The Angband Ladder: Yeek of Power, Yeek Sorceror by <hoshkiw@gmail.com>

  [ToME 2.3.4 Character Sheet]

 Name  : Yeek of Power          Age                 14       STR:     40       
 Sex   : Male                   Height              41       INT!     40       
 Race  : Yeek Hermit            Weight              41       WIS!     40       
 Class : Sorceror               Social Class         1       DEX:     40       
 Body  : Player                                              CON:     40       
 God   : Manwe Sulimo                                        CHR:     40       
                                                                               
 + To Melee Hit          -7 Level             50    Hit Points      468/   468 
 + To Melee Damage      -21 Experience  17363396    Spell Points   3347/  3347 
 + To Ranged Hit         21 Max Exp     17363396    Sanity          930/   930 
 + To Ranged Damage       0 Exp to Adv.    *****    Piety                 4368 
   AC                52+171 Gold         2380119    Speed           Fast (+46) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Bad          Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Poor         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  4d4-84    
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 1490 feet 
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of five children of a blue Yeek.  You are the            
          black sheep of the family.  You have dark brown eyes, wavy           
          brown hair, and a dark complexion.                                   
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 20 (1000')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 3986 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 76 princesses.
 You saved Arda and became a famed King.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 9th Quelle of the 2890th year of the third age.
 You have been adventuring for 23 days.

                    adefkmnopsuxz{|@            
        Add Str   : ........4*....6.            
        Add Int   : *...2....*......            
        Add Wis   : *...2....*......            
        Add Dex   : .........*......            
        Add Con   : ........4*......            
        Add Chr   : *........*......            
        Mul Mana  : +...+...........            
        Mul SPower: +...............            
        Add Stea. : .......3........            
        Add Sear. : ..............6.            
        Add Infra : *......3.*....6.            
        Add Tun.. : ..............6.            
        Add Speed : ...*...3...9....            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Acid Brand: ..............+.            
        Sust Str  : ................            
        Sust Int  : +...+...........            
        Sust Wis  : ....+...........            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ............+...            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.......+.......            
        Hold Life : ...++...........            
        Imm Acid  : +.....+.*+....+.            
        Res Elec  : +.....+..+......            
        Imm Fire  : *.....+..+.....*            
        Res Cold  : +.....+..+......            
        Res Pois  : ......+..+......            
        Res Fear  : ........+.......            
        Res Light : ......+..+......            
        Res Dark  : ......++.+....+.            
        Res Blind : ................            
        Res Conf  : ......+.++......            
        Res Sound : ......+.+.......            
        Res Shard : ......+.........            
        Imm Neth  : ...*..+..+......            
        Res Nexus : ......+..+......            
        Res Chaos : ......+.+.......            
        Res Disen : ......+.......+.            
        Aura Fire : ...............+            
        Auto Curse: ....+...........            
        WraithForm: ...+............            
        Levitate  : ...............+            
        Lite      : +...+....+......            
        See Invis : +..+...+.+......            
        Digestion : ....+...........            
        Regen     : ...++...........            
        Activate  : +.....+.......+.            
        Drain Exp : ...+............            
        Cursed    : ...+..+..+......            
        Hvy Curse : ...++....+......            
        Prm Curse : .........+......            
        No blows  : +...............            
        Precogn.  : +...............            
        Fly       : ......++........            
        Mrg.Curse : ......++++.+..+.            
        Climb     : ..............+.            
        Orc.ESP   : ........+.....+.            
        Demon.ESP : +...............            
        Evil.ESP  : +...+...........            
        Good.ESP  : ....+...........            
        Full ESP  : .........+......            

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7


Skills (points left: 0)
          . Archery                             -01.000 [0.000]
          . Barehand-combat                      01.000 [0.300]
 - Sneakiness                                    03.600 [0.900]
          . Stealth                             -00.100 [0.500]
          . Disarming                            01.000 [0.300]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         23.500 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 00.400 [0.400]
          . Necromancy                           02.700 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  15.500 [0.550]
          . Prayer                               02.500 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  03.800 [0.500]
          . Summoning                            01.000 [0.300]
          . Symbiosis                            50.000 [0.500]
          . Mimicry                              01.000 [0.300]

Abilities
 * Perfect casting


  [Character Equipment]

