The Angband Ladder: Mini, Yeek Sorceror by <estie@gmx.net>

  [ToME 2.3.4 Character Sheet]

 Name  : Mini                   Age                 69       STR!     20       
 Sex   : Female                 Height              33       INT!     40       
 Race  : Spectre Yeek           Weight              42       WIS!     35       
 Class : Sorceror               Social Class        34       DEX!     35       
 Body  : Player                                              CON!     36       
 God   : Nobody                                              CHR!     23       
                                                                               
 + To Melee Hit           1 Level             50    Hit Points      364/   364 
 + To Melee Damage       -8 Experience  10712024    Spell Points   1601/  1601 
 + To Ranged Hit         25 Max Exp     10712024    Sanity          705/   705 
 + To Ranged Damage      15 Exp to Adv.    *****                               
   AC                17+202 Gold         2820402    Speed           Fast (+49) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Bad          Perception  : Excellent    Blows/Round:  4         
 Bows/Throw  : Very Good    Searching   : Excellent    Shots/Round:  2         
 Saving Throw: Legendary[2] Disarming   : Good         Mel.dmg/Rnd:  4d4-32    
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 50 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of five children of a brown Yeek.  You are a             
          credit to the family.  You have brown eyes, straight black           
          hair, and a dark complexion.                                         
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 65 (3250')
        Angband: Level 105 (5250')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Illusory Castle: Level 45 (2250')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 31 (1550')
        Dol Guldur: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 30 (1500')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 7069 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved a young hobbit from an horrible fate.
 You saved no princesses.
 You saved Arda and became a famed Queen.
 You found 4 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 15th Quelle of the 2890th year of the third age.
 You have been adventuring for 29 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..2.......23....            
        Add Int   : 5.272.6..3......            
        Add Wis   : ..272...........            
        Add Dex   : .42......3......            
        Add Con   : .427......23....            
        Add Chr   : ..2......3......            
        Mul Mana  : +...+...........            
        Mul SPower: +.....+..+......            
        Add Stea. : ..2....3........            
        Add Sear. : .....46..3......            
        Add Tun.. : ..............7.            
        Add Speed : ..27.......3....            
        Sust Str  : ................            
        Sust Int  : +.+.+...+.......            
        Sust Wis  : +.+.+...........            
        Sust Dex  : ................            
        Sust Con  : ........+.......            
        Sust Chr  : ..+.............            
        Invisible : ................            
        Mul life  : ...............+            
        Sens Fire : ......+.........            
        Reflect   : ........+.......            
        Free Act  : +.+.....+.+.....            
        Hold Life : ..+.+...+......+            
        Imm Acid  : ...+...+*+......            
        Res Elec  : .......+........            
        Imm Fire  : .......**+......            
        Imm Cold  : ..*....++......+            
        Res Pois  : ...+...++......+            
        Res Fear  : ...........+....            
        Res Light : ........+.......            
        Res Dark  : ........+.......            
        Res Blind : ..+...+.........            
        Res Conf  : +..+..+++.......            
        Res Sound : ........+.......            
        Res Shard : ........++......            
        Res Neth  : .+.+.......+...+            
        Res Nexus : ................            
        Res Chaos : ...+...+........            
        Res Disen : ........++......            
        Aura Elec : .......+........            
        Auto Curse: ....+...........            
        Lite      : +...+...........            
        See Invis : ..+...+........+            
        Digestion : ....+..........+            
        Regen     : ....+...........            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ..+..+...+......            
        Hvy Curse : ....+...........            
        Fly       : ...+...+........            
        Climb     : ...........+....            
        Evil.ESP  : ....+...........            
        Good.ESP  : ....+...........            
        Full ESP  : ..+.............            

Skills (points left: 0)
          . Archery                             -00.700 [0.000]
 - Sneakiness                                    00.700 [0.900]
          . Stealth                             -03.000 [0.400]
          . Disarming                           -00.300 [0.000]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         28.300 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 00.400 [0.400]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  50.000 [0.550]
          . Prayer                               10.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You may find a Magic Trap Set on level 1.
You are fated to find a Bolt on level 7.
You are fated to die on level 1.


