The Angband Ladder: Hamfist, Half-Ogre Warper by <Elliott946@aol.com>
[ToME 2.2.5 Character Dump] Name : Hamfist Age 49 STR! 40 Sex : Male Height 104 INT! 40 Race : Half-Ogre Weight 231 WIS! 40 Class : Warper Social Class 22 DEX! 40 Body : Player CON! 40 God : Tulkas CHR! 40 + To Melee Hit 2 Level 50 Max Hit Points 1132 + To Melee Damage 9 Experience 45360271 Cur Hit Points 1132 + To Ranged Hit 37 Max Exp 45360271 Max SP (Mana) 1388 + To Ranged Damage 18 Exp to Adv. ***** Cur SP (Mana) 349 AC 39+101 Gold 538570 Piety 229457 (Miscellaneous Abilities) Fighting : Good Perception : Fair Blows/Round: 4 Bows/Throw : Superb Searching : Poor Shots/Round: 2 Saving Throw: Very Good Disarming : Superb Mel.dmg/Rnd: 4d4+36 Stealth : Bad Magic Device: Legendary[10]Infra-Vision: 1310 feet Tactic: coward Explor: running (Character Background) Your father was an Ogre, but it is unacknowledged. You are the adopted child of a Townsman. You are a credit to the family. You have dark brown eyes, wavy red hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 127 (6350') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Nether Realm: Level 696 (34800') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') The Void: Level 150 (7500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 67 (3350') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') Your body is a Player. You are currently on level 150 of The Void. You have defeated 15306 enemies. You destroyed Melkor forever and have been elevated to the status of Vala by Eru Iluvatar. Arda will forever be free. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 98 princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 22nd Quelle of the 2890th year of the third age. You have been adventuring for 36 days. adefkmnopsuxz{|@ Add Str : ........4*...... Add Int : .4..2....*...... Add Wis : .4..2....*...... Add Dex : .4.......*...... Add Con : ........4*.3.... Add Chr : .4.......*...... Mul Mana : +...+........... Mul SPower: +............... Add Stea. : ...........3.... Add Sear. : .............3.. Add Infra : .........*...3.. Add Tun.. : .............37. Add Speed : .4**.3.....3.... Slay Orc : .............+.. Slay Troll: .............+.. Acid Brand: .............+.. Sust Str : ......+...+....+ Sust Int : ....+.+...+..... Sust Wis : ....+.+...+..... Sust Dex : ................ Sust Con : ......+......... Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ......+......... Free Act : ......+.+.+..... Hold Life : ...+++.......... Imm Acid : ........*++..... Imm Elec : ......*..++..... Imm Fire : ......*..++..... Imm Cold : ......*..++..... Res Pois : ......+..++..... Res Fear : ......+......... Res Lite : .....++..+...... Res Dark : .....+...++....+ Res Blind : ........+....... Res Conf : ......+..++..... Res Sound : ......+.+....... Res Shard : ......+...+..... Imm Neth : .........+...... Res Nexus : .........++..... Res Chaos : .....+..+.+..... Res Disen : ..........+..... WraithForm: ...+............ Lite : .+..+....+...... See Invis : ...+.+...+...... Digestion : ....+........... Regen : ...++........... Xtra Might: .+.............. Xtra Shots: .+.............. Activate : .....++......... Drain Exp : ...+............ Cursed : ...++....+...... Hvy Curse : ...++....+...... Prm Curse : .........+...... Fly : ......+......... Orc.ESP : .....+..+....+.. Troll.ESP : .............+.. Evil.ESP : ....+........... Good.ESP : ....+........... Full ESP : .........+...... Skills (points left: 0) - Combat 01.000 [0.200] . Weaponmastery 01.100 [0.500] - Sneakiness 01.000 [0.900] . Stealth 01.000 [0.300] . Disarming 01.000 [0.300] - Magic 50.000 [0.900] . Magic-Device 32.500 [1.050] . Spell-power 01.000 [0.700] . Mana 01.000 [0.700] . Fire 00.000 [0.800] . Water 00.000 [0.800] . Air 00.000 [0.800] . Earth 00.000 [0.800] . Meta 00.000 [0.800] . Conveyance 30.000 [1.200] . Divination 50.000 [1.200] . Temporal 32.400 [1.200] . Mind 00.000 [0.700] . Nature 00.000 [0.800] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 50.000 [0.700] - Spirituality 02.650 [0.550] . Prayer 00.000 [0.500] - Monster-lore 09.250 [0.500] . Summoning 06.700 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 25.200 [0.500] . Mimicry 01.000 [0.300] Abilities * Perfect casting [Fates] You are fated to find a Potion of Cure Light Wounds on level 1. You may meet a Sparrow on level 10. You may meet a Village idiot on level 1. You are fated to find a Potion of Invisibility on level 1. You are fated to find a Scroll of Magic Mapping on level 8. You are fated to meet a Hill troll on level 98. [Character Equipment] a) a Mage Staff of Wizardry (1d4) (-16,+1)(80%) (+4) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 4. It increases your mana capacity by 80%. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. d) The Sling 'Anrun' (x6) (+11,+18) (+4 to speed) It provides light (radius 1) forever. It increases your intelligence, wisdom, dexterity, charisma and speed by 4. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 63 of Erebor. e) an Indestructible Ring of Speed (+13) It increases your speed by 13. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 84 of Angband. f) The Ring of Phasing (+15 to speed) {cursed} It grants you the power of teleport if it is being worn. It increases your speed and luck by 15. It provides immunity to nether. It provides resistance to life draining and nether. It renders you incorporeal. It allows you to breathe without air. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tik'srvzllat on level 696 of Nether Realm. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord in the town of Minas Anor . n) The White Dragon Scale Mail of Branwe (-2 to accuracy) [30,+14] It can be activated for breathe frost (110) every 90+d90 turns if it is being worn. It sustains your strength, intelligence, wisdom and constitution. It provides immunity to electricity, fire and cold . It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold, poison, light, confusion, sound and shards. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. o) a Mouse Fur of Air [1,+8] It allows you to breathe without air. It was given to you as a reward. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to blindness, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 65 of Mordor. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 114 of Angband. u) The Set of Gauntlets of Mendornim (+6 to accuracy) [2,+10] It sustains your strength, intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold, poison, dark, confusion, shards, nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. z) a Silent watcher (3315 hp) {) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3 . It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 89 of Angband. |) a Gnomish Shovel of Digging (+4,+8) (+7) It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) 2 Fireproof Tomes of Translocation It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. b) 3 Fireproof Tomes of Knowledge It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. c) 3 Fireproof Tomes of the Time It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. d) The Pendulum of Orcus It can be activated for light absorption. You found it lying in a vault on level 20 of Mirkwood. e) Valdarbon's Automatic Alchemist It can be activated for cure insanity. You found it in the remains of an Old Sorcerer on level 48 of Mordor. f) a Parchment titled ``Secrets of the Gnomish Wizards'' It can be activated for genocide every 500 turns. You found it lying on the ground on level 66 of Dol Guldur. g) a Skull druj (4900 hp) h) 12 Rations of Food i) 10 Sprigs of Athelas j) 3 Potions of Cure Insanity k) 9 Potions of *Healing* l) 6 Potions of Life m) 3 Potions of Restore Mana n) a Potion of Invulnerability o) a Silver Rod of Capacity of Speed (200/200) p) a Silver Rod of the Istari of Healing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Nightcrawler on level 77 of Angband. q) a Golden Rod of Capacity of Restoration (250/250) It can hold more mana. You found it in the remains of Cantoras, the Skeletal Lord on level 84 of Angband. r) a Golden Rod of Capacity of Healing (250/250) It can hold more mana. You found it in the remains of a Demilich on level 77 of Angband. s) an Adamantite Rod of Home Summoning (200/200) t) an Adamantite Rod of Charging of Healing (200/200) It regenerates its mana faster. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. u) a Partial Totem of a Great Wyrm of Power v) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 63 of Erebor. w) The Long Sword of Eternity (5d6) (+21,+26) [+50](200%) (+10) [Home Inventory - Bree ] a) 10 Potions of Enlightenment b) a Silver Rod of Simplicity of Recall (100/100) You found it lying in a vault on level 30 of The Sandworm lair. c) a Silver Rod of Capacity of Detection (200/200) It can hold more mana. You found it lying in a vault on level 29 of The Sandworm lair. d) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . f) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in the town of Minas Anor . g) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness and nexus. It cannot be harmed by fire. It was given to you as a reward. h) The Full Plate Armour of Thaur (-45,-50) [25,+17](20%) It increases your hit points by 20%. It sustains your strength. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to electricity , dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 114 of Angband. i) The Robe of Aindor (-42,-32) [2,+19](40%) It increases your hit points by 40%. It sustains your charisma. It provides immunity to fire. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 85 of Angband. j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Thunderlord Coat of Marda [9,+25] (+5) It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold . It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon in the town of Gondolin . l) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Basillard 'Lionar' (1d8) (+3,+14) (+5) It increases your constitution by 5. It does extra damage from electricity and fire. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against giants. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. n) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. o) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Gondolin ] a) The Gem of Ghosts It can be activated for summon pet. You found it in the remains of a Sorcerer on level 36 of Mordor. b) Pytar's Portable Pandemonium It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Dark elven warlock on level 86 of Angband. c) 2 Scrolls of *Destruction* d) a Silver Rod of Cheapness of Havoc (100/100) e) a Silver Rod of Cheapness of Detection (100/100) It can cast spells for a lesser mana cost. You found it lying in a vault on level 29 of The Sandworm lair. f) a Mithril Rod of Restoration (160/160) g) a Wand of Stone Prison[3|20] (8 charges) h) a Staff of Genocide[1|10] (3 charges) i) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. j) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 66 of Mordor. k) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 67 of Angband. l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. m) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 74 of Angband. o) a Mage Staff of Mana (1d4) (+10,+10)(80%) It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 80%. You found it in the remains of Cantoras, the Skeletal Lord on level 84 of Angband. [Home Inventory - Minas Anor ] a) Raal's Voodoo Doll of Revenge It can be activated for cure insanity. You found it in the remains of a Dread on level 70 of Paths of the Dead. b) a Scroll of Genocide c) The Golden Horn of the Thunderlords (6 charges) {100% off} It was given to you as a reward. d) a Partial Totem of a Great Wyrm of Many Colours e) The Ring of Teler (+3 attacks) It increases your dexterity, infravision and attack speed by 3. It sustains your intelligence and charisma. It provides resistance to shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. f) The Ring of Andolor (+3) It increases your stealth and infravision by 3. It sustains your intelligence and dexterity. It makes you completely fearless. It provides resistance to poison, blindness and nexus. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. g) The Ring 'Ementhil' (+2 to speed) It increases your wisdom, speed, attack speed and ability to score critical hits by 2. It sustains your intelligence and dexterity. It provides resistance to light. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 62 of Mordor. h) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 65 of Mordor. i) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 55 of Mordor. j) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. k) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 77 of Angband. l) The Bar Chain Mail of Ostel (-2 to accuracy) [18,+6] It sustains your strength, dexterity and constitution. It provides immunity to fire. It provides resistance to electricity, poison, confusion, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 62 of Mordor. m) The Thunderlord Coat of Bardanni [9,+9] It sustains your wisdom. It provides immunity to acid and cold . It provides resistance to fire, cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in the town of Minas Anor . n) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. o) The Small Metal Shield of Celith [3,+16] It sustains your charisma. It provides immunity to electricity. It makes you completely fearless. It provides resistance to life draining , poison, dark, shards and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shadow drake on level 26 of Mirkwood. p) The Small Metal Shield of Elimboron [3,+10] It sustains your strength, intelligence and constitution. It provides immunity to acid and fire. It provides immunity to paralysis. It provides resistance to electricity and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 