[ToME 2.3.4 Character Sheet] Name : Kyra Entwife Age 296 STR! 18/180 Sex : Female Height 60 INT! 18/*** Race : Ent Weight 91 WIS! 18/170 Class : Sorceror Social Class 1 DEX! 18/90 Body : Player CON! 18/*** God : Manwe Sulimo CHR! 18/160 + To Melee Hit -18 Level 49 Hit Points 591/ 591 + To Melee Damage -37 Experience 10068572 Spell Points 1313/ 1376 + To Ranged Hit 6 Max Exp 10068572 Sanity 667/ 691 + To Ranged Damage 7 Exp to Adv. 10800000 Piety 95599 AC 28+139 Gold 1741500 Speed Fast (+10) (Miscellaneous Abilities) Fighting : Very Bad Perception : Bad Blows/Round: 4 Bows/Throw : Bad Searching : Bad Shots/Round: 2 Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 4d4-148 Stealth : Heroic Magic Device: Heroic Infra-Vision: 50 feet Tactic: coward Explor: normal (Character Background) You are of an unknown generation of the Ents. You have green skin and inflexible members. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: OFF Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 54 (2700') Barrow-Downs: Level 10 (500') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') Your body is a Player. You are currently on level 54 of Mordor. You have defeated 21518 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 53 princesses. You found 2 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 10th Quelle of the 2890th year of the third age. You have been adventuring for 24 days. adefkmnopsuxz{|@ Add Str : .3.............. Add Int : .3.42.43........ Add Wis : .3..2........... Add Dex : .3.............. Add Con : .3....4...43.... Add Chr : .35............. Mul Mana : +...+........... Mul SPower: +............... Add Stea. : ......43...3.... Add Tun.. : ..............1. Add Speed : .....143...3...+ Fire Brand: .............+.. Sust Str : ..++............ Sust Int : ....+..+........ Sust Wis : ....+........... Sust Dex : ........+....... Sust Con : ..+.......+..... Sust Chr : ...+............ Invisible : ...+............ Mul life : ...............+ Sens Fire : ...............+ Reflect : ......+.+....... Free Act : .......++......+ Hold Life : ....++..+....... Imm Acid : ..++..+.*....... Imm Elec : ......+.*+...... Imm Fire : ......*.*....... Imm Cold : ...+..+.*.+..... Res Pois : ........+....... Res Fear : ................ Res Light : ...+............ Res Dark : ..+.....+....... Res Blind : ................ Res Conf : ..+.....+....... Res Sound : ........+....... Res Shard : .........+...... Res Neth : ................ Res Nexus : ..+...+......... Res Chaos : ........+....... Res Disen : ..+............. Aura Fire : ......+......... Auto Curse: ....+........... Levitate : ...............+ Lite : .+..++.......+.. See Invis : ...+.+.........+ Digestion : ....+..........+ Regen : ..+.+.....+..... Xtra Might: .+.............. Xtra Shots: .+.............. Activate : .....+....+..... Hvy Curse : ....+........... Fly : ......+........+ Orc.ESP : ...............+ Troll.ESP : ...............+ Demon.ESP : .............+.. Undead.ESP: .............+.. Evil.ESP : ....+..........+ TLord.ESP : ......+......... Good.ESP : ....+........... Skills (points left: 12) . Archery -00.200 [0.000] . Barehand-combat 00.000 [0.200] . Boulder-throwing 05.400 [0.600] - Sneakiness 05.730 [0.900] . Stealth 05.000 [0.500] . Disarming 03.900 [0.300] - Magic 50.000 [1.000] . Magic-Device 25.500 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 11.990 [0.550] . Prayer 13.000 [0.500] . Mindcraft 01.600 [0.300] - Monster-lore 01.450 [0.500] . Symbiosis 11.400 [0.400] . Mimicry 01.000 [0.300] Abilities * Perfect casting * Tree walking [Fates] You are fated to meet a Rock mole on level 19. You are fated to find an Onyx Ring of Aggravate Monster on level 1. You are fated to meet a Singing, happy drunk on level 1. [Character Equipment] a) a Mage Staff of Wizardry [Ent's Potion] (1d4) (-9,-16)(80%) (+4) It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 4. It increases your mana capacity by 80%. You found it lying on the ground on level 29 of The Sandworm lair. d) The Heavy Crossbow of Ivrin (x7) (+11,+7) (+3) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Frost giant Priest on level 53 of Mordor. e) The Topaz Ring of Balemmil (+5% of critical hits) It increases your charisma and ability to score critical hits by 5. It sustains your strength and constitution. It provides resistance to acid, dark, confusion, nexus and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. f) The Fluorite Ring 'Avalind' (+4) It increases your intelligence by 4. It makes you invisible. It sustains your strength and charisma. It provides resistance to acid, cold and light. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 48 of Mordor. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 51 of Mordor. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) a Cloak of the Magi [Essence of Speed] (-3,-5) [1,+9] (+3) It has a spell stored inside. It increases your intelligence, stealth and speed by 3. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid. It was given to you as a reward. p) The Large Metal Shield of Rithilya [5,+12] It sustains your dexterity. It provides immunity to acid, electricity , fire and cold. It provides immunity to paralysis. It provides resistance to life draining, poison, dark, confusion, sound and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 33 of Heart of the Earth. s) a Dragon Helm of Water Breathing [8,+21] It provides resistance to electricity and shards. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. u) The Set of Gauntlets 'Paurnimmen' [Teleportation] [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a spell stored inside. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Death mold (1065 hp) {) The Silver Bolt 'Balefire' (6d5) (+20,+15) It provides light (radius 1) forever. It does extra damage from fire. It is a great bane of demons. It is a great bane of undead. It allows you to sense the presence of demons and undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 70 of The Sacred Land Of Mountains. |) a Magical Pick (+1) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 1. You found it lying in a vault on level 28 of The Sandworm lair. [Character Inventory] a) 9 Tomes of Magical Energy {!d!k!v@m1@G1@b1} b) 7 Tomes of the Eternal Flame {!d!k!v@m3@b3@G3} c) a Fireproof Tome of the Blowing Wind {!d!k!v@m4@b4@G4} It cannot be harmed by electricity. It cannot be harmed by fire. You found it lying in a vault on level 28 of The Sandworm lair. d) a Fireproof Tome of the Impenetrable Earth {@m8@G8@b8!d!k!v} It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. e) 2 Tomes of the Everrunning Wave {@m7@G7@b7!d!k!v} f) 5 Tomes of Translocation {!d!k!v@G9@m9@b9} g) 3 Fireproof Tomes of the Tree {@m0@G0@b0!d!k!s!v} It cannot be harmed by fire. You found it in the remains of Ungoliant, the Unlight on level 47 of Cirith Ungol. h) 2 Fireproof Tomes of Knowledge {@m2@b2@G2!d!k!v} It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. i) 4 Tomes of the Time {!d!k!v@m5@G5@b5} j) The Bag of Tricks (charging) {!*!*!* mass gen} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 34 of Moria. k) Tenser's Top-Heavy Teaspoon {!d!k!v heal 700} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Black orc Archer on level 15 of Orc Cave. l) 56 Red Speckled Potions of Cure Critical Wounds {!d!k!v} m) 6 Viscous Pink Potions of Restore Mana {!d!k!v} n) a Mithril Rod of the Istari of Teleport Other (320/320) {!d!k!s!v@z0} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Vampire lord on level 64 of The Sacred Land Of Mountains. o) an Adamantite Rod of Detection (200/200) p) an Adamantite Rod of Recall (200/200) {!*} q) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 53 of Mordor. r) a Tulwar (Defender) (2d4) (+16,+11) [+1] (+4 to stealth) It increases your stealth by 4. It sustains your intelligence. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 54 of Mordor. s) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 54 of Mordor. t) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed, !*!*!*} It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It is cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord on level 50 of Mordor. u) The Short Bow of Mennuluin (x3) (+17,+11) (+1 to speed) It provides light (radius 1) forever. It increases your strength, wisdom, dexterity and speed by 1. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 53 of Mordor. v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Tome of the Blowing Wind {!*} b) a Fireproof Tome of Meta Spells {!d!k!s!v@m6@G6@b6} It cannot be harmed by fire. You found it in the remains of a Fallen angel on level 64 of Erebor. c) a Fireproof Tome of the Mind {@m8@G8@b8!d!k!v} It cannot be harmed by fire. You found it in the remains of a Lesser black reaver on level 46 of Moria. d) The Devil's Pentagram {!*!*!* corrupt} It can be activated for gain corruption every 10 turns. You found it lying on the ground on level 19 of The Old Forest. e) a Parchment titled ``Demigods and their Uses'' {!* restore} It can be activated for restore stats and life levels every 200 turns. You found it lying on the ground on level 30 of The Sandworm lair. f) Mordenkainen's Mysterious Mind-Masher {!d!k!v, teleport} It can be activated for teleport (range 100) every 100 turns. You found it lying on the ground on level 2 of Barrow-Downs. g) 7 Sprigs of Athelas h) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. i) a Golden Rod of Charging of Nothing (125/125) It regenerates its mana faster. You found it in the remains of a Lesser black reaver on level 46 of Moria. j) a Mithril Rod of Nothing (160/160) k) a Ring of Speed (+12) {100% off} It increases your speed by 12. You stole it from the Rare Jewelry Shop. l) The Topaz Ring of Dolach (+1 to speed) It increases your charisma and speed by 1. It provides resistance to cold, light, confusion and chaos. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 49 of Moria. m) The Golden Amulet of Forometh (+6) It increases your searching by 6. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to fire, poison, nether and chaos. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Halfling slinger on level 37 of Moria. n) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {!*} It increases your dexterity and speed by 3. It provides resistance to acid, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 66 of Erebor. r) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 35 of Moria. s) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. t) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. v) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. [Home Inventory - Gondolin ] a) a Tome of the Impenetrable Earth b) a Copper Speckled Potion of New Life {!*!*} c) 13 Fireproof Scrolls of Summon Never-Moving Pet It cannot be harmed by fire. You bought it from the Pet Shop. d) 4 Scrolls of Summon Never-Moving Pet {25% off} e) 9 Scrolls titled "ganti ercos" of Reset Recall f) 2 Scrolls titled "harol an murx" of Genocide {!*!*} g) The Marble Ring of Hathian [+10] (+1 to stealth) It increases your intelligence, charisma and stealth by 1. It makes you invisible. It sustains your wisdom. It makes you completely fearless. It provides resistance to fire, dark and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Moaning spirit on level 25 of The Helcaraxe. h) a Ring of Speed (+8) {100% off} It increases your speed by 8. You stole it from the Rare Jewelry Shop. i) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Marda, rider of gold Laronth on level 70 of The Sacred Land Of Mountains. j) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 64 of Erebor. k) The Palantir of Orthanc (+2) {!*!*} It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . l) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 64 of Erebor. m) The Thunderlord Coat of Marda [9,+25] (+5) {cursed, !*!*} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . n) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Storm giant on level 53 of Mordor. o) The Pair of Hard Leather Boots of Malath [3,+10] It sustains your strength, dexterity and constitution. It provides resistance to light, dark, sound, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. p) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Main Gauche of Ostelon (1d5) (+4,+7) It produces chaotic effects. It is a great bane of dragons. It is especially deadly against orcs. It is a great bane of demons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. r) The Horn of Rohan (+2) It can be activated for heroism, berserker, and haste every 250 turns if it is being worn. It increases your wisdom and charisma by 2. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 50 of The Sacred Land Of Mountains. [Home Inventory - Minas Anor ] a) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5 . It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 33 of The Small Water Cave. b) a Tome of the Blowing Wind c) The Tome of Kyra Entwife {!d!k!v@m0@G0@p0} It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) an Orange Potion of *Healing* {!*} e) 5 Scrolls titled "ganti ercos" of Reset Recall f) a Silver Rod of Cheapness of Nothing (100/100) It can cast spells for a lesser mana cost. It was given to you as a reward. g) a Golden Rod of Capacity of Nothing (250/250) It can hold more mana. You found it lying on the ground on level 50 of Moria. h) a Mithril Rod of Quickness of Restoration (21/160) It can cast spells faster. You found it lying on the ground on level 30 of The Sandworm lair. i) The Golden Horn of the Thunderlords (5 charges) {100% off} It was given to you as a reward. j) The Fluorite Ring of Niondeb It sustains your strength and intelligence. It provides resistance to fire, dark, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Halfling slinger on level 41 of Moria. k) The Malachite Ring of Quened It makes you invisible. It sustains your intelligence and wisdom. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 36 of Mordor. l) The Brass Ring of Mendori (+3) It increases your dexterity by 3. It sustains your strength and dexterity. It provides resistance to electricity and shards. It allows you to fly. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young gold dragon on level 34 of Heart of the Earth. m) The Aquamarine Ring of Lorog It sustains your dexterity. It makes you completely fearless. It provides resistance to sound and shards. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven druid on level 25 of Heart of the Earth. n) The Bronze Amulet of Hamar (+4) It increases your wisdom by 4. It sustains your strength. It provides resistance to fire, blindness and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young green dragon on level 23 of Mirkwood. o) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in a plain of grass. p) The Runed Amulet 'Edhregor' (+1 to stealth) It increases your wisdom, dexterity, charisma, stealth and infravision by 1. It sustains your strength. It provides resistance to electricity, light and nether. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young blue dragon on level 52 of Mordor. q) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. r) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice mindcrafter on level 34 of Mordor. t) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc Shaman on level 50 of Mordor. u) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It makes you completely fearless. It provides resistance to blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. v) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Merrow on level 33 of The Small Water Cave. w) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. x) The Short Bow 'Rathurth' (x2) (+9,+7) (+3 to speed) It increases your strength, intelligence, wisdom, charisma and speed by 3. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon Mage on level 33 of Moria. [Home Inventory - Lothlorien ] a) The Skull of Vecna {!* light} It can be activated for light area (dam 2d15) every 100 turns. You found it lying on the ground on level 28 of The Sandworm lair. b) 3 Smoky Potions of Healing c) 3 Scrolls titled "harol an murx" of Genocide d) a Tungsten Rod Tip of Detection (80 Mana to cast) e) a Nickel Ring of Light and Darkness Resistance f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 64 of Erebor. g) The Amber Amulet of Hebrin (+1 to stealth) {cursed, !*} h) The Golden Amulet of Vorthon (+3) It increases your intelligence, wisdom, charisma, stealth and searching by 3. It sustains your strength, dexterity and constitution . It provides resistance to cold, poison, blindness, sound, nether and disenchantment. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. i) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. j) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Magic shop. k) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. l) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 62 of Erebor. m) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 62 of Erebor. n) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grave wight on level 34 of The Small Water Cave. o) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 66 of Erebor. p) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of Cirith Ungol. q) The Long Bow 'Naeri' (x6) (+9,+7) (+3) It provides light (radius 1) forever. It increases your strength, wisdom, dexterity and charisma by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Heavy Crossbow of Glird (x5) (+11,+8) (+1 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, charisma and speed by 1. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 62 of Erebor. [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 25 of The Sandworm lair. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. c) The Wand of Digging of Thrain (20 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. d) The Ring of Power of Uvatha the Horseman (+1) It increases your intelligence by 1. It makes you invisible. It sustains your strength, intelligence, constitution and charisma. It provides resistance to sound and shards. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . e) The Augmented Chain Mail 'Debred' (-2 to accuracy) [16,+8] It provides resistance to dark, confusion, sound, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll on level 40 of Moria. f) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 49 of Moria. g) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed} It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. h) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk Shaman on level 30 of Moria. i) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. j) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 36 of Moria. k) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. l) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6) {!d!k!v} It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 5 of Barrow-Downs. m) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {!*} It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Broad Sword 'Mirdan' (2d5) (+3,+11) (+3 attacks) It provides light (radius 1) forever. It increases your attack speed by 3. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. o) The Halberd 'Hancaron' (3d5) (+29,+5) (+2) It can be wielded two-handed. It increases your intelligence by 2. It does extra damage from frost. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 38 of Moria. p) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 49 of Moria. q) The Mace 'Taratol' (3d4) (+12,+12) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black ogre Archer on level 33 of Mirkwood. r) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. s) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Small Wooden Boomerang 'Gliang' (1d4) (+5,+4) It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk Shaman on level 31 of Moria.