a) The Mage Staff 'Lebredri' (1d4) (-19,-19)(240%) (+12 to infravision)
    It is part of the trinity of the ultimate weapons.  It can be wielded
    two-handed.  It can be activated for restore mana every 666 turns if
    it is being worn. It provides light (radius 1) forever.  It can be
    used to store a spell.  It increases your intelligence, wisdom, 
    charisma, infravision, luck and spell power by 12.  It increases your 
    mana capacity by 240%.  It sustains your intelligence.  It provides
    immunity to fire.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity and cold.  It allows you to see
    invisible monsters.  It allows you to sense the presence of demons and 
    evil beings.  It can't attack.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
d) a Long Bow (x5)
e) a Ring of Speed
f) The Ring of Phasing (+15 to speed)
    It grants you the power of teleport if it is being worn.  It increases 
    your speed and luck by 15.  It provides immunity to nether.  It
    provides resistance to life draining.  It renders you incorporeal.  It
    allows you to breathe without air.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It drains experience.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) an Arkenstone
n) a Power Dragon Scale Mail (+3 to accuracy) [40,+25] {cursed}
o) a Fur Cloak of the Bat (+6,+9) [3,+24] (+3)
    It increases your stealth, infravision and speed by 3.  It provides
    resistance to dark.  It allows you to fly.  It allows you to see
    invisible monsters.  It carries an ancient Morgothian curse.  
    You found it lying on the ground on level 126 of Angband.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 127 of Angband.
s) The Massive Iron Crown of Morgoth [0,+6] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It carries an ancient Morgothian curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 102 of
    Angband.
u) a Set of Gauntlets [3]
x) a Pair of Hard Leather Boots of Speed [3,+10] (+9) {100% off}
    It increases your speed by 9.  It carries an ancient Morgothian curse.
    
    You stole it from the Footwear Shop.
z) a Master quylthulg (3100 hp)
{) a Seeker Arrow (8d4)
|) The Mattock of Nain (+12,+18) (+6 to searching) {cursed}
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It is cursed.  It carries an ancient Morgothian curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 127 of Angband.


  [Character Inventory]

a) 2 Tomes of Magical Energy
b) 2 Fireproof Tomes of Translocation
    It cannot be harmed by fire.  
    You found it in the remains of an Iron lich on level 70 of Paths of the
    Dead.
c) a Tome of the Tree
d) 2 Fireproof Tomes of Knowledge
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 66 of Paths of the Dead.
e) a Tome of Meta Spells
f) 7 Fireproof Unholy Tomes of the Hellflame
    It cannot be harmed by fire.  
    You found it lying on the ground on level 57 of Dol Guldur.
g) 2 Fireproof Books of Beginner Cantrips
    It cannot be harmed by fire.  
    You bought it from the Library.
h) Tome of
i) Mordekainen's Sneaking Eye
    It can be activated for cure serious wounds every 75 turns.  
    You found it in the remains of a Dreadlord on level 70 of Angband.
j) The Clay Tablets of Antiquity (charging)
    It can be activated for cure confusion every 500 turns.  
    You found it in the remains of a Master lich on level 67 of Paths of the
    Dead.
k) The Hand of Vecna
    It can be activated for teleport level every 50 turns.  
    You found it in the remains of a Dreadlord on level 70 of Angband.
l) a Silver Rod of the Istari of Home Summoning (200/200)
m) a Golden Rod of Capacity of Cold Balls (250/250)
n) a Golden Rod of Capacity of Door/Stair Location (250/250)
o) an Adamantite Rod of Speed (200/200)
p) an Adamantite Rod of Cold Balls (200/200)
q) an Anchor
r) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It gives telepathic
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Greater hell magic mushroom
    were-quylthulg on level 66 of Paths of the Dead.
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonshield of Gothmog [13,+12] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 69 of Paths of
    the Dead.
b) The Golden Horn of the Thunderlords (4 charges) {100% off}
    
    It was given to you as a reward.
c) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Nightcrawler on level 99 of Mount Doom.
d) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
e) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)


  [Home Inventory - Gondolin ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
b) The Ring 'Aelonar' (+6)
    It increases your dexterity, charisma, speed and attack speed by 6.  
    It sustains your strength.  It provides resistance to electricity, 
    cold and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ancalagon the Black on level 90 of Angband.
c) The Ring of Barahir (+1)
d) The Necklace 'Nauglamir' (+3)
e) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 67 of Paths of the
    Dead.
f) a Multi-Hued Dragon Scale Mail (-2 to accuracy) [30,+15]
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Santa Claus on level 83 of Angband.
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 40 of Mordor.
i) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, sound and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Tselakus, the Dreadlord on level 69 of
    Angband.
k) The Adamantite Plate Mail 'Mithun' (-4 to accuracy) [40,+13]
l) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
n) an Elven Hard Studded Leather (-1 to accuracy) [7,+15] (+2 to stealth)
o) The Elven Cloak 'Ladoliar' [4,+4] (+0 to stealth)
    It decreases your stealth, searching and luck by 0.  It provides
    immunity to electricity and fire.  It provides resistance to light, 
    nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
p) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
q) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
r) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
s) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) a Set of Cesti of Power (+1,+3) [5,+13] (+3)
u) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
v) The Whip of Gothmog (3d6) (+15,+16) (-2)
w) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)


