The Angband Ladder: GhenXI, Kobold Mage by Ghen

  [Angband 3.0.7s Character Dump]

 Name   GhenXI                                   Self  RB  CB  EB   Best
 Sex    Male              Age        16   STR! 18/100  -1  -5 +13 18/170
 Race   Kobold            Height     44   INT! 18/100  -1  +3 +10 18/220
 Class  Mage              Weight     63   WIS! 18/100  +0  +0  +6 18/160
 Title  Arch-Mage         Status      3   DEX! 18/100  +2  +1  +0 18/130
 HP     -111/801          Maximize    Y   CON! 18/100  +2  -2 +11 18/210
 SP     188/357           Preserve    Y   CHR! 18/100  -2  +1  +0  18/90

 Level           46       Armor     [24,+92]     Saving Throw     Heroic
 Cur Exp    4044375       Fight    (+19,+13)     Stealth          Superb
 Max Exp    4211547       Melee    (+28,+24)     Fighting         Heroic
 Adv Exp    4350000       Shoot    (+30,+13)     Shooting         Heroic
 MaxDepth   2950 ft       Blows       4/turn     Disarming        Superb
 Gold       3113341       Shots       1/turn     Magic Device  Legendary
 Burden   205.1 lbs                              Perception    Excellent
 Speed           +2       Infra        50 ft     Searching     Very Good

 You come from a litter of 6 pups. Your father was a warrior, and your
 mother was a cook. You have dark brown eyes, a dark brown hide, and
 large, sharp teeth.


      abcdefghijkl@       abcdefghijkl@
 Acid:+.....+...... Blind:+........+...
 Elec:++......+.... Confu:....+.+..+...
 Fire:++.......+... Sound:.........+...
 Cold:++.......+... Shard:.......+.....
 Pois:......+.....+ Nexus:...........+.
 Fear:............. Nethr:.............
 Lite:.........+... Chaos:.........+...
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:+............
Feath:+..........+. Sear.:....+........
PLite:.........+... Infra:.............
Regen:++.......+... Tunn.:.............
Telep:............. Speed:.........+...
Invis:+...++...+... Blows:.............
FrAct:+...+.....+.. Shots:.............
HLife:............. Might:.+...........


  [Last Messages]

> The Dracolich breathes nether.
> You feel your life draining away!
> Target Selected.
> The Dracolich is dazed.
> The Dracolich is no longer stunned.
> The Dracolich picks up a Golden Crown [0].
> The Dracolich is dazed.
> The Dracolich shrugs off the attack. <3x>
> The Dracolich is no longer stunned.
> The Dracolich picks up a Small steel chest.
> The Dracolich is dazed.
> The Dracolich is no longer stunned.
> The Dracolich breathes nether.
> You feel your life draining away!
> You die.


  [Character Equipment]

a) The Battle Axe of Balli Stonehand (3d8) (+9,+11) [+5] (+3)
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes
   you fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
b) The Short Bow of Amrod (x2) (+11,+13) (+2) {Troll pit 1300'}
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
c) an Opal Ring of Intelligence (+5)
   It increases your intelligence by 5.  It sustains your intelligence.
   
d) a Jet Ring of Strength (+5)
   It increases your strength by 5.  It sustains your strength.  
e) a Flint Stone Amulet of the Magi [+6] (+2)
   It increases your intelligence by 2.  It increases your searching by
   2.  It provides resistance to confusion.  It sustains your 
   intelligence.  It grants you immunity to paralysis and the ability
   to see invisible things.  It cannot be harmed by the elements.  
f) The Star of Elendil
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.
   It cannot be harmed by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+18] (+3) {Funny room, 1550'}
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates
   for door and trap destruction every 10 turns.  It cannot be harmed
   by the elements.  
h) a Cloak of Protection [1,+14]
   It provides resistance to shards.  It cannot be harmed by the
   elements.  
i) a Small Metal Shield of Resist Lightning [3,+10]
   It provides resistance to lightning.  It cannot be harmed by 
   electricity.  
j) The Golden Crown of Gondor [0,+14] (+3)
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, 
   light, blindness, confusion, sound, and chaos.  It lights the
   dungeon around you and speeds your regeneration.  It grants you the
   ability to see invisible things.  It activates for heal (500) every
   250 turns.  It cannot be harmed by the elements.  
k) a Set of Gauntlets of Free Action [2,+8]
   It grants you immunity to paralysis.  
l) a Pair of Soft Leather Boots of Stability [2,+8]
   It provides resistance to nexus.  It makes you fall like a feather.  
   


