The Angband Ladder: Vheezarad, Yeek Swordmaster by zasvid

  [ToME 2.3.0(CVS) Character Sheet]

 Name  : Vheezarad              Age                 14       STR!     40       
 Sex   : Female                 Height              34       Int:     14     19
 Race  : Yeek                   Weight              50       Wis:     29     31
 Class : Swordmaster            Social Class        12       DEX:     29       
 Body  : Player                                              CON:     36       
 God   : Eru Iluvatar                                        Chr:     27     29
                                                                               
 + To Melee Hit         118 Level             50    Max Hit Points      1052   
 + To Melee Damage       99 Experience  13328636    Cur Hit Points       753   
 + To Ranged Hit         55 Max Exp     13328636    Max SP (Mana)        276   
 + To Ranged Damage       7 Exp to Adv.    *****    Cur SP (Mana)        274   
   AC                28+131 Gold        10873839    Piety              34278   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[82]Perception  : Bad          Blows/Round:  10        
 Bows/Throw  : Legendary[7] Searching   : Bad          Shots/Round:  1         
 Saving Throw: Good         Disarming   : Bad          Mel.dmg/Rnd:  40d5+990  
 Stealth     : Excellent    Magic Device: Legendary[5] Infra-Vision: 20 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of five children of a blue Yeek.  You are a              
          well liked child.  You have brown eyes, wavy brown hair,             
          and an average complexion.                                           
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 12 (600')
        Mordor: Level 65 (3250')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 2 (100')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 33 (1650')

 Your body was a Player.
 You have defeated 4448 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved no princesses.
 You saved Arda and became a famed Queen.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 20th Quelle of the 2890th year of the third age.
 Your adventure lasted 34 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the Encircling Sea.
You can drive yourself into a berserk frenzy.
You can destroy walls.
The Blood of Life flows through your veins.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are unlucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon freezes your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon is especially deadly against trolls.
Your weapon is a great bane of demons.

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              00.500 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    00.500 [0.900]
          . Stealth                              00.000 [0.400]
          . Disarming                            00.500 [0.900]
 - Magic                                         04.180 [0.300]
          . Magic-Device                         35.000 [1.150]
 - Spirituality                                  20.700 [0.400]
          . Prayer                               50.000 [0.500]
 . Monster-lore                                  00.500 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) {@w1}
        It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 62 of Erebor.
d) a Small Metal Boomerang of Gondolin (3d4) (+9,+7) (+1) {telepathy}
    It provides light
    (radius 1) forever.  It increases your strength and constitution by 1.
    It is especially deadly against dragons.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
     and dark.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It cannot be harmed by acid.  It cannot be harmed
    by fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
e) an Indestructible Ring of Speed (+12)
    It increases 
    your speed by 12.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 47 of The Sacred Land Of Mountains.
f) a Ring of Slaying (+16,+12)
    
    You bought it from the Black Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and
    cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 62 of Erebor.
m) The Arkenstone of Thrain (+3) {@w6}
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range
    100) every 45 turns if it is being worn. It increases your stealth and 
    speed by 3.  It provides resistance to acid and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
p) The Small Metal Shield of Thorin [3,+24] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to sound, nether and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence and luck by 3.  It increases your mana capacity by 60%.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity, poison and dark.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elf on level 70 of The Sacred Land
    Of Mountains.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  
    It makes you completely fearless.  It provides resistance to nether.  
    It allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 89 of Mount Doom.
z) (nothing)
{) The Silver Bolt of Fingwil (3d5) (+12,+18)
    It provides
    light (radius 1) forever.  It does extra damage from electricity.  It
    produces chaotic effects.  It is especially deadly against giants.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 63 of Erebor.
|) a Magical Gnomish Shovel (+2)
    
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 2.  
    You found it lying in a vault on level 27 of The Sandworm lair.


