The Angband Ladder: Kurdush, Half-Ogre Warper by <Elliott946@aol.com>

  [ToME 2.2.5 Character Dump]

 Name  : Kurdush                Age                 47       STR!     33       
 Sex   : Female                 Height              89       INT!     40       
 Race  : Half-Ogre              Weight             248       WIS!     39       
 Class : Warper                 Social Class         1       DEX!     29       
 Body  : Player                                              CON:     40       
 God   : Eru Iluvatar                                        Chr:     29     32
                                                                               
 + To Melee Hit          39 Level             50    Max Hit Points      1148   
 + To Melee Damage       23 Experience   9195118    Cur Hit Points        -7   
 + To Ranged Hit         22 Max Exp      9195118    Max SP (Mana)       1522   
 + To Ranged Damage      15 Exp to Adv.    *****    Cur SP (Mana)        145   
   AC                 10+51 Gold          166465    Piety              47923   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Very Good    Blows/Round:  10        
 Bows/Throw  : Excellent    Searching   : Good         Shots/Round:  2         
 Saving Throw: Bad          Disarming   : Fair         Mel.dmg/Rnd:  10d4+230  
 Stealth     : Bad          Magic Device: Legendary[7] Infra-Vision: 30 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          Your father was an Ogre, but it is unacknowledged.  You are          
          the adopted child of a Yeoman.  You are the black sheep of           
          the family.  You have blue eyes, straight black hair, and            
          an average complexion.                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 40 (2000')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 28 (1400')

 Your body was a Player.
 You have defeated 9924 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 65 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 52nd Quelle of the 2890th year of the third age.
 Your adventure lasted 66 days.

     Your Attributes:
You are dead, killed by a Horned Reaper on level 66 of Mordor.
You can set explosive runes.
You can restore lost life forces.
You can sense what is beyond walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe underwater.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of evil beings.
You can sense the presence of good beings.
You are lucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
You suffer from Black Breath.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon shocks your foes.
Your weapon burns your foes.
Your weapon freezes your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon is especially deadly against dragons.

Skills (points left: 46)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        02.600 [0.500]
          . Archery                              01.700 [0.500]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         48.016 [0.900]
          . Magic-Device                         31.450 [1.050]
          . Spell-power                          01.000 [0.700]
          . Mana                                 01.000 [0.700]
                   . Fire                        00.000 [0.800]
                   . Water                       00.000 [0.800]
                   . Air                         00.000 [0.800]
                   . Earth                       00.000 [0.800]
          . Meta                                 00.000 [0.800]
          . Conveyance                           30.000 [1.200]
          . Divination                           36.000 [1.200]
          . Temporal                             30.000 [1.200]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.800]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          50.000 [0.700]
 - Spirituality                                  01.000 [0.550]
          . Prayer                               05.000 [0.500]
 - Monster-lore                                  03.000 [0.500]
          . Summoning                            01.300 [0.400]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Perfect casting

 One of your companion(s) has been killed.

  [Fates]

You may meet an Elite uruk on level 29.
You are fated to meet an Agent of the black market on level 1.
You may find a Flask of oil on level 1.
You may find a Small wooden chest on level 1.
You are fated to find The Cloak 'Colannon' on level 13.
You are fated to die on level 15.
You may find a Potion of Cure Light Wounds on level 1.
You may find a Harp on level 1.
You are fated to find a Mushroom of Poison on level 3.


