The Angband Ladder: Melmoth, Yeek Swordmaster by <strda221@student.otago.ac.nz>

  [ToME 2.3.3 Character Sheet]

 Name  : Melmoth                Age                 66       STR!     40       
 Sex   : Neuter                 Height              10       Int!      3     25
 Race  : Zombie Yeek            Weight              52       WIS!     30       
 Class : Swordmaster            Social Class        34       DEX!     29       
 Body  : Player                                              CON!     37       
 God   : Yavanna Kementari                                   CHR!     25       
                                                                               
 + To Melee Hit         144 Level             50    Hit Points       32/  1219 
 + To Melee Damage      101 Experience  39439107    Spell Points     57/   151 
 + To Ranged Hit         72 Max Exp     39643173    Sanity          212/   555 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                40216 
   AC                36+130 Gold         1001240    Speed           Fast (+32) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[90]Perception  : Bad          Blows/Round:  13        
 Bows/Throw  : Legendary[10]Searching   : Bad          Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Very Bad     Mel.dmg/Rnd:  65d5+1313 
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 30 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of five children of a brown Yeek.  You are a             
          credit to the family.  You have brown eyes, curly red hair,          
          and an average complexion.                                           
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 101 (5050')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 66 (3300')
        The Land Of Rhun: Level 40 (2000')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 28 (1400')

 Your body is a Player.
 You are currently on level 101 of Angband.
 You have defeated 29160 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You saved Arda and became a famed Ruler.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 35th Quelle of the 2890th year of the third age.
 You have been adventuring for 49 days.

                    adefkmnopsuxz{|@            
        Add Str   : 2...4....3......            
        Add Int   : ...3..42........            
        Add Wis   : ....4..25....4..            
        Add Dex   : 2..3.....3......            
        Add Con   : ......4..3......            
        Add Chr   : ....4..25....4..            
        Add Stea. : ......42........            
        Add Sear. : ........5.......            
        Add Tun.. : ..............8.            
        Add Speed : 2**.4342........            
        Add Blows : ...3............            
        Chaotic   : .............+..            
        Vampiric  : .............+..            
        Slay Evil : +...............            
        Slay Troll: .............+..            
        Slay Drag.: .............+..            
        Sharpness : +...............            
        Sust Str  : .........+......            
        Sust Int  : ................            
        Sust Wis  : ........+.......            
        Sust Dex  : ...+....++......            
        Sust Con  : .........+++....            
        Sust Chr  : ........+..+....            
        Invisible : ...+...+........            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +..........+....            
        Hold Life : .....+.........+            
        Res Acid  : ......+++++.....            
        Res Elec  : ......+.+.......            
        Imm Fire  : .+.++.*+..+....*            
        Res Cold  : ......++.+.....+            
        Res Pois  : ....+......+...+            
        Res Fear  : ....+....+.....+            
        Res Light : ...+.+..........            
        Res Dark  : .....+..++......            
        Res Blind : ...+............            
        Res Conf  : .....+....+.....            
        Res Sound : ...+.......+....            
        Res Shard : ................            
        Res Neth  : .......+...+....            
        Res Nexus : ......+..+......            
        Res Chaos : .....+....+.....            
        Res Disen : ....+...+.+.....            
        Aura Fire : ......+........+            
        Levitate  : .+..............            
        Lite      : ........+.......            
        See Invis : +....+.........+            
        Digestion : +........+.....+            
        Regen     : +...............            
        Activate  : .+..++.++.......            
        Drain Exp : ...+............            
        Blessed   : .............+..            
        Cursed    : ...+............            
        Hvy Curse : ...+............            
        Fly       : ......+........+            
        Orc.ESP   : .....+..........            
        TLord.ESP : ......+.........            

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Balrog Form:
  Allows you to turn into a Balrog at will
  You need Balrog Wings, Balrog Aura and Balrog Strength to activate it

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Random teleportation:
  Randomly teleports you around


Skills (points left: 0)
 - Combat                                        27.560 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              00.500 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    03.100 [0.900]
          . Stealth                             -06.000 [0.400]
          . Disarming                            00.300 [0.900]
 - Magic                                         22.753 [0.500]
          . Magic-Device                         27.900 [1.150]
          . Conveyance                           01.300 [0.400]
          . Udun                                 25.200 [0.400]
          . Necromancy                           01.300 [0.400]
 - Spirituality                                  09.110 [0.500]
          . Prayer                               50.000 [0.500]
 . Monster-lore                                  01.500 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to die on level 13.
You are fated to find something special on level 18.
You are fated to meet a Hippogryph on level 19.
You are fated to find a Potion of Berserk Strength on level 14.
You may meet a Hippogryph on level 1.