  [Home Inventory - Minas Anor ]

a) The Hard Leather Cap of Thranduil [2,+10] (+2)
b) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
c) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 69 of Paths of
    the Dead.
d) a Dwarven Iron Helm of the Noldor [5,+4] (+3 to infravision)
    It can be activated for detect treasure every 10+d20 turns if it is
    being worn. It increases your dexterity, constitution and infravision
     by 3.  It sustains your dexterity.  It provides resistance to fire.  
    It allows you to sense the presence of orcs, trolls and dragons.  
    You found it in the remains of Judge Fire on level 57 of Dol Guldur.
e) a Steel Helm of Water Breathing [6,+11]
    It allows you to breathe underwater.  It cannot be harmed by acid.  
    You found it in the remains of an Ancient multi-hued dragon on level 67 of
    Angband.
f) The Dragon Helm of Dor-Lomin [8,+20] (+4)
g) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
h) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
i) The Claymore of Uldan (2d8) (+6,+13) (+4)
j) The Two-Handed Sword 'Taron' (3d6) (+0,-1) (+3 to speed)
k) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
l) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
m) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
n) The Whip 'Lasher' (1d6) (+12,+15) (+3)
o) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
p) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
q) a Mattock of Digging (+4)
    It increases your ability to tunnel by 4.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Sling of the Thain (x6) (+15,+15) (+4)
s) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
t) The Small Metal Boomerang of Hilin (3d4) (+5,+8) {cursed}
u) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Crypt thing on level 69 of Paths of the
    Dead.


  [Home Inventory - Lothlorien ]

a) 3 Fireproof Tomes of Magical Energy
b) 3 Fireproof Tomes of the Eternal Flame
c) 3 Fireproof Tomes of the Blowing Wind
d) 3 Fireproof Tomes of the Impenetrable Earth
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 63 of The Sacred Land
    Of Mountains.
e) 3 Fireproof Tomes of the Everrunning Wave
f) a Fireproof Tome of the Tree
g) 9 Fireproof Tomes of the Time
h) 3 Fireproof Tomes of Meta Spells
i) 2 Fireproof Tomes of the Mind
j) 8 Fireproof Holy Tomes of Manwe Sulimo
k) 5 Potions of *Healing*
l) a Potion of Life
m) a Scroll of Artifact Creation
n) The Wand of Digging of Thrain (15 charges)
o) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 127 of Angband.
p) The Ring of Power 'Vilya' (+12,+12) (+3)
q) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 63 of The Sacred Land
    Of Mountains.
r) The Thunderlord Coat of Trone [9,+17] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.


  [The Mathom-house Inventory - Bree ]

a) The Ring 'Tanathir' (+5)
    It increases your intelligence and ability to score critical hits by 5
    .  It provides resistance to sound and nexus.  It allows you to fly.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
b) The Ring of Power of Khamul, the Black Easterling (+2 to speed)
    It increases your infravision and speed by 2.  It makes you invisible.
    It sustains your charisma.  It provides resistance to electricity and 
    sound.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 69 of
    Erebor.
c) The Ring of Power of Khamul, the Black Easterling (+3 attacks)
    It increases your intelligence, searching and attack speed by 3.  It
    makes you invisible.  It sustains your intelligence.  It provides
    resistance to electricity, light, dark and sound.  It allows you to
    fly.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 83 of
    Angband.
d) The Ring of Power of Uvatha the Horseman (+4)
    It increases your dexterity and constitution by 4.  It makes you
    invisible.  It sustains your strength, wisdom and dexterity.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , poison and disenchantment.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
e) The Ring of Power of Adunaphel the Quiet (+2)
    It increases your dexterity and charisma by 2.  It makes you
    invisible.  It provides resistance to fire, light, confusion, chaos
     and disenchantment.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 83 of Angband.
f) The Ring of Power of Ren the Unclean (+2)
    It increases your intelligence by 2.  It makes you invisible.  It
    sustains your wisdom.  It provides resistance to fire, cold, nether
     and disenchantment.  It speeds your regenerative powers.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 69 of Erebor.
g) The Ring of Power of Akhorahil the Blind (+1 to searching)
    It increases your searching and infravision by 1.  It makes you
    invisible.  It sustains your intelligence.  It allows you to fly.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 83 of Angband.
h) The Ring of Power of Adunaphel the Quiet
    It makes you invisible.  It makes you completely fearless.  It
    provides resistance to electricity and chaos.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 102 of Angband.
i) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.



Posted on 5.12.2006 21:43

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2261. on the Ladder (of 19090)
759. on the ToME Ladder (of 3155)
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On 5.12.2006 21:43 hoshkiw@gmail.com wrote:
Yeek Hermit Sorcerors rule! My first ultimate win. Killing Marylene and getting the awful curse was not good though. Also, I couldn't find an air item, so I did the Void with the Phial of Undeath until I killed Tikki.

On 26.12.2006 13:47 yeekmuvva@hotmail.com wrote:
Yeek rewl dude, but (especially on only 3986 kills) this char. looks too good @ b trew?? Yeek! Yeek!

On 27.12.2006 17:49 hoshkiw@gmail.com wrote:
Is that a low kill count? Must be because it doesn't include the many thousands of monsters destroyed by genocide.

Actually though, I'm currently playing a Hobbit LS Ranger who's at level 46 and only has 315 kills!

This character has also just gotten genocide (maxxed nature and one point in udun). Next challenge: find enough potions of corruption to gain access to demonology!

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