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {!d}
b) 2 Books of Magic Spells [Conjurings and Tricks] {!d, 50% off}
c) 2 Books of Magic Spells [Incantations and Illusions] {!d, 50% off}
d) 3 Books of Magic Spells [Sorcery and Evocations] {!d, 75% off}
e) a Book of Magic Spells [Resistances of Scarabtarices] {!d}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction] {!d}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes] {!d}
   It cannot be harmed by the elements.  
h) a Metallic Purple Potion of Speed
i) 2 Gold Speckled Potions of Healing
j) a Yellow Potion of *Healing*
k) 3 Viscous Pink Potions of Restore Mana
l) 4 Cyan Potions of Restore Life Levels
m) 2 Violet Speckled Potions of Constitution
n) 2 Iron Rods of Detection {!d!k!s}
   It cannot be harmed by electricity.  
o) a Platinum Rod of Healing {!d!k!s}
   It cannot be harmed by electricity.  
p) a Copper Wand of Annihilation (5 charges)
   It cannot be harmed by the elements.  
q) a Silver Staff of Perception (11 charges)
r) Gold Dragon Scale Mail (-2) [30,+14]
   It provides resistance to sound.  It activates for breathe sound
   (130) every 450+d450 turns.  It cannot be harmed by the elements.  
s) Metal Lamellar Armour of Elvenkind (-3) [23,+17] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and confusion.  It cannot be harmed by the
   elements.  
t) Soft Leather Armour of Resist Lightning [4,+8]
   It provides resistance to lightning.  It cannot be harmed by 
   electricity.  
u) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
   It increases your dexterity by 2.  It is branded with frost.  It
   provides resistance to cold.  It slows your metabolism and speeds
   your regeneration.  It grants you the ability to see invisible things.
   It activates for frost ball (48) every 5+d5 turns.  It cannot be
   harmed by the elements.  
v) a Broad Sword of Slay Evil (2d5) (+6,+6)
   It slays all evil creatures.  
w) a Katana of Slay Giant (3d4) (+16,+16)
   It slays giants.  


  [Home Inventory]

a) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
b) 6 White Spotted Mushrooms of Restoring
c) 3 Yellow Potions of *Healing*
d) 5 Scrolls titled "banion mi" of *Identify*
e) a Runed Staff of Holiness (6 charges)
f) an Amethyst Ring of Protection [+16]
g) an Obsidian Ring of Constitution (+5)
   It increases your constitution by 5.  It sustains your constitution.
   
h) The Ring of Barahir (+1) {lesser balrog 2700'}
   It increases all your stats by 1.  It increases your stealth by 1.  
   It provides resistance to poison and dark.  It cannot be harmed by
   the elements.  
i) 27 Crystal Amulets of Adornment
j) The Amulet of Carlammas (+2) {lesser balrog 2800'}
   It increases your constitution by 2.  It provides resistance to fire.
   It activates for protection from evil every 225+d225 turns.  It
   cannot be harmed by the elements.  
k) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid,
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
l) The Cloak of Thingol [1,+18] (+3) {gvault 2850' save for when I get other s}
   It increases your dexterity and charisma by 3.  It provides
   resistance to acid, fire, and cold.  It grants you immunity to
   paralysis.  It activates for recharge item I every 70 turns.  It
   cannot be harmed by the elements.  
m) a Large Leather Shield of Resist Fire [4,+11]
   It provides resistance to fire.  It cannot be harmed by fire.  
n) a Jewel Encrusted Crown of Night and Day [0,+10]
   It provides resistance to light, dark, and blindness.  It lights the
   dungeon around you.  It grants you the ability to see invisible
   things.  It cannot be harmed by acid.  
o) The Iron Helm 'Holhenneth' [5,+10] (+2) {giant pit 2700'}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  
   It grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
   
