.  It provides
    resistance to blindness.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Hell Wyrm on level 68 of The Sacred
    Land Of Mountains.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being
    worn.  It increases your strength, dexterity and constitution by 3.  
    It sustains your strength, dexterity and constitution.  It makes you
    completely fearless.  It provides resistance to acid, cold, dark and 
    nexus.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
t) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+5] (+4 to infravision)
    It increases your strength, constitution and infravision by 4.
    It provides resistance to dark.  
    You bought it from the Footwear Shop.
u) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and 
    constitution by 2.  It provides resistance to electricity, fire and 
    cold.  It speeds your regenerative powers.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
v) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision)
    It can be wielded two-handed.  It increases your 
    intelligence, wisdom, infravision and spell power by 3.  It increases
     your mana capacity by 60%.  It sustains your intelligence and wisdom.
    It provides immunity to cold.  It provides resistance to blindness.  
    It renders you especially vulnerable to fire.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
w) a Mage Staff of Wizardry (1d4) (-28,-8)(80%) (+4)
    It can be wielded
    two-handed.  It can be used to store a spell.  It increases your spell
    power by 4.  It increases your mana capacity by 80%.  
    You found it in the remains of Saruman of Many Colours on level 69 of The
    Sacred Land Of Mountains.


  [Home Inventory - Gondolin ]

a) 2 Potions of Life
b) 4 Potions of Restore Mana
c) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Hezrou on level 70 of Angband.
d) a Staff of Mana[5|28] (3 charges)
e) The Ring of Power 'Narya' (+6,+6) (+1)
    It can
    be activated for healing (500) every 200+d100 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) a Ring of Disenchantment Resistance
g) The Necklace 'Nauglamir' (+3)
    It provides light
    (radius 3) forever.  It increases your strength, dexterity, 
    constitution, infravision and speed by 3.  It provides immunity to
    paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) an Amulet of the Serpents [+3] (+3)
    It can be activated
    for venom breathing every 40+d60 turns if it is being worn. It 
    increases your dexterity by 3.  It provides resistance to poison.  
    You found it in the remains of a Storm giant on level 35 of Moria.
i) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It
    can be activated for heal and cure black breath every 200 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 77 of Angband.
j) a Dwarven Lantern of the Magi (+2)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 2.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
k) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
l) The Augmented Chain Mail of Menwe (-2 to accuracy) [16,+12]
    It
    sustains your strength, intelligence, wisdom and constitution.  It
    provides immunity to electricity and cold.  It provides resistance to 
    dark, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
m) The Robe of Incanus [2,+20] (+3)
    It grants you the
    power of weigh magic if it is being worn.  It can be used to store a
    spell.  It increases your intelligence, wisdom and searching by 3.  It
    sustains your intelligence and wisdom.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire and cold
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
n) The Padded Armour of Esteluil [4,+10]
    It sustains your dexterity and charisma.  It provides
    immunity to cold.  It provides resistance to acid, confusion, chaos
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
o) The Small Leather Shield of Fuinnim [2,+11]
    It
    sustains your charisma.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to dark, sound, 
    shards and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
p) The Large Metal Shield of Nduir [5,+11]
    It provides immunity to paralysis.
    It provides resistance to acid, poison, nether and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 81 of Angband.
q) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It
    can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of The
    Sacred Land Of Mountains.
r) The Hard Leather Cap of Beloki [2,+18]
    It sustains your dexterity and charisma.  It
    provides resistance to fire, poison, dark, blindness, confusion and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
s) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2
    turns if it is being worn. It provides light (radius 1) forever.  It
    sustains your constitution.  It provides immunity to paralysis.  It
    provides resistance to light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
t) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
u) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded
    two-handed.  It increases your dexterity, ability to tunnel and speed
     by 5.  It sustains your dexterity.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
v) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can
    be activated for alter reality every 100 turns if it is being worn. It
    can cause earthquakes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It is a great bane of undead.  
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It gives telepathic powers.  It produces an anti-magic shell.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
w) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It
    provides immunity to paralysis.  It allows you to sense the presence 
    of dragons.  It fires missiles with extra might.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 49 of The Sacred
    Land Of Mountains.
x) 2 Climbing Sets


  [Home Inventory - Minas Anor ]

a) 3 Potions of *Healing*
b) The Wand of Digging of Thrain (0 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
c) a Ring of Fire Resistance
    It provides resistance to fire.  It cannot be harmed by fire.
    
    You bought it from the Magic shop.
d) an Elven Cloak [4,+9] (+3 to stealth)
e) The Small Leather Shield of Vanaur [2,+11]
    It sustains your intelligence.  It
    provides immunity to electricity and fire.  It provides immunity to
    paralysis.  It provides resistance to poison, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 95 of Angband.
f) The Large Metal Shield of Anarion [5,+20]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of Mount
    Doom.
g) a Dragon Shield of Preservation (-6,-1) [8,+41]
    It sustains your strength, dexterity and constitution.  It
    provides resistance to life draining, fire, cold, poison, sound, nexus
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Sky Drake on level 95 of Angband.
h) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It
    can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 93 of
    Mount Doom.
i) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if
    it is being worn. It grants you the power of magic missile if it is
    being worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 99 of
    Mount Doom.
j) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every
    4+d4 turns if it is being worn. It poisons your foes.  It is
    especially deadly against orcs.  It provides resistance to poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.

k) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
        It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold, dark and 
    confusion.  It allows you to sense the presence of orcs and dragons.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 93 of
    Mount Doom.
l) The Sling of Gorere (x5) (+11,+17) (+3 to speed)
    It increases your strength, constitution, charisma and 
    speed by 3.  It fires missiles with extra might.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 95 of Angband.
m) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed
     by 4.  It provides resistance to acid, electricity, fire and cold.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 77 of Angband.


