The Angband Ladder: Gylfi, Dwarf Priest by <Lord_Brenn@yahoo.com>

  [Angband 3.0.6 Character Dump]

 Name   Gylfi                                    Self  RB  CB  EB   Best
 Sex    Male              Age        36   STR! 18/100  +2  -1 +13518/1460
 Race   Dwarf             Height     52   INT! 18/100  -3  -3 +13018/1340
 Class  Priest            Weight    150   WIS! 18/100  +2  +3 +13218/1470
 Title  ***WINNER***      Status     19   DEX! 18/100  -2  -1 +13418/1410
 HP     983/983           Maximize    Y   CON! 18/100  +2  +0 +13518/1470
 SP     329/329           Preserve    Y   CHR! 18/100  -3  +2 +13218/1410

 Level           50       Armor     [57,+93]     Saving Throw  Legendary
 Cur Exp    9148048       Fight    (+57,+51)     Stealth            Good
 Max Exp    9148048       Melee    (+79,+76)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+67,+14)     Shooting      Legendary
 MaxDepth   Lev 100       Blows       4/turn     Disarming        Superb
 Gold       1934358       Shots       1/turn     Magic Device  Legendary
 Burden   407.2 lbs                              Perception         Fair
 Speed          +35       Infra      1300 ft     Searching          Fair

 You are one of two children of a Dwarven Prison Guard.  You are a well
 liked child.  You have dark brown eyes, straight black hair, a one
 foot beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:..*.....+.... Blind:..+.........+
 Elec:..*.....+.... Confu:.............
 Fire:..*.....+.... Sound:.............
 Cold:..*.....+.... Shard:.............
 Pois:..+.......... Nexus:.............
 Fear:..+........+. Nethr:..+..........
 Lite:............. Chaos:.............
 Dark:............. Disen:..+..........

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:............. Sear.:.............
PLite:............. Infra:.........+...
Regen:..+.......... Tunn.:.............
Telep:..+.......... Speed:+++++..+...+.
Invis:..+.......... Blows:.............
FrAct:............. Shots:.............
HLife:............. Might:.............


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
   It increases your speed by 10.  It cannot be harmed by the elements.  
   It might have hidden powers.
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It cannot be harmed by the elements.  
   It might have hidden powers.
c) The Ring of Power 'The One Ring' (+15,+15) (+5) {cursed}
   It increases all your stats by 5.  It increases your speed by 5.  It
   provides immunity to acid, lightning, fire, and cold.  It provides
   resistance to poison, fear, blindness, nether, and disenchantment.  It
   sustains all your stats.  It speeds your regeneration.  It grants you 
   the power of telepathy and the ability to see invisible things, but it
   also aggravates creatures around you, drains experience, and is
   permanently cursed.  It activates for bizarre things every 30+d30 turns.
   It cannot be harmed by the elements.  
d) an Alexandrite Ring of Speed (+10)
   It increases your speed by 10.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It cannot be harmed by the elements.  It might have
   hidden powers.
f) The Arkenstone of Thrain
   It lights the dungeon around you.  It cannot be harmed by the elements.
   It might have hidden powers.
g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+18] (+2)
   It increases your constitution by 2.  It cannot be harmed by the
   elements.  It might have hidden powers.
h) The Cloak 'Colannon' [1,+10] (+3)
   It increases your stealth and speed by 3.  It cannot be harmed by the
   elements.  It might have hidden powers.
i) The Large Metal Shield of Anarion [5,+14]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
j) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It is cursed.  It cannot be harmed by the elements.  It might
   have hidden powers.
k) The Set of Cesti of Fingolfin (+9,+9) [5,+19] (+4)
   It increases your dexterity by 4.  It cannot be harmed by the elements.
   It might have hidden powers.
l) The Pair of Metal Shod Boots of Thror [6,+7] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) 6 Holy Books of Prayers [Beginners Handbook]
b) 5 Holy Books of Prayers [Words of Wisdom]
c) 4 Holy Books of Prayers [Chants and Blessings]
d) 3 Holy Books of Prayers [Exorcism and Dispelling]
e) 3 Holy Books of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
f) 3 Holy Books of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
g) 3 Holy Books of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
h) 2 Holy Books of Prayers [Holy Infusions]
   It cannot be harmed by the elements.  
i) a Holy Book of Prayers [Wrath of God]
   It cannot be harmed by the elements.  
j) 5 Viscous Pink Potions of Healing
k) 3 Orange Speckled Potions of *Healing*
l) 2 Dark Blue Potions of Life
m) 7 Shimmering Potions of Restore Mana
n) The Ring of Power 'Vilya' (+10,+10) (+3)
   It increases all your stats by 3.  It increases your speed by 3.  It
   cannot be harmed by the elements.  It might have hidden powers.
o) The Golden Crown of Gondor [0,+6] (+3)
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It cannot be harmed by the elements.  It
   might have hidden powers.
p) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It cannot be harmed by the
   elements.  It might have hidden powers.
q) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
   It increases your intelligence by 2.  It cannot be harmed by the
   elements.  It might have hidden powers.
r) The Two-Handed Flail 'Thunderfist' (4d6) (+5,+18) (+4)
   It increases your strength and constitution by 4.  It cannot be harmed
   by the elements.  It might have hidden powers.
s) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It cannot be harmed by the elements.  It might have hidden powers.
t) The Mattock of Nain (2d8) (+12,+18) (+6 to searching)
   It increases your strength by 6.  It increases your searching, 
   infravision, and tunneling by 6.  It cannot be harmed by the elements.  
   It might have hidden powers.


  [Home Inventory]

a) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
b) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
c) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
d) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It cannot be harmed by the
   elements.  It might have hidden powers.
e) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It cannot be harmed by the elements.  
   It might have hidden powers.
f) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It cannot be harmed by the elements.  It might have
   hidden powers.
g) The Jewel 'Evenstar'
   It cannot be harmed by the elements.  It might have hidden powers.
h) The Mithril Chain Mail 'Belegennon' (-1) [28,+5] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
i) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It cannot be harmed by
   the elements.  It might have hidden powers.
j) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
k) The Metal Cap of Thengel [3,+11] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
l) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   cannot be harmed by the elements.  It might have hidden powers.
m) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2)
   It increases your strength and dexterity by 2.  It increases your 
   attack speed by 2.  It cannot be harmed by the elements.  It might have
   hidden powers.
n) The Broad Sword 'Aeglin' (2d5) (+11,+14) (+1)
   It increases your searching by 1.  It slays orcs, trolls, and giants.  
   It is branded with electricity.  It provides resistance to lightning 
   and blindness.  It is blessed by the gods, slows your metabolism, and 
   lights the dungeon around you.  It cannot be harmed by the elements.  
o) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
   It increases your searching by 3.  It cannot be harmed by the elements.
   It might have hidden powers.
p) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
   It increases your searching by 1.  It slays orcs, demons, and all evil
   creatures.  It is branded with fire.  It provides resistance to fire 
   and light.  It is blessed by the gods, slows your metabolism, and 
   lights the dungeon around you.  It cannot be harmed by the elements.  
q) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It cannot be harmed by
   the elements.  It might have hidden powers.
r) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
   It cannot be harmed by the elements.  It might have hidden powers.
s) The Spear of Orome (4d6) (+15,+15) (+4)
   It increases your intelligence by 4.  It increases your infravision and 
   speed by 4.  It cannot be harmed by the elements.  It might have hidden
   powers.
t) The Trident of Wrath (3d8) (+16,+18) (+2)
   It increases your strength and dexterity by 2.  It cannot be harmed by
   the elements.  It might have hidden powers.
u) The Glaive of Pain (9d6) (+7,+27)
   It cannot be harmed by the elements.  It might have hidden powers.
v) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
   It increases your strength and dexterity by 1.  It cannot be harmed by
   the elements.  It might have hidden powers.
w) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It cannot be harmed by the elements.  It
   might have hidden powers.


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 15.3.2007 05:12
Last updated on 20.5.2007 05:11

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4239. on the Ladder (of 18974)
1390. on the Angband Ladder (of 6502)
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Comments

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On 15.3.2007 05:12 Lord_Brenn@yahoo.com wrote:
Just found cambeleg.. the best artifact so far.. This priest is not too bad..

On 3.4.2007 06:33 Lord_Brenn@yahoo.com wrote:
Grr

On 17.4.2007 20:42 Lord_Brenn@yahoo.com wrote:
Gylfi in all his golry

On 17.5.2007 19:54 Lord_Brenn@yahoo.com wrote:
Gylfi killed Ancalagon the Black and and was rewarded with Anduril, and my Favorite Ringil!!!
Time to Kick Morgys Ass

On 18.5.2007 05:55 HallucinationMushroom wrote:
Some stuff you might want to do when you fight Morgoth is...
1. Stand on runes of protection. If you have time, make as many as the level will let you. Morgoth will summon a bunch of annoying things. He can't summon onto runes.
2. Read 4,000 protection from evil scrolls before battle.
3. Quaff 4,000 potions of heroism before battle.
3. Cast 4,000 buffing spells before battle. Shield and bonuses to hit, if you have them.
4. Don't go into battle full before you drink the 4000 potions or you will be annoyingly gorged.
5. Drink potions of fine ale after you win.
6. Good luck!

On 20.5.2007 05:11 Lord_Brenn@yahoo.com wrote:
After 11 years of playing angband I have finally had the patience to sit down and finish a game!!! Of corse all the cool healing spells saved me the time of scumming for potions :)

On 20.5.2007 06:00 HallucinationMushroom wrote:
w00t w00t!! Since you got me hooked playing this game it's only fair you've finally gotten around to beating it. Um, now you have to take on Moria. :)

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