The Angband Ladder: Xanthus XV, High-Elf Mage by <roblt97@hotmail.com>
[Angband 3.0.5 Character Dump] Name Xanthus XV Self RB CB EB Best Sex Male Age 125 STR! 18/100 +1 -5 +6 18/120 Race High-Elf Height 102 INT! 18/100 +3 +3 +6 18/220 Class Mage Weight 174 WIS! 18/100 -1 +0 +5 18/140 Title Arch-Mage Status 37 DEX! 18/100 +3 +1 +1 18/150 HP -136/864 Maximize Y CON! 18/100 +1 -2 +11 18/200 SP 2/354 Preserve Y CHR! 18/100 +5 +1 +0 18/160 Level 46 Armor [28,+72] Saving Throw Heroic Cur Exp 6421640 Fight (+10,+3) Stealth Excellent Max Exp 6421640 Melee (+15,+21) Fighting Superb Adv Exp 6900000 Shoot (+30,+22) Shooting Heroic MaxDepth Lev 68 Blows 3/turn Disarming Superb Gold 1789970 Shots 2/turn Magic Device Legendary Perception Good Burden 213.6 lbs Infra 40 ft Searching Fair You are the only child of a Telerin Ranger. You have light grey eyes, straight brown hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+...... Blind:........++... Elec:+............ Confu:......+...... Fire:+...+........ Sound:............. Cold:............. Shard:............. Pois:......+.+.... Nexus:............. Fear:+.......+.... Nethr:............. Lite:.....+......+ Chaos:............. Dark:+....+....... Disen:.+........... abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.+.....+..... Feath:.......+..... Sear.:............. PLite:............. Infra:............. Regen:............. Tunn.:............. Telep:.........+... Speed:.+++......... Invis:.....+......+ Blows:............. FrAct:..........+.. Shots:.+........... HLife:.....+....... Might:............. [Last Messages] > The Mouth of Sauron misses you. <2x> > The Mouth of Sauron hits you. > The Mouth of Sauron misses you. > The Barrow wight stares deep into your eyes! > You are unaffected! > You hit the Barrow wight. > You have destroyed the Barrow wight. > The Barrow wight casts a fearful illusion. > You refuse to be frightened. > The Mouth of Sauron invokes a mana storm. > The Metal Brigandine Armour is destroyed! > The Giant fire ant dies. > The Giant fire ant shrieks in agony. > The Giant fire ant dies. > You die. [Character Equipment] a) The Two-Handed Flail 'Thunderfist' (4d6) (+5,+18) (+4) It increases your strength and constitution by 4. It slays animals, orcs, and trolls. It is branded with electricity and fire. It provides resistance to lightning, fire, fear, and dark. It cannot be harmed by the elements. b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. c) a Garnet Ring of Speed (+8) It increases your speed by 8. d) a Garnet Ring of Speed (+9) It increases your speed by 9. e) The Amulet of Carlammas (+2) It increases your constitution by 2. It provides resistance to fire. It activates for protection from evil every 225+d225 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. h) a Cloak of the Magi [1,+9] (+1) It increases your intelligence by 1. It increases your stealth by 1. It sustains your intelligence. It makes you fall like a feather. It cannot be harmed by acid. i) The Large Leather Shield of the Haradrim [4,+15] (+2) It increases your strength and constitution by 2. It provides resistance to poison, fear, and blindness. It sustains your strength and constitution. It aggravates creatures around you. It activates for berserk rage (50+d50 turns) every 50 turns. It cannot be harmed by the elements. j) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. k) a Set of Cesti of Free Action [5,+8] It grants you immunity to paralysis. l) (nothing) [Character Inventory] a) 6 Books of Magic Spells [Magic for Beginners] b) 4 Books of Magic Spells [Conjurings and Tricks] c) 5 Books of Magic Spells [Incantations and Illusions] d) 2 Books of Magic Spells [Sorcery and Evocations] e) 3 Books of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) 6 Books of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) 3 Books of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. i) 5 Green Speckled Potions of Restore Life Levels j) 3 Light Green Potions of Enlightenment k) a Scroll titled "pluflit batkho" of *Identify* l) a Magnesium Rod of Healing It cannot be harmed by electricity. m) a Copper Rod of Restoration It cannot be harmed by electricity. n) a Garnet Ring of Speed (+7) It increases your speed by 7. o) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. p) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It increases your intelligence, dexterity, and charisma by 3. It increases your searching by 3. It provides resistance to acid, fire, shards, and disenchantment. It cannot be harmed by the elements. q) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5) It increases your strength and constitution by 5. It increases your tunneling by 5. It slays orcs, trolls, and demons. It is branded with acid. It provides resistance to light, dark, and chaos. It sustains your strength. It lights the dungeon around you. It cannot be harmed by the elements. r) 9 Seeker Arrows of Venom (4d4) (+8,+8) It is branded with poison. s) 28 Seeker Arrows (4d4) (+5,+7) t) 11 Seeker Arrows (4d4) (+4,+6) u) 21 Mithril Arrows of Slay Demon (3d4) (+10,+8) It slays demons. It cannot be harmed by acid or fire. [Home Inventory] a) 3 Books of Magic Spells [Magic for Beginners] b) 6 Books of Magic Spells [Conjurings and Tricks] c) 3 Books of Magic Spells [Incantations and Illusions] d) a Book of Magic Spells [Sorcery and Evocations] e) 25 Books of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) 13 Books of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) 8 Books of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) 5 Yellow Speckled Potions of *Healing* i) 2 Scrolls titled "thersol urcomp" of Mass Banishment j) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. k) The Phial of Galadriel It lights the dungeon around you. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. l) The Star of Elendil It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. o) The Shadow Cloak of Tuor [6,+12] (+4) It increases your dexterity by 4. It increases your stealth by 4. It provides immunity to acid. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. q) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. r) The Steel Helm of Hammerhand [6,+20] (+3) It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. s) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. t) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It increases your wisdom and constitution by 3. It slays dragons. It slows your metabolism. It grants you the power of telepathy. It activates for drain life (120) every 40 turns. It cannot be harmed by the elements. u) The Short Bow of Amras (x2) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, and dexterity by 1. It increases your speed, shooting speed, and shooting power by 1. It provides resistance to lightning, fire, and cold. It slows your metabolism. It cannot be harmed by the elements. v) 25 Seeker Bolts of Slay Demon (4d5) (+8,+9) It slays demons. w) 29 Mithril Bolts of Holy Might (3d5) (+9,+14) It slays demons, undead, and all evil creatures. It cannot be harmed by acid or fire. x) 18 Seeker Arrows (4d4) (+7,+7) [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 21.4.2005 04:33
6780. on the Ladder (of 19090)
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