  [Home Inventory - Lothlorien ]

a) The Clay Tablets of Antiquity
    
    It can be activated for summon pet every 101 turns.  
    You found it lying on the ground on level 53 of The Sacred Land Of
    Mountains.
b) The Medallion of Good Will
    It can be activated for restore stats and life levels every
    200 turns.  
    You found it in the remains of a Ghoul on level 43 of Moria.
c) 6 Sprigs of Athelas
d) The Ring 'Balion' (+6,+5) (+6 to searching)
    It 
    increases your searching by 6.  It provides resistance to electricity, 
    blindness, confusion, shards and nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Magic shop.
e) a Ring of Light and Darkness Resistance
f) The Ring of Durin (+2)
    It grants you the power of midas
    touch if it is being worn.  It increases your strength, constitution
     and charisma by 2.  It sustains your strength, constitution and 
    charisma.  It provides resistance to life draining, acid, cold, dark, 
    nether and chaos.  It allows you to sense the presence of evil beings.
    It drains experience.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
g) an Amulet of Lightning Resistance
    It provides resistance to electricity.  It cannot be
    harmed by electricity.  
    You bought it from the Magic shop.
h) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+20] (+2 to stealth)
    It can be activated for breathe
    lightning (100) every 90+d90 turns if it is being worn. It increases 
    your stealth by 2.  It provides resistance to acid, electricity, fire, 
    cold and shards.  It allows you to fly.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
i) a Fur Cloak of Immolation [3,+10]
    It provides resistance to fire.  It
    produces a fiery sheath.  It cannot be harmed by acid.  It cannot be
    harmed by fire.  
    You bought it from the Black Market.
j) a Golden Crown of Might [0,+12] (+1)
    It increases your strength, 
    dexterity and constitution by 1.  It sustains your strength, dexterity
     and constitution.  It provides immunity to paralysis.  It provides
    resistance to disenchantment.  It cannot be harmed by acid.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
k) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity
    drain) 100+d200 turns if it is being worn. It provides light (radius
    1) forever.  It decreases your luck by 6.  It identifies all items for
    you.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
l) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 46 of Moria.
m) The Dragon Helm of Thrain [8,+12]
    It provides
    light (radius 2) forever.  It sustains your wisdom and dexterity.  It
    provides resistance to acid, electricity, fire and nether.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt
    (9d8) every 8+d8 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 46 of Moria.
o) a Pair of Hard Leather Boots of Levitation [3,+3]
p) The Cleaver 'Fornollin' (2d4) (+6,+0) (+4)
    It increases 
    your intelligence by 4.  It does extra damage from acid.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is a great bane of dragons.  It is especially deadly
    against giants.  It strikes at demons with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
q) a Dagger (*Defender*) (1d4) (+9,+9) [+8] (+4 to stealth)
    It increases your wisdom, dexterity, constitution and stealth
     by 4.  It sustains your dexterity.  It provides immunity to
    paralysis.  It provides resistance to life draining, acid, electricity
    , fire, cold, poison and dark.  It allows you to levitate.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 70 of The Sacred
    Land Of Mountains.
r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed
     by 3.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides immunity to paralysis.  It
    provides resistance to chaos.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) a Shovel (+1)
t) a Small Metal Boomerang of Westernesse (3d4) (+14,+14) (+2)
    It increases your 
    strength, dexterity and constitution by 2.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It provides immunity to paralysis.  
    It makes you completely fearless.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs, trolls and 
    giants.  It can resist being shattered by morgul beings.  
    You found it in the remains of Smaug the Golden on level 66 of Dol Guldur.
u) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 49 of The Sacred
    Land Of Mountains.
v) a Harp of Power (+1)
    It increases your charisma by 1.  It sustains your 
    charisma.  It provides resistance to acid, electricity, fire, cold and 
    disenchantment.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
w) The Mage Staff of Faellan (1d4) (+9,-5) [+5] (+5)
    It can be wielded two-handed.  It
    can be used to store a spell.  It increases your spell power by 5.  It
    provides immunity to paralysis.  It provides resistance to blindness.  
    It allows you to fly.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 42 of Paths of
    the Dead.


  [The Mathom-house Inventory - Bree ]

a) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 70 of The Sacred
    Land Of Mountains.
b) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area
    every 50+d50 turns if it is being worn. It grants you the power of 
    detect curses if it is being worn.  It provides light (radius 4)
    forever.  It increases your speed by 1.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Baphomet the Minotaur Lord on level 65 of
    The Sacred Land Of Mountains.
c) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance
    every 100+d100 turns if it is being worn. It provides light (radius 2)
    forever.  It increases your intelligence, wisdom, searching and 
    infravision by 2.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  It gives telepathic powers.  It drains 
    mana.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 77 of Angband.
d) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 77 of Angband.
e) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
f) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded two-handed.  It increases your 
    strength, dexterity and speed by 2.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It fights against evil
    with holy fury.  It makes you completely fearless.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mature red dragon on level 94 of Angband.



Posted on 8.4.2005 14:20

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1914. on the Ladder (of 19090)
689. on the ToME Ladder (of 3155)
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On 8.4.2005 14:20 teppic@lspace.nildram.co.uk wrote:
Ents seem to make surprisingly good sorcerors, the extra HP is very handy.

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