The Angband Ladder: sergvk VI, High-Elf Ranger by <sergey.ptz@gmail.com>

  [Angband 3.0.6 Character Dump]

 Name   sergvk VI                                Self  RB  CB  EB   Best
 Sex    Male              Age       129   STR! 18/100  +1  +2 +17 18/300
 Race   High-Elf          Height    102   INT! 18/100  +3  +2  +6 18/210
 Class  Ranger            Weight    218   WIS! 18/100  -1  +0 +11 18/200
 Title  ***WINNER***      Status     87   DEX! 18/100  +3  +1  +8 18/220
 HP     989/989           Maximize    Y   CON! 18/100  +1  +1 +16 18/280
 SP     380/380           Preserve    Y   CHR! 18/100  +5  +1  +8 18/240

 Level           50       Armor    [33,+134]     Saving Throw  Legendary
 Cur Exp   17843710       Fight    (+61,+51)     Stealth          Superb
 Max Exp   17843710       Melee    (+74,+67)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+78,+19)     Shooting      Legendary
 MaxDepth   5000 ft       Blows       5/turn     Disarming        Superb
 Gold       4620563       Shots       3/turn     Magic Device  Legendary
 Burden   253.0 lbs                              Perception         Good
 Speed          +21       Infra        40 ft     Searching          Fair

 You are the only child of a Noldorin Mage.  You have light grey eyes,
 straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*.... Blind:.........+...
 Elec:..*...+...... Confu:......+..+...
 Fire:...*+.+..+... Sound:......+.++...
 Cold:*.....+..+... Shard:.............
 Pois:..+.+........ Nexus:......++.....
 Fear:+..++...+.... Nethr:...+.........
 Lite:.....+...+..+ Chaos:........++...
 Dark:.....+....... Disen:..+..........

      abcdefghijkl@       abcdefghijkl@
S.Dig:..++......... Stea.:.......+.....
Feath:..+.......... Sear.:.............
PLite:.........+... Infra:.............
Regen:..++.....+... Tunn.:.............
Telep:............. Speed:.++++..+.+.+.
Invis:+.++.+...+..+ Blows:.............
FrAct:++++....+.+.. Shots:.............
HLife:..+..+....... Might:.+...........


  [Character Equipment]

a) The Great Axe of Eonwe (5d4) (+13,+16) [+6] (+2) (charging)
   It increases all your stats by 2.  It slays orcs, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides immunity to cold.  It provides resistance to fear.  
   It is blessed by the gods.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for mass banishment
   every 1000 turns.  It cannot be harmed by the elements.  
b) The Long Bow of Bard (x3) (+17,+19) (+2)
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
c) The Ring of Power 'Vilya' (+10,+10) (+3)
   It increases all your stats by 3.  It increases your speed by 3.  It
   provides immunity to lightning.  It provides resistance to poison, 
   disenchantment, and life draining.  It sustains your strength, 
   dexterity, and constitution.  It slows your metabolism, makes you fall
   like a feather, and speeds your regeneration.  It grants you immunity
   to paralysis and the ability to see invisible things.  It activates for 
   large lightning ball (250) every 20+d20 turns.  It cannot be harmed by
   the elements.  
d) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+24] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) The Cloak 'Colannon' [1,+12] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Golden Crown of Gondor [0,+15] (+3)
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light,
   blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Hard Leather Boots of Speed [3,+12] (+10)
   It increases your speed by 10.  