  [Character Equipment]

a) The Dagger 'Narthanc' (E:546612, L:33) (1d4) (+29,+15) {cursed}
        It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from electricity, fire and frost.  It is especially deadly
    against dragons.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It makes you invisible.  It provides
    resistance to electricity, fire, cold and disenchantment.  It slows
    your metabolism.  It produces a fiery sheath.  It produces an electric
    sheath.  It is cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity
     and speed by 1.  It provides resistance to electricity, fire and cold
    .  It slows your metabolism.  It fires missiles with extra might.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of Mirkwood.
e) The Ring of Barath (+4)
    It increases 
    your constitution, charisma and searching by 4.  It sustains your 
    wisdom.  It provides resistance to electricity and disenchantment.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
f) The Ring 'Angri' (+3 attacks)
    It 
    increases your attack speed and ability to score critical hits by 3.  
    It sustains your dexterity and constitution.  It provides resistance 
    to acid, fire, poison, light, dark, shards, nether and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Rare Jewelry Shop.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of 
    restore life if it is being worn.  It provides light (radius 1)
    forever.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and luck by 2.  It increases your mana capacity
     by 40%.  It sustains your intelligence and wisdom.  It provides
    resistance to life draining.  It allows you to breathe underwater.  It
    allows you to sense the presence of evil beings and good beings.  It
    slows your metabolism.  It speeds your regenerative powers.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being
    worn.  It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom and charisma by 3.  It cannot be harmed by fire.  
    
    It was given to you as a reward.
n) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
    It increases your intelligence and 
    searching by 2.  It increases your mana capacity by 40%.  It provides
    resistance to blindness and confusion.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
o) The Mouse Fur of Uronar [1,+8]
    It
    sustains your strength.  It provides immunity to fire and cold.  It
    makes you completely fearless.  It provides resistance to poison and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of Mirkwood.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases 
    your strength and constitution by 4.  It provides immunity to acid.  
    It provides immunity to paralysis.  It provides resistance to poison, 
    sound and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death knight on level 37 of Mordor.
s) a Golden Crown of the Magi [0,+9] (+2)
    It
    can be used to store a spell.  It increases your intelligence by 2.  
    It sustains your intelligence.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can
    be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your constitution
     by 4.  It sustains your constitution.  It provides resistance to cold
    .  It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, 
    stealth and speed by 3.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
z) a Silent watcher (1065 hp)
    
{) 28 Silver Arrows of Slay Evil (3d4) (+14,+10)
|) The Mattock of Elumbard (+5,+5) (+3 to speed)
    It 
    increases your strength, wisdom, constitution, ability to tunnel, 
    speed and attack speed by 3.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Tome of Translocation
    It cannot be harmed by fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
b) a Fireproof Tome of Knowledge
    It
    cannot be harmed by fire.  
c) a Fireproof Tome of the Time
    It cannot be harmed by fire.  
    You bought it from the Black Market.
d) a Tome of the Time
    
e) The Bag of Tricks
    It can be activated for genocide
    every 500 turns.  
    You found it lying on the ground on level 51 of Mordor.
f) Raal's Voodoo Doll of Revenge (charging)
    It can be
    activated for satisfy hunger.  
    You found it in the remains of a Dark elven warlock on level 33 of
    Mirkwood.
g) The Diamond Prism of Light
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 10 of Barrow-Downs.
h) a Silver Rod of Enlightenment (100/100)
    
i) a Golden Rod of Charging of Detection (125/125)
    It
    regenerates its mana faster.  
    You found it in the remains of an Enchantress on level 30 of Mirkwood.
j) a Golden Rod of Recall (125/125)
    
k) a Mithril Rod of Home Summoning (160/160)
    
l) a Partial Totem of a Beholder hive-mother
    
m) a Partial Totem of a Great Hell Wyrm
    
n) The Amulet 'Aranos' (+3)
    
    It provides light (radius 1) forever.  It increases your intelligence
     and wisdom by 3.  It sustains your intelligence and constitution.  It
    makes you completely fearless.  It provides resistance to confusion, 
    shards and disenchantment.  It allows you to levitate.  It allows you
    to see invisible monsters.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 65 of
    Mordor.
o) The Executioner's Sword of Brith (4d5) (+11,+18) (+1)
    It must be wielded two-handed.  It increases your constitution
     by 1.  It does extra damage from electricity.  It produces chaotic
    effects.  It is a great bane of dragons.  It strikes at undead with
    holy wrath.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 64 of Mordor.
p) The Guisarme of Elentir (2d5) (+17,+9) (+2 to speed)
    It
    can be wielded two-handed.  It increases your wisdom, charisma and 
    speed by 2.  It does extra damage from frost.  It poisons your foes.  
    It is especially deadly against giants.  It strikes at demons with
    holy wrath.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll Chieftain on level 65 of
    Mordor.
q) a Morning Star of Fury (2d6) (+21,+18) [-10] (+1)
    It increases your strength and attack speed by 1.  It makes you
    completely fearless.  It drains mana.  It aggravates nearby creatures.
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of an Ancient blue dragon on level 65 of
    Mordor.
r) a Light Crossbow of the Haradrim (x4) (+17,+29)
    It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid.  It cannot be harmed
    by fire.  
    You found it in the remains of a Lesser titan on level 64 of Mordor.
s) a Mage Staff of Mana (1d4) (+9,-14)(80%)
    It
    can be wielded two-handed.  It can be used to store a spell.  It
    increases your mana capacity by 80%.  
    You found it in the remains of an Elder vampire on level 59 of Mordor.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Raal's Tormented Spirits
    
    It can be activated for cure insanity.  
    You found it in the remains of an Old Sorcerer on level 55 of Mordor.
b) 9 Sprigs of Athelas
    
c) 12 Potions of Cure Critical Insanity
    
d) 4 Potions of Cure Insanity
e) 14 Potions of Speed
    
f) 16 Potions of Healing
    
g) 3 Potions of *Healing*
    
h) 7 Potions of Restore Mana
    
i) a Silver Rod of Recall (100/100)
j) a Silver Rod of Capacity of Nothing (200/200)
    
    It can hold more mana.  
    You found it lying in a vault on level 28 of The Sandworm lair.
k) a Golden Rod of Simplicity of Teleport Other (125/125)
    
    You found it in the remains of a Lesser black reaver on level 49 of Mordor.
l) a Mithril Rod of Charging of Nothing (160/160)
    
    It regenerates its mana faster.  
    You found it lying in a vault on level 26 of The Sandworm lair.
m) a Mithril Rod of Nothing (160/160)
    
n) a Mithril Rod of Nothing (160/160)
    
o) an Adamantite Rod of the Istari of Nothing (400/400)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 60 of
    Mordor.
p) a Partial Totem of an Ancient multi-hued dragon
    
q) a Partial Totem of a Brown Thunderlord
    
r) The Anchor of Space-Time
s) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to
    tunnel by 5.  It provides resistance to acid, electricity, fire and 
    poison.  It allows you to sense the presence of animals.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
t) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, poison and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) a Fur Cloak of the Magi (-3,-4) [3,+9] (+3)
    It increases your 
    intelligence, stealth and speed by 3.  It sustains your intelligence.  
    It provides immunity to paralysis.  It cannot be harmed by acid.  
    You found it lying in a vault on level 30 of Mirkwood.
v) a Golden Crown of Telepathy [0,+3]
w) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases 
    your intelligence and wisdom by 2.  It provides resistance to 
    blindness and confusion.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
x) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3)
    It decreases your strength and 
    dexterity by 3.  It provides immunity to fire and cold.  It provides
    immunity to paralysis.  It provides resistance to poison, nether and 
    disenchantment.  It drains mana.  It induces random teleportation.  It
    aggravates nearby creatures.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc Shaman on level 12 of Orc Cave.


