The Angband Ladder: Quendus II, High-Elf Ranger by Quendus
[Angband 3.0.8 Character Dump] Name Quendus II Self RB CB EB Best Sex Male Age 106 STR! 18/100 +1 +2 +12 18/250 Race High-Elf Height 66 INT! 18/100 +3 +2 +5 18/200 Class Ranger Weight 196 WIS! 18/100 -1 +0 +2 18/110 Title Ranger Lord Status 97 DEX! 18/100 +3 +1 +4 18/180 HP -4/1008 Maximize Y CON! 18/100 +1 +1 +8 18/200 SP 142/385 Chr! 18/100 +5 +1 +6 18/220 18/160 Level 50 Armor [27,+116] Saving Throw Heroic Cur Exp 17435217 Fight (+16,+8) Stealth Superb Max Exp 17435217 Melee (+28,+24) Fighting Legendary Adv Exp ******** Shoot (+34,+18) Shooting Legendary MaxDepth 3350 ft Blows 5/turn Disarming Superb Turns 134350023 Shots 1/turn Magic Device Legendary Gold 4847716 Infra 40 ft Perception Excellent Burden 191.0 lbs Speed 32 Searching Excellent You are the only child of a Telerin Prince. You have light grey eyes, straight blond hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:.......+.+... Blind:.+........... Elec:.+.......+... Confu:....+........ Fire:.......+.+... Sound:........+.... Cold:+......+.+... Shard:............. Pois:......+...... Nexus:............. Fear:+........+... Nethr:+.....+...... Lite:.+...+......+ Chaos:......+...... Dark:++...+....... Disen:........+.... abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:+......+..... Feath:............. Sear.:....+........ PLite:.........+... Infra:............. Regen:............. Tunn.:............. Telep:.........+... Speed:+.++...+...+. Invis:....++...+..+ Blows:............. FrAct:....+.....+.. Shots:............. HLife:.....+..+.... Might:.+........... [Last Messages] > You resist the effects! > The Wolf misses you. > The Grand master mystic gazes deep into your eyes. > You resist the effects! > The Wolf misses you. > The Aranea points at you, incanting terribly! > You resist the effects! > The Grand master mystic misses you. <3x> > The Grand master mystic hits you. > *** LOW HITPOINT WARNING! *** > You are unaffected! > *** LOW HITPOINT WARNING! *** > The Wolf misses you. > The Grand master mystic kicks you. > You die. [Character Equipment] a) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to stealth) It increases your strength and charisma by 4. It increases your stealth and speed by 4. It slays animals, giants, and all evil creatures, and is especially deadly against undead. It provides resistance to cold, fear, dark, and nether. It cannot be harmed by the elements. b) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, light, dark, and blindness. It aggravates creatures around you. It activates for a magical arrow (150) every 20+d20 turns. It cannot be harmed by the elements. c) a Pearl Ring of Speed (+9) {+9} It increases your speed by 9. d) a Pearl Ring of Speed (+11) {+11} It increases your speed by 11. e) an Azure Amulet of the Magi [+5] (+3) It increases your intelligence by 3. It increases your searching by 3. It provides resistance to confusion. It sustains your intelligence. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Hard Leather Armour of Himring [6,+15] It provides resistance to poison, nether, and chaos. It activates for protection from evil every 100+d100 turns. It cannot be harmed by the elements. h) The Shadow Cloak of Luthien [6,+20] (+2) It increases your intelligence, wisdom, and charisma by 2. It increases your stealth and speed by 2. It provides resistance to acid, fire, and cold. It activates for restore life levels every 250 turns. It cannot be harmed by the elements. i) a Small Metal Shield of Preservation [3,+15] It provides resistance to sound, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It cannot be harmed by the elements. j) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Speed [6,+13] (+7) It increases your speed by 7. [Character Inventory] a) 4 Books of Magic Spells [Magic for Beginners] {@m1!d!k!v!d!k!v} b) 4 Books of Magic Spells [Conjurings and Tricks] {@m2!d!k!v!d!k!v} c) 5 Books of Magic Spells [Incantations and Illusions] {@m3!d!k!v!d!k!v} d) 4 Books of Magic Spells [Sorcery and Evocations] {@m4!d!k!v!d!k!v} e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5!d!k!v!d!k!v} It cannot be harmed by the elements. f) 2 Books of Magic Spells [Raal's Tome of Destruction] {@m6!d!k!v!d!k!v} It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7!d!k!v!d!k!v} It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] {@m8!d!k!v!d!k!v} It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] It