  [Character Inventory]

a) 2 Fireproof Tomes of Magical Energy {!*!*}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
b) 2 Fireproof Tomes of Knowledge {!*!*}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
c) 2 Fireproof Holy Tomes of Eru Iluvatar {!*!*}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
d) 35 Scrolls of Teleportation {@r5}
    
e) 37 Scrolls of Satisfy Hunger {@r2}
    
f) a Silver Rod of Capacity of Recall (200/200) {@z9}
    It can
    hold more mana.  
    You found it lying in a vault on level 2 of Barrow-Downs.
g) a Golden Rod of the Istari of Detection (250/250) {@z0}
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 29 of The Sandworm lair.
h) a Golden Rod of the Istari of Perception (222/250) {@z1}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 24 of The Sandworm lair.
i) a Mithril Rod of the Istari of Speed (306/320) {@z7}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 29 of The Sandworm lair.
j) a Mithril Rod of the Istari of Disarming (306/320) {@z3}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 26 of The Sandworm lair.
k) a Mithril Rod of the Istari of Healing (220/320) {@z5}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 28 of The Sandworm lair.
l) a Mithril Rod of the Istari of Healing (102/320) {@z6}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 28 of The Sandworm lair.
m) The Golden Horn of the Thunderlords (3 charges) {100% off}
    
    It was given to you as a reward.
n) The Ring of Flare (+3)
    It can be activated for dimension door
    every 100 turns if it is being worn. It grants you the power of swap
    position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 63 of Erebor.
o) The Anchor of Space-Time {@w6}
    It provides light
    (radius 1) forever.  It prevents the space-time continuum from being
    disrupted.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
q) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
r) The Whip 'Lasher' (1d6) (+12,+15) (+3)
s) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
t) a Mage Staff of Power (1d4) (-20,-1) (+11) {@w3}
    It can
    be wielded two-handed.  It can be used to store a spell.  It increases 
    your spell power by 11.  
    You found it lying in a vault on level 27 of The Sandworm lair.
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Robe of Legnor (+51,+27) [2,+1](-100%) {cursed}
    It
    decreases your hit points by 100%.  It sustains your intelligence and 
    dexterity.  It provides resistance to disenchantment.  It drains 
    experience.  It fills you with the Black Breath.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 67 of
    Erebor.


  [Home Inventory - Gondolin ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
b) a Scroll of *Destruction*
c) a Wand of Stone Prison[2|15] (0 charges)
    
d) a Dwarven Lantern of the Magi (+1)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 1.  It makes you
    invisible.  It provides resistance to blindness and confusion.  It
    cannot be harmed by fire.  
    It was given to you as a reward.
e) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {@w6}
    It increases your strength, 
    constitution and attack speed by 2.  It produces chaotic effects.  It
    drains life from your foes.  It provides immunity to paralysis.  It
    provides resistance to life draining, confusion, nether, nexus and 
    chaos.  It prevents teleportation.  It drains experience.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Stormbringer on level 47 of The Sacred
    Land Of Mountains.
f) a Climbing Set


  [Home Inventory - Minas Anor ]

a) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 61 of Erebor.
b) The Ring of Tulkas (+4)
    It can be
    activated for haste self (75+d75 turns) every 150+d150 turns if it is
    being worn. It increases your strength, dexterity, constitution and 
    speed by 4.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Dol Guldur.
c) The Necklace 'Nauglamir' (+3)
    It provides
    light (radius 3) forever.  It increases your strength, dexterity, 
    constitution, infravision and speed by 3.  It provides immunity to
    paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
d) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
e) The Palantir of Orthanc (+2)
    It can
    be activated for clairvoyance every 100+d100 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 70 of Dol
    Guldur.
f) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance (20+d20 turns) every 111
    turns if it is being worn. It provides resistance to acid, electricity
    , fire, cold and poison.  It allows you to sense the presence of good
    beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
g) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can
    be activated for remove fear and cure poison every 5 turns if it is
    being worn. It increases your dexterity and charisma by 5.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
h) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It
    generates an antimagic field.  It increases your speed and attack speed
     by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 70 of Dol Guldur.
i) The Trident of Wrath (3d8) (+16,+18) (+2)
    
    It can be wielded two-handed.  It increases your strength and 
    dexterity by 2.  It produces chaotic effects.  It is a great bane of
    undead.  It fights against evil with holy fury.  It provides
    resistance to light and dark.  It allows you to see invisible
    monsters.  It drains mana.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 70 of Dol
    Guldur.
j) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 89 of Mount Doom.
k) The Necromancer of Dol Guldur's corpse
    It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.