  [Home Inventory - Gondolin ]

a) a Potion of Invulnerability
    
b) an Adamantite Rod of Nothing (200/200)
    
c) The Wand of Digging of Thrain (19 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
d) a Staff of Mana[1|20] of Plenty (6 charges)
    
    You bought it from the Black Market.
e) The Ring of Orengun (+15) (+2)
    It increases your stealth and 
    attack speed by 2.  It sustains your strength and dexterity.  It
    provides resistance to fire, poison and shards.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
f) a Ring of Speed (+8)
    It increases your speed by 8.  
    You bought it from the Rare Jewelry Shop.
g) The Ring of Flare (+3)
    It can be activated for 
    dimension door every 100 turns if it is being worn. It grants you the
    power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
h) an Amulet of Reflection
    
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
i) an Indestructible Amulet of Sustenance
j) an Indestructible Amulet of Telepathy
    It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
k) The Star of Elendil (+1)
l) The Double Chain Mail of Aendir (-2 to accuracy) [16,+6]
    It
    sustains your charisma.  It provides immunity to electricity.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature white dragon on level 50 of Moria.
m) The Thunderlord Coat of Marda [9,+25] (+5)
    
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    cold, blindness, confusion and nexus.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon in the town of Gondolin .
n) a Mouse Fur of Air [1,+13]
    It
    allows you to breathe without air.  
    You found it lying in a vault on level 30 of Mirkwood.
o) The Small Metal Shield 'Cellarn' [3,+0]
    It provides
    immunity to fire.  It provides resistance to life draining, poison, 
    dark, sound and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
p) The Executioner's Sword of Naegon (4d5) (+13,+26) (+3 attacks)
    It must be wielded two-handed.  It provides light (radius 1)
    forever.  It increases your strength, wisdom, constitution and attack
    speed by 3.  It does extra damage from acid and fire.  It poisons your
    foes.  It produces chaotic effects.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It strikes at
    demons with holy wrath.  It is a great bane of undead.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .
q) The Dark Sword 'Mormegil' (E:15750, L:21) (6d7) (+18,+9) [-20] (+2 to speed)
    It generates an antimagic field.  It increases your speed
     and attack speed by 2.  It does extra damage from electricity and 
    fire.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to electricity, fire, 
    chaos and disenchantment.  It drains mana, life and experience.  It
    aggravates nearby creatures.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of Mirkwood.
r) 17 Arrows of Acid (1d4) (+5,+5)
    It does extra
    damage from acid.  It cannot be harmed by acid.  
    You found it in the remains of a Hill orc on level 23 of Mirkwood.
s) 24 Sheaf Arrows of Venom (1d5) (+8,+7)
    It 
    poisons your foes.  
    You found it in the remains of an Ancient blue dragon in the town of
    Gondolin .
t) 24 Arrows of Slay Evil (1d4) (+8,+9)
    It fights against evil with holy fury.  
    You found it in the remains of an Eldrak in the town of Gondolin .
u) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It 
    increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Minas Anor ]

a) 4 Fireproof Tomes of Translocation
    It cannot be harmed by fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
b) a Fireproof Tome of Knowledge
    It
    cannot be harmed by fire.  
c) 3 Fireproof Holy Tomes of Eru Iluvatar
d) 4 Potions of Resistance
    It cannot be harmed by acid, cold,
    lightning or fire.  
e) a Silver Rod of Recall (100/100)
f) a Silver Rod of the Istari of Nothing (200/200)
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You found it in the remains of Saruman of Many Colours on level 60 of
    Mordor.
g) a Silver Rod of the Istari of Nothing (200/200)
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 30 of Mirkwood.
h) a Golden Rod of Detection (125/125)
i) a Wand of Stone Prison[2|11] (8 charges)
    
