The Angband Ladder: Fizban, Dark-Elf Warper by <will198@gmail.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Fizban                 Age                 77       STR! 18/***       
 Sex   : Male                   Height              42       INT! 18/***       
 Race  : Dark-Elf Hermit        Weight              80       WIS! 18/***       
 Class : Warper                 Social Class        53       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Eru Iluvatar                                        CHR! 18/***       
                                                                               
 + To Melee Hit         -18 Level             50    Max Hit Points      1391   
 + To Melee Damage      -77 Experience  99999999    Cur Hit Points      1391   
 + To Ranged Hit         20 Max Exp     99999999    Max SP (Mana)       4531   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)       4531   
   AC                24+121 Gold        12099383    Piety              78058   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Bad          Blows/Round:  4         
 Bows/Throw  : Good         Searching   : Poor         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  4d4-308   
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 1490 feet 
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are the only child of a Dark Elven Noble.  You have              
          black eyes, straight black hair and a very dark complexion.          
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 102 (5100')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 37 (1850')

 Your body was a Player.
 You have defeated 27945 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 97 princesses.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 26th Quelle of the 2890th year of the third age.
 Your adventure lasted 40 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Lothlorien.
You can teleport at will.
You can cast magic missiles.
You can restore lost life forces.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are incredibly lucky.
You have a firm hold on your life force.
You are incorporeal.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are immune to nether forces.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.

Skills (points left: 0)
 - Combat                                        01.200 [0.300]
          . Weaponmastery                        00.200 [0.400]
          . Archery                              01.000 [0.000]
 - Sneakiness                                    01.800 [0.900]
          . Stealth                              03.400 [0.500]
          . Disarming                            00.500 [0.000]
 - Magic                                         50.000 [1.100]
          . Magic-Device                         18.250 [1.050]
          . Spell-power                          50.000 [0.700]
          . Mana                                 01.000 [0.700]
                   . Fire                        00.000 [0.800]
                   . Water                       06.400 [0.800]
                   . Air                         00.000 [0.800]
                   . Earth                       00.800 [0.800]
          . Meta                                 20.000 [0.800]
          . Conveyance                           50.000 [1.200]
          . Divination                           43.200 [1.200]
          . Temporal                             24.000 [1.200]
          . Mind                                 00.000 [0.700]
          . Nature                               16.000 [0.800]
          . Necromancy                           04.200 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          50.000 [0.700]
 - Spirituality                                  14.850 [0.550]
          . Prayer                               20.000 [0.500]
          . Mindcraft                            01.300 [0.400]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.000 [0.300]
          . Mimicry                              01.000 [0.300]

Abilities
 * Perfect casting


  [Fates]

You may find a Cutlass on level 1.
You are fated to meet an Aimless-looking merchant on level 1.
You are fated to find a Brass Lantern on level 10.
You may meet a Singing, happy drunk on level 15.
You may meet a Green worm mass on level 1.


  [Character Equipment]

a) The Mage Staff of Eternity (1d4) (-19,-19)(240%) (+12 to infravision)
{!k!d!s}
        It is part of the trinity of the ultimate weapons.  It can be wielded
    two-handed.  It can be activated for restore mana every 666 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, infravision, luck and spell power by 
    12.  It increases your mana capacity by 240%.  It provides immunity to 
    fire.  It provides resistance to acid, electricity, fire and cold.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of demons and evil beings.  It can't attack.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts
    every 999 turns if it is being worn. It increases your speed by 10.  
    It provides resistance to fire.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 64 of The Sacred Land Of Mountains.
e) The Ring called 'WhatINeeded' (+15)
    It increases your speed by 15
    .  It sustains your constitution.  It provides resistance to 
    electricity, poison and blindness.  It allows you to fly.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
f) The Ring of Phasing (+15 to speed)
    It grants you the power of teleport if it is
    being worn.  It increases your speed and luck by 15.  It provides
    immunity to nether.  It provides resistance to life draining.  It
    renders you incorporeal.  It allows you to breathe without air.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It drains experience.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
k) The Blue Stone 'Toris Mejistos'(40%) (+2)
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in the town of Minas
    Anor .
n) The Metal Scale Mail of Enduina (-12,-57) [13,+17](40%)
    It increases your hit points by 40%.  It sustains your dexterity
    .  It provides immunity to acid, electricity and fire.  It provides
    resistance to poison, sound and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 83 of Angband.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It
    can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
p) The Demonshield of Criad [5,+20]
    It
    sustains your dexterity and constitution.  It provides immunity to 
    cold.  It provides resistance to poison, dark, confusion and shards.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 680 of Nether Realm.
s) The Massive Iron Crown of Morgoth [0,+12] (+125) {cursed}
    It provides
    light (radius 1) forever.  It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma and infravision by 125.  It
    provides resistance to acid, electricity, fire, cold, poison, light, 
    dark, confusion, nether and nexus.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is permanently cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 102 of
    Angband.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence and luck by 3.  It increases your mana capacity by 60%.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity, poison and dark.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 683 of Nether Realm.
x) a Pair of Soft Leather Boots of Speed [2,+11] (+10)
    