p) The Set of Gauntlets 'Paurhach' [2,+15] {Gvault 500'}
   It provides resistance to fire.  It speeds your regeneration.  It
   activates for fire bolt (9d8) every 8+d8 turns.  It cannot be harmed
   by the elements.  
q) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2) {2750' floor}
   It increases your strength and dexterity by 2.  It increases your 
   attack speed by 2.  It slays orcs and trolls.  It provides
   resistance to fire.  It is blessed by the gods.  It cannot be harmed
   by the elements.  
r) a Small Sword of Extra Attacks (1d6) (+9,+11) (+1)
   It increases your attack speed by 1.  
s) The Short Sword 'Dagmor' (1d7) (+3,+7) (+2)
   It increases your attack speed by 2.  It slays animals.  It is
   branded with poison.  It slows your metabolism and speeds your
   regeneration.  It cannot be harmed by the elements.  
t) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
   It increases your intelligence by 2.  It slays trolls, giants, and 
   demons.  It is branded with fire and frost.  It provides resistance
   to fire and cold.  It sustains your intelligence.  It slows your
   metabolism.  It cannot be harmed by the elements.  
u) a Battle Axe (Defender) (2d8) (+10,+15) [+1] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your wisdom.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
v) The Quarterstaff 'Eriril' (1d9) (+10,+10) (+4) {1650' ogre shaman}
   It increases your intelligence and wisdom by 4.  It slays all evil
   creatures.  It provides resistance to light.  It lights the dungeon
   around you.  It grants you the ability to see invisible things.  It
   activates for identify every 10 turns.  It cannot be harmed by the
   elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 27.6.2007 21:08
Last updated on 9.7.2007 00:42

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Comments

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On 27.6.2007 21:08 ghen@comcast.net wrote:
(dlvl 350, clvl 15, HP 108, SP 25) I decided to dump early for Ghen eleven and keep a good detailed account of whats going on for future refrence. Auto-scum levels is turned on.

GhenXI starts with:
STR: 7
INT: 17 (18/10)
WIS: 12 (14)
DEX: 16
CON: 17
CHR: 12

Excellent: Saving throw, Stealth, Perception
Superb: Magic Device
Very Good: Fighting, Disarming, Searching
Fair: Shooting

I got a very good *slay evil* weapon very early (dlvl 200) which makes this my luckiest character in a long while ;) I've also gotten some good items to sell so money is over 10k already. I bought the hat of intelligence from the store.

The game seems extremely easy compared to what I remember... Have things changed that much since 2004 or have I just retained more knowledge than I thought?

