The Angband Ladder: Talwin, Dunadan Ranger by ZenDragon

  [Angband 3.1.2 (r1903) Character Dump]

 Name   Talwin                                   Self  RB  CB  EB   Best
 Sex    Male         Age             61   STR! 18/100  +1  +2  +0 18/130
 Race   Dunadan      Height          80   INT:  18/55  +2  +2  +3 18/125
 Class  Ranger       Weight         175   WIS! 18/100  +2  +0  +3 18/150
 Title  Explorer     Social       Liked   DEX:  18/78  +2  +1  +7 18/178
 HP     -13/388      Maximize         Y   CON:     14  +3  +1  +5  18/50
 SP     50/161                            CHR:  18/87  +2  +1  +0 18/117

 Level               34   Armor   [32,+101]     Saving Throw         79%
 Cur Exp         698414   Fight     (+3,-6)     Stealth        Excellent
 Max Exp         708153   Melee    (+13,+4)     Fighting          Heroic
 Adv Exp         735000   Shoot   (+18,+18)     Shooting       Legendary
 MaxDepth   2100' (L42)   Blows      5/turn     Disarming            76%
 Game Turns     1653992   Shots      2/turn     Magic Device          70
 Player Turns    216844   Infra        0 ft     Perception        1 in 1
 Active Turns    167854   Speed           7     Searching            52%
 Gold             87511   Burden  140.6 lbs

 You are one of several children of a Serf.  You are a credit to the
 family.  You have blue eyes, straight black hair, and an average
 complexion.


rAcid:...++.+.+.... rConf:......+......
rElec:........+.... Sound:.............
rFire:........+.... Shard:.......+.....
rCold:........+.... Nexus:...........+.
rPois:......+...... Nethr:.............
rFear:............. Chaos:.............
rLite:........+.+.. Disen:.............
rDark:........+.... S.Dig:.............
rBlnd:........++... Feath:...........+.

PLite:..........+.. Aggrv:.............
Regen:............. Stea.:.......+.....
  ESP:............. Sear.:.........+...
Invis:.........+... Infra:.............
FrAct:.+........+.. Tunn.:.............
HLife:............. Speed:++...........
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


  [Last Messages]

> You corrode the Gravity hound.
> You have slain the Gravity hound.
> You corrode the Gravity hound.
> You have slain the Gravity hound.
> It breathes gravity.
> Gravity warps around you.
> You feel yourself moving slower!
> You have been stunned.
> It breathes gravity.
> The Gravity hound resists.
> Gravity warps around you.
> The Gravity hound breathes gravity.
> Gravity warps around you.
> You have been heavily stunned.
> You die.

Killed by a Gravity hound.

  [Character Equipment]

a) The Katana 'Aglarang' (8d4) (+10,+10) (+5)
     +5 dexterity, speed.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity.
     
     Combat info:
     5 blows/round.
     This weapon benefits from one or more off-weapon brands or slays.
     Average damage/hit: 66.8 vs. creatures not resistant to acid, and 
     25.2 vs. others.
     
b) The Long Bow of Bard (x5) (+15,+18) (+2)
     +2 dexterity, speed, shooting power.
     Slays dragons.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
c) a Ring of Constitution (+2)
     +2 constitution.
     Sustains constitution.
     
d) a Ring of Acid [+12]
     It brands your melee attacks with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
e) an Amulet of Resist Acid
     Provides resistance to acid.
     Cannot be harmed by acid.
     
f) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     Takes 7 to 14 turns to recharge at your current speed.
     Your chance of success is 95.2%
     
     Radius 3 light.
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
     +3 intelligence, wisdom, constitution.
     Provides resistance to acid, poison, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it destroys all traps and doors surrounding you.
     Takes 7 turns to recharge at your current speed.
     Your chance of success is 93.0%
     
h) an Elven Cloak of Protection [6,+11] (+2 stealth)
     +2 stealth.
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) The Leather Shield of Celegorm [4,+20]
     Provides resistance to acid, lightning, fire, cold, light, dark, 
     blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) a Hard Leather Cap of Seeing [2,+10] (+5 searching)
     +25% to searching.
     Provides resistance to blindness.
     Grants the ability to see invisible things.  
     
k) The Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10]
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.  
     
