[ToME 2.3.1 Character Sheet] Name : Fizban Age 77 STR! 18/*** Sex : Male Height 42 INT! 18/*** Race : Dark-Elf Hermit Weight 80 WIS! 18/*** Class : Warper Social Class 53 DEX! 18/*** Body : Player CON! 18/*** God : Eru Iluvatar CHR! 18/*** + To Melee Hit -18 Level 50 Max Hit Points 1391 + To Melee Damage -77 Experience 99999999 Cur Hit Points 1391 + To Ranged Hit 20 Max Exp 99999999 Max SP (Mana) 4531 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 4531 AC 24+121 Gold 12099383 Piety 78058 (Miscellaneous Abilities) Fighting : Very Bad Perception : Bad Blows/Round: 4 Bows/Throw : Good Searching : Poor Shots/Round: 1 Saving Throw: Excellent Disarming : Good Mel.dmg/Rnd: 4d4-308 Stealth : Bad Magic Device: Superb Infra-Vision: 1490 feet Tactic: coward Explor: running (Character Background) You are the only child of a Dark Elven Noble. You have black eyes, straight black hair and a very dark complexion. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 102 (5100') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Nether Realm: Level 696 (34800') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') The Void: Level 150 (7500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 37 (1850') Your body was a Player. You have defeated 27945 enemies. You destroyed Melkor forever and have been elevated to the status of Vala by Eru Iluvatar. Arda will forever be free. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 97 princesses. You saved Arda and became a famed King. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 26th Quelle of the 2890th year of the third age. Your adventure lasted 40 days. Your Attributes: You are dead, killed by Ripe Old Age in the town of Lothlorien. You can teleport at will. You can cast magic missiles. You can restore lost life forces. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe without air. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are incredibly lucky. You have a firm hold on your life force. You are incorporeal. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are immune to nether forces. Your eyes are resistant to blindness. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Skills (points left: 0) - Combat 01.200 [0.300] . Weaponmastery 00.200 [0.400] . Archery 01.000 [0.000] - Sneakiness 01.800 [0.900] . Stealth 03.400 [0.500] . Disarming 00.500 [0.000] - Magic 50.000 [1.100] . Magic-Device 18.250 [1.050] . Spell-power 50.000 [0.700] . Mana 01.000 [0.700] . Fire 00.000 [0.800] . Water 06.400 [0.800] . Air 00.000 [0.800] . Earth 00.800 [0.800] . Meta 20.000 [0.800] . Conveyance 50.000 [1.200] . Divination 43.200 [1.200] . Temporal 24.000 [1.200] . Mind 00.000 [0.700] . Nature 16.000 [0.800] . Necromancy 04.200 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 50.000 [0.700] - Spirituality 14.850 [0.550] . Prayer 20.000 [0.500] . Mindcraft 01.300 [0.400] - Monster-lore 00.000 [0.500] . Symbiosis 01.000 [0.300] . Mimicry 01.000 [0.300] Abilities * Perfect casting [Fates] You may find a Cutlass on level 1. You are fated to meet an Aimless-looking merchant on level 1. You are fated to find a Brass Lantern on level 10. You may meet a Singing, happy drunk on level 15. You may meet a Green worm mass on level 1. [Character Equipment] a) The Mage Staff of Eternity (1d4) (-19,-19)(240%) (+12 to infravision) {!k!d!s} It is part of the trinity of the ultimate weapons. It can be wielded two-handed. It can be activated for restore mana every 666 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, infravision, luck and spell power by 12. It increases your mana capacity by 240%. It provides immunity to fire. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It allows you to sense the presence of demons and evil beings. It can't attack. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 64 of The Sacred Land Of Mountains. e) The Ring called 'WhatINeeded' (+15) It increases your speed by 15 . It sustains your constitution. It provides resistance to electricity, poison and blindness. It allows you to fly. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. f) The Ring of Phasing (+15 to speed) It grants you the power of teleport if it is being worn. It increases your speed and luck by 15. It provides immunity to nether. It provides resistance to life draining. It renders you incorporeal. It allows you to breathe without air. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tik'srvzllat on level 696 of Nether Realm. k) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in the town of Minas Anor . n) The Metal Scale Mail of Enduina (-12,-57) [13,+17](40%) It increases your hit points by 40%. It sustains your dexterity . It provides immunity to acid, electricity and fire. It provides resistance to poison, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 83 of Angband. o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. p) The Demonshield of Criad [5,+20] It sustains your dexterity and constitution. It provides immunity to cold. It provides resistance to poison, dark, confusion and shards. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 680 of Nether Realm. s) The Massive Iron Crown of Morgoth [0,+12] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 102 of Angband. u) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 683 of Nether Realm. x) a Pair of Soft Leather Boots of Speed [2,+11] (+10) It increases your speed by 10. You bought it from the Footwear Shop. z) (nothing) {) The Bolt of Elindur (1d5) (+21,+19) (+3 to speed) It increases your strength, wisdom, charisma and speed by 3. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against trolls. It is a great bane of demons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 681 of Nether Realm. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) 3 Fireproof Tomes of Translocation {!k!d!s @m3} It cannot be harmed by fire. You found it lying in a vault on level 28 of The Sandworm lair. b) 3 Fireproof Tomes of the Tree {!k!d!s @m4} It cannot be harmed by fire. You found it lying in a vault on level 28 of The Sandworm lair. c) 3 Fireproof Tomes of Knowledge {!k!d!s m@2} It cannot be harmed by fire. You bought it from the Library. d) 3 Fireproof Tomes of the Time {!k!d!s @m5} It cannot be harmed by fire. You bought it from the Library. e) 3 Fireproof Tomes of Meta Spells {!k!d!s} It cannot be harmed by fire. You found it in the remains of an Osyluth on level 57 of Mordor. f) The Tome of Mononoke {!k!d!s @m1} It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) Baalzebub's Tormented Box {Insanity @A2} It can be activated for cure insanity every 200 turns. You found it in the remains of a Hezrou on level 98 of Mount Doom. h) Tenser's Torch of Spontaneous Combustion {Insanity @A1} It can be activated for cure insanity every 200 turns. You found it in the remains of an Old Sorcerer on level 65 of Dol Guldur. i) 11 Potions of Cure Insanity j) 17 Potions of Healing {25% off} k) 4 Potions of *Healing* l) 2 Potions of Life m) 9 Potions of Restore Mana n) 2 Potions of Invulnerability o) 2 Scrolls of Genocide p) a Mithril Rod of the Istari of Home Summoning (320/320) {!k!s!d @z1} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Dracolisk on level 88 of Angband. q) an Adamantite Rod of the Istari of Healing (400/400) {!k!d!s @z2} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Demilich on level 64 of The Sacred Land Of Mountains. r) The Ring of Earsil [+15] (+1 attack) s) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 61 of Mordor. t) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. u) The Spear of Orome (4d6) (+15,+15) (+4) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Fireproof Tome of Meta Spells b) 80 Books of Beginner Cantrips {!k} c) a Parchment titled ``Demigods and their Uses'' {Tel.Level} It can be activated for teleport level every 50 turns. You found it in the remains of an Emperor wight in the town of Bree . d) a Potion of New Life e) 20 Scrolls of Word of Recall f) 5 Scrolls of *Remove Curse* g) 13 Scrolls of Reset Recall h) a Golden Rod of Recall (125/125) {@z1} i) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed} It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. j) The Rhino Hide Armour of Hanen (-40,-12) [8,+5](20%) It increases your hit points by 20%. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, sound, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 33 of Moria. k) The Thunderlord Coat of Nelebrest (-32,-31) [9,+13](20%) It increases your hit points by 20%. It provides immunity to acid. It provides resistance to fire, cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. l) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Gondolin ] a) a Potion of Cure Critical Insanity b) 14 Potions of Resistance It cannot be harmed by acid, cold, lightning or fire. c) a Potion of Invulnerability d) 11 Scrolls of Reset Recall e) The Ring of Anyar (+8 to accuracy) (+1) It increases your wisdom and speed by 1. It sustains your strength and constitution. It provides immunity to paralysis. It provides resistance to blindness. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Basilisk on level 70 of Angband. f) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 77 of Angband. h) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 84 of Angband. i) The Amulet of Guinath (+5) It increases your wisdom and constitution by 5. It sustains your strength and charisma. It provides resistance to electricity and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. j) a Dwarven Lantern of the Magi (+2) {!k!d!s} It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It cannot be harmed by fire. It was given to you as a reward. k) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. l) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) a Mouse Fur of Air [1,+10] n) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Angband. o) a Mage Staff of Mana [Greater Identify] (1d4) (-8,-11)(60%) It can be wielded two-handed. It has a spell stored inside. It