The Angband Ladder: Weasel, Yeek Sorceror by <acockbur@mail.wvu..edu>
[ToME 2.2.7 Character Dump] Name : Weasel Age 13 STR! 40 Sex : Male Height 45 INT! 40 Race : Yeek Hermit Weight 68 WIS! 40 Class : Sorceror Social Class 8 DEX! 40 Body : Player CON! 40 God : Manwe Sulimo CHR! 40 + To Melee Hit -97 Level 50 Max Hit Points 559 + To Melee Damage -111 Experience 21209689 Cur Hit Points 558 + To Ranged Hit -59 Max Exp 21209689 Max SP (Mana) 2906 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 2770 AC 38+249 Gold 2250262 Piety 39027 (Miscellaneous Abilities) Fighting : Very Bad Perception : Superb Blows/Round: 4 Bows/Throw : Very Bad Searching : Superb Shots/Round: 1 Saving Throw: Excellent Disarming : Superb Mel.dmg/Rnd: 4d4-444 Stealth : Superb Magic Device: Excellent Infra-Vision: 1460 feet Tactic: coward Explor: running (Character Background) You are one of five children of a blue Yeek. You are a credit to the family. You have dark brown eyes, straight brown hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 108 (5400') Barrow-Downs: Level 10 (500') Mount Doom: Level 98 (4900') Nether Realm: Level 696 (34800') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') The Void: Level 148 (7400') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 35 (1750') Maze: Level 37 (1850') Orc Cave: Level 11 (550') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 32 (1600') Your body is a Player. You are currently on level 692 of Nether Realm. You have defeated 9564 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 98 princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 33rd Quelle of the 2890th year of the third age. You have been adventuring for 47 days. abdefkmnopqsuvxz{|@ Add Str : ...2.....4.*....26. Add Int : ...2.2.42..*....... Add Wis : ...2.2..2.5*....... Add Dex : ...2.......*4...... Add Con : ...2...4.4.*.43.... Add Chr : ...2....2.5*....... Mul Mana : .....+............. Add Stea. : ...2...42.....3.... Add Sear. : ..........5......6. Add Infra : ...........*.....6. Add Tun.. : .................6. Add Speed : ..*2*.342.....3.... Chaotic : ................+.. Slay Und. : ................+.. Slay Orc : .................+. Slay Troll: .................+. Slay Giant: .................+. Slay Drag.: ................++. Acid Brand: .................+. Elec Brand: ................+.. Sust Str : ................... Sust Int : ...+.+............. Sust Wis : ...+.+....+........ Sust Dex : ..........+........ Sust Con : .............+..... Sust Chr : ...+......+........ Invisible : ........+.......... Mul life : .+................. Sens Fire : ................... Reflect : .......+........... Free Act : ...+.....+..+...... Hold Life : .+.++++............ Imm Acid : .......++*+++....+. Res Elec : .......+..++....... Imm Fire : ..+....*+..+....... Imm Cold : ...*...++..+.+..... Res Pois : .........+.+....... Res Fear : ................... Res Lite : ......+....+....... Res Dark : ......+...++.....+. Res Blind : ...+............... Res Conf : ...........+....... Res Sound : .........+......... Res Shard : ..+................ Imm Neth : ........+..+....... Res Nexus : .......+...+....... Res Chaos : ......+..+......... Res Disen : ..........+......+. Aura Fire : .......+........... WraithForm: ....+.............. Levitate : ............+...... Lite : .....+....++....+.. See Invis : ...++.+....+....... Digestion : .....+............. Regen : ....++.......+..... Activate : ..++..+.+.+.++...+. Drain Exp : ....+.............. Blessed : ................+.. Cursed : ....+......+....... Hvy Curse : ....++.....+....... Prm Curse : ...........+....... Fly : .......+........... Orc.ESP : ......+..+.......+. Evil.ESP : .....+............. TLord.ESP : .......+........... Good.ESP : .....+............. Full ESP : ...+.......+....... Skills (points left: 0) - Combat 01.000 [0.300] . Weaponmastery 01.300 [0.400] - Sneakiness 06.400 [0.900] . Stealth 01.700 [0.500] . Disarming 01.000 [0.300] - Magic 50.000 [1.000] . Magic-Device 01.000 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Udun 00.400 [0.400] . Necromancy 13.500 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 07.600 [0.550] . Prayer 15.000 [0.500] . Mindcraft 01.300 [0.400] - Monster-lore 04.800 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 12.200 [0.500] . Mimicry 35.200 [0.500] Abilities * Perfect casting [Fates] You are fated to meet a Giant white centipede on level 7. [Character Equipment] a) The Mage Staff of Eternity (1d4) (-19,-19)(240%) (+12 to infravision) b) a Khopesh of Life (2d4) (+9,+14)(20%) It increases your hit points by 20%. It provides resistance to life draining. You found it lying on the ground on level 10 of Orc Cave. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 86 of Angband. f) The Ring of Phasing (+15 to speed) It grants you the power of teleport if it is being worn. It increases your speed and luck by 15. It provides immunity to nether. It provides resistance to life draining. It renders you incorporeal. It allows you to breathe without air. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tik'srvzllat on level 696 of Nether Realm. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 63 of Dol Guldur. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to poison, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord on level 95 of Angband. q) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 108 of Angband. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. v) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in a plain of grass. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 108 of Angband. z) a Greater demonic quylthulg (8000 hp) {) The Bolt of Erique (1d5) (+18,+27) (+2) It provides light (radius 1) forever. It increases your strength by 2. It does extra damage from electricity. It produces chaotic effects. It is especially deadly against dragons. It strikes at undead with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 72 of Erebor. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 141 of The Void. [Character Inventory] a) a Fireproof Tome of Magical Energy {!k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. b) a Fireproof Tome of the Impenetrable Earth {!k!v!d!s} It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Library. c) a Fireproof Tome of Translocation {@m2@b2 !k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. d) a Fireproof Tome of the Tree {@m5@b5 !k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. e) a Fireproof Tome of Knowledge {@m3@b3 !k!v!d!s} It cannot be harmed by fire. You found it lying on the ground on level 29 of The Sandworm lair. f) a Fireproof Tome of the Time {!k!v!d!s} It cannot be harmed by fire. You found it lying on the ground on level 29 of The Sandworm lair. g) a Fireproof Tome of Meta Spells {!k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. h) a Fireproof Tome of the Mind {!k!v!d!s} It cannot be harmed by fire. You found it in the remains of Medusa, the Gorgon on level 66 of Mordor. i) a Fireproof Unholy Tome of the Hellflame {!k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. j) The Tome of Weasel {!k!v!d!s} It cannot be harmed by acid, cold, lightning or fire. k) The Cunning Plan of Zog {cure insanity} It can be activated for cure insanity. You found it lying on the ground on level 30 of The Sandworm lair. l) 12 Sprigs of Athelas m) 13 Potions of *Healing* n) 34 Potions of Restore Mana {!k} o) a Silver Rod of the Istari of Home Summoning (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. p) an Adamantite Rod of Disarming (200/200) q) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 94 of Angband. r) The Cloak of Dagalion [1,+15] (+3 to stealth) It increases your stealth by 3. It sustains your strength, intelligence and wisdom. It provides immunity to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 696 of Nether Realm. s) a Mage Staff of Wizardry (1d4) (+1,+11)(100%) (+5) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Jor's Compendium of Strange Behaviour {mass genocide} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 11 of Orc Cave. b) The Filthy Rag of the Wight [1,-1] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Gondolin ] a) The Ring of Finen (+6) It increases your wisdom, charisma and speed by 6. It sustains your strength. It provides resistance to acid and poison. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 71 of Angband. b) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 64 of Dol Guldur. c) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ungoliant, the Unlight on level 76 of Angband. d) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 58 of Mordor. e) The Double Ring Mail 'Maronan' (-2 to accuracy) [15,+10] It sustains your intelligence and charisma. It provides immunity to acid and fire. It makes you completely fearless. It provides resistance to life draining, cold, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 95 of Angband. f) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to life draining, acid, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. h) The Watcher in the Water's corpse [Home Inventory - Minas Anor ] a) a Fireproof Tome of the Eternal Flame {@m4@b4 !k!v!d!s} It cannot be harmed by fire. You bought it from the Library. b) a Fireproof Tome of the Blowing Wind {@m1@b1 !k!v!d!s} It cannot be harmed by electricity. It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. c) a Fireproof Tome of the Everrunning Wave {!k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. d) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Stone and Hide Armour of Silanc (-1 to accuracy) [15,+11] It sustains your intelligence. It provides immunity to electricity and cold. It provides resistance to electricity, cold, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Chaos drake on level 35 of Mordor. [Home Inventory - Lothlorien ] a) 33 Potions of Healing b) 5 Potions of Life c) 52 Potions of Restore Mana {!k} d) 63 Scrolls of Summon Never-Moving Pet e) a Scroll of *Destruction* f) a Silver Rod of the Istari of Nothing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of an Old Sorcerer on level 92 of Angband. g) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 63 of Dol Guldur. h) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 71 of Angband. i) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 689 of Nether Realm. j) The Robe of Great Luck [-30,-14] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 71 of Angband. k) a Mouse Fur of Air [1,+18] It allows you to breathe without air. You found it lying in a vault on level 676 of Nether Realm. l) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 676 of Nether Realm. m) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. n) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 108 of Angband. o) 97 Empty Bottles [The Mathom-house Inventory - Bree ] a) The Amulet called 'Weasel's Amulet' [+7] (+9) It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 9. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. b) an Amulet of Doom [+7] (+6) It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 6. It cannot be dropped while cursed. It can re-curse itself. You found it in the remains of an Ancient multi-hued dragon on level 62 of Mordor. c) The Amulet 'Perufindo' (+4) It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 4. It sustains your dexterity and charisma. It provides resistance to cold, confusion, sound and nether . It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. |
Posted on 10.10.2004 00:45
1692. on the Ladder (of 19092)
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