62 of Mordor. q) The Large Metal Shield 'Annhir' [5,+7] It sustains your strength. It provides immunity to acid. It makes you completely fearless. It provides resistance to poison, light, shards, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 77 of Angband. r) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. s) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. t) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4 . It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 65 of Mordor. [Home Inventory - Lothlorien ] a) Tenser's Mechanical Magician It can be activated for something weird. b) A parchment titled ''Finer Points of Munchkinism'' It can be activated for summon pet. You found it in the remains of a Dark elven sorcerer on level 60 of Erebor. c) a Silver Rod of Charging of Enlightenment (100/100) It regenerates its mana faster. You found it lying in a vault on level 29 of The Sandworm lair. d) a Mithril Rod of Quickness of Recall (160/160) It can cast spells faster. It was given to you as a reward. e) a Mithril Rod of Recall (160/160) f) an Adamantite Rod of Charging of Nothing (200/200) g) a Rod Tip of Illumination (8 Mana to cast) h) 3 Staffs of Genocide[1|13] (0 charges) i) The Ring of Ilondil (+3) It increases your intelligence and wisdom by 3. It sustains your wisdom. It makes you completely fearless. It provides resistance to nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Magic shop. j) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 63 of Erebor. k) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. l) The Double Chain Mail of Glath (-2 to accuracy) [16,+4] It sustains your wisdom. It provides immunity to acid. It provides resistance to fire, cold, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 72 of Erebor. m) The Metal Lamellar Armour 'Eardamda' (-60,-33) [23,+12](40%) It increases your hit points by 40%. It sustains your intelligence and wisdom. It provides immunity to electricity and fire . It provides resistance to dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend in the town of Khazad-dum . n) The Full Plate Armour of Isildur [25,+25] (+1) o) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) p) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. q) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. r) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. s) The Short Bow of Amrod (x4) (+12,+15) (+2) t) a Heavy Crossbow of the Haradrim (x5) (+12,+17) It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Headless ghost on level 70 of The Sacred Land Of Mountains. u) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. [Home Inventory - Khazad-dum ] a) The Ring of Power of Khamul, the Black Easterling (+1 to speed) It increases your speed by 1. It makes you invisible. It sustains your intelligence and charisma. It provides immunity to paralysis. It provides resistance to dark and chaos. It allows you to fly. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 84 of Angband. b) The Ring of Power of Ji Indur Dawndeath (+3 attacks) It increases your stealth, attack speed and ability to score critical hits by 3. It makes you invisible. It provides immunity to paralysis. It provides resistance to electricity and light. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 88 of Angband. c) The Ring of Power of Dwar, Dog Lord of Waw (+3 attacks) It increases your constitution, infravision and attack speed by 3. It makes you invisible. It sustains your dexterity and constitution. It provides resistance to sound. It allows you to fly. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 70 of Paths of the Dead. d) The Ring of Power of Dwar, Dog Lord of Waw (+2 attacks) It increases your charisma and attack speed by 2. It makes you invisible. It sustains your constitution and charisma. It provides resistance to sound. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 66 of Dol Guldur. e) The Ring of Power of Adunaphel the Quiet (+2 attacks) It increases your constitution and attack speed by 2. It makes you invisible. It makes you completely fearless. It provides resistance to blindness. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 83 of Angband. f) The Ring of Power of Hoarmurath of Dir (+5% of critical hits) It increases your ability to score critical hits by 5. It makes you invisible. It sustains your wisdom. It provides resistance to acid, fire, chaos and disenchantment. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 84 of Angband. g) The Ring of Power of Khamul, the Black Easterling (+1 attack) It increases your attack speed by 1. It makes you invisible. It provides immunity to paralysis. It provides resistance to fire, light , blindness and confusion. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 98 of Mount Doom. h) The Ring of Power of Uvatha the Horseman (+2 to searching) It increases your wisdom, dexterity, constitution, charisma , searching and infravision by 2. It makes you invisible. It provides resistance to blindness and confusion. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . i) The Ring of Power of Ren the Unclean (+2) It increases your intelligence, constitution and charisma by 2. It makes you invisible. It sustains your intelligence and charisma. It provides immunity to paralysis. It provides resistance to shards and disenchantment. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 85 of Mount Doom. j) The Ring of Power of Hoarmurath of Dir (+2) It increases your dexterity by 2. It makes you invisible. It sustains your intelligence. It provides resistance to electricity, blindness and nether. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 66 of Dol Guldur. k) The Ring of Power of Akhorahil the Blind (+2) It increases your intelligence by 2. It makes you invisible. It provides resistance to acid, electricity, cold, dark, shards and disenchantment. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 55 of Mordor. l) The Ring of Power of Ren the Unclean (+2) It increases your dexterity by 2. It makes you invisible. It sustains your constitution. It makes you completely fearless. It provides resistance to cold, light, confusion, sound and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 63 of Mordor. m) The Ring of Power of Ren the Unclean It makes you invisible. It sustains your wisdom and dexterity. It provides resistance to light. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 83 of Angband. n) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 88 of Angband. b) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadlord on level 87 of Angband. c) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon in the town of Gondolin . d) The Splint Mail 'Delluch' (-31,-48) [19,+13](40%) It increases your hit points by 40%. It sustains your dexterity. It provides immunity to cold. It provides resistance to life draining, light, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 77 of Angband. e) The Thunderlord Coat 'Moren' [9,+17] It sustains your strength. It provides immunity to acid, fire and cold. It makes you completely fearless. It provides resistance to electricity, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 85 of Angband. f) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light , dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . g) The Dragon Helm of Thrain [8,-11] It provides immunity to paralysis. It provides resistance to dark. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 97 of Angband. j) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It makes you completely fearless. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 74 of Angband. l) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. m) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire . It provides immunity to fire. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mindcrafter in the town of Gondolin . n) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Horn of Boromir (+3) (charging) It can be activated for mass human summoning every 1000 turns if it is being worn. It increases your strength and constitution by 3. It makes you completely fearless. It provides resistance to fire. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 115 of Angband. |
Posted on 9.3.2004 00:19
475. on the Ladder (of 19090)
Comments Related dumps: Kurdush, L50 Half-Ogre Warper 977th in ToME (2.2.5) by <Elliott946@aol.com> (100%) Zippy, L50 Hobbit Warper winner 735th in ToME (2.2.7) by <Elliott946@aol.com> (76%) Galow, L50 Half-Elf Warper 156th in ToME (2.2.4) by <rkyllo@shaw.ca> (71%) Pelider, L50 Half-Elf Warper 1035th in ToME (2.2.3) by <khearn@excite.com> (71%) Kaardoctred, L50 Hobbit Warper 718th in ToME (2.2.6) by <richardc_2074@yahoo.com> (71%) Bjorn, L50 Beorning Warper 860th in ToME (2.2.6) by <dsb-tome@killerbunnies.org> (71%) Kaaerd, L50 Dark-Elf Warper winner 81st in ToME (2.2.7) by <azriel@nexgo.de> (71%) Adalif, L50 Dunadan Warper winner 488th in ToME (2.2.7) by <misiu.pysiu@poczta.fm> (71%) Jrall, L50 Dark-Elf Warper winner 278th in ToME (2.3.1) by <Makkoan@hotmail.com> (71%) Medea, L50 Gnome Warper winner 176th in ToME (2.3.2) by <cornelfree@yahoo.com> (71%) Baewan, L50 Petty-Dwarf Warper winner 289th in ToME (2.3.3) by <mcantrell@netzero.net> (71%) Seen 2555 times. |