j) a Staff of Genocide[1|6] (4 charges)
k) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
l) an Indestructible Amulet of Anti-Teleportation
m) The Ring Mail of Ennhir (-2 to accuracy) [12,+8]
    It sustains your intelligence.  It
    provides immunity to fire and cold.  It provides resistance to life
    draining, light, sound, nether and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 41 of
    Mordor.
n) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns if
    it is being worn. It increases your intelligence, wisdom, stealth and 
    speed by 2.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of Mirkwood.
o) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light, dark and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of Mirkwood.
p) The Large Metal Shield of Searen [5,+5]
    It sustains your 
    strength.  It provides immunity to acid and electricity.  It makes you
    completely fearless.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 41 of
    Mordor.
q) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
r) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your intelligence and charisma by 3.  It does
    extra damage from frost.  It sustains your dexterity.  It provides
    immunity to cold.  It provides resistance to nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of Mirkwood.
s) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great
    bane of dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It allows you to sense the presence of dragons.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of Mirkwood.
t) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases 
    your strength, dexterity and constitution by 4.  It does extra damage 
    from frost.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your strength and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, cold, 
    nether and chaos.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of Mirkwood.
u) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be
    activated for ball of fire (72) every 400 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity and luck by 4.  It does extra damage from fire.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
v) a Heavy Crossbow of the Haradrim (x5) (+8,+17)
    It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid.  It cannot be harmed
    by fire.  
    You found it in the remains of an Ancient green dragon on level 53 of
    Mordor.
w) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of Mirkwood.
x) Climbing Set
    It allows you to
    climb mountains.  


  [Home Inventory - Khazad-dum ]

a) The Ring of Power of Uvatha the Horseman (+1 to speed)
    It increases your strength, wisdom, charisma and 
    speed by 1.  It makes you invisible.  It provides resistance to nether
    .  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Ring of Amlacir (+1 to speed)
    
    It increases your constitution, speed, attack speed and ability to
    score critical hits by 1.  It sustains your strength and charisma.  It
    provides resistance to acid.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 59 of Mordor.
c) The Ring of Ibiluvant (+3 to searching)
    
    It increases your dexterity and searching by 3.  It sustains your 
    wisdom.  It provides resistance to cold, sound and shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
d) The Ring of Barahir (+1)
    It can be activated for dispel small life every
    55+d55 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth and 
    searching by 1.  It provides resistance to poison and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 59 of Mordor.
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin .
f) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It
    can be activated for heal (777), curing and heroism every 300 turns if
    it is being worn. It increases your intelligence, wisdom and stealth
     by 4.  It makes you completely fearless.  It provides resistance to 
    life draining, acid, electricity, fire, cold, poison and dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm in the town of
    Khazad-dum .
g) The Mithril Chain Mail of Hyathith (-26,-12) [28,+9](40%)
    It increases your hit points by 40%.  It sustains your 
    intelligence.  It provides immunity to fire and cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
h) The Robe of Incanus [2,+20] (+3)
    
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 47 of Mordor.
i) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
j) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It 
    poisons your foes.  It is very sharp and can cut your foes.  It is
    very sharp and can make your foes bleed.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
k) a Light Crossbow of the Haradrim (x4) (+15,+14)
    
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
l) 37 Arrows of Flame (1d4) (+5,+18)
    
    It does extra damage from fire.  It cannot be harmed by fire.  
    You found it in the remains of a Great Swamp Wyrm on level 56 of Mordor.
m) The Horn of Rohan (+2)
    
    It can be activated for heroism, berserker, haste every 250 turns if
    it is being worn. It increases your wisdom and charisma by 2.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 48 of Mordor.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides
    light (radius 1) forever.  It decreases your luck by 20.  It does
    extra damage from fire.  It poisons your foes.  It produces chaotic
    effects.  It is very sharp and can make your foes bleed.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    can re-curse itself.  It can resist being shattered by morgul beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sorcerer on level 42 of Mordor.
b) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of Mirkwood.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It provides
    light (radius 2) forever.  It decreases your charisma by 5.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    demons.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Water naga on level 37 of Submerged Ruins.
d) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
e) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every
    10+d50 turns if it is being worn. It increases your searching and 
    infravision by 2.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and 
    constitution by 2.  It provides resistance to electricity, fire and 
    cold.  It speeds your regenerative powers.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fundin Bluecloak on level 60 of Mordor.



Posted on 25.2.2004 20:27
Last updated on 1.3.2004 20:53

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On 25.2.2004 20:27 Elliott946@aol.com wrote:
Lesser wall monsters are the BEST when you've got view spells they can't resist. The Sandworm hole was very good to Kurdush, though Mirkwood hasn't been bad itself, coughing up four consecutive artifacts for quest rewards (though Bard's bow was the only good one - a Warper/Archer? Hmm.).