  [Character Equipment]

a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
        It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 85 of
    Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns
     if it is being worn. It increases your speed by 10.  It provides
    resistance to fire.  It allows you to levitate.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Tarrasque on level 92 of Angband.
e) an Indestructible Ring of Speed (+10) {100% off}
    It 
    increases your speed by 10.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Jewelry Shop.
f) The Ring of Power of Akhorahil the Blind (+3 attacks)
    It increases your intelligence, 
    dexterity and attack speed by 3.  It makes you invisible.  It sustains 
    your dexterity.  It provides resistance to fire, light, blindness and 
    sound.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 99 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Archlich on level 78 of Angband.
m) The Arkenstone of Thrain (+3)
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Gelugon on level 71 of Erebor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It 
    increases your intelligence, constitution, stealth and speed by 4.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [Genocide] [6,+20] (+2) (charging)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It has a spell stored
    inside.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated
    for starlight (75) every 75+d75 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your wisdom, charisma, 
    searching and luck by 5.  It sustains your wisdom, dexterity and 
    charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Law on level 89 of Angband.
s) The Steel Helm of Hammerhand [6,+18] (+3)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Gauntlets 'Linieleme' [2,+10]
    It sustains your constitution.  It provides resistance to acid
    , fire, confusion, chaos and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
x) The Pair of Hard Leather Boots 'Annas' [3,+10]
    
    It sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to poison, sound and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
z) (nothing)
{) The Bolt of Uling (1d5) (+2,+2) (+4)
    It increases your wisdom and charisma by 4.  It produces
    chaotic effects.  It drains life from your foes.  It is especially
    deadly against dragons.  It is especially deadly against trolls.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 85 of
    Angband.
|) a Mattock of Digging (+8)
    It increases your ability to tunnel by 8.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth {!d!d!d!}
    It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You found it in the remains of a Lesser black reaver on level 70 of Paths
    of the Dead.
b) a Fireproof Tome of the Everrunning Wave {!d!d!d!}
    It cannot be harmed by fire.  
    You found it in the remains of a Nightcrawler on level 70 of Paths of the
    Dead.
c) a Fireproof Tome of the Tree {!d!d!d!}
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 67 of Paths of the Dead.
d) a Fireproof Forest Tome of Yavanna {!d!d!d!}
    
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 62 of Paths of the Dead.
e) 7 Scrolls of Satisfy Hunger
f) a Silver Rod of Capacity of Healing (108/200)
g) a Silver Rod of the Istari of Healing (80/200)
h) a Golden Rod of the Istari of Detection (92/250)
i) a Golden Rod of Capacity of Healing (30/250)
j) a Mithril Rod of Perception (160/160)
k) a Mithril Rod of Charging of Enlightenment (160/160)
l) an Adamantite Rod of Disarming (200/200) {25% off}
m) an Adamantite Rod of Speed (135/200)
n) The Wand of Digging of Thrain (374 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
o) a Ring
p) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every
    150+d150 turns if it is being worn. It increases your strength, 
    dexterity, constitution and speed by 4.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 108 of
    Angband.
q) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 46 of Mordor.
r) The Main Gauche of Maedhros (2d5) (+0,+0) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to
    levitate.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Demonshield of Reflection [5,+21]
    It speeds your
    regenerative powers.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Expensive Black Market.
b) 2 Tomes of the Tree
c) a Fireproof Unholy Tome of the Hellflame
    It cannot be harmed by
    fire.  
    You found it in the remains of a Demilich on level 46 of Mordor.
d) The Tome of Melmoth
    It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) a Mithril Rod of Capacity of Nothing (320/320)
f) The Ring of Amlohande [+15] (+3 to stealth)
    It can be activated for ball of acid
    and resist acid every 50+d50 turns if it is being worn. It increases 
    your wisdom and stealth by 3.  It makes you completely fearless.  It
    provides resistance to acid, fire, shards and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
g) The Ring of Barahir (+1)
    It
    can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 65 of Mordor.
h) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 65 of Mordor.
i) The Amulet 'Ererch' (+2)
    
    It increases your charisma and stealth by 2.  It sustains your 
    dexterity.  It provides resistance to nether and disenchantment.  It
    allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Master mystic on level 44 of Mordor.
j) The Amulet of Ingwe (+3)
k) The Blue Stone 'Toris Mejistos'(40%) (+2)
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
l) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being
    worn.  It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom and charisma by 1.  It cannot be harmed by fire.  
    