increases your mana capacity by 60%. You found it lying in a vault on level 29 of The Sandworm lair. [Home Inventory - Minas Anor ] a) a Fireproof Tome of Magical Energy {!k!d!s} b) 2 Fireproof Tomes of Translocation {!k!d!s @m3} It cannot be harmed by fire. You found it lying in a vault on level 28 of The Sandworm lair. c) 2 Fireproof Tomes of Knowledge {!k!d!s m@2} It cannot be harmed by fire. You bought it from the Library. d) 2 Fireproof Tomes of the Time {!k!d!s @m5} It cannot be harmed by fire. You bought it from the Library. e) a Fireproof Tome of Meta Spells {!k!d!s} It cannot be harmed by fire. You found it in the remains of an Osyluth on level 57 of Mordor. f) a Fireproof Book of Beginner Cantrips {!k!d!s m@1} It cannot be harmed by fire. You bought it from the Book Store. g) 2 Scrolls of Reset Recall h) 2 Rod Tips of Healing (120 Mana to cast) i) The Ring of Power of Adunaphel the Quiet (+1) It increases your intelligence, dexterity and constitution by 1. It makes you invisible. It sustains your charisma. It provides resistance to light, sound, shards and disenchantment. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 90 of Angband. j) a Ring of Speed (+12) It increases your speed by 12. You found it in the remains of a Great Wyrm of Many Colours on level 81 of Angband. k) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Paths of the Dead. l) The Ring of Langlir (+2 to infravision) It increases your charisma and infravision by 2. It provides resistance to life draining, light, blindness, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 54 of Mordor. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Metal Scale Mail of Coiomir (-45,-42) [13,+4](40%) It increases your hit points by 40%. It sustains your strength and dexterity. It provides immunity to fire . It provides resistance to light and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. o) a Mouse Fur of Air [1,+12] {!k} It allows you to breathe without air. It was given to you as a reward. p) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and nether. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 64 of The Sacred Land Of Mountains. q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Paths of the Dead. r) The Set of Leather Gloves 'Cammithrim' [1,+11] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) a Mage Staff of Wizardry (1d4) (-27,-28)(80%) (+4) [Home Inventory - Lothlorien ] a) Agannazar's Altruistic Assassin {MassGeno @A9} It can be activated for mass genocide every 1000 turns. You found it lying in a vault on level 36 of Mordor. b) 27 Sprigs of Athelas c) 7 Scrolls of Genocide d) 16 Scrolls of Mass Genocide e) a Scroll of Artifact Creation f) a Silver Rod of the Istari of Healing (200/200) g) a Staff of Genocide[1|10] (4 charges) h) The Golden Horn of the Thunderlords (6 charges) {100% off} It was given to you as a reward. i) a Staff of Genocide[1|15] (3 charges) j) an Indestructible Ring of Speed (+15) It increases your speed by 15. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gold Thunderlord on level 98 of Angband. k) The Ring of 'Fizban' (+11) It increases your speed by 11. It sustains your strength. It provides resistance to electricity, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. l) The Ring of Power 'Nenya' (+9,+9) (+2) {Blind.Cold} It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 87 of Angband. m) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 136 of The Void. n) The Palantir of Orthanc (+2) {Blindness} It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 90 of Angband. o) The Splint Mail 'Miriomen' (-16,-43) [19,+11](40%) It increases your hit points by 40%. It sustains your intelligence and charisma. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to electricity and poison. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. p) an Entish Bark of Aman [1,+27] (+3 to stealth) {Blind} It increases your stealth by 3. It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) a Snakeskin Cloak of Air [1,+13] It allows you to breathe without air. You found it lying in a vault on level 97 of Angband. r) The Small Leather Shield of Mastarn [2,+9] {Im.Cold.Acid} It sustains your wisdom and charisma. It provides immunity to acid and cold. It provides resistance to light, sound, nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost on level 33 of Mirkwood. s) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to poison, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 61 of Mordor. t) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll on level 90 of Angband. u) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision) It can be wielded two-handed. It increases your intelligence, wisdom, infravision and spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence and wisdom. It provides immunity to cold. It provides resistance to blindness. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It can't attack. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level.