I plan on maxing Thaumaturgy and Magic Device for his primary offense, with Banishment for crowd control. I'm dying to hold out for FF Archery rewards and pump that, but it just doesn't make sense.

On 26.2.2004 16:35 Elliott946@aol.com wrote:
Wow. Just found the greatest vault I've ever seen on level 30 in Mirkwood. After taking out the various baddies (Archlich, Beholder Hivemother, Lesser Balrod, 5 mid-range uniques led by the Laernan Hydra, etc) I not only found 20(!) uniques (ranging from Rilia and the Phial of Undeath on the low end to Mormegil and a dual resist randart cloak on the high end, plus a unique trap - I've never seen one of those before), but also a cloak of air, rods of the Istari, and I got beholder hive-mother and AMHD partial totems out of it. Kurdush character may starve to death before I figure out what to take back.

Incidentally, Thaumaturge Intertia attacks are just as deadly and possibly overpowered as high level Melkior curse. After a few castings, everything was pretty much content to stand there and let me beat on it until it died. Kurdush should not have been powerful enough to overwhelm a Dracolich, an AMHD, and a Lesser Balrog simultaneously, killing them all while taking virtually no damage. Sure, the corridor helped, but those guys are all big breathers/spell-casters.

On 28.2.2004 00:25 Elliott946@aol.com wrote:
Things continue going Kurdush's way. Pretty much whenever he(she, after a trap) needs something, it shows up within a level or two. When she doesn't need stuff, the RNG just showers her with random gifts. Maeglin dropped Flare, Marda's coat, one of the Thancs, and probably the best randart sword I've ever seen. I've got it in the Gondolin house. Except for the chaotic effects, it made me consider putting the rest of her points into weaponmastery. Its quite something. On the other hand, she also just found a Heavy Crossbow of the Haradrim, which my various archer character have all spent their whole lives hunting for in vain.

Good luck in Thaumaturge spells makes the game pretty easy. Killing the Thunderlords took about half her mana and perhaps 15 turns. Getting a hard to resist area attack spell over level 40 or 45 makes large masses of tough monsters just roll over and die. She recently killed 3 full strength undead beholders with one cast of her Sound attack.

On 1.3.2004 20:50 Elliott946@aol.com wrote:
Wow, that was so frigging stupid my own hands are trying to strangle me in protest.

"The thancs are neat. Lets try to level this one up by finishing off the bronze golems with melee." It actually worked great for about the first 10, and the occasional summons were just gravy. Then one decided to go power summoner on me and after the third group of balrogs and horned reapers it was time to beat a retreat.

Unfortunately, I didn't see the bone golem hiding in the corner of the room I fled to and after three groups of arch liches and vampire lords (and Akhorahil mixed in for variety), I finally find the bone golem and kill it. At that very moment, the greater balrog and pair of horned reapers I had fled from earlier entered the room. The balrog and first reaper go down, and the second reaper is seriously slowed but not badly damaged, but I'm totally running on fumes with almost no mana, less than half health and no potions left.

Not only do I decide to finish the reaper off with melee while in bad shape, part of the reason I was in such bad shape was that I kept not using my big area spells when an opponent was too badly damaged for fear of killing it. I'd let the other guys beat on me while I meleed the greater balrog (or whatever) to death with the thanc. I'm in bad shape, and I'm focusing on leveling the thanc rather than protecting my skin. Plus, I'm using the thanc rather than my +80% mage staff of mana, so I'm way below normal mana.

So the Reaper gets down to about ***, but I'm down to about the same, and something, I assume Reaper, summons greater demons. They get one round of attacks in, and I try to teleport away, but fail. Why does a level 50 warper with a 40 INT fail his teleport? Because he's still using the thanc! As an Eru worshipper! And therefore gets a 25% failure chance on all book spells! AAAAAARRRGH!!

