The Angband Ladder: Gylfi, Dwarf Priest by <Lord_Brenn@yahoo.com>
[Angband 3.0.6 Character Dump] Name Gylfi Self RB CB EB Best Sex Male Age 36 STR! 18/100 +2 -1 +13518/1460 Race Dwarf Height 52 INT! 18/100 -3 -3 +13018/1340 Class Priest Weight 150 WIS! 18/100 +2 +3 +13218/1470 Title ***WINNER*** Status 19 DEX! 18/100 -2 -1 +13418/1410 HP 983/983 Maximize Y CON! 18/100 +2 +0 +13518/1470 SP 329/329 Preserve Y CHR! 18/100 -3 +2 +13218/1410 Level 50 Armor [57,+93] Saving Throw Legendary Cur Exp 9148048 Fight (+57,+51) Stealth Good Max Exp 9148048 Melee (+79,+76) Fighting Legendary Adv Exp ******** Shoot (+67,+14) Shooting Legendary MaxDepth Lev 100 Blows 4/turn Disarming Superb Gold 1934358 Shots 1/turn Magic Device Legendary Burden 407.2 lbs Perception Fair Speed +35 Infra 1300 ft Searching Fair You are one of two children of a Dwarven Prison Guard. You are a well liked child. You have dark brown eyes, straight black hair, a one foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:..*.....+.... Blind:..+.........+ Elec:..*.....+.... Confu:............. Fire:..*.....+.... Sound:............. Cold:..*.....+.... Shard:............. Pois:..+.......... Nexus:............. Fear:..+........+. Nethr:..+.......... Lite:............. Chaos:............. Dark:............. Disen:..+.......... abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.......+..... Feath:............. Sear.:............. PLite:............. Infra:.........+... Regen:..+.......... Tunn.:............. Telep:..+.......... Speed:+++++..+...+. Invis:..+.......... Blows:............. FrAct:............. Shots:............. HLife:............. Might:............. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) It increases your speed by 10. It cannot be harmed by the elements. It might have hidden powers. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It increases your speed by 10. It cannot be harmed by the elements. It might have hidden powers. c) The Ring of Power 'The One Ring' (+15,+15) (+5) {cursed} It increases all your stats by 5. It increases your speed by 5. It provides immunity to acid, lightning, fire, and cold. It provides resistance to poison, fear, blindness, nether, and disenchantment. It sustains all your stats. It speeds your regeneration. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you, drains experience, and is permanently cursed. It activates for bizarre things every 30+d30 turns. It cannot be harmed by the elements. d) an Alexandrite Ring of Speed (+10) It increases your speed by 10. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It cannot be harmed by the elements. It might have hidden powers. f) The Arkenstone of Thrain It lights the dungeon around you. It cannot be harmed by the elements. It might have hidden powers. g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+18] (+2) It increases your constitution by 2. It cannot be harmed by the elements. It might have hidden powers. h) The Cloak 'Colannon' [1,+10] (+3) It increases your stealth and speed by 3. It cannot be harmed by the elements. It might have hidden powers. i) The Large Metal Shield of Anarion [5,+14] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. j) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It is cursed. It cannot be harmed by the elements. It might have hidden powers. k) The Set of Cesti of Fingolfin (+9,+9) [5,+19] (+4) It increases your dexterity by 4. It cannot be harmed by the elements. It might have hidden powers. l) The Pair of Metal Shod Boots of Thror [6,+7] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. [Character Inventory] a) 6 Holy Books of Prayers [Beginners Handbook] b) 5 Holy Books of Prayers [Words of Wisdom] c) 4 Holy Books of Prayers [Chants and Blessings] d) 3 Holy Books of Prayers [Exorcism and Dispelling] e) 3 Holy Books of Prayers [Ethereal Openings] It cannot be harmed by the elements. f) 3 Holy Books of Prayers [Godly Insights] It cannot be harmed by the elements. g) 3 Holy Books of Prayers [Purifications and Healing] It cannot be harmed by the elements. h) 2 Holy Books of Prayers [Holy Infusions] It cannot be harmed by the elements. i) a Holy Book of Prayers [Wrath of God] It cannot be harmed by the elements. j) 5 Viscous Pink Potions of Healing k) 3 Orange Speckled Potions of *Healing* l) 2 Dark Blue Potions of Life m) 7 Shimmering Potions of Restore Mana n) The Ring of Power 'Vilya' (+10,+10) (+3) It increases all your stats by 3. It increases your speed by 3. It cannot be harmed by the elements. It might have hidden powers. o) The Golden Crown of Gondor [0,+6] (+3) It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It cannot be harmed by the elements. It might have hidden powers. p) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It cannot be harmed by the elements. It might have hidden powers. q) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It increases your intelligence by 2. It cannot be harmed by the elements. It might have hidden powers. r) The Two-Handed Flail 'Thunderfist' (4d6) (+5,+18) (+4) It increases your strength and constitution by 4. It cannot be harmed by the elements. It might have hidden powers. s) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It cannot be harmed by the elements. It might have hidden powers. t) The Mattock of Nain (2d8) (+12,+18) (+6 to searching) It increases your strength by 6. It increases your searching, infravision, and tunneling by 6. It cannot be harmed by the elements. It might have hidden powers. [Home Inventory] a) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. b) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. c) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) The Amulet of Carlammas (+2) It increases your constitution by 2. It cannot be harmed by the elements. It might have hidden powers. e) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It cannot be harmed by the elements. It might have hidden powers. f) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It cannot be harmed by the elements. It might have hidden powers. g) The Jewel 'Evenstar' It cannot be harmed by the elements. It might have hidden powers. h) The Mithril Chain Mail 'Belegennon' (-1) [28,+5] (+4) It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It activates for phase door every 2 turns. It cannot be harmed by the elements. i) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It cannot be harmed by the elements. It might have hidden powers. j) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. k) The Metal Cap of Thengel [3,+11] (+3) It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. l) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It cannot be harmed by the elements. It might have hidden powers. m) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2) It increases your strength and dexterity by 2. It increases your attack speed by 2. It cannot be harmed by the elements. It might have hidden powers. n) The Broad Sword 'Aeglin' (2d5) (+11,+14) (+1) It increases your searching by 1. It slays orcs, trolls, and giants. It is branded with electricity. It provides resistance to lightning and blindness. It is blessed by the gods, slows your metabolism, and lights the dungeon around you. It cannot be harmed by the elements. o) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It increases your searching by 3. It cannot be harmed by the elements. It might have hidden powers. p) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It increases your searching by 1. It slays orcs, demons, and all evil creatures. It is branded with fire. It provides resistance to fire and light. It is blessed by the gods, slows your metabolism, and lights the dungeon around you. It cannot be harmed by the elements. q) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) It increases your strength and dexterity by 4. It cannot be harmed by the elements. It might have hidden powers. r) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It cannot be harmed by the elements. It might have hidden powers. s) The Spear of Orome (4d6) (+15,+15) (+4) It increases your intelligence by 4. It increases your infravision and speed by 4. It cannot be harmed by the elements. It might have hidden powers. t) The Trident of Wrath (3d8) (+16,+18) (+2) It increases your strength and dexterity by 2. It cannot be harmed by the elements. It might have hidden powers. u) The Glaive of Pain (9d6) (+7,+27) It cannot be harmed by the elements. It might have hidden powers. v) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) It increases your strength and dexterity by 1. It cannot be harmed by the elements. It might have hidden powers. w) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It cannot be harmed by the elements. It might have hidden powers. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 15.3.2007 05:12
4286. on the Ladder (of 19090)
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