cannot be harmed by the elements. j) 9 Magenta Potions of Healing k) 3 Brown Speckled Potions of *Healing* l) 10 Dark Green Potions of Restore Mana m) a Tin Rod of Speed It cannot be harmed by electricity. n) 6 Zinc Rods of Acid Bolts {@z2} o) 5 Gold Rods of Fire Bolts {@z1} p) 3 Copper-Plated Rods of Acid Balls q) 50 Bolts of Venom (1d5) (+10,+11) {@f3} It is branded with poison. r) 25 Bolts of Flame (1d5) (+8,+6) {@f3} It is branded with fire. It cannot be harmed by fire. [Home Inventory] a) 2 Violet Speckled Potions of Life b) 3 Scrolls titled "saetinta mor" of Banishment c) a Scroll titled "glarguo prum" of Mass Banishment d) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. e) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. f) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. g) a Tortoise Shell Amulet of Trickery (+3) It increases your dexterity by 3. It increases your stealth, searching, infravision, and speed by 3. It provides resistance to poison and nexus. It sustains your dexterity. h) Law Dragon Scale Mail (-2) [30,+15] It provides resistance to sound and shards. It activates for breathe sound/shards (230) every 300+d300 turns. It cannot be harmed by the elements. i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. j) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. l) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. m) The Large Leather Shield of the Haradrim [4,+15] (+2) It increases your strength and constitution by 2. It provides resistance to poison, fear, and blindness. It sustains your strength and constitution. It aggravates creatures around you. It activates for berserk rage (50+d50 turns) every 50 turns. It cannot be harmed by the elements. n) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It increases your intelligence, dexterity, and charisma by 3. It increases your searching by 3. It provides resistance to acid, fire, shards, and disenchantment. It cannot be harmed by the elements. p) The Iron Helm 'Holhenneth' [5,+15] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. q) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. r) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. s) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) It increases your wisdom and dexterity by 4. It slays orcs, trolls, and all evil creatures, and is especially deadly against undead. It is branded with frost. It provides resistance to cold and fear. It is blessed by the gods and slows your metabolism. It grants you immunity to paralysis. It activates for frost ball (100) every 35 turns. It cannot be harmed by the elements. t) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It increases your strength and constitution by 3. It increases your stealth by 3. It slays orcs, trolls, and demons. It provides resistance to acid, lightning, fire, cold, and blindness. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. u) The Great Axe of Durin (4d4) (+15,+20) [+15] (+3) It increases your strength and constitution by 3. It increases your tunneling by 3. It slays orcs, trolls, and demons, and is especially deadly against dragons. It is branded with acid and fire. It provides resistance to acid, fire, fear, light, dark, confusion, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. v) The Quarterstaff of Olorin (2d9) (+15,+15) (+4) It increases your intelligence, wisdom, and charisma by 4. It slays orcs, trolls, and all evil creatures, and is especially deadly against demons. It is branded with fire. It provides resistance to fire, nether, and life draining. It grants you the ability to see invisible things. It activates for probing every 20 turns. It cannot be harmed by the elements. w) The Short Bow of Amras (x2) (+15,+15) (+1 to speed) It increases your intelligence, wisdom, and dexterity by 1. It increases your speed, shooting speed, and shooting power by 1. It provides resistance to lightning, fire, and cold. It slows your metabolism. It cannot be harmed by the elements. x) The Long Bow of Bard (x3) (+17,+19) (+2) It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : no (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : yes (adult_ai_learn) Adult: Monsters exploit players weaknesses : yes (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): yes (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 13.1.2008 07:40
2251. on the Ladder (of 19090)
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