The Angband Ladder: qr, High-Elf Ranger by <paffa_89@hotmail.com>

  [Angband 3.0.6 Character Dump]

 Name   qr                                       Self  RB  CB  EB   Best
 Sex    Male              Age       112   STR:  18/77  +1  +2  +2 18/127
 Race   High-Elf          Height     93   INT! 18/100  +3  +2  +2 18/170
 Class  Ranger            Weight    157   WIS:     16  -1  +0  +6  18/30
 Title  Explorer          Status     36   DEX:  18/65  +3  +1 +12 18/225
 HP     -88/449           Maximize    Y   CON:  18/91  +1  +1  +2 18/131
 SP     230/241           Preserve    Y   CHR:  18/56  +5  +1  +0 18/116

 Level           34       Armor     [23,+96]     Saving Throw     Heroic
 Cur Exp     662690       Fight    (+16,+14)     Stealth       Excellent
 Max Exp     662690       Melee    (+31,+39)     Fighting      Legendary
 Adv Exp     805000       Shoot    (+28,+15)     Shooting      Legendary
 MaxDepth    Lev 40       Blows       5/turn     Disarming        Superb
 Gold        525223       Shots       2/turn     Magic Device     Heroic
 Burden   124.0 lbs                              Perception       Superb
 Speed           +3       Infra        40 ft     Searching        Superb

 You are the only child of a Telerin Ranger.  You have light blue eyes,
 wavy black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+++.... Blind:.........+...
 Elec:.+......+.... Confu:.........+...
 Fire:.+......+.... Sound:.............
 Cold:++......+.... Shard:......+......
 Pois:...+......... Nexus:.............
 Fear:+......+..... Nethr:.............
 Lite:............+ Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:+............ Stea.:.............
Feath:............. Sear.:....+....+...
PLite:............. Infra:.............
Regen:.+........... Tunn.:.............
Telep:............. Speed:......+......
Invis:.......+.+..+ Blows:.............
FrAct:+......+...+. Shots:.............
HLife:............. Might:.+...........


  [Last Messages]

> It magically summons a dragon!
> The Ancient gold dragon breathes sound.
> You have been stunned.
> You failed to get the spell off!
> It breathes frost.
> The Ancient gold dragon grunts with pain.
> The Baby black dragon dies.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The Draconic quylthulg blinks away.
> It breathes acid.
> The Ancient gold dragon cries out in pain.
> The Draconic quylthulg squelches.
> Your Iron Helm 'Holhenneth' is unaffected!
> You die.


  [Character Equipment]

a) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
   It increases your wisdom and dexterity by 4.  It slays orcs, trolls, 
   and all evil creatures, and is especially deadly against undead.  It is
   branded with frost.  It provides resistance to cold and fear.  It is
   blessed by the gods and slows your metabolism.  It grants you immunity
   to paralysis.  It activates for frost ball (100) every 35 turns.  It
   cannot be harmed by the elements.  
b) The Short Bow of Amrod (x2) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
c) an Aquamarine Ring of Damage (+11)
d) a Lapis Lazuli Ring of Resist Poison
   It provides resistance to poison.  
e) a Mithril Amulet of Searching (+7)
   It increases your searching by 7.  
f) The Phial of Galadriel
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
h) The Cloak of Thorongil [1,+10]
   It provides resistance to acid and fear.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
i) a Small Metal Shield of Resistance [3,+13]
   It provides resistance to acid, lightning, fire, and cold.  It cannot
   be harmed by the elements.  
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
k) a Set of Leather Gloves of Agility [1,+9] (+5)
   It increases your dexterity by 5.  
l) a Pair of Soft Leather Boots of Free Action [2,+9]
   It grants you immunity to paralysis.  


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 4 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
h) 2 Viscous Pink Potions of Healing
i) a Metallic Purple Potion of Intelligence
j) 3 Red Speckled Potions of Enlightenment
k) 2 Scrolls titled "con botsna ip" of *Identify*
l) a Bronze Rod of Perception
   It cannot be harmed by electricity.  
m) 2 Runed Rods of Recall {!*!*}
   It cannot be harmed by electricity.  
n) a Robe of Elvenkind [2,+16] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and disenchantment.  It cannot be harmed by the
   elements.  
o) a Set of Leather Gloves of Power (+1,+3) [1,+6] (+2)
   It increases your strength by 2.  
p) a Dagger of Gondolin (1d4) (+14,+10)
   It slays orcs, trolls, dragons, and demons.  It provides resistance to 
   dark.  It lights the dungeon around you.  It grants you immunity to
   paralysis, the power of telepathy, and the ability to see invisible
   things.  It cannot be harmed by acid or fire.  
q) a Morning Star of Frost (2d6) (+11,+10)
   It is branded with frost.  It provides resistance to cold.  It cannot
   be harmed by cold.  
r) 27 Arrows of Venom (1d4) (+9,+8)
   It is branded with poison.  
s) 6 Arrows of Slay Animal (1d4) (+8,+8)
   It slays animals.  
t) 64 Arrows of Flame (1d4) (+3,+1)
   It is branded with fire.  It cannot be harmed by fire.  
u) 29 Mithril Arrows of Frost (3d4) (+8,+7)
   It is branded with frost.  It cannot be harmed by acid, fire, or cold.  
   


  [Home Inventory]

a) 9 Viscous Pink Potions of Healing
b) 7 Grey Potions of Restore Mana
c) 3 Red Speckled Potions of Enlightenment
d) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
   It increases your strength and constitution by 2.  It increases your 
   speed by 2.  It slays demons and all evil creatures.  It is branded
   with poison.  It provides resistance to lightning, light, and dark.  It 
   lights the dungeon around you.  It grants you immunity to paralysis and 
   the ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
e) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2)
   It increases your dexterity by 2.  It increases your attack speed by 2.
   It slays animals, undead, and all evil creatures.  It grants you the
   ability to see invisible things.  It cannot be harmed by the elements.  
   
f) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
   It increases your dexterity by 5.  It increases your speed by 5.  It
   sustains your dexterity.  It cannot be harmed by the elements.  
g) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It slays trolls and 
   dragons, and is especially deadly against demons.  It is branded with 
   acid.  It provides resistance to acid, fire, and dark.  It lights the
   dungeon around you.  It activates for berserk rage (50+d50 turns) every
   80+d80 turns.  It cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 27.2.2007 20:22

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10037. on the Ladder (of 19090)
4150. on the Angband Ladder (of 6561)
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Comments

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On 27.2.2007 20:22 paffa_89@hotmail.com wrote:
DAMN it. This was a really promising character. Bad luck really, I couldn't do anything. (Tried to teleport away once but it failed) I suppose there was a Dragonic Q in the room, which summoned ancient gold and AMHD.

On 28.2.2007 02:25 djabanete@gmail.com wrote:
Try using Scrolls of Teleportation. For any character without a 0% fail rate on Teleport spell, these scrolls can be real lifesavers.

Sound resist can be tough to get, and stunning sucks when you need to cast a spell. A scroll would have gotten you out at zero risk (unless there was something nasty on the other end, but hey.)

Sorry for your loss.

On 28.2.2007 12:38 nckmccnnll@yahoo.com.au wrote:
Well, at least dying to an AMHD makes you part of a great tradition. Hope you're comforted :)

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