I'm so frigging stupid! Kurdush could have killed the Bronze golems in about 2 minutes, he had stuck to his spells and his staff. AAAAARGH.

On 1.3.2004 20:52 Elliott946@aol.com wrote:
Wow, that was so frigging stupid my own hands are trying to strangle me in protest.

"The thancs are neat. Lets try to level this one up by finishing off the bronze golems with melee." It actually worked great for about the first 10, and the occasional summons were just gravy. Then one decided to go power summoner on me and after the third group of balrogs and horned reapers it was time to beat a retreat.

Unfortunately, I didn't see the bone golem hiding in the corner of the room I fled to and after three groups of arch liches and vampire lords (and Akhorahil mixed in for variety), I finally find the bone golem and kill it. At that very moment, the greater balrog and pair of horned reapers I had fled from earlier entered the room. The balrog and first reaper go down, and the second reaper is seriously slowed but not badly damaged, but I'm totally running on fumes with almost no mana, less than half health and no potions left.

Not only do I decide to finish the reaper off with melee while in bad shape, part of the reason I was in such bad shape was that I kept not using my big area spells when an opponent was too badly damaged for fear of killing it. I'd let the other guys beat on me while I meleed the greater balrog (or whatever) to death with the thanc. I'm in bad shape, and I'm focusing on leveling the thanc rather than protecting my skin. Plus, I'm using the thanc rather than my +80% mage staff of mana, so I'm way below normal mana.

So the Reaper gets down to about ***, but I'm down to about the same, and something, I assume Reaper, summons greater demons. They get one round of attacks in, and I try to teleport away, but fail. Why does a level 50 warper with a 40 INT fail his teleport? Because he's still using the thanc! As an Eru worshipper! And therefore gets a 25% failure chance on all book spells! AAAAAARRRGH!!

I'm so frigging stupid! Kurdush could have killed the Bronze golems in about 2 minutes, he had stuck to his spells and his staff. AAAAARGH.

On 1.3.2004 20:53 Elliott946@aol.com wrote:
Wow, that was so frigging stupid my own hands are trying to strangle me in protest.

"The thancs are neat. Lets try to level this one up by finishing off the bronze golems with melee." It actually worked great for about the first 10, and the occasional summons were just gravy. Then one decided to go power summoner on me and after the third group of balrogs and horned reapers it was time to beat a retreat.

Unfortunately, I didn't see the bone golem hiding in the corner of the room I fled to and after three groups of arch liches and vampire lords (and Akhorahil mixed in for variety), I finally find the bone golem and kill it. At that very moment, the greater balrog and pair of horned reapers I had fled from earlier entered the room. The balrog and first reaper go down, and the second reaper is seriously slowed but not badly damaged, but I'm totally running on fumes with almost no mana, less than half health and no potions left.

Not only do I decide to finish the reaper off with melee while in bad shape, part of the reason I was in such bad shape was that I kept not using my big area spells when an opponent was too badly damaged for fear of killing it. I'd let the other guys beat on me while I meleed the greater balrog (or whatever) to death with the thanc. I'm in bad shape, and I'm focusing on leveling the thanc rather than protecting my skin. Plus, I'm using the thanc rather than my +80% mage staff of mana, so I'm way below normal mana.

So the Reaper gets down to about ***, but I'm down to about the same, and something, I assume Reaper, summons greater demons. They get one round of attacks in, and I try to teleport away, but fail. Why does a level 50 warper with a 40 INT fail his teleport? Because he's still using the thanc! As an Eru worshipper! And therefore gets a 25% failure chance on all book spells! AAAAAARRRGH!!

I'm so frigging stupid! Kurdush could have killed the Bronze golems in about 2 minutes, he had stuck to his spells and his staff. AAAAARGH.

On 1.3.2004 20:55 Elliott946@aol.com wrote:
Well, she might be dead, but at least thanc is level 33 :P.

I was curious to see how she faired against Melkior, because with those area spells, I don't think Morgoth would have stood any chance.

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