    It was given to you as a reward.
m) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance
    every 100+d100 turns if it is being worn. It provides light (radius 2)
    forever.  It increases your intelligence, wisdom, searching and 
    infravision by 2.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  It gives telepathic powers.  It drains 
    mana.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
n) The Chain Mail of Essilth (-53,-36) [14,+5](20%)
o) The Large Leather Shield of the Haradrim [4,+15] (+2)
    
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 85 of
    Angband.
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and nether.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Gelugon on level 85 of Angband.
q) a Metal Cap [3] {special}
r) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can
    be activated for rays of fear in every direction if it is being worn. 
    It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
s) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the power of panic hit if it is being worn.  
    It increases your intelligence, dexterity, charisma, stealth, 
    searching and speed by 3.  It provides immunity to paralysis.  It
    provides resistance to light and dark.  It allows you to levitate.  It
    allows you to sense the presence of good beings and unique beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) a Light War Axe (2d5) {special}
u) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth
     and searching by 4.  It does extra damage from acid.  It poisons your
    foes.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It fights against evil with holy fury.  It sustains 
    your dexterity.  It provides immunity to paralysis.  It provides
    resistance to dark.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 85 of Angband.
v) The Dagger of Rilia (2d4) (+4,+3)
    It
    can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if
    it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 85 of Angband.
w) The Dark Sword 'Mormegil' (E:392235, L:32) (6d7) (+24,+10) [-20] (+2 to
speed)
    It
    provides light (radius 1) forever.  It generates an antimagic field.  
    It increases your speed and attack speed by 2.  It does extra damage 
    from fire.  It can cause earthquakes.  It is especially deadly against
    dragons.  It strikes at undead with holy wrath.  It provides immunity 
    to fire.  It makes you completely fearless.  It provides resistance to 
    acid, chaos and disenchantment.  It slows your metabolism.  It
    produces a fiery sheath.  It drains mana, life and experience.  It
    aggravates nearby creatures.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 95 of Angband.
x) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    
    It can be activated for magic arrow (10d10) every 20+d20 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 85 of Angband.


  [Home Inventory - Gondolin ]

a) a Moonstone Rod of the Istari of Nothing (150/150)
b) a Mithril Rod of Nothing (160/160)
c) a Rod Tip of Disarming (50 Mana to cast)
d) 2 Rod Tips of Trap Location (8 Mana to cast)
e) 4 Wands of Manathrust[1|15] (6 charges)
f) The Ring 'Crimorod' (+5 to speed)
    It 
    increases your dexterity, constitution, searching, speed and ability
    to score critical hits by 5.  It makes you invisible.  It provides
    immunity to paralysis.  It provides resistance to acid.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 72 of Erebor.
g) The Ring of Beledh [+14] (+2 to searching)
    It
    can be activated for ball of acid and resist acid every 50+d50 turns
     if it is being worn. It increases your constitution and searching by 
    2.  It provides resistance to acid, electricity, dark and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 51 of The Sacred Land Of
    Mountains.
h) The Ring 'Umharnien' (+1)
    It increases your dexterity, searching and speed by 1.  It
    provides resistance to cold, dark and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
i) The Amulet of Carlammas (+2)
j) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
k) The Phial of Undeath (-5)
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient Morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling Shaman on level 32 of Moria.
l) The Stone of Lore
m) The Black Dragon Scale Mail 'Vathis' (-2 to accuracy) [30,+19]
    
    It can be activated for breathe acid (130) every 90+d90 turns if it is
    being worn. It sustains your constitution.  It provides immunity to 
    fire.  It provides resistance to acid, electricity, poison, nexus and 
    disenchantment.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
n) The Cloak of Thorongil [1,+10]
    
