The Angband Ladder: Jrall, Dark-Elf Warper by <Makkoan@hotmail.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Jrall                  Age                 94       STR! 18/180       
 Sex   : Male                   Height              61       INT! 18/***       
 Race  : Dark-Elf               Weight             102       WIS! 18/***       
 Class : Warper                 Social Class        43       Dex! 18/180 18/200
 Body  : Player                                              CON! 18/***       
 God   : Eru Iluvatar                                        CHR! 18/190       
                                                                               
 + To Melee Hit         -43 Level             50    Max Hit Points      1324   
 + To Melee Damage      -15 Experience  37287722    Cur Hit Points      1122   
 + To Ranged Hit        -41 Max Exp     37287722    Max SP (Mana)       1237   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)       1139   
   AC                61+200 Gold         1023671    Piety             300000   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Very Bad     Blows/Round:  5         
 Bows/Throw  : Very Bad     Searching   : Bad          Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Good         Mel.dmg/Rnd:  5d4-75    
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 50 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Dark Elven Noble.  You          
          have black eyes, straight black hair and a very dark                 
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 108 (5400')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 39 (1950')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 15 (750')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 27 (1350')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are currently on level 108 of Angband.
 You have defeated 5634 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved no princesses.
 You saved Arda and became a famed King.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 46th Laire of the 2891st year of the third age.
 You have been adventuring for 296 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..3.....23.3..3.            
        Add Int   : ...52..4.....13.            
        Add Wis   : ....2....3....3+            
        Add Dex   : ..........4...3.            
        Add Con   : ..35....23.3....            
        Add Chr   : ..3..........13.            
        Mul Mana  : ....+..........+            
        Mul SPower: +...............            
        Add Stea. : .......4........            
        Add Sear. : ..3.............            
        Add Tun.. : ..............3.            
        Add Speed : .*.5.3.4.3.3.1..            
        Add Blows : .............1..            
        Chaotic   : .............+..            
        Kill Drag.: .............+..            
        Poison Brd: .............+..            
        Sust Str  : ...+....+.......            
        Sust Int  : ....+..+........            
        Sust Wis  : ....+...........            
        Sust Dex  : ................            
        Sust Con  : ......+.+.......            
        Sust Chr  : ......+.........            
        Invisible : ...+............            
        Mul life  : ......+.........            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .......+..+.....            
        Hold Life : ....++..........            
        Imm Acid  : ......*...+.....            
        Res Elec  : ......+..+......            
        Imm Fire  : .+*......+......            
        Res Cold  : .........+......            
        Res Pois  : ........+.......            
        Res Fear  : ........+..+....            
        Res Lite  : .....+.+.+......            
        Res Dark  : .....+++.......+            
        Res Blind : ...+....++......            
        Res Conf  : .....++..+......            
        Res Sound : .........+......            
        Res Shard : .+.........+....            
        Res Neth  : ...+............            
        Res Nexus : .........+......            
        Res Chaos : .....++..+......            
        Res Disen : ...+............            
        Levitate  : ..........+.....            
        Lite      : ....+....+....+.            
        See Invis : ..+..+...+.....+            
        Digestion : ....+....+......            
        Regen     : ....+....+......            
        Activate  : .++..+..+++.....            
        Aggravate : ........+.......            
        Hvy Curse : ....+...........            
        Fly       : ..++............            
        Climb     : ...........+....            
        Orc.ESP   : .....+..........            
        Evil.ESP  : ....+...........            
        TLord.ESP : ..+.............            
        Good.ESP  : ....+...........            