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@G1@b1@m1!k!d!v}
b) a Book of Magic Spells [Conjurings and Tricks] {@G2@b2@m2!k!d!v}
c) a Book of Magic Spells [Incantations and Illusions] {@G3@b3@m3!k!d!v}
d) a Book of Magic Spells [Sorcery and Evocations] {@G4@b4@m4!k!d!v}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@G5@b5@m5!k!d!v}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction] {@G6@b6@m6!k!d!v}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes] {@G7@b7@m7!k!d!v}
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations] {@G8@b8@m8!k!d!v}
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power] {@G9@b9@m9!k!d!v}
   It cannot be harmed by the elements.  
j) 24 Violet Mushrooms of Restoring {!*}
k) 3 Grey Potions of Speed {!*, 10% off}
l) 70 Vermilion Potions of Healing {!*, 50% off}
m) 12 Azure Potions of *Healing* {!*!*!*}
n) 5 Dark Red Potions of Life {!*!*!*}
o) 58 Purple Speckled Potions of Restore Mana {!*}
p) 18 Arrows of Slay Undead (1d4) (+15,+14) {@f5=g}
   It slays undead.  
q) 14 Seeker Arrows of Holy Might (4d4) (+20,+15) {@f6=g}
   It slays demons, undead, and all evil creatures.  It cannot be harmed
   by acid or fire.  
r) 28 Seeker Arrows of Flame (4d4) (+14,+15)
   It is branded with fire.  It cannot be harmed by fire.  
s) 99 Seeker Arrows (4d4) (+15,+15) {@f1=g}
t) 99 Seeker Arrows (4d4) (+15,+15) {@f1=g}
u) 99 Seeker Arrows (4d4) (+15,+15) {@f1=g}
v) 99 Seeker Arrows (4d4) (+15,+15) {@f1=g}


  [Home Inventory]

a) 20 Violet Mushrooms of Restoring
b) 26 Scrolls titled "la thering" of *Identify* {!*!*!*, 40% off}
c) 7 Scrolls titled "esh vivtri" of *Remove Curse* {!*!*!*}
d) a Pearl Ring of Speed (+14)
   It increases your speed by 14.  
e) 59 Arrows of Venom (1d4) (+15,+15) {@f3=g, 25% off}
   It is branded with poison.  
f) 72 Arrows of Flame (1d4) (+15,+15) {@f2=g, 25% off}
   It is branded with fire.  It cannot be harmed by fire.  
g) 47 Arrows of Frost (1d4) (+15,+15) {@f1=g, 25% off}
   It is branded with frost.  It cannot be harmed by cold.  
h) 27 Seeker Arrows of Venom (4d4) (+15,+15)
   It is branded with poison.  
i) 55 Seeker Arrows of Frost (4d4) (+15,+15)
   It is branded with frost.  It cannot be harmed by cold.  
j) 87 Seeker Arrows (4d4) (+15,+15) {@f1=g}
k) 20 Mithril Arrows of Flame (3d4) (+15,+15) {=g}
   It is branded with fire.  It cannot be harmed by acid or fire.  
l) 98 Mithril Arrows (3d4) (+15,+15)
   It cannot be harmed by acid or fire.  
m) 95 Mithril Arrows (3d4) (+15,+15)
   It cannot be harmed by acid or fire.  
n) 54 Mithril Arrows (3d4) (+15,+15) {@f4=g}
   It cannot be harmed by acid or fire.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 10.9.2007 21:38
Last updated on 26.10.2007 22:55

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Comments

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On 10.9.2007 21:38 sergey.ptz@gmail.com wrote:
Ready to jump to 2500" ;)

On 15.9.2007 14:34 sergey.ptz@gmail.com wrote:
Going down till 3000" ... still need some extra speed to go deeper.

Thinking about cleaning home ... But not sure what to sell ... And arrows ... I think I should keep some more stacks of them in my home inventory.

On 17.9.2007 20:55 sergey.ptz@gmail.com wrote:
Now I've got almost everything I need: perm. speed +20, maxxed con (a lot o HPs). Thinking about getting deeper till 4000" or even 4900"

On 18.9.2007 03:28 djabanete@gmail.com wrote:
As far as your home is concerned: I think you can get rid of Barukkheled and Thalkettoth without even hesitating. Also, the crown of Gondor beats just about anything except possibly the jeweled crown of Numenor, so, I'd ditch the artifact hats at your home. I would also carry your Healing, *Healing*, and Life potions on your person. You have immunity to cold, and it will free up house space. There, that's 7 free spots in your home ;)

Also, Eonwe gives Free Action: so why not use some gloves of slaying instead of gloves of FA? have you not found any?