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Spider Web of Dirimros [1,+10] (+1 to stealth)
    It increases your stealth by 1.  It
    provides immunity to fire and cold.  It provides resistance to 
    electricity, light, dark and nexus.  It produces a fiery sheath.  It
    produces an electric sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
p) The Shield of Deflection of Golfal [10,+28]
    It makes you completely fearless.  
    It provides resistance to life draining, acid, cold, poison, shards
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 85 of
    Angband.
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
r) The Set of Leather Gloves 'Cammithrim' [1,+9]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
s) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
t) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
u) The Two-Handed Flail of Sulorin (3d6) (+23,+10) (+4)
    It must be wielded
    two-handed.  It increases your dexterity, constitution and charisma by 
    4.  It does extra damage from electricity.  It is especially deadly
    against dragons.  It is especially deadly against giants.  It is a
    great bane of undead.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 85 of
    Angband.
v) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 85 of Angband.
w) a Seeker Arrow (10d8) {special}
x) a Climbing Set


  [Home Inventory - Minas Anor ]

a) a Moonstone Rod of Trap Location (75/75)
b) an Adamantite Rod of Nothing (200/200)
c) The Golden Horn of the Thunderlords (5 charges) {100% off}
d) The Ring of Power 'Narya' (+6,+6) (+1)
    It
    can be activated for healing (500) every 200+d100 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Necklace 'Nauglamir' (+3)
f) The Amulet 'Amorn' (+5)
    It can be activated
    for venom breathing every 40+d60 turns if it is being worn. It 
    increases your dexterity by 5.  It sustains your wisdom and 
    constitution.  It provides resistance to cold, poison, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
g) The Amulet 'Palar' (+2)
    It increases your wisdom and constitution by 2.  It
    sustains your wisdom.  It provides resistance to light, confusion and 
    nether.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Black pudding on level 78 of Angband.
h) The Rusty Chain Mail of Orisil (+4 to accuracy) [14,+11] {cursed}
    
    It provides immunity to acid.  It provides resistance to dark.  It
    fills you with the Black Breath.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient bronze dragon on level 85 of
    Angband.
i) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance 
    to acid, electricity, fire, cold, confusion, sound and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
j) The Hard Studded Leather of Wilth (-1 to accuracy) [7,+4]
    It sustains your wisdom.  It provides immunity to acid and 
    cold.  It provides resistance to poison, nether and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
k) The Cloak 'Colannon' [1,+9] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns
     if it is being worn. It increases your stealth and speed by 3.  It
    provides resistance to acid and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
l) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 85 of Angband.
m) The Large Metal Shield of Anyar [5,+11]
    It
    sustains your strength and charisma.  It provides immunity to cold.  
    It makes you completely fearless.  It provides resistance to acid, 
    electricity, fire and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 89 of Angband.
n) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It makes you
    completely fearless.  It provides resistance to blindness.  It allows
    you to sense the presence of orcs, trolls and evil beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
o) The Pair of Metal Shod Boots of Feithmoth [6,+9]
    It sustains your constitution and charisma.  It makes you
    completely fearless.  It provides resistance to life draining, acid, 
    electricity and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
p) The Dagger 'Dethanc' (E:4546215, L:43) (1d4) (+37,+17) (+2)
    It can be activated for lightning bolt
    (4d8) every 6+d6 turns if it is being worn. It increases your wisdom
     by 2.  It does extra damage from electricity and fire.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It makes you invisible.
    It provides resistance to electricity, fire, cold and blindness.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    allows you to sense the presence of good beings.  It slows your
    metabolism.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
q) The Dagger of Andorn (1d4) (+17,+18)
    It does extra damage from electricity
     and frost.  It is a great bane of dragons.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
r) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt
    (9d8) every 8+d8 turns if it is being worn. It provides light (radius
    1) forever.  It does extra damage from fire.  It provides resistance 
    to fire and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Gelugon on level 85 of Angband.
s) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
t) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
u) The Arrow 'Aelen' (1d4) (+21,+14)
v) The Seeker Arrow of Bard (8d4) (+20,+15)
    It
    does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 65 of Mordor.
w) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
x) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision)
    It can be wielded two-handed.  It 
    increases your intelligence, wisdom, infravision and spell power by 3.
    It increases your mana capacity by 60%.  It sustains your intelligence
     and wisdom.  It provides immunity to cold.  It provides resistance to 
    blindness.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Lothlorien ]