Kobold Power!
~~~~

On 27.6.2007 21:17 ghen@comcast.net wrote:
apparently I forgot how to do character dumps :P I'll fix it soon.

On 28.6.2007 00:29 aeneas wrote:
That Str is going to hurt you... whether using auto-roller or point based, I strongly advise you to try for a Str of at least 10.

On 28.6.2007 01:11 ghen@comcast.net wrote:
I'm a kobold mage..

Nothing much I do is based on sanity.

On 28.6.2007 01:17 aeneas wrote:
OK, point taken ;). Actually I am fonder of kobolds than most, so I don't see it as all _that_ bad, though admittedly I'm not sure I've played one (I have played kobold Priests some)- but it's going to be a long time before you can carry anything bigger than a couple of wands.

On 28.6.2007 01:37 ghen@comcast.net wrote:
Yeah, I've already gotten into the practice of hoarding my heavy stuff in a dungeon room before I go back to town.. If I hit a pit trap wrong I'll be screwed out of that lewt, but I should be ok until I can start drinking strength.

On 28.6.2007 02:17 ghen@comcast.net wrote:
(dlvl 450, clvl 18, HP 136, sp 29) Continuing what will be an insanely long comment section (I hope I don't die) I found some Adamantite plate mail (40, +7) I also killed Wormtongue somewhat easily, just a little phase door here and there and voila. I found my first stat potion, constitution yay =) surprised me for sure finding it at 400' I think.

On 28.6.2007 23:45 ghen@comcast.net wrote:
(dlvl 600', clvl 20, HP 152, SP 33) This is an item update.. I've hit a good number of uniques recently between 450' and 600'. I also hit my first slime vault at 600' (I forget the naming conventions, it's the big room filled floor to ceiling with slime/ooze monsters) Frost Ball is at like 44% fail, but with those vaults its easy to use since nothing moves for a while.. And then the Gelatinous cubes come out ;) I remember to stay away!

Anyway, items I got recently include a spear of Westernesse which has a nice +1 str/dex/con. Thats always helpful
jet ring of strength (40% off) +4 -- this fixes my strength problem temporarily ;)
Leather Scale Mail of Elvenkind - Woot! Resists very early! (I think this is early)
I love using the spell 'mbb' (ha, forget the name) as its always a beam.. Did it used to do that? Great way to clear out rooms full of orcs.

On 29.6.2007 16:45 ghen@comcast.net wrote:
(dlvl 750', clvl 25, HP 185, SP 41) - First ego item update

Yay! I got Nimthanc ;) I totally forget what it does so I'm holding on to my westernesse for resists/see invis.
I got gloves of free action finally so I can wear something without screwing up my spell points..
Ran into a few gelatinous cubes so my armor suffered, but no real damage.

I'm looking for some blind resist before I go down to light/dark hound level but I might just have to rough it. I'm dropping levels verrry slowly.. mainly because its so fun clearing orc pits =)
All the Orc uniques are dead, they go down easy by now.

On 30.6.2007 14:54 ghen@comcast.net wrote:
fun notes... about 10 minutes after the last dump I killed a dark hound pack. just lured them to a corner where I could see once in a while and meleed when I couldn't. Then I found a reeeelly long hallway next to an orc pit which was fun ;) and finally I hit a summon monster rune that summoned a guardian naga, sabertooth tiger (next to me) and Bolg Son of Azolg behind the naga.. oops! he died eventually but wow. strong sucker. I think he got close to me once, got 4 hits in a turn and suddenly I'm at 90hp.

Mages don't let other mages melee bosses!

On 30.6.2007 15:02 ghen@comcast.net wrote:
note to self: now I know that raal's tome of destruction is 68k in the black market and looks to be extremely useful at this level /cry
(30% fail on explosion and cloudkill, 18/10 int lvl 25)

On 30.6.2007 18:44 Paffa wrote:
Intersting race/class choice =)

Nimthanc's no use compared to westernesse weapon. Not much else to comment at this point.

Good luck for Ghen the 11th!

Ps. It's Jellypit.

On 1.7.2007 00:17 ghen@comcast.net wrote:
jello pit it is! ;) Thanks for the advice and cheer =)

On 1.7.2007 05:09 Ghen wrote:
(dlvl 950', clvl 27, hp 200, sp 46) -- First GVault update!

This character is much more fun than GhenX's early days. Not sure if its luck or if its just that I have a better attitude now hehe.

Wow, so here goes the story. I lost my scroll of recall to god knows what at 950' so I have to trudge my way up the levels pissing and moaning about my luck. Suddenly I hit 500' and get a 'superb' feeling. Well, might as well look around. Can't hurt anything. Next few steps in angband language:

mbf, mah, mab, mbf, mah (huh, wtf?), mab (holy crap!), mcc (x15), lewt!

Hows that? Anyway, I came up with about 30k more gold, Paurhach gauntlets, nice BDSM, rod of teleport other, and the freaking Phial! wooo I never get that thing for who knows what reason. The Greater Vault was the Arrow-Pointing-To-Items kind, lots of individual rooms so extremely easy to clear and very lucrative. My only problem was the blue icky things.. They took over the center room and I just couldn't kill them fast enough :( Good thing I saved that room for last.. but still it had alot of items I just couldn't touch. Dunno if I left another artifact there, but at 500' I doubt it!