  [Character Equipment]

a) The Mage Staff of Silon [Strike] (1d4) (-6,-4)(100%) (+5)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It has a spell stored inside.  It increases your intelligence and 
    spell power by 5.  It increases your mana capacity by 100%.  It
    sustains your intelligence and wisdom.  It provides immunity to
    paralysis.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
d) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Ghoul on level 67 of Angband.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 85 of
    Angband.
f) The Ring of Iriste (+7) {int con fly}
    It increases your intelligence, wisdom, constitution and speed by 7.  
    It provides resistance to acid, poison, nether and chaos.  It allows
    you to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
n) The Filthy Rag of the Wight [1,+8] (+6 to searching)
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
o) The Wolf Pelt of Gainas [1,+12] (+3 to stealth)
    It increases your stealth by 3.  It provides immunity to fire.  It
    provides resistance to acid, electricity, cold, poison and chaos.  It
    allows you to fly.  It produces an electric sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
p) The Large Metal Shield 'Finimlos' [5,+8] {ACIDFIRE}
    It sustains your intelligence and constitution.  It provides immunity 
    to acid and fire.  It provides immunity to paralysis.  It provides
    resistance to life draining, cold, poison, light, dark, confusion, 
    sound, shards and disenchantment.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak in the town of Gondolin .
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 96 of Angband.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
z) (nothing)
{) (nothing)
|) a Gnomish Shovel of Digging (+7)


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {@m1@b1!d!k!v}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
b) a Fireproof Tome of the Impenetrable Earth {@m8@b8!d!k!v}
c) a Fireproof Tome of the Everrunning Wave {@m7@b7!d!k!v}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
d) a Fireproof Tome of Translocation {@m4@b4!d!k!v}
e) a Fireproof Tome of the Tree {@m9@b9!d!k!v}
f) a Fireproof Tome of Knowledge {@m5@b5!d!k!v}
g) a Fireproof Tome of Meta Spells {@m2@b2!d!k!v}
h) a Fireproof Unholy Tome of the Hellflame {@m6@b6!d!k!v}
i) The Tome of Mini {@m3@b3!d!k!v}
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Skull of Ancient Wisdom {@A1insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
k) a Potion of Cure Serious Insanity
l) The Potion of Learning
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 105 of Angband.
m) 26 Potions of Healing {100% off}
n) 2 Potions of *Healing*
o) 16 Potions of Restore Mana
p) 6 Scrolls of Teleportation {100% off}
q) 4 Scrolls of *Destruction*
r) a Golden Rod of Simplicity of Home Summoning (125/125) {!*}
    
    You found it lying in a vault on level 23 of The Sandworm lair.
s) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Angband.
t) The Ring of Precognition
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 102 of Angband.
u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Angband.
v) The Sling 'Berinduin' (x5) (+28,+16) (+3 to speed)
    It provides light (radius 1) forever.  It increases your wisdom, 
    constitution, charisma and speed by 3.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 102 of Angband.
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Tome of the Mind
b) a Fireproof Unholy Tome of the Hellflame
c) 2 Sprigs of Athelas
d) 2 Potions of Cure Insanity
e) an Adamantite Rod of the Istari of Nothing (400/400)
f) The Ring 'Bargorin' (+4 to searching)
    It increases your charisma and searching by 4.  It sustains your 
    strength and wisdom.  It provides resistance to light, blindness, 
    shards and disenchantment.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
g) The Ring of Tangwain (+12) {100% off}
    It increases your strength, intelligence and speed by 12.  It sustains 
    your constitution and charisma.  It provides resistance to acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
h) The Amulet of Gelend (+6)
    It increases your strength and searching by 6.  It sustains your 
    intelligence and constitution.  It provides resistance to cold and 
    confusion.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
i) an Indestructible Amulet of Resistance
j) an Amulet of Regeneration
k) The Gold Dragon Scale Mail 'Anyamir' (-2 to accuracy) [30,+25] {ACIDELEC}
    It can be activated for breathe sound (130) every 90+d90 turns if it
    is being worn. It provides immunity to acid and electricity.  It
    provides resistance to life draining, poison, confusion, sound, shards
     and disenchantment.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Dragon Hunter.
l) The Cord Armour of Palcar [6,+7] {FIRECOLD}
    It provides immunity to fire and cold.  It provides resistance to acid
    , poison and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
m) an Elven Cloak [4,+11] (+3 to stealth)
n) an Elven Cloak [4,+10] (+2 to stealth)
o) a Fur Cloak of the Magi (-5,-1) [3,+17] (+2)
    It increases your intelligence, stealth and speed by 2.  It sustains 
    your intelligence.  It provides immunity to paralysis.  It cannot be
    harmed by acid.  
    You found it lying in a vault on level 29 of The Sandworm lair.
p) The Cloak of Mist 'Litheb' [1,+9] {ACID}
    It sustains your constitution.  It provides immunity to acid.  It
    makes you completely fearless.  It provides resistance to electricity, 
    confusion, shards and nether.  It produces an electric sheath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
q) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ancalagon the Black on level 92 of Angband.
r) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 70 of Erebor.
t) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
u) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
v) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
w) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
x) a Mage Staff of Power (1d4) (+9,+1) (+11)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 11.  
    You found it lying in a vault on level 30 of The Sandworm lair.