Skills (points left: 0)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        00.200 [0.400]
          . Archery                              01.000 [0.000]
 - Sneakiness                                    01.800 [0.900]
          . Stealth                              03.000 [0.400]
          . Disarming                            00.500 [0.000]
 - Magic                                         42.030 [1.100]
          . Magic-Device                         02.500 [1.050]
          . Spell-power                          50.000 [0.700]
          . Mana                                 50.000 [0.700]
                   . Fire                        20.000 [0.800]
                   . Water                       22.400 [0.800]
                   . Air                         00.000 [0.800]
                   . Earth                       25.600 [0.800]
          . Meta                                 00.000 [0.800]
          . Conveyance                           36.000 [1.200]
          . Divination                           20.400 [1.200]
          . Temporal                             25.200 [1.200]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.800]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  11.000 [0.550]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff of Power (1d4) (+16,+5) (+10) {!k!d}
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 71 of
    Erebor.
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is
    being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fallen angel on level 70 of The Sacred
    Land Of Mountains.
f) The Ring 'Undiloth' (+5)
    It increases your intelligence, constitution and 
    speed by 5.  It makes you invisible.  It sustains your strength.  It
    provides resistance to blindness, nether and disenchantment.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.
    It provides light (radius 1) forever.  It can be used to store a
    spell.  It increases your intelligence, wisdom and luck by 2.  It
    increases your mana capacity by 40%.  It sustains your intelligence
     and wisdom.  It provides resistance to life draining.  It allows you
    to breathe underwater.  It allows you to sense the presence of evil
    beings and good beings.  It slows your metabolism.  It speeds your
    regenerative powers.  It is heavily cursed.  It can re-curse itself.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 70 of The Sacred Land Of
    Mountains.
n) The Adamantite Plate Mail 'Antalarme' (-74,-27) [40,+13](40%)
    It increases your hit points by 40%.  It sustains your 
    constitution and charisma.  It provides immunity to acid.  It provides
    resistance to electricity, dark and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 71 of Erebor.
o) a Shadow Cloak of the Magi (-3,-3) [6,+24] (+4)
    
    It increases your intelligence, stealth and speed by 4.  It sustains 
    your intelligence.  It provides immunity to paralysis.  It provides
    resistance to light and dark.  It cannot be harmed by acid.  
    You found it lying in a vault on level 72 of Erebor.
p) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be
    activated for berserk strength every 50+d50 turns if it is being worn. 
    It increases your strength and constitution by 2.  It sustains your 
    strength and constitution.  It makes you completely fearless.  It
    provides resistance to poison and blindness.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 72 of Erebor.
s) The Golden Crown of Gondor [0,+15] (+3)
    
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound, nexus
     and chaos.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 99 of Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 71 of Erebor.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to shards.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 72 of Erebor.
z) (nothing)
{) The Bolt 'Eorod' (1d5) (+29,+17) (+1 to speed)
    It increases your 
    intelligence, charisma, speed and attack speed by 1.  It poisons your
    foes.  It produces chaotic effects.  It is a great bane of dragons.  
    It is a great bane of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 72 of Erebor.
|) The Mattock of Marad (+3)
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, charisma and ability to tunnel by 3.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {@m1!k!k!k}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
b) a Fireproof Tome of the Eternal Flame {@m7}
    It
    cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 72 of Erebor.
c) a Fireproof Tome of the Impenetrable Earth {@m3}
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
d) a Fireproof Tome of the Everrunning Wave {@m2}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
e) a Fireproof Tome of Translocation {@m4}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
f) a Fireproof Tome of Knowledge {@m5}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
g) a Fireproof Tome of the Time {@m6}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
h) 21 Potions of Cure Insanity
i) 4 Potions of Speed
j) 33 Potions of Healing {50% off}
k) 7 Potions of *Healing*
l) 3 Potions of Life
m) 31 Potions of Restore Mana
n) 2 Fireproof Scrolls of Genocide
    It
    cannot be harmed by fire.  
    You bought it from the Black Market.
o) a Scroll of Mass Genocide
p) The Anchor of Space-Time
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 70 of The Sacred Land Of
    Mountains.
q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and 
    speed by 4.  It provides immunity to fire.  It provides resistance to 
    acid, electricity, cold and nexus.  It allows you to fly.  It allows
    you to sense the presence of thunderlords.  It reflects bolts and
    arrows.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.