  [Home Inventory - Lothlorien ]

a) Balrilbon's Soulgem {!! cure ins @A6}
    It can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 62 of Erebor.
b) a Golden Rod of the Istari of Nothing (250/250)
c) a Rod Tip of Healing (120 Mana to cast)
    
d) a Rod Tip of Speed (100 Mana to cast)
    
e) a Staff of Genocide[1|13] (2 charges)
    
f) a Staff of Genocide[1|5] (2 charges)
    
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be
    activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, dark, blindness and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 89 of Mount Doom.
h) an Elven Cloak of Air [4,+19] (+1 to stealth)
i) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every
    75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
j) The Shield of Deflection 'Melur' [10,+25]
    
    It provides immunity to electricity and fire.  It provides resistance 
    to life draining, dark, confusion and sound.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 89 of Mount Doom.
k) a Jewel Encrusted Crown of Seeing [0,+9] (+2 to searching) {!*}
    It increases your searching by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid.  
    You found it lying in a vault on level 26 of The Sandworm lair.
l) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to poison and blindness.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 76 of Angband.
m) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be
    activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is
    being worn. It increases your intelligence, dexterity, charisma, 
    searching and spell power by 3.  It provides resistance to acid, fire, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
n) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns
     if it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
o) The Dagger 'Narthanc' (E:399201, L:32) (1d4) (+26,+15) {@w2}
    It can
    be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. 
    It provides light (radius 1) forever.  It does extra damage from fire.
    It is especially deadly against dragons.  It strikes at undead with
    holy wrath.  It fights against evil with holy fury.  It sustains your 
    charisma.  It makes you completely fearless.  It provides resistance 
    to fire and poison.  It allows you to sense the presence of trolls and 
    giants.  It produces a fiery sheath.  It produces an electric sheath.  
    It drains experience.  It induces random teleportation.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 66 of Erebor.
p) The Dagger 'Dethanc' (E:789756, L:34) (1d4) (+37,+20)
    It can be
    activated for lightning bolt (4d8) every 6+d6 turns if it is being
    worn. It does extra damage from electricity, fire and frost.  It is
    especially deadly against dragons.  It fights against evil with holy
    fury.  It provides resistance to electricity, cold and nexus.  It
    produces an electric sheath.  It induces random teleportation.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
q) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+5,+8)
    It can
    be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It does extra damage from frost.  It provides resistance to cold
     and light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 66 of Erebor.
r) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your 
    intelligence, wisdom and attack speed by 2.  It is especially deadly
    against dragons.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides resistance 
    to sound, nexus, chaos and disenchantment.  It allows you to see
    invisible monsters.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
s) a Two-Handed Sword of Greater Life (3d6) (+6,+8)(40%) {!*}
t) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
u) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
v) Marda, rider of gold Laronth's corpse



Posted on 26.7.2003 13:54
Last updated on 12.3.2005 23:43

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3027. on the Ladder (of 18973)
854. on the ToME Ladder (of 3151)
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On 26.7.2003 13:54 felagund@poczta.fm wrote:
Lvl 50 Yeek swordmaster worshipping Eru?
Impossible!

On 26.7.2003 19:00 wrote:
Use glamdring, it's blessed.....

On 27.7.2003 14:02 felagund@poczta.fm wrote:
Playing a yeek was funny but he's (or in this case it's) not very powerful even on 50 lvl.
YASD.

On 12.3.2005 23:43 felagund@poczta.fm wrote:
Duh. I have picked up this character, untouched for half a year and decided to dive with it to kill some time. Obviously, yeek swordmaster, without maxed stats and quite good, yet not exceptional equipment, wasn't looking like winner material. Especially I resumed him in the "i've just killed the necromancer and i'm going for the Ring" moment. Well, Ringil, Lay Of Protection, Manathrust and a healthy set of rods drove him like wind through Ring-Bearers (getting the one from Glaurung) then Mt. Doom (though due to annoying bug he backtracked a bit few times there) including Sauron. Then I went straight to Morgy and using few genocide scrolls and few wands and tons of protection runes I have finished him too. Feel the power of the yeek!

On 12.3.2005 23:44 felagund@poczta.fm wrote:
With "untouched for half a year" I mean this incarnation of Vheezarad, not the whole series.

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