[Angband 3.0.7s Character Dump] Name GhenXI Self RB CB EB Best Sex Male Age 16 STR! 18/100 -1 -5 +13 18/170 Race Kobold Height 44 INT! 18/100 -1 +3 +10 18/220 Class Mage Weight 63 WIS! 18/100 +0 +0 +6 18/160 Title Arch-Mage Status 3 DEX! 18/100 +2 +1 +0 18/130 HP -111/801 Maximize Y CON! 18/100 +2 -2 +11 18/210 SP 188/357 Preserve Y CHR! 18/100 -2 +1 +0 18/90 Level 46 Armor [24,+92] Saving Throw Heroic Cur Exp 4044375 Fight (+19,+13) Stealth Superb Max Exp 4211547 Melee (+28,+24) Fighting Heroic Adv Exp 4350000 Shoot (+30,+13) Shooting Heroic MaxDepth 2950 ft Blows 4/turn Disarming Superb Gold 3113341 Shots 1/turn Magic Device Legendary Burden 205.1 lbs Perception Excellent Speed +2 Infra 50 ft Searching Very Good You come from a litter of 6 pups. Your father was a warrior, and your mother was a cook. You have dark brown eyes, a dark brown hide, and large, sharp teeth. abcdefghijkl@ abcdefghijkl@ Acid:+.....+...... Blind:+........+... Elec:++......+.... Confu:....+.+..+... Fire:++.......+... Sound:.........+... Cold:++.......+... Shard:.......+..... Pois:......+.....+ Nexus:...........+. Fear:............. Nethr:............. Lite:.........+... Chaos:.........+... Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:+............ Feath:+..........+. Sear.:....+........ PLite:.........+... Infra:............. Regen:++.......+... Tunn.:............. Telep:............. Speed:.........+... Invis:+...++...+... Blows:............. FrAct:+...+.....+.. Shots:............. HLife:............. Might:.+........... [Last Messages] > The Dracolich breathes nether. > You feel your life draining away! > Target Selected. > The Dracolich is dazed. > The Dracolich is no longer stunned. > The Dracolich picks up a Golden Crown [0]. > The Dracolich is dazed. > The Dracolich shrugs off the attack. <3x> > The Dracolich is no longer stunned. > The Dracolich picks up a Small steel chest. > The Dracolich is dazed. > The Dracolich is no longer stunned. > The Dracolich breathes nether. > You feel your life draining away! > You die. [Character Equipment] a) The Battle Axe of Balli Stonehand (3d8) (+9,+11) [+5] (+3) It increases your strength and constitution by 3. It increases your stealth by 3. It slays orcs, trolls, and demons. It provides resistance to acid, lightning, fire, cold, and blindness. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. b) The Short Bow of Amrod (x2) (+11,+13) (+2) {Troll pit 1300'} It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, fire, and cold. It speeds your regeneration. It cannot be harmed by the elements. c) an Opal Ring of Intelligence (+5) It increases your intelligence by 5. It sustains your intelligence. d) a Jet Ring of Strength (+5) It increases your strength by 5. It sustains your strength. e) a Flint Stone Amulet of the Magi [+6] (+2) It increases your intelligence by 2. It increases your searching by 2. It provides resistance to confusion. It sustains your intelligence. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. f) The Star of Elendil It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) The Augmented Chain Mail of Caspanion (-2) [16,+18] (+3) {Funny room, 1550'} It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. h) a Cloak of Protection [1,+14] It provides resistance to shards. It cannot be harmed by the elements. i) a Small Metal Shield of Resist Lightning [3,+10] It provides resistance to lightning. It cannot be harmed by electricity. j) The Golden Crown of Gondor [0,+14] (+3) It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. k) a Set of Gauntlets of Free Action [2,+8] It grants you immunity to paralysis. l) a Pair of Soft Leather Boots of Stability [2,+8] It provides resistance to nexus. It makes you fall like a feather. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] {!d} b) 2 Books of Magic Spells [Conjurings and Tricks] {!d, 50% off} c) 2 Books of Magic Spells [Incantations and Illusions] {!d, 50% off} d) 3 Books of Magic Spells [Sorcery and Evocations] {!d, 75% off} e) a Book of Magic Spells [Resistances of Scarabtarices] {!d} It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] {!d} It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] {!d} It cannot be harmed by the elements. h) a Metallic Purple Potion of Speed i) 2 Gold Speckled Potions of Healing j) a Yellow Potion of *Healing* k) 3 Viscous Pink Potions of Restore Mana l) 4 Cyan Potions of Restore Life Levels