    It increases your speed by 10.  
    You bought it from the Footwear Shop.
z) (nothing)
{) The Bolt of Elindur (1d5) (+21,+19) (+3 to speed)
    It increases your strength, 
    wisdom, charisma and speed by 3.  It does extra damage from acid.  It
    is especially deadly against dragons.  It is especially deadly against
    trolls.  It is a great bane of demons.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 681 of Nether
    Realm.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is
    being worn. It increases your strength, searching, infravision and 
    ability to tunnel by 6.  It does extra damage from acid.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides resistance to acid, dark and 
    disenchantment.  It allows you to climb mountains.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) 3 Fireproof Tomes of Translocation {!k!d!s @m3}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
b) 3 Fireproof Tomes of the Tree {!k!d!s @m4}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
c) 3 Fireproof Tomes of Knowledge {!k!d!s m@2}
    It
    cannot be harmed by fire.  
    You bought it from the Library.
d) 3 Fireproof Tomes of the Time {!k!d!s @m5}
    It cannot be harmed by fire.  
    You bought it from the Library.
e) 3 Fireproof Tomes of Meta Spells {!k!d!s}
    It cannot be harmed by fire.  
    You found it in the remains of an Osyluth on level 57 of Mordor.
f) The Tome of Mononoke {!k!d!s @m1}
    It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) Baalzebub's Tormented Box {Insanity @A2}
    It can be activated for cure insanity
    every 200 turns.  
    You found it in the remains of a Hezrou on level 98 of Mount Doom.
h) Tenser's Torch of Spontaneous Combustion {Insanity @A1}
    It
    can be activated for cure insanity every 200 turns.  
    You found it in the remains of an Old Sorcerer on level 65 of Dol Guldur.
i) 11 Potions of Cure Insanity
    
j) 17 Potions of Healing {25% off}
    
k) 4 Potions of *Healing*
    
l) 2 Potions of Life
    
m) 9 Potions of Restore Mana
    
n) 2 Potions of Invulnerability
    
o) 2 Scrolls of Genocide
    
p) a Mithril Rod of the Istari of Home Summoning (320/320) {!k!s!d @z1}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Dracolisk on level 88 of Angband.
q) an Adamantite Rod of the Istari of Healing (400/400) {!k!d!s @z2}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 64 of The Sacred Land
    Of Mountains.
r) The Ring of Earsil [+15] (+1 attack)
s) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if
    it is being worn. It grants you the power of swap position if it is
    being worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 61 of Mordor.
t) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
u) The Spear of Orome (4d6) (+15,+15) (+4)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Tome of Meta Spells
b) 80 Books of Beginner Cantrips {!k}
    
c) a Parchment titled ``Demigods and their Uses'' {Tel.Level}
    It
    can be activated for teleport level every 50 turns.  
    You found it in the remains of an Emperor wight in the town of Bree .
d) a Potion of New Life
    
e) 20 Scrolls of Word of Recall
    
f) 5 Scrolls of *Remove Curse*
    
g) 13 Scrolls of Reset Recall
    
h) a Golden Rod of Recall (125/125) {@z1}
i) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
j) The Rhino Hide Armour of Hanen (-40,-12) [8,+5](20%)
    It increases your hit points by 20%.  It sustains 
    your charisma.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, sound, shards
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 33 of Moria.
k) The Thunderlord Coat of Nelebrest (-32,-31) [9,+13](20%)
    It
    increases your hit points by 20%.  It provides immunity to acid.  It
    provides resistance to fire, cold and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
l) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It
    can be activated for alter reality every 100 turns if it is being
    worn. It can cause earthquakes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It is a great bane of undead.  
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It gives telepathic powers.  It produces an anti-magic shell.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  


