The Angband Ladder: Melmoth, Yeek Swordmaster by <strda221@student.otago.ac.nz>
[ToME 2.3.3 Character Sheet] Name : Melmoth Age 66 STR! 40 Sex : Neuter Height 10 Int! 3 25 Race : Zombie Yeek Weight 52 WIS! 30 Class : Swordmaster Social Class 34 DEX! 29 Body : Player CON! 37 God : Yavanna Kementari CHR! 25 + To Melee Hit 144 Level 50 Hit Points 32/ 1219 + To Melee Damage 101 Experience 39439107 Spell Points 57/ 151 + To Ranged Hit 72 Max Exp 39643173 Sanity 212/ 555 + To Ranged Damage 14 Exp to Adv. ***** Piety 40216 AC 36+130 Gold 1001240 Speed Fast (+32) (Miscellaneous Abilities) Fighting : Legendary[90]Perception : Bad Blows/Round: 13 Bows/Throw : Legendary[10]Searching : Bad Shots/Round: 1 Saving Throw: Bad Disarming : Very Bad Mel.dmg/Rnd: 65d5+1313 Stealth : Bad Magic Device: Heroic Infra-Vision: 30 feet Tactic: berserker Explor: running (Character Background) You are one of five children of a brown Yeek. You are a credit to the family. You have brown eyes, curly red hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 101 (5050') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 66 (3300') The Land Of Rhun: Level 40 (2000') The Helcaraxe: Level 40 (2000') A lost temple: Level 28 (1400') Your body is a Player. You are currently on level 101 of Angband. You have defeated 29160 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 98 princesses. You saved Arda and became a famed Ruler. You found 2 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 35th Quelle of the 2890th year of the third age. You have been adventuring for 49 days. adefkmnopsuxz{|@ Add Str : 2...4....3...... Add Int : ...3..42........ Add Wis : ....4..25....4.. Add Dex : 2..3.....3...... Add Con : ......4..3...... Add Chr : ....4..25....4.. Add Stea. : ......42........ Add Sear. : ........5....... Add Tun.. : ..............8. Add Speed : 2**.4342........ Add Blows : ...3............ Chaotic : .............+.. Vampiric : .............+.. Slay Evil : +............... Slay Troll: .............+.. Slay Drag.: .............+.. Sharpness : +............... Sust Str : .........+...... Sust Int : ................ Sust Wis : ........+....... Sust Dex : ...+....++...... Sust Con : .........+++.... Sust Chr : ........+..+.... Invisible : ...+...+........ Mul life : ...............+ Sens Fire : ................ Reflect : ......+......... Free Act : +..........+.... Hold Life : .....+.........+ Res Acid : ......+++++..... Res Elec : ......+.+....... Imm Fire : .+.++.*+..+....* Res Cold : ......++.+.....+ Res Pois : ....+......+...+ Res Fear : ....+....+.....+ Res Light : ...+.+.......... Res Dark : .....+..++...... Res Blind : ...+............ Res Conf : .....+....+..... Res Sound : ...+.......+.... Res Shard : ................ Res Neth : .......+...+.... Res Nexus : ......+..+...... Res Chaos : .....+....+..... Res Disen : ....+...+.+..... Aura Fire : ......+........+ Levitate : .+.............. Lite : ........+....... See Invis : +....+.........+ Digestion : +........+.....+ Regen : +............... Activate : .+..++.++....... Drain Exp : ...+............ Blessed : .............+.. Cursed : ...+............ Hvy Curse : ...+............ Fly : ......+........+ Orc.ESP : .....+.......... TLord.ESP : ......+......... Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Balrog Form: Allows you to turn into a Balrog at will You need Balrog Wings, Balrog Aura and Balrog Strength to activate it Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Random teleportation: Randomly teleports you around Skills (points left: 0) - Combat 27.560 [0.900] - Weaponmastery 50.000 [0.950] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 00.500 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 03.100 [0.900] . Stealth -06.000 [0.400] . Disarming 00.300 [0.900] - Magic 22.753 [0.500] . Magic-Device 27.900 [1.150] . Conveyance 01.300 [0.400] . Udun 25.200 [0.400] . Necromancy 01.300 [0.400] - Spirituality 09.110 [0.500] . Prayer 50.000 [0.500] . Monster-lore 01.500 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to die on level 13. You are fated to find something special on level 18. You are fated to meet a Hippogryph on level 19. You are fated to find a Potion of Berserk Strength on level 14. You may meet a Hippogryph on level 1. [Character Equipment] a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 85 of Angband. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Tarrasque on level 92 of Angband. e) an Indestructible Ring of Speed (+10) {100% off} It increases your speed by 10. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Jewelry Shop. f) The Ring of Power of Akhorahil the Blind (+3 attacks) It increases your intelligence, dexterity and attack speed by 3. It makes you invisible. It sustains your dexterity. It provides resistance to fire, light, blindness and sound. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 99 of Angband. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 78 of Angband. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 71 of Erebor. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Shadow Cloak of Luthien [Genocide] [6,+20] (+2) (charging) It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 89 of Angband. s) The Steel Helm of Hammerhand [6,+18] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Gauntlets 'Linieleme' [2,+10] It sustains your constitution. It provides resistance to acid , fire, confusion, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. x) The Pair of Hard Leather Boots 'Annas' [3,+10] It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to poison, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. z) (nothing) {) The Bolt of Uling (1d5) (+2,+2) (+4) It increases your wisdom and charisma by 4. It produces chaotic effects. It drains life from your foes. It is especially deadly against dragons. It is especially deadly against trolls. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 85 of Angband. |) a Mattock of Digging (+8) It increases your ability to tunnel by 8. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Character Inventory] a) a Fireproof Tome of the Impenetrable Earth {!d!d!d!} It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Lesser black reaver on level 70 of Paths of the Dead. b) a Fireproof Tome of the Everrunning Wave {!d!d!d!} It cannot be harmed by fire. You found it in the remains of a Nightcrawler on level 70 of Paths of the Dead. c) a Fireproof Tome of the Tree {!d!d!d!} It cannot be harmed by fire. You found it in the remains of a Demilich on level 67 of Paths of the Dead. d) a Fireproof Forest Tome of Yavanna {!d!d!d!} It cannot be harmed by fire. You found it in the remains of a Demilich on level 62 of Paths of the Dead. e) 7 Scrolls of Satisfy Hunger f) a Silver Rod of Capacity of Healing (108/200) g) a Silver Rod of the Istari of Healing (80/200) h) a Golden Rod of the Istari of Detection (92/250) i) a Golden Rod of Capacity of Healing (30/250) j) a Mithril Rod of Perception (160/160) k) a Mithril Rod of Charging of Enlightenment (160/160) l) an Adamantite Rod of Disarming (200/200) {25% off} m) an Adamantite Rod of Speed (135/200) n) The Wand of Digging of Thrain (374 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. o) a Ring p) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 108 of Angband. q) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 46 of Mordor. r) The Main Gauche of Maedhros (2d5) (+0,+0) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Demonshield of Reflection [5,+21] It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Expensive Black Market. b) 2 Tomes of the Tree c) a Fireproof Unholy Tome of the Hellflame It cannot be harmed by fire. You found it in the remains of a Demilich on level 46 of Mordor. d) The Tome of Melmoth It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) a Mithril Rod of Capacity of Nothing (320/320) f) The Ring of Amlohande [+15] (+3 to stealth) It can be activated for ball of acid and resist acid every 50+d50 turns if it is being worn. It increases your wisdom and stealth by 3. It makes you completely fearless. It provides resistance to acid, fire, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. g) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 65 of Mordor. h) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 65 of Mordor. i) The Amulet 'Ererch' (+2) It increases your charisma and stealth by 2. It sustains your dexterity. It provides resistance to nether and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mystic on level 44 of Mordor. j) The Amulet of Ingwe (+3) k) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. l) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It cannot be harmed by fire. It was given to you as a reward. m) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. n) The Chain Mail of Essilth (-53,-36) [14,+5](20%) o) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 85 of Angband. p) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and nether. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 85 of Angband. q) a Metal Cap [3] {special} r) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. s) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) a Light War Axe (2d5) {special} u) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 85 of Angband. v) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 85 of Angband. w) The Dark Sword 'Mormegil' (E:392235, L:32) (6d7) (+24,+10) [-20] (+2 to speed) It provides light (radius 1) forever. It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It can cause earthquakes. It is especially deadly against dragons. It strikes at undead with holy wrath. It provides immunity to fire. It makes you completely fearless. It provides resistance to acid, chaos and disenchantment. It slows your metabolism. It produces a fiery sheath. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 95 of Angband. x) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 85 of Angband. [Home Inventory - Gondolin ] a) a Moonstone Rod of the Istari of Nothing (150/150) b) a Mithril Rod of Nothing (160/160) c) a Rod Tip of Disarming (50 Mana to cast) d) 2 Rod Tips of Trap Location (8 Mana to cast) e) 4 Wands of Manathrust[1|15] (6 charges) f) The Ring 'Crimorod' (+5 to speed) It increases your dexterity, constitution, searching, speed and ability to score critical hits by 5. It makes you invisible. It provides immunity to paralysis. It provides resistance to acid. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 72 of Erebor. g) The Ring of Beledh [+14] (+2 to searching) It can be activated for ball of acid and resist acid every 50+d50 turns if it is being worn. It increases your constitution and searching by 2. It provides resistance to acid, electricity, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 51 of The Sacred Land Of Mountains. h) The Ring 'Umharnien' (+1) It increases your dexterity, searching and speed by 1. It provides resistance to cold, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. i) The Amulet of Carlammas (+2) j) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . k) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling Shaman on level 32 of Moria. l) The Stone of Lore m) The Black Dragon Scale Mail 'Vathis' (-2 to accuracy) [30,+19] It can be activated for breathe acid (130) every 90+d90 turns if it is being worn. It sustains your constitution. It provides immunity to fire. It provides resistance to acid, electricity, poison, nexus and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. n) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Spider Web of Dirimros [1,+10] (+1 to stealth) It increases your stealth by 1. It provides immunity to fire and cold. It provides resistance to electricity, light, dark and nexus. It produces a fiery sheath. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) The Shield of Deflection of Golfal [10,+28] It makes you completely fearless. It provides resistance to life draining, acid, cold, poison, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 85 of Angband. q) The Iron Helm 'Holhenneth' [5,+10] (+2) r) The Set of Leather Gloves 'Cammithrim' [1,+9] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) t) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) u) The Two-Handed Flail of Sulorin (3d6) (+23,+10) (+4) It must be wielded two-handed. It increases your dexterity, constitution and charisma by 4. It does extra damage from electricity. It is especially deadly against dragons. It is especially deadly against giants. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 85 of Angband. v) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 85 of Angband. w) a Seeker Arrow (10d8) {special} x) a Climbing Set [Home Inventory - Minas Anor ] a) a Moonstone Rod of Trap Location (75/75) b) an Adamantite Rod of Nothing (200/200) c) The Golden Horn of the Thunderlords (5 charges) {100% off} d) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Necklace 'Nauglamir' (+3) f) The Amulet 'Amorn' (+5) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 5. It sustains your wisdom and constitution. It provides resistance to cold, poison, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. g) The Amulet 'Palar' (+2) It increases your wisdom and constitution by 2. It sustains your wisdom. It provides resistance to light, confusion and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black pudding on level 78 of Angband. h) The Rusty Chain Mail of Orisil (+4 to accuracy) [14,+11] {cursed} It provides immunity to acid. It provides resistance to dark. It fills you with the Black Breath. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 85 of Angband. i) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. j) The Hard Studded Leather of Wilth (-1 to accuracy) [7,+4] It sustains your wisdom. It provides immunity to acid and cold. It provides resistance to poison, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. k) The Cloak 'Colannon' [1,+9] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 85 of Angband. m) The Large Metal Shield of Anyar [5,+11] It sustains your strength and charisma. It provides immunity to cold. It makes you completely fearless. It provides resistance to acid, electricity, fire and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 89 of Angband. n) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It makes you completely fearless. It provides resistance to blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. o) The Pair of Metal Shod Boots of Feithmoth [6,+9] It sustains your constitution and charisma. It makes you completely fearless. It provides resistance to life draining, acid, electricity and shards. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Dagger 'Dethanc' (E:4546215, L:43) (1d4) (+37,+17) (+2) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It increases your wisdom by 2. It does extra damage from electricity and fire. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It makes you invisible. It provides resistance to electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of good beings. It slows your metabolism. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Dagger of Andorn (1d4) (+17,+18) It does extra damage from electricity and frost. It is a great bane of dragons. It is especially deadly against giants. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. r) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 85 of Angband. s) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) t) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) u) The Arrow 'Aelen' (1d4) (+21,+14) v) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 65 of Mordor. w) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision) It can be wielded two-handed. It increases your intelligence, wisdom, infravision and spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence and wisdom. It provides immunity to cold. It provides resistance to blindness. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Lothlorien ] a) 8 Potions of Resistance b) The Ring of Power of Adunaphel the Quiet (+2 to speed) It increases your stealth, speed and attack speed by 2. It makes you invisible. It sustains your constitution. It makes you completely fearless. It provides resistance to light and nexus. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 72 of Erebor. c) The Ring of Power of Ji Indur Dawndeath (+1 attack) It increases your searching and attack speed by 1. It makes you invisible. It sustains your wisdom. It provides resistance to fire, confusion and disenchantment. It allows you to levitate. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 92 of Angband. d) The Ring of Power of Ren the Unclean (+3) It increases your dexterity by 3. It makes you invisible. It provides immunity to paralysis. It provides resistance to sound, nexus and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 64 of Mordor. e) The Ring of Power of Ren the Unclean (+1 to infravision) It increases your intelligence and infravision by 1. It makes you invisible. It sustains your wisdom and dexterity. It provides resistance to cold, dark and disenchantment. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 71 of Erebor. f) The Ring of Durin (+2) {cursed} g) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 43 of Moria. h) The Phial of Galadriel (+4) i) a Polished Green Dragon Scale Mail (-2 to accuracy) [30,+26] j) a Bronze Dragon Scale Mail (-2 to accuracy) [30,+14] k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, blindness, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . l) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) m) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+21] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. p) The Set of Cesti of Galdung [5,+9] It sustains your constitution. It provides resistance to life draining, cold, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 90 of Angband. q) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. r) a Dagger (1d4) {special} s) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. t) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) u) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. v) The Long Bow of Ivriont (x3) (+13,+17) (+3 to speed) It provides light (radius 1) forever. It increases your strength, wisdom and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . w) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black ogre Priest on level 56 of The Sacred Land Of Mountains. x) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. [The Mathom-house Inventory - Bree ] a) The Ring of Power of Ren the Unclean (+4 to speed) It increases your wisdom, searching and speed by 4. It makes you invisible. It sustains your charisma. It provides resistance to blindness and nexus. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 99 of Angband. b) The Ring of Power of Akhorahil the Blind (+2 attacks) It increases your intelligence, searching and attack speed by 2. It makes you invisible. It sustains your intelligence. It makes you completely fearless. It provides resistance to fire and shards. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 61 of Erebor. c) The Ring of Power of Akhorahil the Blind (+1 attack) It increases your intelligence and attack speed by 1. It makes you invisible. It sustains your intelligence and charisma. It provides resistance to sound. It allows you to levitate. It drains experience . It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 70 of Angband. d) The Ring of Power of Adunaphel the Quiet (+4) It increases your constitution by 4. It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to confusion, shards and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 102 of Angband. e) The Ring of Power of Adunaphel the Quiet (+2 to searching) It increases your strength and searching by 2. It makes you invisible. It sustains your strength. It provides resistance to acid , blindness, sound and shards. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 75 of Angband. f) The Ring of Power of Uvatha the Horseman (+3) It increases your strength by 3. It makes you invisible. It sustains your strength. It provides resistance to cold, dark and sound. It allows you to see invisible monsters. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . g) The Ring of Power of Hoarmurath of Dir (+2) It increases your dexterity by 2. It makes you invisible. It provides resistance to electricity, fire, sound and shards. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 66 of Paths of the Dead. h) The Ring of Power of Akhorahil the Blind (+1 to searching) It increases your constitution and searching by 1. It makes you invisible. It provides resistance to poison, dark, sound, shards and nexus. It allows you to fly. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 85 of Angband. i) The Ring of Power of Akhorahil the Blind It makes you invisible. It sustains your constitution. It provides resistance to light. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 78 of Angband. j) The Ring of Power of Dwar, Dog Lord of Waw It makes you invisible. It sustains your intelligence and charisma. It provides resistance to fire and disenchantment. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 78 of Angband. k) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 55 of Mordor. l) a Fruit bat corpse m) Ungoliant, the Unlight's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ungoliant, the Unlight on level 81 of Angband. n) a Wild rabbit corpse o) a Wild rabbit corpse p) a Parchment - Deep Thoughts q) a Parchment - More Deep Thoughts r) a Parchment - Compendium of Deep Thoughts s) a Parchment - The One Ring t) a Parchment - Artifact Lore Vol. I u) a Parchment - Artifact Lore Vol. II v) a Parchment - Artifact Lore Vol. III w) a Parchment - Monstrous Compendium 1 x) a Parchment - Monstrous Compendium 2 a) a Parchment - Monstrous Compendium 3 b) a Parchment - Monstrous Compendium 4 c) a Parchment - Monstrous Compendium 5 d) a Parchment - Monstrous Compendium 6 e) a Parchment - Monstrous Compendium 7 f) a Parchment - Monstrous Compendium 8 g) a Parchment - Monstrous Compendium 9 h) a Parchment - Monstrous Compendium 10 i) a Parchment - Monstrous Compendium 11 j) a Parchment - Adventurer's Guide to Middle-earth k) a Parchment - Numenorean for Beginners (II) l) a Parchment - Advanced Lessons of Sindarin m) a Parchment - Khuzdul - The Hidden Tongue of the Dwarves n) a Parchment - Nandorin for Dummies o) a Parchment - Advanced Lessons of Orcish p) a Parchment - Map of Bree q) a Parchment - Map of Gondolin r) a Parchment - Map of Lothlorien s) a Parchment - Map of Minas Anor |
Posted on 22.12.2007 05:39
600. on the Ladder (of 19092)
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