[Angband 3.0.9 Character Dump] Name Faureth Self RB CB EB Best Sex Male Age 21 STR: 18/46 +4 +5 +0 18/136 Race Half-Troll Height 100 INT: 18/38 -4 -2 +4 18/18 Class Warrior Weight 338 WIS: 18/15 -2 -2 +7 18/45 Title Commando Status 1 DEX: 18/86 -4 +2 +5 18/116 HP 417/417 Maximize Y CON: 13 +3 +2 +0 18 SP 0/0 CHR: 18/56 -6 -1 +3 18/16 Level 32 Armor [46,+79] Saving Throw Excellent Cur Exp 210832 Fight (+13,+9) Stealth Bad Max Exp 210832 Melee (+16,+14) Fighting Legendary Adv Exp 240000 Shoot (+23,+9) Shooting Heroic MaxDepth Lev 35 Blows 5/turn Disarming Excellent Turns 1393847 Shots 2/turn Magic Device Good Gold 59541 Infra 30 ft Perception Bad Burden 233.6 lbs Speed 3 Searching Poor Your mother was a Cave-Troll Warrior. You have slime-green eyes, oily dark purple hair, and white leprous skin. abcdefghijkl@ abcdefghijkl@ Acid:.......++.... Blind:............. Elec:.......++.... Confu:.........+... Fire:.......++.... Sound:......+...... Cold:.......++.... Shard:............. Pois:.......+..... Nexus:............. Fear:............+ Nethr:............. Lite:+.......+.... Chaos:............. Dark:........+.... Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:....+........ Stea.:............. Feath:............. Sear.:............. PLite:+............ Infra:............. Regen:............+ Tunn.:............. Telep:............. Speed:...+......... Invis:+.+.......... Blows:............. FrAct:...........+. Shots:.+........... HLife:............. Might:............. [Character Equipment] a) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) (charging) It increases your intelligence and wisdom by 4. It slays all evil creatures. It provides resistance to light. It usually provides light of radius 4. It grants you the ability to see invisible things. It activates for identify every 10 turns. It cannot be harmed by the elements. b) a Light Crossbow of Extra Shots (x3) (+10,+9) (+1) It increases your shooting speed by 1. c) a Quartzite Ring of See Invisible It grants you the ability to see invisible things. d) a Calcite Ring of Speed (+5) It increases your speed by 5. e) a Mother-of-Pearl Amulet of Slow Digestion It slows your metabolism. f) The Phial of Galadriel It usually provides light of radius 3. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) Gold Dragon Scale Mail (-2) [30,+9] It provides resistance to sound. It activates for breathe sound (130) every 450+d450 turns. It cannot be harmed by the elements. h) The Cloak 'Colluin' [1,+15] It provides resistance to acid, lightning, fire, cold, and poison. It activates for resistance (20+d20 turns) every 111 turns. It cannot be harmed by the elements. i) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. j) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. k) a Set of Gauntlets of Agility [2,+9] (+5) It increases your dexterity by 5. l) a Pair of Metal Shod Boots of Free Action [6,+7] It grants you immunity to paralysis. [Character Inventory] a) 9 Cyan Potions of Cure Critical Wounds b) 5 Grey Speckled Potions of Healing c) 5 Scrolls titled "excurguo" of Word of Recall d) 4 Scrolls titled "tus ser lacrae" of Satisfy Hunger e) 3 Zinc-Plated Rods of Trap Location f) 3 Mithril Rods of Door/Stair Location g) an Ivory Staff of Treasure Location (6 charges) h) a Sycamore Staff of *Destruction* (4 charges) i) a Golden Amulet of Regeneration It speeds your regeneration. j) an Iron Helm [5] {good} k) a Pair of Soft Leather Boots [2] {good} l) a Dagger (1d4) {good} m) a Main Gauche of Slay Undead (1d5) (+3,+6) It slays undead. n) a Small Sword (1d6) {good} o) The Two-Handed Sword 'Mormegil' (3d6) (-15,-15) [-10] (-10) {cursed} It decreases your speed by 10. It is cursed. It cannot be harmed by the elements. It might have hidden powers. p) a Spear (1d6) {good} q) The Glaive of Pain (9d6) (+9,+30) It provides resistance to fear. It cannot be harmed by the elements. r) a War Hammer (3d3) {good} s) a Flail (2d6) {excellent} t) a Pick of Digging (1d3) (+3,+5) (+5) It increases your tunneling by 5. It is branded with acid. u) 34 Bolts (1d5) (+0,+0) v) 18 Seeker Arrows (4d4) {average} [Home Inventory] a) a Red Mushroom of Restore Constitution b) a Tan Mushroom of Restoring c) 2 Cyan Potions of Cure Critical Wounds d) 8 Scrolls titled "pradsus prolus" of Enchant Weapon To-Hit e) 3 Scrolls titled "fugger" of Enchant Weapon To-Dam f) a Diamond Ring of Resist Cold It provides resistance to cold. It cannot be harmed by cold. g) an Obsidian Ring of Protection [+13] h) a Beryl Ring of Damage (+9) i) an Amber Amulet of Resist Acid It provides resistance to acid. It cannot be harmed by acid. j) a Tortoise Shell Amulet of Resist Lightning It provides resistance to lightning. It cannot be harmed by electricity. k) Metal Scale Mail (Dwarven) (-2) [13,+8] (+1) It increases your strength and constitution by 1. It increases your infravision by 1. It grants you immunity to paralysis. It cannot be harmed by acid or fire. l) Ribbed Plate Armour of Resist Cold (-3) [28,+9] It provides resistance to cold. It cannot be harmed by cold. m) Hard Studded Leather of Resist Acid (-1) [7,+8] It provides resistance to acid. It cannot be harmed by acid. n) a Cloak of Protection [1,+11] It provides resistance to shards. It cannot be harmed by the elements. o) a Large Leather Shield of Resist Acid [4,+9] It provides resistance to acid. It cannot be harmed by acid. p) a Set of Leather Gloves of Power (+2,+5) [1,+7] (+1) It increases your strength by 1. q) The Dagger 'Dethanc' (2d4) (+8,+6) It is branded with electricity. It provides resistance to lightning. It activates for lightning bolt (4d8) every 6+d6 turns. It cannot be harmed by the elements. r) The Dagger 'Narthanc' (2d4) (+4,+6) It cannot be harmed by the elements. It might have hidden powers. s) a Rapier (Holy Avenger) (1d6) (+9,+9) [+4] (+2) It increases your wisdom by 2. It slays demons, undead, and all evil creatures. It provides resistance to fear. It sustains your charisma. It is blessed by the gods. It grants you the ability to see invisible things. t) a Broad Sword of Fury (2d5) (+9,+9) (+2) It increases your strength by 2. It increases your attack speed by 2. It provides resistance to fear. It aggravates creatures around you. It cannot be harmed by acid or fire. u) a Scimitar of Acid (2d5) (+4,+7) It is branded with acid. It provides resistance to acid. It cannot be harmed by acid. v) a Trident of Frost (1d8) (+7,+6) It is branded with frost. It provides resistance to cold. It cannot be harmed by cold. w) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It increases your constitution by 3. It cannot be harmed by the elements. It might have hidden powers. x) a Lance of Extra Attacks (2d8) (+10,+6) (+1) It increases your attack speed by 1. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)