  [Home Inventory - Gondolin ]

a) 96 Potions of Water Curing {quest}
b) The Ring of Aguna [+15] (+5) {100% off}
    It can be activated for ball of fire and
    resist fire every 50+d50 turns if it is being worn. It increases your 
    intelligence and wisdom by 5.  It sustains your intelligence.  It
    provides resistance to acid, fire, blindness, shards and 
    disenchantment.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Black Market.
c) The Ring 'Aurial' (+7)
    It increases your constitution, 
    speed and attack speed by 7.  It sustains your intelligence and 
    constitution.  It makes you completely fearless.  It provides
    resistance to blindness and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
d) The Ring of Tulkas (+4)
    
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 101
    of Angband.
e) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your 
    strength, dexterity, constitution, infravision and speed by 3.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 99 of Angband.
f) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Fallen angel on level 70 of The Sacred
    Land Of Mountains.
g) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life
    levels every 750 turns if it is being worn. It provides light (radius
    1) forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 72 of Erebor.
h) The Metal Scale Mail 'Minineith' (-42,-21) [13,+6](40%)
    It
    increases your hit points by 40%.  It provides resistance to 
    electricity, poison and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death drake on level 72 of Erebor.
i) The Chain Mail of Inquen (-58,-46) [14,+12](40%)
    It
    increases your hit points by 40%.  It sustains your wisdom and 
    constitution.  It provides immunity to electricity.  It provides
    resistance to life draining, confusion and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor.
j) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.
k) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance (20+d20 turns) every 111
    turns if it is being worn. It provides resistance to acid, electricity
    , fire, cold and poison.  It allows you to sense the presence of good
    beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
l) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to light, sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75)
    every 75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
n) The Steel Helm of Hammerhand [6,+20] (+3)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.


  [Home Inventory - Lothlorien ]

a) a Fireproof Scroll of Genocide
b) a Scroll of Genocide
c) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
d) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
e) The Bronze Dragon Scale Mail 'Carcard' (-2 to accuracy) [30,+22]
    It can
    be activated for breathe confusion (120) every 90+d90 turns if it is
    being worn. It sustains your intelligence and charisma.  It provides
    immunity to electricity.  It makes you completely fearless.  It
    provides resistance to life draining, acid, electricity, fire, poison, 
    light, dark, confusion, shards, nether, nexus, chaos and 
    disenchantment.  It allows you to fly.  It reflects bolts and arrows.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 71 of Erebor.
f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Tarrasque on level 88 of Mount Doom.
g) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can
    be activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    dark and disenchantment.  It allows you to sense the presence of orcs.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of The
    Sacred Land Of Mountains.
i) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
    It increases your intelligence and searching
     by 2.  It increases your mana capacity by 40%.  It provides
    resistance to blindness and confusion.  It renders you especially
    vulnerable to fire.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
j) The Rhino Hide Armour of Serin (-18,-27) [8,+11](20%)
    It increases your 
    hit points by 20%.  It provides resistance to life draining, acid, 
    poison, light, dark, confusion and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 71 of
    Erebor.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
l) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light, dark and confusion
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
m) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to acid, electricity, fire, 
    cold and light.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of The
    Sacred Land Of Mountains.
n) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every
    55+d55 turns if it is being worn. It increases your intelligence, 
    wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 99 of Mount Doom.
o) The Steel Helm 'Lebohaum' [20,+80]
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 71 of Erebor.
p) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 71 of
    Erebor.
q) The Long Bow of Curien (x5) (+12,+9) (+2)
    It provides light (radius 1) forever.  It increases your 
    strength, constitution and charisma by 2.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 70 of The Sacred Land Of
    Mountains.
r) a Climbing Set {!k!d}
s) a Mage Staff of Wizardry (1d4) (+7,-7)(100%) (+5)
    It can be wielded two-handed.  It can be used to store a
    spell.  It increases your spell power by 5.  It increases your mana
    capacity by 100%.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.



Posted on 24.6.2005 17:22
Last updated on 27.6.2005 03:11

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652. on the Ladder (of 19092)
278. on the ToME Ladder (of 3155)
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On 24.6.2005 17:22 Makkoan@hotmail.com wrote:
My first serious attempt at a mage type (besides sorcerer) is going very good! Right now I'm on the hunt for the Ring.