m) 2 Violet Speckled Potions of Constitution n) 2 Iron Rods of Detection {!d!k!s} It cannot be harmed by electricity. o) a Platinum Rod of Healing {!d!k!s} It cannot be harmed by electricity. p) a Copper Wand of Annihilation (5 charges) It cannot be harmed by the elements. q) a Silver Staff of Perception (11 charges) r) Gold Dragon Scale Mail (-2) [30,+14] It provides resistance to sound. It activates for breathe sound (130) every 450+d450 turns. It cannot be harmed by the elements. s) Metal Lamellar Armour of Elvenkind (-3) [23,+17] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, lightning, fire, cold, and confusion. It cannot be harmed by the elements. t) Soft Leather Armour of Resist Lightning [4,+8] It provides resistance to lightning. It cannot be harmed by electricity. u) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It increases your dexterity by 2. It is branded with frost. It provides resistance to cold. It slows your metabolism and speeds your regeneration. It grants you the ability to see invisible things. It activates for frost ball (48) every 5+d5 turns. It cannot be harmed by the elements. v) a Broad Sword of Slay Evil (2d5) (+6,+6) It slays all evil creatures. w) a Katana of Slay Giant (3d4) (+16,+16) It slays giants. [Home Inventory] a) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. b) 6 White Spotted Mushrooms of Restoring c) 3 Yellow Potions of *Healing* d) 5 Scrolls titled "banion mi" of *Identify* e) a Runed Staff of Holiness (6 charges) f) an Amethyst Ring of Protection [+16] g) an Obsidian Ring of Constitution (+5) It increases your constitution by 5. It sustains your constitution. h) The Ring of Barahir (+1) {lesser balrog 2700'} It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. i) 27 Crystal Amulets of Adornment j) The Amulet of Carlammas (+2) {lesser balrog 2800'} It increases your constitution by 2. It provides resistance to fire. It activates for protection from evil every 225+d225 turns. It cannot be harmed by the elements. k) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. l) The Cloak of Thingol [1,+18] (+3) {gvault 2850' save for when I get other s} It increases your dexterity and charisma by 3. It provides resistance to acid, fire, and cold. It grants you immunity to paralysis. It activates for recharge item I every 70 turns. It cannot be harmed by the elements. m) a Large Leather Shield of Resist Fire [4,+11] It provides resistance to fire. It cannot be harmed by fire. n) a Jewel Encrusted Crown of Night and Day [0,+10] It provides resistance to light, dark, and blindness. It lights the dungeon around you. It grants you the ability to see invisible things. It cannot be harmed by acid. o) The Iron Helm 'Holhenneth' [5,+10] (+2) {giant pit 2700'} It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. p) The Set of Gauntlets 'Paurhach' [2,+15] {Gvault 500'} It provides resistance to fire. It speeds your regeneration. It activates for fire bolt (9d8) every 8+d8 turns. It cannot be harmed by the elements. q) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2) {2750' floor} It increases your strength and dexterity by 2. It increases your attack speed by 2. It slays orcs and trolls. It provides resistance to fire. It is blessed by the gods. It cannot be harmed by the elements. r) a Small Sword of Extra Attacks (1d6) (+9,+11) (+1) It increases your attack speed by 1. s) The Short Sword 'Dagmor' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It slays animals. It is branded with poison. It slows your metabolism and speeds your regeneration. It cannot be harmed by the elements. t) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It increases your intelligence by 2. It slays trolls, giants, and demons. It is branded with fire and frost. It provides resistance to fire and cold. It sustains your intelligence. It slows your metabolism. It cannot be harmed by the elements. u) a Battle Axe (Defender) (2d8) (+10,+15) [+1] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, lightning, fire, and cold. It sustains your wisdom. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. v) The Quarterstaff 'Eriril' (1d9) (+10,+10) (+4) {1650' ogre shaman} It increases your intelligence and wisdom by 4. It slays all evil creatures. It provides resistance to light. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for identify every 10 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)