  [Home Inventory - Gondolin ]

a) The Ring 'Unaxe' [+16] (+1 to stealth) {special, fly}
    It can be activated for ball of acid and resist acid every 50+d50 turns
     if it is being worn. It increases your dexterity, constitution and 
    stealth by 1.  It sustains your charisma.  It provides resistance to 
    acid and sound.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
b) The Ring 'Elchal' [+10] (+5) {special, fly}
    It can be activated for ball of cold and resist cold every 50+d50 turns
     if it is being worn. It increases your dexterity by 5.  It provides
    immunity to paralysis.  It provides resistance to cold, sound, nether
     and disenchantment.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
c) The Ring of Bedheb (+3) {special, fly}
    It increases your constitution by 3.  It sustains your intelligence.  
    It makes you completely fearless.  It provides resistance to 
    electricity, fire, blindness and nexus.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
d) The Ring of Foromin (+7) {special}
    It increases your charisma and speed by 7.  It sustains your strength
     and charisma.  It provides resistance to poison and nether.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Rare Jewelry Shop.
e) The Ring of Nedagun (+7) {special, con fly}
    It increases your constitution and speed by 7.  It sustains your 
    charisma.  It makes you completely fearless.  It provides resistance 
    to sound and shards.  It allows you to fly.  It allows you to see
    invisible monsters.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
f) The Ring 'Galch' (+8) {special}
    It increases your dexterity, searching and speed by 8.  It provides
    resistance to fire.  It allows you to levitate.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Speed Ring Market.
g) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Ring 'Imonwe' (+2 attacks) {special, fly}
    It increases your constitution, charisma and attack speed by 2.  It
    sustains your strength.  It makes you completely fearless.  It
    provides resistance to dark and sound.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
i) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 60 of Dol Guldur.
j) The Amulet 'Arangwath' (+5) {special}
    It provides light (radius 1) forever.  It increases your intelligence, 
    wisdom and stealth by 5.  It provides resistance to electricity.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
k) The Amulet of Belebri [+3] (+3) {100% off}
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity, constitution and charisma by 
    3.  It sustains your intelligence.  It provides resistance to fire, 
    cold, poison and dark.  It allows you to levitate.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
l) The Amulet of Thrinir (+3) {special}
    It increases your dexterity, constitution, stealth, searching, 
    infravision and speed by 3.  It sustains your dexterity and 
    constitution.  It provides resistance to acid, fire, cold, poison and 
    nexus.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
m) The Amulet 'Elinquen' (+4,+4) [+3] (+3) {special}
    It increases your strength, intelligence, wisdom and constitution by 3
    .  It sustains your strength, wisdom, constitution and charisma.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, electricity, poison, light and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You stole it from the Rare Jewelry Shop.
n) The Amulet of Rungrie (+2) {special}
    It provides light (radius 1) forever.  It increases your intelligence, 
    wisdom, charisma, stealth and searching by 2.  It sustains your 
    strength, wisdom and charisma.  It provides resistance to life draining
    , electricity, fire, light, dark, blindness, confusion, sound, shards, 
    nether and disenchantment.  It allows you to see invisible monsters.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
o) The Amulet 'Uthon' (+3) {100% off}
    It increases your intelligence, wisdom and constitution by 3.  It
    sustains your wisdom.  It provides immunity to paralysis.  It provides
    resistance to acid, fire, light, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
p) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It cannot be harmed by fire.  
    It was given to you as a reward.
q) The Double Ring Mail of Brisin (-2 to accuracy) [15,+10] {ACIDCOLD}
    It sustains your wisdom and charisma.  It provides immunity to acid
     and cold.  It provides resistance to fire, shards and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
r) The Double Chain Mail 'Mithar' (-2 to accuracy) [16,+6] {COLD}
    It sustains your charisma.  It provides immunity to cold.  It provides
    immunity to paralysis.  It provides resistance to life draining, sound
    , shards and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 75 of Angband.
s) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
t) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, chaos and disenchantment.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
u) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
v) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
w) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of Angband.
x) a Harp of the Eldar (+4) {Sound}
    It increases your charisma by 4.  It provides resistance to acid and 
    sound.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 68 of Angband.