     When aimed, it fires a magic missile with damage 3d4.
     Takes 1 turns to recharge at your current speed.
     Your chance of success is 94.7%
     
     Radius 1 light.
l) a Pair of Iron Shod Boots of Stability [3,+6]
     Provides resistance to nexus.
     Feather Falling.  
     


  [Character Quiver]

n) 19 Arrows of Flame (1d4) (+8,+6)
     Branded with flames.
     Cannot be harmed by fire.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 405.4 vs. dragons, 405.4 vs. creatures not
     resistant to fire, and 135.1 vs. others.
     35% chance of breaking upon contact.
     
o) 25 Arrows of Slay Giant (1d4) (+7,+6)
     Slays giants.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 405.4 vs. giants, 405.4 vs. dragons, and 135.1
     vs. others.
     35% chance of breaking upon contact.
     
p) 18 Seeker Arrows of Slay Undead (4d4) (+6,+6)
     Slays undead.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 520.2 vs. undead, 520.2 vs. dragons, and 173.4
     vs. others.
     35% chance of breaking upon contact.
     
q) 6 Arrows of Flame (1d4) (+4,+9)
     Branded with flames.
     Cannot be harmed by fire.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 446.9 vs. dragons, 446.9 vs. creatures not
     resistant to fire, and 148.9 vs. others.
     35% chance of breaking upon contact.
     
r) 21 Arrows (1d4) (+4,+5)
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 386.3 vs. dragons, and 128.7 vs. others.
     35% chance of breaking upon contact.
     
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) 3 Books of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by acid, electricity, fire, cold.
     
f) 2 Books of Magic Spells [Raal's Tome of Destruction]
     Cannot be harmed by acid, electricity, fire, cold.
     
g) a Mushroom of Second Sight
     
h) 11 Potions of Cure Critical Wounds
     
i) a Potion of *Healing*
     It can be thrown at creatures with damaging effect.
     
j) 4 Potions of Restore Mana
k) 3 Potions of Enlightenment
l) a Potion of Speed
m) 16 Scrolls of Phase Door
n) a Rod of Probing
o) a Rod of Disarming
p) a Rod of Recall
     Cannot be harmed by electricity.
     
q) 3 Wands of Teleport Other (23 charges)
     
r) 2 Staves of Teleportation (12 charges)
     


  [Home Inventory]

a) 10 Books of Magic Spells [Magic for Beginners]
b) 10 Books of Magic Spells [Conjurings and Tricks]
c) 5 Books of Magic Spells [Incantations and Illusions]
d) 5 Books of Magic Spells [Sorcery and Evocations]
e) 3 Books of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by acid, electricity, fire, cold.
     
f) a Book of Magic Spells [Tenser's Transformations]
     Cannot be harmed by acid, electricity, fire, cold.
     
g) a Book of Magic Spells [Kelek's Grimoire of Power]
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Mushroom of Vigor
     
i) 10 Potions of Cure Critical Wounds
     
j) a Potion of Restore Life Levels
k) 53 Scrolls of Enchant Armour
l) 2 Rods of Treasure Location
m) 5 Staves of Teleportation (30 charges)
     
n) 6 Staves of Identify (54 charges)
     
o) a Ring of Flames [+18]
     It brands your melee attacks with flames.
     Provides resistance to fire.
     Cannot be harmed by fire.
     
p) Green Dragon Scale Mail (-2) [30,+17]
     Provides resistance to poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
q) The Chain Mail of Arvedui (-2) [14,+15] (+2)
     +2 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
r) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3)
     +3 dexterity, speed.
     Provides resistance to acid, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
s) a Hard Leather Cap of Telepathy [2,+9]
     Grants telepathy.  
     
t) The Set of Gauntlets 'Paurhach' [3,+14]
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     
     When aimed, it creates a fire bolt with damage 9d8.
     Takes 6 to 11 turns to recharge at your current speed.
     Your chance of success is 95.6%
     
u) The Scimitar 'Haradekket' (4d2) (+9,+11) (+2)
     +2 dexterity, attack speed.
     Slays animals, evil creatures, undead.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Combat info:
     7 blows/round.
     This weapon benefits from one or more off-weapon brands or slays.
     Average damage/hit: 18.5 vs. animals, 18.5 vs. evil creatures, 
     24.8 vs. undead, 24.8 vs. creatures not resistant to acid, and 
     12.1 vs. others.
     
v) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
     +1 dexterity, stealth, speed, shooting speed.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      3262     50'    2   Reached level 2
     16721     50'    3   Reached level 3
     37800     50'    4   Reached level 4
     57131    100'    5   Reached level 5
     65197    150'    6   Reached level 6
     82838    200'    7   Reached level 7
     88030    200'    7   Killed Fang, Farmer Maggot's dog
     90354    200'    7   Killed Grip, Farmer Maggot's dog
     97788    250'    8   Reached level 8
    124936    250'    9   Reached level 9
    125388    250'    9   Killed Bullroarer the Hobbit
    139426    300'   10   Reached level 10
    163561      0'   10   Killed Farmer Maggot
    181911    300'   11   Reached level 11
    205434    350'   12   Reached level 12
    210803    350'   12   Killed Smeagol
    223583    350'   13   Reached level 13
    230637    350'   13   Killed Mughash the Kobold Lord
    243592    400'   14   Reached level 14
    273067    450'   15   Reached level 15
    279615    450'   15   Killed Brodda, the Easterling
    319823    500'   15   Killed Wormtongue, Agent of Saruman
    328076    550'   16   Reached level 16
    347340    550'   16   Killed Orfax, Son of Boldor
    357586    550'   17   Reached level 17
    362077    600'   17   Killed Golfimbul, the Hill Orc Chief
    363251    600'   17   Found The Rapier 'Forasgil' (LOST)
    384120    600'   18   Reached level 18
    404513    650'   18   Found The Metal Cap of Thengel (LOST)
    423845    650'   19   Reached level 19
    446539    650'   19   Killed Lagduf, the Snaga
    460011    700'   20   Reached level 20
    483910    750'   21   Reached level 21
    485207    750'   21   Killed Ufthak of Cirith Ungol
    499854    850'   21   Killed Nar, the Dwarf
    527952    900'   21   Found The Set of Gauntlets 'Paurnen' (LOST)
    529595    900'   22   Reached level 22
    532165    900'   22   Killed Grishnakh, the Hill Orc
    582420    900'   23   Reached level 23
    602115   1000'   23   Killed Ulfast, Son of Ulfang
    610917   1000'   24   Reached level 24
    653232    950'   24   Killed Gorbag, the Orc Captain
    653232    950'   25   Reached level 25
    667449    900'   25   Killed Boldor, King of the Yeeks
    747559   1000'   25   Killed Bolg, Son of Azog
    758286   1000'   26   Reached level 26
    776304   1050'   26   Found The Katana 'Aglarang'
    820240   1150'   26   Killed Ugluk, the Uruk
    827911   1150'   26   Killed Shagrat, the Orc Captain
    848135   1150'   27   Reached level 27
    854843   1150'   27   Killed Lugdush, the Uruk
    877121   1250'   27   Killed Ibun, Son of Mim
    900701   1300'   27   Found The Set of Gauntlets 'Paurhach'
    916640   1300'   27   Found The Short Bow of Amrod (LOST)
    927810   1300'   28   Reached level 28
    927863   1300'   28   Found The Cutlass 'Gondricam' (LOST)
    993671   1500'   28   Killed Angamaite of Umbar
   1033008   1550'   29   Reached level 29
   1034875   1550'   29   Killed Beorn, the Shape-Changer
   1089753   1700'   29   Killed Sangahyando of Umbar
   1119010   1700'   29   Killed Khim, Son of Mim
   1126758   1700'   30   Reached level 30
   1128727   1700'   30   Killed Draebor, the Imp
   1129197   1700'   30   Found The Halberd 'Osondir' (LOST)
   1129274   1700'   30   Found The Steel Helm of Hammerhand (LOST)
   1132243   1700'   30   Found The Augmented Chain Mail of Caspanion
   1132633   1700'   30   Found The Phial of Galadriel
   1138934   1700'   30   Found The Iron Helm of Gorlim (LOST)
   1144132   1700'   30   Found The Scimitar 'Haradekket'
   1151541   1700'   30   Found The Short Sword 'Dagmor' (LOST)
   1157453   1700'   30   Found The Leather Scale Mail 'Thalkettoth'
   1163385   1700'   30   Killed Ulwarth, Son of Ulfang
   1202787   1800'   31   Reached level 31
   1242629   1900'   31   Killed Lokkak, the Ogre Chieftain
   1258063   1900'   31   Killed The Queen Ant
   1287129   1950'   32   Reached level 32
   1322093   2000'   32   Killed Castamir the Usurper
   1364500   2000'   33   Reached level 33
   1378356   2000'   33   Found The Chain Mail of Arvedui
   1395968   2000'   33   Killed Lorgan, Chief of the Easterlings
   1400178   2000'   33   Killed Bill the Stone Troll
   1438110   2000'   33   Found The Set of Leather Gloves 'Cammithrim'
   1453324   1950'   33   Found The Leather Shield of Celegorm
   1489837   2000'   33   Killed Uvatha the Horseman
   1504726   2000'   33   Found The Long Bow of Bard
   1512545   2050'   33   Found The Long Bow 'Belthronding'
   1532841   2050'   34   Reached level 34
   1586028   2000'   34   Killed Tom the Stone Troll
   1587924   2000'   34   Killed Ulfang the Black
   1612125   2050'   34   Killed Kavlax the Many-Headed