Where should I put the rest of my skill points? I could get 20 in fire, air, meta, or nature or dump them into magic, temporal, or water. Any advice?

On 24.6.2005 19:12 dzhang@its.caltech.edu wrote:
You Mana looks maxxed out already, so I'm assuming you're using Manathrust as main damage source. Maxxing Magic would give you another 50 base SP, times 1.8 from equipment, times 1.5 for being a mage, so that's 135 extra SP. Nice to have, but 1600SP is probably enough for most purposes.

Getting Nature to 21, with your +9 boost from staff and +20 boost from Spellpower means your effective level is 50, so you heal 51% of HP (482) or 51 SP, which seems pretty useful to me--especially considering that your stash of !oHealing isn't that big.

I don't think you need any more temporal, but you might want to try to find more permanent speed items.

Fire's nice because it's a good way of hitting lots of weak enemies (Fireflash or Firewall). I'd pass on Meta or Water.

On 24.6.2005 20:00 Makkoan@hotmail.com wrote:
Thanks for the tips! After some thought I went with fire. Nature did look good, but casting healing would break globe of invulnerbility while quaffing a potion won't, so I would rather quaff potions(I'll have to find a fountain of *Healing*). Also, getting my nature to 21 would give the equivilent nautre skill of 50, but the level of the healing spell would only be 40.

On 24.6.2005 22:26 Makkoan@hotmail.com wrote:
Had to kill Sauron 6 times before I got the ring :(. Ditched it in the fire and then killed Sauron the last time. Now to prepare for Morgy...

On 25.6.2005 00:43 dzhang@its.caltech.edu wrote:
Ah, right, Healing is lvl 10, my bad.

Hm, so you're a Globe user. I never liked Globe very much, because it only protects from 12/13th of the attacks (so you could get Mana Stormed right after you cast it, with 300 HP left)--seemed like a false sense of security, if you're in the middle of a huge pack of W's or U's.

Morgoth isn't too bad with good converyance skill. Make sure the Void gates are prepared in advance, and you'll be fine.

On 25.6.2005 00:45 dzhang@its.caltech.edu wrote:
Ah, right, Healing is lvl 10, my bad.

Hm, so you're a Globe user. I never liked Globe very much, because it only protects from 12/13th of the attacks (so you could get Mana Stormed right after you cast it, with 300 HP left)--seemed like a false sense of security, if you're in the middle of a huge pack of W's or U's.

Morgoth isn't too bad with good converyance skill. Make sure the Void gates are prepared in advance, and you'll be fine.

On 25.6.2005 03:00 Makkoan@hotmail.com wrote:
Globe not working all the time is a bit annoying, but I can deal with it. It worked like a charm verse Sauron. Since I had a speed advantage I would cast globe and wait 2 or 3 turns depending and then get a free shot with manathrust, after which I cast globe again and repeat.

On 25.6.2005 20:27 Makkoan@hotmail.com wrote:
Found some great armor that gives +40% HP! Also found a mage staff of power +10! Once I get curbagol and maybe the gauntlets of eol I'll be set.

On 26.6.2005 01:22 Makkoan@hotmail.com wrote:
Got Cubragol!!! Also found sting for the first time ever and the glaive of pain and all the sentient weapons actually!

On 27.6.2005 02:58 Makkoan@hotmail.com wrote:
Various equipment upgrades brings me to +30 speed +51 with essence of speed and I got some more potions. I'm suited up and ready to take on Morgoth.

On 27.6.2005 03:11 Makkoan@hotmail.com wrote:
WWWOOHHHOOO!! My fourth 4th win!! Completed in less than a week!!
However, I must say it was a bit anticlimatic. I set up two void gates with gylphes around them and fired manthrusts at Morgy. Everytime he summoned I simply banished everything away. Poor old Morgy was just too slow to do anything, but he did bring me down to 600 hp once! (then I used a potion, the only one I used). I guess all that preparing wasn't needed...Ah well, better safe than sorry ;)

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