  [Home Inventory - Gondolin ]

a) a Potion of Cure Critical Insanity
b) 14 Potions of Resistance
    It cannot be harmed by acid, cold, lightning or
    fire.  
c) a Potion of Invulnerability
    
d) 11 Scrolls of Reset Recall
    
e) The Ring of Anyar (+8 to accuracy) (+1)
    It increases your wisdom and speed by 1.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Basilisk on level 70 of Angband.
f) The Ring of Power 'Narya' (+6,+6) (+1)
    It
    can be activated for healing (500) every 200+d100 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Necklace 'Nauglamir' (+3)
    It provides light
    (radius 3) forever.  It increases your strength, dexterity, 
    constitution, infravision and speed by 3.  It provides immunity to
    paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 77 of
    Angband.
h) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Nightcrawler on level 84 of Angband.
i) The Amulet of Guinath (+5)
    
    It increases your wisdom and constitution by 5.  It sustains your 
    strength and charisma.  It provides resistance to electricity and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
j) a Dwarven Lantern of the Magi (+2) {!k!d!s}
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 2.  It cannot be harmed by fire.  
    It was given to you as a reward.
k) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and poison.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
m) a Mouse Fur of Air [1,+10]
n) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated
    for starlight (75) every 75+d75 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your wisdom, charisma, 
    searching and luck by 5.  It sustains your wisdom, dexterity and 
    charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 70 of Angband.
o) a Mage Staff of Mana [Greater Identify] (1d4) (-8,-11)(60%)
    It can be wielded
    two-handed.  It has a spell stored inside.  It increases your mana
    capacity by 60%.  
    You found it lying in a vault on level 29 of The Sandworm lair.


  [Home Inventory - Minas Anor ]

a) a Fireproof Tome of Magical Energy {!k!d!s}
b) 2 Fireproof Tomes of Translocation {!k!d!s @m3}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
c) 2 Fireproof Tomes of Knowledge {!k!d!s m@2}
    It
    cannot be harmed by fire.  
    You bought it from the Library.
d) 2 Fireproof Tomes of the Time {!k!d!s @m5}
    It cannot be harmed by fire.  
    You bought it from the Library.
e) a Fireproof Tome of Meta Spells {!k!d!s}
    It cannot be harmed by fire.  
    You found it in the remains of an Osyluth on level 57 of Mordor.
f) a Fireproof Book of Beginner Cantrips {!k!d!s m@1}
    It
    cannot be harmed by fire.  
    You bought it from the Book Store.
g) 2 Scrolls of Reset Recall
    
h) 2 Rod Tips of Healing (120 Mana to cast)
    
i) The Ring of Power of Adunaphel the Quiet (+1)
    It increases your intelligence, 
    dexterity and constitution by 1.  It makes you invisible.  It sustains 
    your charisma.  It provides resistance to light, sound, shards and 
    disenchantment.  It allows you to levitate.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 90 of Angband.
j) a Ring of Speed (+12)
    
    It increases your speed by 12.  
    You found it in the remains of a Great Wyrm of Many Colours on level 81 of
    Angband.
k) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every
    150+d150 turns if it is being worn. It increases your strength, 
    dexterity, constitution and speed by 4.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 70 of Paths of the Dead.
l) The Ring of Langlir (+2 to infravision)
    It 
    increases your charisma and infravision by 2.  It provides resistance 
    to life draining, light, blindness, sound and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 54 of Mordor.
m) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Metal Scale Mail of Coiomir (-45,-42) [13,+4](40%)
    It increases your hit points by 40%.  
    It sustains your strength and dexterity.  It provides immunity to fire
    .  It provides resistance to light and confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
o) a Mouse Fur of Air [1,+12] {!k}
    It allows you to breathe without air.  
    It was given to you as a reward.
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to acid, electricity, fire, cold and nether.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 64 of The Sacred Land Of Mountains.
q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength
     and constitution by 2.  It provides immunity to paralysis.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Paths of the Dead.
r) The Set of Leather Gloves 'Cammithrim' [1,+11]
    It can
    be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
s) a Mage Staff of Wizardry (1d4) (-27,-28)(80%) (+4)