a) 8 Potions of Resistance
b) The Ring of Power of Adunaphel the Quiet (+2 to speed)
    It increases your 
    stealth, speed and attack speed by 2.  It makes you invisible.  It
    sustains your constitution.  It makes you completely fearless.  It
    provides resistance to light and nexus.  It allows you to fly.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 72 of Erebor.
c) The Ring of Power of Ji Indur Dawndeath (+1 attack)
    
    It increases your searching and attack speed by 1.  It makes you
    invisible.  It sustains your wisdom.  It provides resistance to fire, 
    confusion and disenchantment.  It allows you to levitate.  It slows
    your metabolism.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 92 of Angband.
d) The Ring of Power of Ren the Unclean (+3)
    
    It increases your dexterity by 3.  It makes you invisible.  It
    provides immunity to paralysis.  It provides resistance to sound, 
    nexus and disenchantment.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 64 of Mordor.
e) The Ring of Power of Ren the Unclean (+1 to infravision)
    
    It increases your intelligence and infravision by 1.  It makes you
    invisible.  It sustains your wisdom and dexterity.  It provides
    resistance to cold, dark and disenchantment.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 71 of Erebor.
f) The Ring of Durin (+2) {cursed}
g) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 43 of Moria.
h) The Phial of Galadriel (+4)
i) a Polished Green Dragon Scale Mail (-2 to accuracy) [30,+26]
j) a Bronze Dragon Scale Mail (-2 to accuracy) [30,+14]
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your 
    strength, dexterity and speed by 2.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire, cold, blindness, 
    confusion and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
l) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
m) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+21] (+3)
    It increases your dexterity and speed by 3.  It
    provides resistance to acid, confusion and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated
    for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. 
    It increases your intelligence, dexterity, charisma, searching and 
    spell power by 3.  It provides resistance to acid, fire, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
p) The Set of Cesti of Galdung [5,+9]
    It sustains your constitution.  It
    provides resistance to life draining, cold, chaos and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 90 of Angband.
q) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    
    It can be wielded two-handed.  It increases your constitution by 3.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
r) a Dagger (1d4) {special}
s) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.
    It poisons your foes.  It produces chaotic effects.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity, fire, cold and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
t) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
u) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your 
    searching, infravision and ability to tunnel by 10.  It is especially
    deadly against giants.  It fights against evil with holy fury.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
v) The Long Bow of Ivriont (x3) (+13,+17) (+3 to speed)
    It provides light (radius 1) forever.  It 
    increases your strength, wisdom and speed by 3.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
w) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It
    provides immunity to paralysis.  It allows you to sense the presence 
    of dragons.  It fires missiles with extra might.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre Priest on level 56 of The
    Sacred Land Of Mountains.
x) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, 
    fire and frost.  It poisons your foes.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Ren the Unclean (+4 to speed)
    It increases your wisdom, searching and 
    speed by 4.  It makes you invisible.  It sustains your charisma.  It
    provides resistance to blindness and nexus.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 99 of Angband.
b) The Ring of Power of Akhorahil the Blind (+2 attacks)
    
    It increases your intelligence, searching and attack speed by 2.  It
    makes you invisible.  It sustains your intelligence.  It makes you
    completely fearless.  It provides resistance to fire and shards.  It
    allows you to see invisible monsters.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 61 of Erebor.
c) The Ring of Power of Akhorahil the Blind (+1 attack)
    
    It increases your intelligence and attack speed by 1.  It makes you
    invisible.  It sustains your intelligence and charisma.  It provides
    resistance to sound.  It allows you to levitate.  It drains experience
    .  It cannot be dropped while cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 70 of Angband.
d) The Ring of Power of Adunaphel the Quiet (+4)
    
    It increases your constitution by 4.  It makes you invisible.  It
    sustains your charisma.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to confusion, shards
     and nexus.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 102 of Angband.
e) The Ring of Power of Adunaphel the Quiet (+2 to searching)
    