Last comment: If you use hotkeys, it becomes very very simple to enchant all your arrow stacks to +15, +15. For example, make a hotkey that casts enchant 3x, then satisfy hunger, then rests. Then you can just hold down the appropriate key while in town, and soon your stacks will be maxxed. Unless you are trying to win under a certain turncount, there's not much reason *not* to do this since it doesn't take much realtime.

On 19.10.2007 23:23 sergey.ptz@gmail.com wrote:
Almost ready for two final battles.

All uniques are dead. Almost all what I've wanted I have (I still hope to find Bard and Bladeturner :))

Now running on 4900" to find good arrows (of slay evil would be _very_ nice :)) and maybe some other artifacts.

PS
Can anyone tell me if those healings that I have will be enough? This is my first trip so deep, so I don't know exactly how much it takes for two final battles, but hopefully 21 000 HP (>70 bottles of Healing)

PPS
I really think that those 40 potions of restore mana will be enough ... Anyway, I'm not a mage :)

On 19.10.2007 23:28 sergey.ptz@gmail.com wrote:
By the way, djabanete, thanks very much for your comment. It really helped me to get rid of all useless items from my inventory. And what about gloves ... I just wear gloves that give FA just because with those gloves I don't get any penalty.

On 20.10.2007 00:19 Paffa wrote:
Need of healing depends so much on what Morgy & Sauron use.. You should be fine with those potions. Finding a staff of healing would be fantastic at 3.0.6 since you have fire immunity and staves won't break upon failed recharging.


Good luck

On 20.10.2007 00:20 Djabanete wrote:
You have plenty of healing. But make sure also to save scrolls of Banishment and Mass Banishment so you can deal with summons!

Hehe... I wouldn't wait for Bladeturner, but Bard really would be good. Shouldn't take too long to find at that depth. (Lets you make the most out of your precious slay evil/holy might arrows.)

On 26.10.2007 23:01 sergey.ptz@gmail.com wrote:
Wow ... I have made it! Got Bard from one vault - and just after that jumped first for Sauron and then for Morgoth.

I could never think of such easy win. It took less than 70 arrows of slay evil to make Morgoth dead! (70 = 25 seeker arrows of holy might + 45 arrows of slay evil).

Thinking of what to do next: will start a new character (maybe a priest or a mage), or maybe will continue with this one in the dungeons (actually I have seen only 4 greater vaults, so maybe will walk a little bit deeper and have fun with cleaning those vaults :)).

On 27.10.2007 01:06 Djabanete wrote:
Congrats! There isn't really much more to do, now that you've killed the most powerful monster in the entire dungeon... but if you want to do fun experiments this might be the right time.

(I discovered with my winner that digging out an entire level is impractical unless you have reusable mass banishment!)

On 27.10.2007 10:51 sergey.ptz@gmail.com wrote:
Thanks to you and to all who have helped me winning the game (by advice or by wishing good luck or in some other way)!

I guess you're right. The only things that I want to look at are boots of Feanor, set of Fingolfin and, of cource, Bladeturner. But the last one is _really_ rare, so it is almost useless to look for it deep in the dungeons. I think I'll start new character in version 3.0.9 (I've heard that there were some interesting changes, so the playing will become more interesting :)).

On 27.10.2007 12:12 Paffa wrote:
Fingolfin might be findable, but the odds are you'll spend a looong time trying to find Feanor & Bladeturner. Even getting a PDSM is really rare, let alone it being Bladeturner. With my five winners I've never found Feanor or Bladeturner, normal PDSM once or twice. But then again I've gotten The one a couple times so I guess it's all about the RNG :D

Congratulations for the win!

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