  [Home Inventory - Minas Anor ]

a) a Fireproof Tome of the Eternal Flame {@m3@b3!d!k!v}
b) a Fireproof Tome of the Blowing Wind {@m2@b2!d!k!v}
c) a Fireproof Tome of the Time {@m6@b6!d!k!v}
d) a Potion of Cure Serious Insanity
e) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    It was given to you as a reward.
f) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Thunder on level 70 of
    Erebor.
g) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
h) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Young gold dragon on level 67 of Erebor.
i) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.


  [Home Inventory - Lothlorien ]

a) 3 Sprigs of Athelas
b) 12 Potions of Cure Serious Insanity
c) 2 Potions of Life
d) 4 Scrolls of Reset Recall
e) The Crumpled Scroll of Mass Resurrection
f) The Wand of Digging of Thrain (16 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
g) The Ring of Lindildin (+3) {100% off}
    It increases your strength, constitution and infravision by 3.  It
    provides resistance to fire, sound and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
h) an Indestructible Ring of Dexterity (+5)
i) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
j) an Amulet of Brilliance (+5) {100% off}
    It provides light (radius 1) forever.  It increases your intelligence
     and wisdom by 5.  
    You stole it from the Rare Jewelry Shop.
k) an Amulet of the Magi (-4,-4) (+1 to searching)
    It can be used to store a spell.  It increases your intelligence and 
    searching by 1.  It sustains your intelligence.  It provides immunity
    to paralysis.  It provides resistance to blindness and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
l) The Feanorian Lamp of Dainel (+4 to infravision) {Dark}
    It provides light (radius 3) forever.  It increases your infravision
     by 4.  It provides resistance to dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Polyphemus, the Blind Cyclops on level 70
    of Dol Guldur.
n) The Phial of Undeath (-5) {cursed}
o) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
p) The Ring Mail of Bedel (-50,-17) [12,+9](40%)
    It increases your hit points by 40%.  It sustains your intelligence, 
    wisdom and constitution.  It provides immunity to paralysis.  It
    provides resistance to fire, poison and light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 67 of Dol Guldur.
q) a Cloak of the Magi (-1,-5) [1,+14] (+3)
    It can be used to store a spell.  It increases your intelligence, 
    stealth and speed by 3.  It sustains your intelligence.  It provides
    immunity to paralysis.  It cannot be harmed by acid.  
    You found it lying in a vault on level 29 of The Sandworm lair.
r) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
s) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance (20+d20 turns) every 111 turns if
    it is being worn. It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to sense the presence of good beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
t) an Iron Crown of Might [0,+9] (+1)
    It increases your strength, dexterity and constitution by 1.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to shards.  
    You found it lying in a vault on level 28 of The Sandworm lair.
u) a Golden Crown of Might [0,+8] (+3)
    It increases your strength, dexterity and constitution by 3.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to sound.  It cannot be
    harmed by acid.  
    You found it lying in a vault on level 29 of The Sandworm lair.
v) a Hard Leather Cap of Light [2,+8]
    It provides light (radius 1) forever.  It provides resistance to light
    .  
    You found it lying in a vault on level 23 of The Sandworm lair.
w) a Dragon Helm [8,+12]


  [The Mathom-house Inventory - Bree ]

a) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 92 of Angband.
b) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.



Posted on 15.8.2007 22:21

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On 15.8.2007 22:21 estie@gmx.net wrote:
Yeek Spectre sorceror, no quests, played in 2 days. Starts with 2 hit points and ends up with ~400. But, its easier (and quicker) to win with than any melee type.

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