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 22.1.2010 22:50
Last updated on 28.1.2010 03:58

Download this dump

10023. on the Ladder (of 19101)
4149. on the Angband Ladder (of 6567)
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Comments

Jump to latest

On 22.1.2010 22:51 ZenDragon wrote:
Could use some advice at this point. Thanks

On 22.1.2010 23:37 Pete Mack wrote:
You've got to get to stat gain depth. Really.
Any additional time spent below dl 30 is wasted and just risking death by boredom.

This character is good enough to go much deeper, but I wouldn't recommend going before dl 40 before you have a feel for that level.
Stay away from:
Gorlim
Kavlax
Drolems
AMHD
Greater Basilisks
Death Drake
Ethereal dragon

and you should be OK.



On 23.1.2010 00:00 myshkin wrote:
You should also spend some money on any good or excellent arrows available in the stores. This character could actually head straight for dl 80, but I think Pete's advice is more pragmatic.

As far as equipment goes, you can leave Gondricam at home and sell the Katana and the Wand of Sleep Monster. You may also want to stop carrying oil, and just fill up your lantern when you recall.

On 23.1.2010 05:38 fizzix wrote:
Pete's right, bounce around dlevels 30-35 until you get stats up quite a bit. Don't go to dlevel 40 until you find a ring of rpoison. Pick your battles carefully and don't melee anything except for weaklings.

On 26.1.2010 17:15 ZenDragon wrote:
Here's an update

On 26.1.2010 18:45 Pete Mack wrote:
CON/WIS nexus swap is going to hurt--stat gain will take a long, long time. Boots of Stability would have helped here. In general, just stay away from Nexus breathers at all costs.

In this game: fight all the nexus hounds you can find, let them breathe at you (preferably after clearing the level of anything dangerous), and hope for a favorable swap. Your stats are so scrambled that they can't hurt much, but they could help a lot.

Also: I recommend going to dl 40, and getting accustomed to monsters that move at double speed.
One more monster to stay away from: Enchantress, who moves at triple speed and summons dragons rather a lot.



On 26.1.2010 18:46 Pete Mack wrote:
Oh yeah. And keep an eye out for =CON. That character needs it badly, if you don't get lucky with nexus.


On 26.1.2010 21:35 ZenDragon wrote:
My main concern right now is that i found a bunch of artifacts on my last dive. not sure wht to keep for later or to sell or to wear.

On 26.1.2010 23:22 Pete Mack wrote:
I'd say wear caspannion and stick with aglarang for now. RConf+RPois+3 CON is probably worth giving up 3speed.

You can sell Paurnen--rAcid is junk on gloves. Paurhach may be good for Regen at some point, and rFire is a possible need. (The good gauntlets of this type are the ones with rElec, which are more likely to come in very handy in the late game.)

Sell all the other weapons except Harradekket. It does more damage than all of them.



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