The Angband Ladder: Vheezarad the Risen, Yeek Swordmaster by zasvid

  [ToME 2.3.1 Character Sheet]

 Name  : Vheezarad the Risen    Age                 61       STR!     31       
 Sex   : Neuter                 Height              42       INT!     21       
 Race  : Zombie Yeek            Weight              61       WIS!     23       
 Class : Swordmaster            Social Class        33       DEX!     30       
 Body  : Player                                              CON!     30       
 God   : Melkor Bauglir                                      CHR!     20       
                                                                               
 + To Melee Hit          73 Level             50    Max Hit Points       985   
 + To Melee Damage       54 Experience  21321507    Cur Hit Points       985   
 + To Ranged Hit         25 Max Exp     21321507    Max SP (Mana)         48   
 + To Ranged Damage      11 Exp to Adv.    *****    Cur SP (Mana)         48   
   AC                38+104 Gold         4019194    Piety              18912   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[55]Perception  : Bad          Blows/Round:  10        
 Bows/Throw  : Superb       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Bad          Mel.dmg/Rnd:  20d5+540  
 Stealth     : Legendary[5] Magic Device: Legendary[17]Infra-Vision: 70 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You were brought to unlife by Melkor himself to pay for              
          your past deeds. He also cursed you with unability to use            
          artifacts, to prevent you from taking revenge on him. You            
          have brown eyes, curly blond hair and a fair complexion.             


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 113 (5650')
        Barrow-Downs: Level 2 (100')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 21 (1050')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 65 (3250')
        The Land Of Rhun: Level 40 (2000')
        A lost temple: Level 29 (1450')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 11066 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 90 princesses.
 You saved Arda and became a famed Ruler.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 25th Quelle of the 2890th year of the third age.
 You have been adventuring for 39 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...............+            
        Add Int   : 5....2.........+            
        Add Wis   : 52...2.........+            
        Add Dex   : ....4...........            
        Add Con   : ...............+            
        Add Chr   : .....2.........+            
        Add Stea. : 5...4.32........            
        Add Infra : ....4...........            
        Add Tun.. : ..............5.            
        Add Speed : ..**4......*....            
        Slay Anim.: +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ....+...........            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : .....+.........+            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ..........+.....            
        Hold Life : ...............+            
        Res Acid  : ......+.........            
        Res Elec  : ......+.........            
        Imm Fire  : ......+........*            
        Res Cold  : ......+........+            
        Res Pois  : ....+..........+            
        Res Fear  : ...............+            
        Res Lite  : ................            
        Res Dark  : ................            
        Res Blind : .....+..........            
        Res Conf  : .......+........            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : .+..............            
        Res Nexus : ....+...........            
        Res Chaos : .......+........            
        Res Disen : ......+.........            
        See Invis : .+.............+            
        Digestion : +..............+            
        Blessed   : +...............            
        Cursed    : ..+.+...........            
        Orc.ESP   : ......+.........            
        Undead.ESP: .+..............            
        Animal.ESP: +...............            
        Good.ESP  : +...............            
        Full ESP  : .........+......            

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              00.500 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    06.305 [0.900]
          . Stealth                              08.400 [0.500]
          . Disarming                            00.500 [0.900]
 - Magic                                         04.702 [0.500]
          . Magic-Device                         43.050 [1.150]
          . Conveyance                           03.200 [0.500]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  22.900 [0.500]
          . Prayer                               50.000 [0.500]
 . Monster-lore                                  01.500 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) a Blessed Broad Sword of *Slay Animal* (2d5) (+10,+10) (+5 to stealth)
        It increases your intelligence, wisdom and stealth by 5.  It is
    especially deadly against natural creatures.  It allows you to sense
    the presence of animals and good beings.  It slows your metabolism.  
    It has been blessed by the gods.  
    You found it in the remains of an Ancient black dragon on level 46 of
    Mordor.
d) a Metal Boomerang of *Slay Undead* (4d5) (+12,+11) (+2)
    It increases your wisdom by 2.  It is a great bane of undead.  
    It provides resistance to nether.  It allows you to see invisible
    monsters.  It allows you to sense the presence of undead.  
    You found it in the remains of a Great Wyrm of Perplexity on level 67 of
    Angband.
e) a Ring of Speed of the Thief (+15) {cursed, $}
    It increases your speed by 15.  It is cursed.  
    You stole it from the Speed Ring Market.
f) a Ring of Speed of the Thief (+15) {$}
    It increases your speed by 15.
    