Oh yeah, about Raal's above.. Well, I fell into tenser's transformations soon after recalling to depth, so I made the trade in town =) I love Raal's! expecially this early.. everything gets Shockwaved.

I'm not sure what my previous characters' problems were with light/dark hound packs.. they kinda die easy heh. Just lure them into a corner and magic missle them one by one.

So the moral of the story is if you happen to loose your Word of Recall scroll, pitch a hissy fit on your way up and you'll get a Greater Vault to clear!

Screenshot at:
http://mywebpages.comcast.net/ghen/temp/ang.jpg
Using 12x24 font, old tiles graphics
lower left room is my treasure room.. it got full quick ;)

On 1.7.2007 21:14 Ghen wrote:
(dlvl 1300, clvl 30, HP 258, SP 52)
Things are starting to speed up, I dropped down to 1300 pretty quickly as nothing much was hurting me. I'm going to head to 1500' next which should put up more challenge.

Weapons:
I got the fire dagger to complete the pair ;) Wouldn't it be nice if Rogues could dual wield daggers? I also got Barukkheled, a broad axe. Not much of a weapon for a mage but kinda neat to have around until the weapon guy gets off his 5k maximum. Lastly right before this dump I received my first ranged weapon, The short bow of Amrod for +2 str/con. nice.

Other:
I got LSM 'Thalkettoth' which has +3 speed, now I just have to find some basic resist gear so I can switch from the elvenkind. Also, I found a ring of flames and a ring of lightning heh, those are very useful!

All in all I'm doing quite well, nothing is getting me low on hp and the ego items are rolling in slowly.

On 3.7.2007 03:43 Ghen wrote:
(dlvl 1550', clvl 32, HP 346, SP 139)

I got Caspanion so I switched a few pieces of armor around. I lost cold resist but gained confusion, as well as the stat gains to int and con. Wearing a large shield drops my SP by 10, but I think I can live with it. Hard Leather Boots (3, +1) yeah.. those need to go.

1500 was a challenge for a run or two, but now I'm going to drop down another 100' and see what happens.

On 4.7.2007 02:08 Ghen wrote:
wahh nexus hound switched my charisma and int :(

On 4.7.2007 14:50 Ghen wrote:
(dlvl 1650', clvl 33, HP 406, SP 156)

Ok, now my int is back up to pre-nexus hound levels.. I've started to find a good number of +stat potions which is nice, allows me to wear heavier stuff without problems and my hit points are through the roof. I cast haste self and melee whole rows of trolls now just 'cause its easy to press left :P

Blind is my only annoyance, but I just use cure and healing potions for it. I think I'll go a little deeper ;) maybe try for 2000'

On 4.7.2007 22:44 Ghen wrote:
(dlvl 2000', clvl 37, HP 462, SP 256)

Had some fun going down to 2000' so it took until 37 ;) I got my blind resist, now I need hold life to stop my dependence on potions. Everything is dying very easy.. I guess I attribute that to getting Raal's since I almost never do until way late. Shockwave is an important spell!

On 5.7.2007 04:37 Ghen wrote:
I promisd myself I wouldn't go down andy levels. while i'm drunk, and its ok. I'm still alive! almost died though.

On 5.7.2007 19:30 Ghen wrote:
Holy crap, Eol took off about 300HP in one turn with a mana bolt and nether bolt.. I was down to 18 hp! I held my own til then with shockwave, meteor storm, and rift but thats one tough elf ;)

On 6.7.2007 03:54 Ghen wrote:
(dlvl 2300', clvl 40, HP 500, SP 299)

Most boring 3 levels ever... I got a brand spanking new -nothing- /sigh. I've been dropping levels whenever I get too bored and its working fine so far. With my rod of teleport away and the rift spell, nothing much gets to me anyway.
I also found out that ice storm (or whatever) is a stun similar to shockwave heh.

On 6.7.2007 22:06 Ghen wrote:
(dlvl 2550', clvl 41, HP 510, SP 305)

Max stats update.. took forever.
I'm really hurting on items.. This character is getting very few drops. I'm slowly inching my way down, but one of these days I'm going to get hit hard with nether/chaos/whatever and that'll be that.

On 8.7.2007 13:39 Ghen wrote:
Whats going on here? I NEVER got Raal's tome until extremely late in the game.. but this game Its dropping more often than magic for beginners?

Harowen the black dropped THREE tomes for christs sake.

On 9.7.2007 00:47 Ghen wrote:
(dlvl 2950, clvl 46, HP 801, SP 357)

Death update

Well I'm glad its over. I was really getting sick and tired of killing 4 named mobs per level and the best thing coming out of it being a long sword of slay evil. I think I ended up with a good 15 Raal's Tomes which is disgusting.

The Dracolisk only breathed on me twice, 450 damage each breath, but getting nether resist was basically just not happening ever.. so I had to go down in levels without it. I knew it was going to kick me in my butt. Besides the fact that I had to scum the temple for restore life level potions.. I hate doing that!

All in all this was a fun character to play early, but once I started needing resists it just bogged me down completely.

On 9.7.2007 01:24 Matthias wrote:
You were defenitly right to not wait for res Nether. Can't say the same about you fighting a Dracolich I fear :)

On 9.7.2007 18:39 ghen@comcast.net wrote:
hehe =)

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