[ToME 2.3.4 Character Sheet] Name : Lothaled Age 296 STR! 40 Sex : Male Height 87 INT! 40 Race : Ent Weight 72 WIS! 40 Class : Sorceror Social Class 31 DEX! 40 Body : Player CON! 40 God : Eru Iluvatar CHR! 40 + To Melee Hit -16 Level 50 Hit Points 847/ 847 + To Melee Damage -80 Experience 31717072 Spell Points 2842/ 3162 + To Ranged Hit 22 Max Exp 31717072 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 100381 AC 46+127 Gold 1511351 Speed Fast (+57) (Miscellaneous Abilities) Fighting : Very Bad Perception : Heroic Blows/Round: 4 Bows/Throw : Good Searching : Heroic Shots/Round: 1 Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 4d4-320 Stealth : Excellent Magic Device: Superb Infra-Vision: 1480 feet Tactic: coward Explor: normal (Character Background) You are one of the first beings who awoke on Arda. You have green skin and inflexible members. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 106 (5300') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Nether Realm: Level 696 (34800') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 28 (1400') The Void: Level 148 (7400') Orc Cave: Level 20 (1000') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 31 (1550') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Sandworm lair: Level 30 (1500') Your body is a Player. You are currently on level 696 of Nether Realm. You have defeated 12057 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 98 princesses. You saved Arda and became a famed King. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 6th Hrive of the 2890th year of the third age. You have been adventuring for 74 days. adefkmnopsuxz{|@ Add Str : ...2.....*...16. Add Int : *..22....*.3.... Add Wis : *..22...5*.....+ Add Dex : ...2.....*43.... Add Con : ...2.....*...... Add Chr : *..2....5*.3.... Mul Mana : +...+..........+ Mul SPower: +............... Add Stea. : ...2.......3.... Add Sear. : .....4..5..3..6. Add Infra : *........*....6. Add Tun.. : ..............6. Add Speed : .**2.......3...+ Chaotic : .............+.. Slay Anim.: .............+.. Slay Demon: .............+.. Slay Orc : ..............+. Slay Troll: ..............+. Slay Giant: ..............+. Slay Drag.: ..............+. Poison Brd: .............+.. Acid Brand: ..............+. Sust Str : ......+......... Sust Int : ...++........... Sust Wis : ...++...+....... Sust Dex : ........+....... Sust Con : ......+......... Sust Chr : ...+....+....... Invisible : ............+... Mul life : ......+........+ Sens Fire : ...............+ Reflect : ................ Free Act : ...+......++.... Hold Life : ..+++........... Res Acid : +.....+.+++...+. Res Elec : +.......++...... Imm Fire : *+....+..+...... Imm Cold : +..*..*..+...... Res Pois : .........+...... Res Fear : ................ Res Light : .........+.+.... Res Dark : ......+.++.+..+. Res Blind : ...+............ Res Conf : .........+...... Res Sound : ................ Res Shard : ......+......... Imm Neth : ..*......+...... Res Nexus : .........+...... Res Chaos : ................ Res Disen : ........+.....+. Auto Curse: ....+........... WraithForm: ..+............. Levitate : ...........+.... Lite : ....+...+++..... See Invis : ++++.....+.....+ Digestion : ....+..........+ Regen : ..+.+........... Activate : ++.+.+..+.+...+. Drain Exp : ..+............. Cursed : ..+......+...... Hvy Curse : ..+.+....+...... Prm Curse : .........+...... No blows : +............... Precogn. : +............... Climb : ..............+. Orc.ESP : ..............++ Troll.ESP : ...............+ Demon.ESP : +............... Evil.ESP : +...+..........+ Good.ESP : ....+......+.... Unique.ESP: ...........+.... Full ESP : ...+.....+...... Skills (points left: 0) . Weaponmastery 01.000 [0.300] . Archery -00.200 [0.000] . Barehand-combat 00.000 [0.200] . Boulder-throwing 01.200 [0.600] - Sneakiness 12.300 [0.900] . Stealth -02.600 [0.500] . Disarming 00.500 [0.000] - Magic 50.000 [1.000] . Magic-Device 21.500 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 03.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 33.300 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 10.800 [0.900] - Spirituality 22.000 [0.550] . Prayer 00.000 [0.500] - Monster-lore 04.050 [0.500] . Summoning 01.000 [0.300] . Symbiosis 28.700 [0.500] . Mimicry 03.200 [0.500] Abilities * Perfect casting * Tree walking * Undead Form [Fates] You are fated to meet a Cave bear on level 1. You are fated to meet a Newt on level 2. You are fated to meet a Boil-covered wretch on level 1. You are fated to find a Brass Lantern on level 9. You are fated to meet a Yellow mold on level 1. You are fated to find an Everburning Torch on level 1. You are fated to meet a Bullywug on level 9. [Character Equipment] a) The Mage Staff of Eternity [Noxious Cloud] (1d4) (-19,-19)(240%) (+12 to infrav It is part of the trinity of the ultimate weapons. It can be wielded two-handed. It can be activated for restore mana every 666 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, infravision, luck and spell power by 12. It increases your mana capacity by 240%. It provides immunity to fire. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It allows you to sense the presence of demons and evil beings. It can't attack. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!*} It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 71 of Angband. e) The Ring of Phasing (+15 to speed) It grants you the power of teleport if it is being worn. It increases your speed and luck by 15. It provides immunity to nether. It provides resistance to life draining. It renders you incorporeal. It allows you to breathe without air. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tik'srvzllat on level 696 of Nether Realm. f) The Ring of Power 'Nenya' (+9,+9) (+2) {!*} It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 85 of Angband. k) The Blue Stone 'Toris Mejistos' [Sterilize](40%) (+2) {cursed, !*} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It has a spell stored inside. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Phial of Galadriel (+4) {!*} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. n) The Ribbed Plate Armour of Niennur (-21,-59) [28,+14](40%) {!*} It increases your hit points by 40%. It sustains your strength and constitution. It provides immunity to cold. It provides resistance to acid, fire, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hell knight on level 67 of Angband. o) a Mouse Fur of Air [1,+2] It allows you to breathe without air. You found it lying in a vault on level 30 of The Sandworm lair. p) The Shield of Deflection of Gil-galad [10,+20] (+5) {!*} It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed, !*} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 127 of Angband. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {!*} It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It provides light (radius 1) forever. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) {!*} It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Master quylthulg (3000 hp) {!*} {) The Bolt of Sialana (1d5) (+28,+33) (+1) {!*} It increases your strength by 1. It poisons your foes. It produces chaotic effects. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Flare, rider of bronze Moonth on level 79 of Angband. |) The Mattock of Nain (+12,+18) (+6 to searching) {!*} It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Angband. [Character Inventory] a) 2 Fireproof Tomes of Magical Energy {!k!d!v} It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. b) 2 Fireproof Tomes of the Eternal Flame {!k!d!v@8} It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. c) 2 Fireproof Tomes of the Impenetrable Earth {!v!d!k@6} It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. d) 2 Fireproof Tomes of the Everrunning Wave {!k!d!v@7} It cannot be harmed by fire. You bought it from the Library. e) 2 Fireproof Tomes of Translocation {!v!k!d@2} It cannot be harmed by fire. You bought it from the Library. f) 2 Fireproof Tomes of the Tree {!k!d!v@5} It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. g) 2 Fireproof Tomes of Knowledge {!d!k!v@1} It cannot be harmed by fire. You bought it from the Library. h) 2 Fireproof Tomes of the Time {!k!d!v@3} It cannot be harmed by fire. You found it in the remains of a Ranger on level 25 of The Old Forest. i) 2 Fireproof Tomes of Meta Spells {!k!d!v@4} It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. j) 2 Fireproof Tomes of the Mind {!k!d!v@9} It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. k) Tenser's Mechanical Magician {Mass Gen !k!d!v} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Dreadlord on level 114 of Angband. l) The Immortal Skull of Benetar {Mass Gen !d!k!v} It can be activated for mass genocide every 1000 turns. You found it lying in a vault on level 114 of Angband. m) Cathal's Corrupting Cymbal {Insanity !v!k!d} It can be activated for cure insanity every 200 turns. You found it lying in a vault on level 83 of Angband. n) Jor's Book of Impossible Occurences {Genocide !k!v!d} It can be activated for genocide every 500 turns. You found it in the remains of a Dread on level 65 of The Sacred Land Of Mountains. o) 6 Sprigs of Athelas {!*} p) 33 Potions of Cure Critical Insanity {!*} q) 4 Potions of Cure Insanity {!*} r) 45 Potions of *Healing* {!*} s) 3 Potions of Life {!*} t) 7 Potions of Restore Mana {!*} u) an Adamantite Rod of Quickness of Home Summoning (200/200) {!k!d!v} It can cast spells faster. You found it in the remains of Sauron, the Sorcerer on level 119 of Angband. v) The Ring called 'of Lothaled' (+8) It increases your speed by 8. It sustains your constitution. It provides immunity to paralysis. It provides resistance to acid, nether, chaos and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. w) The Anchor of Space-Time {!*} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. [Home Inventory - Bree ] a) The Ring of Flare (+3) {!*} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 65 of The Sacred Land Of Mountains. b) The Law Dragon Scale Mail of Carestar (-2 to accuracy) [30,+32] It can be activated for breathe sound/shards (230) every 60+d90 turns if it is being worn. It provides immunity to fire and cold. It provides resistance to life draining, acid, light, dark, confusion, sound and shards. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 99 of Mount Doom. c) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {!*} It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 85 of Angband. [Home Inventory - Gondolin ] a) a Tome of the Blowing Wind {!k!d!v} b) a Potion of New Life c) The Golden Horn of the Thunderlords (4 charges) {100% off} It was given to you as a reward. [Home Inventory - Lothlorien ] a) an Adamantite Rod of Nothing (200/200) b) The Ring of Power 'Narya' (+6,+6) (+1) {!*} It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. c) The Ring of Gonnaxe (+2) {!*} It increases your wisdom by 2. It sustains your wisdom. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to poison, dark, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. d) The Cloak 'Obedacir' [1,+10] (+4 to stealth) {!*} It increases your stealth by 4. It sustains your strength, intelligence and charisma. It provides immunity to acid, fire and cold. It provides immunity to paralysis. It provides resistance to electricity, light and nether. It produces a fiery sheath. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. [The Mathom-house Inventory - Bree ] a) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging) {!*} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 62 of Mordor. b) The Dagger 'Dethanc' (E:15, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Angband. c) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire.