The Angband Ladder: Louhi, High-Elf Mage by <paffa_89@hotmail.com>

  [Angband 3.0.6 Character Dump]

 Name   Louhi                                    Self  RB  CB  EB   Best
 Sex    Female            Age       108   STR! 18/100  +1  -5 +10 18/160
 Race   High-Elf          Height     83   INT! 18/100  +3  +3  +9 18/250
 Class  Mage              Weight    195   WIS! 18/100  -1  +0  +8 18/170
 Title  ***WINNER***      Status     33   Dex! 18/100  +3  +1  +8 18/220 18/215
 HP     897/897           Maximize    Y   CON! 18/100  +1  -2 +11 18/200
 SP     265/383           Preserve    Y   CHR! 18/100  +5  +1  +8 18/240

 Level           50       Armor    [39,+144]     Saving Throw  Legendary
 Cur Exp   16086344       Fight    (+47,+35)     Stealth          Superb
 Max Exp   16086344       Melee    (+56,+46)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+57,+14)     Shooting      Legendary
 MaxDepth   Lev 100       Blows       4/turn     Disarming        Superb
 Gold       7428990       Shots       1/turn     Magic Device  Legendary
 Burden   162.2 lbs                              Perception    Excellent
 Speed          +35       Infra        40 ft     Searching          Good

 You are one of several children of a Telerin Ranger.  You have light
 blue eyes, wavy blond hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:+.....++*++.. Blind:+............
 Elec:+............ Confu:......+......
 Fire:++*.+..+.+... Sound:........+....
 Cold:+......+..... Shard:.........+...
 Pois:....+.+...... Nexus:.............
 Fear:..+.+...+.... Nethr:..+..........
 Lite:.....+......+ Chaos:........+....
 Dark:.....+....... Disen:.........+...

      abcdefghijkl@       abcdefghijkl@
S.Dig:..+.......... Stea.:+......+.....
Feath:+............ Sear.:.........+...
PLite:............. Infra:.............
Regen:+.+.......... Tunn.:.............
Telep:............. Speed:.++++..+...+.
Invis:+.+..+......+ Blows:.............
FrAct:+.+.....+.+.. Shots:.............
HLife:.....+....... Might:.............


  [Character Equipment]

a) The Battle Axe of Balli Stonehand (3d8) (+9,+11) [+5] (+3)
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
d) a Jade Ring of Speed (+11)
   It increases your speed by 11.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
h) The Shadow Cloak of Luthien [6,+17] (+2)
   It increases your intelligence, wisdom, and charisma by 2.  It
   increases your stealth and speed by 2.  It provides resistance to acid, 
   fire, and cold.  It activates for restore life levels every 250 turns.  
   It cannot be harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching by 3.  It provides resistance to acid, fire, 
   shards, and disenchantment.  It cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Speed [6,+14] (+9)
   It increases your speed by 9.  


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Sorcery and Evocations]
e) 2 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) 3 Books of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) 2 Books of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
j) 9 Brown Mushrooms of Restoring
k) 15 Yellow Speckled Potions of Healing
l) 9 Copper Speckled Potions of *Healing*
m) a Violet Speckled Potion of Life
n) 11 Grey Potions of Restore Mana
o) 2 Scrolls titled "viv bit fuum" of *Identify*
p) a Scroll titled "plevly mursta" of Mass Banishment
q) 2 Tin Rods of Healing
   It cannot be harmed by electricity.  
r) a Lead-Plated Wand of Dragon's Breath (4 charges)
   It cannot be harmed by the elements.  
s) 2 Sycamore Staffs of the Magi (2 charges)
t) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
u) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
   It increases your strength by 4.  It cannot be harmed by the elements.  
   It might have hidden powers.


  [Home Inventory]

a) 26 Yellow Speckled Potions of Healing
b) 54 Grey Potions of Restore Mana
c) 31 Puce Potions of Enlightenment
d) 29 Scrolls titled "viv bit fuum" of *Identify*
e) 11 Scrolls titled "fid binklis" of Banishment
f) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.  
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.  
g) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
h) a Mother-of-Pearl Amulet of ESP (+9)
   It increases your searching by 9.  It grants you the power of telepathy.
   It cannot be harmed by the elements.  
i) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
j) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
   It provides immunity to lightning.  It provides resistance to acid, 
   fire, cold, poison, light, and dark.  It lights the dungeon around you.
   It grants you immunity to paralysis and the ability to see invisible
   things, but it also aggravates creatures around you.  It activates for 
   star ball (150) every 50 turns.  It cannot be harmed by the elements.  
k) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
l) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
m) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
   It increases your constitution by 2.  It provides resistance to acid, 
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.  
   It sustains your constitution.  It activates for heal (1000) every 444
   turns.  It cannot be harmed by the elements.  
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
o) The Large Metal Shield of Anarion [5,+20]
   It cannot be harmed by the elements.  It might have hidden powers.
p) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It lights the dungeon
   around you.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
r) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
s) The Bastard Sword 'Calris' (5d4) (-10,+20) (+5) {uncursed}
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and is especially deadly against dragons.  It provides
   resistance to disenchantment.  It aggravates creatures around you.  It
   cannot be harmed by the elements.  
t) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
   It increases your constitution by 3.  It slays orcs, trolls, giants, 
   and all evil creatures.  It grants you the ability to see invisible
   things.  It cannot be harmed by the elements.  
u) a Morning Star of Fury (2d6) (+26,+21) (+2)
   It increases your strength by 2.  It increases your attack speed by 2.  
   It provides resistance to fear.  It aggravates creatures around you.  
   It cannot be harmed by acid or fire.  
v) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, light, dark, 
   and blindness.  It aggravates creatures around you.  It activates for a
   magical arrow (150) every 20+d20 turns.  It cannot be harmed by the
   elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 11.3.2007 14:08
Last updated on 17.3.2007 21:45

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2487. on the Ladder (of 19090)
528. on the Angband Ladder (of 6561)
7. for this player (

Comments

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On 11.3.2007 14:10 Paffa wrote:
This is the first mage I've gotten this far. Hopefully I'll find Kelek's soon and a better RoS. Notice how great BoS Draebor dropped :D

On 11.3.2007 15:30 paffa_89@hotmail.com wrote:
Update already since I totally rearranged my kit after I got some neat items from Ar-Pharazon and his summons. Diving to Narya depth.

On 17.3.2007 12:41 paffa_89@hotmail.com wrote:
Time to Mana storm the remaining uniques =)

On 17.3.2007 12:51 Matthias wrote:
Hmm Colonnan for Luthien would give +1 speed, stealth, rnexus, -2 wis as you have max int with or without it

On 17.3.2007 12:58 k8to wrote:
I don't think I ever learned to use Mana storm. I think my winning mage didn't get a staff o' the Magi. I was a Line of Sight & Magic Missle scummer until i got insane kit.

hmmm... This looks pretty vicious. Louhi, I'm glad you're on our side.

On 17.3.2007 21:45 paffa_89@hotmail.com wrote:
So this became my first winner mage =) Morgoth wasn't anything too hard, Mana storm and when he got too near, I teleported him away and used that staff of magi when MP's ran out. Only had to use a couple *healing*

For those who don't know, Louhi is the main "villain" in The national epic of Finland, Kalevala.

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