    It increases your strength and searching by 2.  It makes you
    invisible.  It sustains your strength.  It provides resistance to acid
    , blindness, sound and shards.  It slows your metabolism.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 75 of Angband.
f) The Ring of Power of Uvatha the Horseman (+3)
    
    It increases your strength by 3.  It makes you invisible.  It sustains 
    your strength.  It provides resistance to cold, dark and sound.  It
    allows you to see invisible monsters.  It slows your metabolism.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
g) The Ring of Power of Hoarmurath of Dir (+2)
    
    It increases your dexterity by 2.  It makes you invisible.  It
    provides resistance to electricity, fire, sound and shards.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 66 of Paths of
    the Dead.
h) The Ring of Power of Akhorahil the Blind (+1 to searching)
    It increases your constitution and searching by 1.  It makes
    you invisible.  It provides resistance to poison, dark, sound, shards
     and nexus.  It allows you to fly.  It allows you to see invisible
    monsters.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 85 of Angband.
i) The Ring of Power of Akhorahil the Blind
    
    It makes you invisible.  It sustains your constitution.  It provides
    resistance to light.  It allows you to levitate.  It allows you to see
    invisible monsters.  It slows your metabolism.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 78 of Angband.
j) The Ring of Power of Dwar, Dog Lord of Waw
    
    It makes you invisible.  It sustains your intelligence and charisma.  
    It provides resistance to fire and disenchantment.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 78 of
    Angband.
k) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  
    It poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 55 of Mordor.
l) a Fruit bat corpse
m) Ungoliant, the Unlight's corpse
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ungoliant, the Unlight on level 81 of
    Angband.
n) a Wild rabbit corpse
o) a Wild rabbit corpse
p) a Parchment - Deep Thoughts
q) a Parchment - More Deep Thoughts
r) a Parchment - Compendium of Deep Thoughts
s) a Parchment - The One Ring
t) a Parchment - Artifact Lore Vol. I
u) a Parchment - Artifact Lore Vol. II
v) a Parchment - Artifact Lore Vol. III
w) a Parchment - Monstrous Compendium 1
x) a Parchment - Monstrous Compendium 2
a) a Parchment - Monstrous Compendium 3
b) a Parchment - Monstrous Compendium 4
c) a Parchment - Monstrous Compendium 5
d) a Parchment - Monstrous Compendium 6
e) a Parchment - Monstrous Compendium 7
f) a Parchment - Monstrous Compendium 8
g) a Parchment - Monstrous Compendium 9
h) a Parchment - Monstrous Compendium 10
i) a Parchment - Monstrous Compendium 11
j) a Parchment - Adventurer's Guide to Middle-earth
k) a Parchment - Numenorean for Beginners (II)
l) a Parchment - Advanced Lessons of Sindarin
m) a Parchment - Khuzdul - The Hidden Tongue of the Dwarves
n) a Parchment - Nandorin for Dummies
o) a Parchment - Advanced Lessons of Orcish
p) a Parchment - Map of Bree
q) a Parchment - Map of Gondolin
r) a Parchment - Map of Lothlorien
s) a Parchment - Map of Minas Anor



Posted on 22.12.2007 05:39

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600. on the Ladder (of 19092)
246. on the ToME Ladder (of 3155)
Third best for this player (

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On 22.12.2007 05:39 strda221@student.otago.ac.nz wrote:
A warrior who can cast genocide. Melmoth's just killed Morgoth, but is out of teleportation scrolls and healing, so he'll have to make a quick retirement.

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Siegfried, L50 RohanKnight Swordmaster winner
490th in ToME (2.3.1) by <strda221@student.otago.ac.nz> (76%)

Maedhros, L50 High-Elf Swordmaster winner
437th in ToME (2.3.5) by <strda221@student.otago.ac.nz> (76%)

Runescrye, L50 RohanKnight Swordmaster
912th in ToME (2.0.0) by <Runescrye@hotmail.com> (71%)

Broevudd, L50 RohanKnight Swordmaster
823rd in ToME (2.0.0) by <jraller@dcn.davis.ca.us> (71%)

Geek, L50 RohanKnight Swordmaster
917th in ToME (2.0.0) by <crbrissole@msn.com> (71%)

Beorn, L50 Beorning Swordmaster
1030th in ToME (2.1.0) by <iblum@jrfii.com> (71%)



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