The Angband Ladder: Koja VI, Dwarf Priest by <atara@redowl.ca>
[Angband 3.0.6 Character Dump] Name Koja VI Self RB CB EB Best Sex Male Age 49 STR! 18/100 +2 -1 +6 18/170 Race Dwarf Height 47 INT! 18/100 -3 -3 +7 18/110 Class Priest Weight 149 WIS! 18/100 +2 +3 +6 18/210 Title Patriarch Status 85 DEX! 18/100 -2 -1 +12 18/190 HP -18/811 Maximize Y CON! 18/100 +2 +0 +5 18/170 SP 244/384 Preserve Y CHR! 18/100 -3 +2 +7 18/160 Level 50 Armor [43,+139] Saving Throw Legendary Cur Exp 10296417 Fight (+42,+28) Stealth Excellent Max Exp 11622483 Melee (+64,+53) Fighting Legendary Adv Exp ******** Shoot (+62,+22) Shooting Legendary MaxDepth 5000 ft Blows 4/turn Disarming Superb Gold 2680306 Shots 2/turn Magic Device Heroic Burden 213.5 lbs Perception Excellent Speed +31 Infra 70 ft Searching Excellent You are the only child of a Dwarven Priest. You are a credit to the family. You have dark brown eyes, wavy brown hair, a three foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+++.+.. Blind:.....+...+..+ Elec:......+.+.... Confu:......+...... Fire:....+.+++.... Sound:......+..+... Cold:+.....++++... Shard:.........+... Pois:....+........ Nexus:......+...... Fear:+..++........ Nethr:............. Lite:+........+... Chaos:.....+....... Dark:.........+... Disen:.+........... abcdefghijkl@ abcdefghijkl@ S.Dig:+............ Stea.:.+.....+...+. Feath:...........+. Sear.:.....+...+... PLite:+........+... Infra:.....+....... Regen:+............ Tunn.:............. Telep:.....+....... Speed:+++.+..+.+.+. Invis:+....+...+... Blows:............. FrAct:+........++.. Shots:.+........... HLife:............. Might:............. [Last Messages] > The Minotaur butts you. > The Nether wraith misses you. > The Nether wraith hits you. > The Nether wraith misses you. <2x> > Morgoth, Lord of Darkness hits you. > The cave quakes! > You are pummeled with debris! > You are severely crushed! > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > Morgoth, Lord of Darkness hits you. > *** LOW HITPOINT WARNING! *** > The cave ceiling collapses! > You are severely crushed! > You die. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {Gr.Wyrm Perp. 4350'} It increases your speed by 10. It slays trolls, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides resistance to cold, fear, and light. It is blessed by the gods, slows your metabolism, lights the dungeon around you, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for frost ball (100) every 40 turns. It cannot be harmed by the elements. b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. c) a Quartzite Ring of Speed (+12) It increases your speed by 12. d) The Ring of Tulkas (+4) (charging) It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) The Shadow Cloak of Luthien [6,+20] (+2) It increases your intelligence, wisdom, and charisma by 2. It increases your stealth and speed by 2. It provides resistance to acid, fire, and cold. It activates for restore life levels every 250 turns. It cannot be harmed by the elements. i) The Large Metal Shield of Anarion [5,+19] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. j) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+9,+8) [5,+19] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Soft Leather Boots of Elvenkind [2,+14] (+3) It increases your stealth and speed by 3. It makes you fall like a feather. It cannot be harmed by acid or fire. [Character Inventory] a) 7 Holy Books of Prayers [Words of Wisdom] b) 4 Holy Books of Prayers [Chants and Blessings] c) 6 Holy Books of Prayers [Exorcism and Dispelling] d) a Holy Book of Prayers [Ethereal Openings] It cannot be harmed by the elements. e) a Holy Book of Prayers [Godly Insights] It cannot be harmed by the elements. f) a Holy Book of Prayers [Purifications and Healing] It cannot be harmed by the elements. g) a Holy Book of Prayers [Holy Infusions] It cannot be harmed by the elements. h) a Holy Book of Prayers [Wrath of God] It cannot be harmed by the elements. i) 8 Metallic Blue Potions of Speed j) a Coagulated Crimson Potion of Berserk Strength k) 6 Pink Speckled Potions of *Healing* l) 5 Magenta Potions of Life m) 14 Red Speckled Potions of Restore Mana n) 5 Scrolls titled "bitblu tri" of Banishment o) a Scroll titled "nihmon ipcos" of Mass Banishment p) 5 Ivory Rods of Teleport Other q) The Star of Elendil It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. r) The Iron Helm of Dor-Lomin [5,+17] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. s) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4) {@w0 Glau} It increases your strength and wisdom by 4. It increases your speed by 4. It slays undead and all evil creatures. It provides resistance to lightning, fire, nether, and life draining. It lights the dungeon around you. It activates for dispel evil (x5) every 100+d100 turns. It cannot be harmed by the elements. t) 18 Seeker Arrows of Acid (4d4) (+17,+14) It is branded with acid. It cannot be harmed by acid. u) 19 Seeker Arrows of Slay Giant (4d4) (+11,+16) It slays giants. v) 24 Seeker Arrows (4d4) (+8,+7) [Home Inventory] a) 2 Holy Books of Prayers [Beginners Handbook] b) 5 Yellow Potions of Healing c) 3 Scrolls titled "frinep rokbjor" of *Identify* d) 3 Scrolls titled "tueoxy skiel" of *Destruction* e) 2 Pine Staffs of Speed (11 charges) f) a Dogwood Staff of Banishment (3 charges) g) a Quartzite Ring of Speed (+9) It increases your speed by 9. h) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. i) a Mother-of-Pearl Amulet of Sustenance It provides resistance to life draining. It sustains all your stats. It slows your metabolism. It cannot be harmed by the elements. j) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. k) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. l) a Copper Amulet of Devotion (+3) It increases your wisdom and charisma by 3. It provides resistance to fire, light, dark, and life draining. It sustains your wisdom and charisma. It lights the dungeon around you. m) a Ruby Amulet of Trickery (+3) It increases your dexterity by 3. It increases your stealth, searching, infravision, and speed by 3. It provides resistance to poison and nexus. It sustains your dexterity. n) Chaos Dragon Scale Mail (-2) [30,+28] It provides resistance to chaos and disenchantment. It activates for breathe chaos/disenchant (220) every 300+d300 turns. It cannot be harmed by the elements. o) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. q) a Jewel Encrusted Crown of Serenity [0,+17] It provides resistance to fear, confusion, and sound. It cannot be harmed by acid. r) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It increases your intelligence, dexterity, and charisma by 3. It increases your searching by 3. It provides resistance to acid, fire, shards, and disenchantment. It cannot be harmed by the elements. s) The Two-Handed Flail 'Thunderfist' (4d6) (+5,+18) (+4) It increases your strength and constitution by 4. It slays animals, orcs, and trolls. It is branded with electricity and fire. It provides resistance to lightning, fire, fear, and dark. It cannot be harmed by the elements. t) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, light, dark, and blindness. It aggravates creatures around you. It activates for a magical arrow (150) every 20+d20 turns. It cannot be harmed by the elements. u) 24 Mithril Bolts of Flame (3d5) (+15,+18) It is branded with fire. It cannot be harmed by acid or fire. v) 3 Seeker Arrows of Frost (4d4) (+14,+13) It is branded with frost. It cannot be harmed by cold. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 9.3.2007 20:27
3532. on the Ladder (of 19090)
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