  [Home Inventory - Lothlorien ]

a) Agannazar's Altruistic Assassin {MassGeno @A9}
    It can be activated
    for mass genocide every 1000 turns.  
    You found it lying in a vault on level 36 of Mordor.
b) 27 Sprigs of Athelas
    
c) 7 Scrolls of Genocide
    
d) 16 Scrolls of Mass Genocide
    
e) a Scroll of Artifact Creation
f) a Silver Rod of the Istari of Healing (200/200)
g) a Staff of Genocide[1|10] (4 charges)
    
h) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
i) a Staff of Genocide[1|15] (3 charges)
    
j) an Indestructible Ring of Speed (+15)
    It increases your speed by 15.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gold Thunderlord on level 98 of Angband.
k) The Ring of 'Fizban' (+11)
    
    It increases your speed by 11.  It sustains your strength.  It
    provides resistance to electricity, fire, shards and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
l) The Ring of Power 'Nenya' (+9,+9) (+2) {Blind.Cold}
    It can be activated for healing (800) every
    100+d200 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth, 
    speed and luck by 2.  It sustains your intelligence, wisdom and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to life draining and blindness.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 87 of Angband.
m) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be
    activated for greater healing (900) every 200+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 136 of The
    Void.
n) The Palantir of Orthanc (+2) {Blindness}
    It can be activated for clairvoyance every 100+d100 turns if it
    is being worn. It provides light (radius 2) forever.  It increases 
    your intelligence, wisdom, searching and infravision by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 90 of
    Angband.
o) The Splint Mail 'Miriomen' (-16,-43) [19,+11](40%)
    It increases your hit points by 40%.  It sustains your 
    intelligence and charisma.  It provides immunity to fire and cold.  It
    provides immunity to paralysis.  It provides resistance to electricity
     and poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
p) an Entish Bark of Aman [1,+27] (+3 to stealth) {Blind}
    It increases your stealth by 3.  It
    provides resistance to blindness.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
q) a Snakeskin Cloak of Air [1,+13]
    It allows you to
    breathe without air.  
    You found it lying in a vault on level 97 of Angband.
r) The Small Leather Shield of Mastarn [2,+9] {Im.Cold.Acid}
    It sustains your 
    wisdom and charisma.  It provides immunity to acid and cold.  It
    provides resistance to light, sound, nether, nexus and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost on level 33 of Mirkwood.
s) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to poison, sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 61 of Mordor.
t) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It gives telepathic
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 90 of Angband.
u) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision)
    It
    can be wielded two-handed.  It increases your intelligence, wisdom, 
    infravision and spell power by 3.  It increases your mana capacity by 
    60%.  It sustains your intelligence and wisdom.  It provides immunity 
    to cold.  It provides resistance to blindness.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It can't attack.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.



Posted on 4.11.2007 00:00
Last updated on 9.11.2007 23:34

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135. on the Ladder (of 19090)
38. on the ToME Ladder (of 3155)
Second best for this player (

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On 4.11.2007 00:00 will198@gmail.com wrote:
Hi all, 3rth winner out of 4 character.

It was the easier of all of them.

now i will dive to the void to see what happens.

My Morgoth equipment was not torris mejistos, nor cubragol, nor ring of speed +13. I have to wear an amulet of +3 constitutions and a croswob of +4 constiutions and flare for the constitution. now wit the crown of morgoht life is easier.

As the former dive i have lack of shard resistence, and i am worried abuthte change of my staff for the ultimate staff (if i go that far) becouse i will lose blind resistenece and inmuniti to cold. i will have to sacrifice +15-3 of speed and wield vilya that grant this resistecen/inmunity, unleast the RNG provide a better armor/shield/cloak.

AS you could see i am a Wraper/thaumaturgiest, and my killer spell is force area 9d91. I killed morgoth with 4-5 spells and sauron with 3. (a bit unbalance)

Any sugestions.

On 4.11.2007 16:53 will198@gmail.com wrote:
What should i do with the scroll of create artifact? in which item should i read them?

On 8.11.2007 21:10 will198@gmail.com wrote:
Here comes an update.

Tikki is dead and i am coming back to the void to fight Melkor. I have build a very nice ring (to solve my blindness resistand problem once i leave the staff forochel.

On 9.11.2007 23:34 will198@gmail.com wrote:
Finaly Melkor is dead.

This was a very easy battle against melkor, he never caste anything nor hit me.

I casted create wall, put on the anchor and waited for him, once he was one square away i caste my force area spell 9d91 y he was crushed to the wall x25, hit came close to me, i casted the spell and he came back one steep and crush x25, and again came close to me, cast the spell... i repeated this 8-11 times till he died. very easy.

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