    You stole it from the Speed Ring Market.
k) an Amulet of Trickery (+4) {cursed}
    It increases your dexterity, 
    stealth, infravision and speed by 4.  It sustains your dexterity.  It
    provides resistance to poison and nexus.  It is cursed.  
    You bought it from the Rare Jewelry Shop.
m) a Dwarven Lantern of the Magi [Curse] (+2)
    It grants you the power of 
    magic map if it is being worn.  It provides light (radius 2) forever.  
    It has a spell stored inside.  It increases your intelligence, wisdom
     and charisma by 2.  It makes you invisible.  It provides resistance 
    to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) an Elven Full Plate Armour (-3 to accuracy) [25,+13] (+3 to stealth)
    It increases your stealth by 3.  It
    provides resistance to acid, electricity, fire, cold and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 72 of Angband.
o) a Feathers Cloak of Aman [1,+27] (+2 to stealth)
    It 
    increases your stealth by 2.  It provides resistance to chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) a Large Metal Shield of Reflection [5,+17]
    It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 72 of Angband.
s) a Jewel Encrusted Crown of Telepathy [0,+13]
    It
    gives telepathic powers.  It cannot be harmed by acid.  
    You found it in the remains of a Sky Drake on level 72 of Angband.
u) a Set of Cesti of Free Action [5,+16]
    It
    provides immunity to paralysis.  
    You found it in the remains of a Great Bile Wyrm on level 81 of Angband.
x) a Pair of Soft Leather Boots of Speed [2,+10] (+10)
    
    It increases your speed by 10.  
z) (nothing)
{) (nothing)
|) a Magical Pick of Digging (+5)


  [Character Inventory]

a) a Fireproof Tome of Translocation {!*!*!*}
    It cannot be harmed by fire.  
    You bought it from the Library.
b) The Grail of Kenault {@A0}
    It can be activated for satisfy hunger
    every 100 turns.  
    You found it in the remains of a Master vampire on level 67 of Angband.
c) 26 Potions of Speed {@q9}
d) 17 Potions of Healing
e) 21 Potions of Resistance {25% off}
f) 33 Scrolls of Teleportation {@r5}
g) a Golden Rod of Cheapness of Perception (125/125) {@z1}
    
    It can cast spells for a lesser mana cost.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 95 of
    Mount Doom.
h) a Mithril Rod of the Istari of Detection (320/320) {@z0}
    It can hold more mana.  It can cast spells for a lesser
    mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    It was given to you as a reward.
i) a Mithril Rod of Recall (160/160) {@z9}
j) a Wand of Teleport Away[10|43] (4 charges)
k) a Fireproof Staff of Shake[2|20] (5 charges)
l) a Staff of Probability Travel[4|19] (1 charge)
m) a Staff of Healing[3|33] (3 charges)
n) a Staff of Genocide[1|12] (1 charge)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Gondolin ]

a) 2 Potions of New Life
b) an Adamantite Rod of Nothing (200/200)
c) a Rod Tip of Restoration (140 Mana to cast)
d) an Indestructible Ring of Accuracy (+21)
e) an Indestructible Ring of Slaying (+13,+11)
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .
f) a Ring of Slaying (+15,+13)
g) an Amulet of Anti-Magic
    It produces an anti-magic shell.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
h) a Polished Red Dragon Scale Mail (-2 to accuracy) [30,+19]
    It can be activated for breathe
    fire (200) every 90+d90 turns if it is being worn. It provides
    resistance to fire.  It allows you to fly.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nycadaemon in the town of Gondolin .
i) a Law Dragon Scale Mail of Defense (-2 to accuracy) [30,+28]
    
    It can be activated for breathe sound/shards (230) every 60+d90 turns
     if it is being worn. It sustains your constitution.  It provides
    resistance to sound and shards.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 88 of Angband.
j) a Chaos Dragon Scale Mail (-2 to accuracy) [30,+17]
k) a Robe of Permanence [2,+25]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, electricity, fire, cold and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 106 of Angband.
l) a Dragon Shield of Preservation (-2,-4) [8,+31]
    It sustains your 
    strength, dexterity and constitution.  It provides resistance to life
    draining, poison, confusion, nether and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 84 of Angband.
m) a Jewel Encrusted Crown of Might [0,+7] (+2)
    
    It increases your strength, dexterity and constitution by 2.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to nether.  It cannot
    be harmed by acid.  
    You found it in the remains of a Sky Drake on level 72 of Angband.
n) a Dragon Helm of Water Breathing [8,+22]
    It
    provides resistance to poison and sound.  It allows you to breathe
    underwater.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 72 of Angband.
o) a Set of Cesti of Combat (+5,+8) [5,-3] (+1)
    It 
    increases your strength, constitution and attack speed by 1.  It makes
    you completely fearless.  It drains life.  It aggravates nearby
    creatures.  It cannot be harmed by acid.  
    You found it in the remains of a Great Ice Wyrm on level 59 of Mordor.
p) a Set of Cesti of Power (+4,+4) [5,+11] (+1)
    
    It increases your strength by 1.  It makes you completely fearless.  
    You bought it from the Black Market.
q) a Long Sword (Defender) (2d5) (+8,+11) [+1] (+2 to stealth)
    It increases your stealth by 2.  
    It sustains your constitution.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire, cold, poison and 
    blindness.  It allows you to levitate.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 70 of
    Angband.
r) a Vampiric Long Sword (2d5) (+11,+13)(-40%)
s) a Wooden Boomerang of Westernesse (1d8) (+13,+9) (+1)
    It increases your strength, dexterity and constitution by 1.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  
    You found it in the remains of an Ogrillon Archer on level 35 of Moria.
t) a Drum of Power (+3)
    
