The Angband Ladder: Barty, High-Elf Ranger by <cerberus@iinet.net.au>
[Angband 3.0.5 Character Dump] Name Barty Self RB CB EB Best Sex Male Age 128 STR: 18/98 +1 +2 +2 18/148 Race High-Elf Height 94 INT! 18/100 +3 +2 +2 18/170 Class Ranger Weight 189 WIS: 17 -1 +0 +2 18 Title Explorer Status 39 DEX: 18/97 +3 +1 +0 18/137 HP 691/691 Maximize Y CON! 18/100 +1 +1 +10 18/220 SP 230/230 Preserve Y CHR! 18/100 +5 +1 +0 18/160 Level 34 Armor [32,+78] Saving Throw Heroic Cur Exp 742460 Fight (+15,+10) Stealth Excellent Max Exp 742460 Melee (+24,+15) Fighting Legendary Adv Exp 805000 Shoot (+21,+18) Shooting Legendary MaxDepth 1800 ft Blows 5/turn Disarming Superb Gold 152300 Shots 2/turn Magic Device Heroic Perception Very Good Burden 132.8 lbs Infra 60 ft Searching Very Good You are the only child of a Telerin Ranger. You have light grey eyes, straight brown hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:+.......+.... Blind:.........+... Elec:+.......+.... Confu:.........+... Fire:+.......+.... Sound:............. Cold:+.......+.... Shard:.......+..... Pois:............. Nexus:............. Fear:............. Nethr:............. Lite:............+ Chaos:............. Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:....+........ Stea.:+............ Feath:+..........+. Sear.:.........+... PLite:............. Infra:......+...... Regen:+............ Tunn.:............. Telep:............. Speed:............. Invis:+....+...+..+ Blows:............. FrAct:+.....+...... Shots:............. HLife:............. Might:............. [Character Equipment] a) a Rapier (Defender) (1d6) (+9,+5) [+6] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, lightning, fire, and cold. It sustains your strength. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. b) a Long Bow of Power (x3) (+6,+18) c) a Corundum Ring of Constitution (+3) It increases your constitution by 3. It sustains your constitution. d) a Corundum Ring of Constitution (+5) It increases your constitution by 5. It sustains your constitution. e) a Driftwood Amulet of Slow Digestion It slows your metabolism. f) The Star of Elendil {Vault, 1450'} It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) Metal Brigandine Armour (Dwarven) (-3) [19,+18] (+2) It increases your strength and constitution by 2. It increases your infravision by 2. It grants you immunity to paralysis. It cannot be harmed by acid or fire. h) a Cloak of Protection [1,+11] It provides resistance to shards. It cannot be harmed by the elements. i) a Large Leather Shield of Resistance [4,+19] It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. j) The Iron Helm 'Holhenneth' [5,+10] (+2) {Beorn, 1600'} It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. k) (nothing) l) a Pair of Hard Leather Boots of Slow Descent [3,+5] It makes you fall like a feather. [Character Inventory] a) 4 Books of Magic Spells [Magic for Beginners] {!k!v!d} b) 4 Books of Magic Spells [Conjurings and Tricks] {!k!v!d} c) 4 Books of Magic Spells [Incantations and Illusions] {!k!v!d} d) 4 Books of Magic Spells [Sorcery and Evocations] {!k!v!d} e) a Book of Magic Spells [Resistances of Scarabtarices] {!k!v!d} It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] {!k!v!d} It cannot be harmed by the elements. g) 4 Bubbling Potions of Speed {!k!v!d, 40% off} h) 3 Lead-Plated Rods of Recall {!k!v!d} It cannot be harmed by electricity. i) 60 Arrows (1d4) (+0,+0) {@f1} [Home Inventory] a) a Book of Magic Spells [Resistances of Scarabtarices] {!k!v!d} It cannot be harmed by the elements. b) a Book of Magic Spells [Raal's Tome of Destruction] {!k!v!d} It cannot be harmed by the elements. c) 5 Scrolls titled "ypan manple" of *Identify* d) a Scroll titled "eshfor oood" of Rune of Protection e) a Silver Rod of Detection It cannot be harmed by electricity. f) a Platinum Ring of Strength (+3) It increases your strength by 3. It sustains your strength. g) The Phial of Galadriel {Azog, 1150'} It lights the dungeon around you. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. h) Gold Dragon Scale Mail (-2) [30,+3] {Floor, 1350'} It provides resistance to sound. It activates for breathe sound (130) every 450+d450 turns. It cannot be harmed by the elements. i) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) {Floor, 1150'} It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and dark. It cannot be harmed by the elements. j) The Dagger 'Narthanc' (2d4) (+4,+6) {Floor, 1500'} It is branded with fire. It provides resistance to fire. It activates for fire bolt (9d8) every 8+d8 turns. It cannot be harmed by the elements. k) The Dagger 'Nimthanc' (2d4) (+4,+6) {Floor, 1100'} It cannot be harmed by the elements. It might have hidden powers. l) The Long Sword 'Elvagil' (2d5) (+2,+7) (+2) {Basillisk, 1400'} It increases your dexterity and charisma by 2. It increases your stealth by 2. It slays orcs and trolls. It makes you fall like a feather. It grants you the ability to see invisible things. It cannot be harmed by the elements. m) The Glaive of Pain (9d6) (+0,+30) {Floor, 1500'} It provides resistance to fear. It cannot be harmed by the elements. n) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) {Vault,1550'} It increases your strength and constitution by 3. It increases your stealth by 3. It slays orcs, trolls, and demons. It provides resistance to acid, lightning, fire, cold, and blindness. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. o) The Morning Star 'Firestar' (2d6) (+5,+7) [+2] {Pit, 1800'} It is branded with fire. It provides resistance to fire. It activates for fire ball (72) every 20 turns. It cannot be harmed by the elements. p) 12 Seeker Arrows (4d4) (+0,+0) [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 4.6.2004 11:53
9991. on the Ladder (of 19090)
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