    It increases your strength and charisma by 3.  It sustains your 
    charisma.  It provides resistance to acid, electricity, fire, cold and 
    shards.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 95 of Mount Doom.
u) The Tarrasque's corpse


  [Home Inventory - Minas Anor ]

a) 20 Morphic Oils of Wolf
b) 44 Potions of Cure Insanity
c) 9 Potions of *Healing*
d) 4 Potions of Life
e) 8 Scrolls of Teleport Level
f) 24 Scrolls of Reset Recall
g) 2 Rod Tips of Perception (20 Mana to cast)
h) 3 Rod Tips of Healing (120 Mana to cast)
i) a Rod Tip of Speed (100 Mana to cast)
j) a Wand of Banishment[11|26] (4 charges)
k) a Staff of Probability Travel[5|23] (3 charges)
l) a Staff of Genocide[1|13] of Plenty (10 charges)
m) a Staff of Genocide[1|12] (4 charges)
n) a Staff of Genocide[1|11] (4 charges)
o) a Staff of Genocide[1|12] (3 charges)
p) an Entish Bark of Protection [1,+23]
    It provides
    resistance to shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Nightcrawler on level 99 of Mount Doom.
q) a Set of Gauntlets of Power (+2,+1) [2,+10] (+2) {sound}
    
    It increases your strength by 2.  It provides resistance to sound.  
    You found it in the remains of a Cave orc on level 72 of Angband.
r) a Vampiric Dark Sword of *Slay Giant* (3d7) (+9,+16)(0%) (+0)


  [The Mathom-house Inventory - Bree ]

a) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
b) The Pair of Hard Leather Boots of Perin [3,+5]
    It provides resistance to life draining, acid, fire and shards
    .  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Small Sword 'Sting' (E:10, L:1) (1d6) (+7,+8) (+2 to speed)
    It provides light (radius 1) forever.  
    It increases your strength, dexterity, constitution, speed and attack
    speed by 2.  It is especially deadly against orcs.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides immunity to
    paralysis.  It provides resistance to light and blindness.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    orcs, spiders and undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient white dragon in the town of
    Gondolin .
d) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for 
    alter reality every 100 turns if it is being worn. It can cause
    earthquakes.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is a great
    bane of demons.  It is a great bane of undead.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It
    produces an anti-magic shell.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
e) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {$}
    It can be
    activated for terrify every 10+d50 turns if it is being worn. It 
    increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
f) The Player corpse
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 67 of Angband.



Posted on 9.5.2004 16:04
Last updated on 5.5.2005 22:38

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On 13.4.2005 20:37 felagund@poczta.fm wrote:
By popular demand, my re-take on VtR, only this it's an artifactless Melkor-worshipping zombie yeek swordmaster!

On 14.4.2005 17:22 felagund@poczta.fm wrote:
Small steps forward. Going through Mt. Doom is relaxing in comparison to deep Angband. Many high uniques fell to Curse. I've also developed tactics against Nazgul. It goes roughly like "Curse, curse, curse, curse... Punch, punch, punch, punch..." But it's efficient!

On 16.4.2005 15:46 felagund@poczta.fm wrote:
Final level of Mt. Doom had a few close calls, but when I discovered that phase door works there I could methodically pick monsters with curse and pummel them into the ground.

Sauron fell thrice to my usual strategy, only in his case initial Curse barrage was much bigger.

Half an hour in Moria after destroying One Ring restored my piety to a reasonable level. By that time I gave up looking for better equipment.

Morgoth required clearing his summons and other monsters with staves of genocide, but otherwise he was too slow to be a threat.

I would go after Melkor, but I can't be bothered to scum for Cloaks of Air. Maybe if I get really bored one day I'll resume VtR to go to the Void.

All in all, this character has probably the most pathetic equipment set from all the ToME winners thus far, especially the main weapon. Anyway, I don't have too much to do in ToME left. Still no ultra win though. I'm also pondering a 'basic items only' challenge. No egos, no artifacts. You may dub this idea 'suicidal challenge' ;-)

I'll probably try out some other variants in my gaming time now. You can expect some character sheets of mine in V, Pos, Steam, NPP or one of the modules.


On 5.5.2005 22:38 felagund@poczta.fm wrote:
I'm now motivated again to pick this up and do the Void. However, I need to fix a "few" holes in the equipment before going anywhere. On top of that, surviving in Deep Angband is becoming a bit problematic. Any advice (like, "give up, this character would be hopeless in the Nether Realm")?

On 5.5.2005 23:28 Elliott946@aol.com wrote:
Go ahead and give it a shot. With your curses, I think you've got a real shot at killing Tiki and Melkor.

The trick, of course, is getting to them. Another big rod of detection would be good, as would a good escape system. Since you can't create void gates or cast recall, you might consider a couple hundred scrolls of teleport.

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