The Angband Ladder: Audra, High-Elf Ranger by freyathedark

  [Angband 3.1.2v2 Character Dump]

 Name   Audra                                    Self  RB  CB  EB   Best
 Sex    Female       Age              1   STR! 18/100  +1  +2  +2 18/150
 Race   High-Elf     Height          88   INT:  18/87  +3  +2  +3 18/167
 Class  Ranger       Weight         180   WIS:     15  -1  +0  +3     17
 Title  Explorer     Social      Pariah   DEX:  18/74  +3  +1  +4 18/154
 HP     504/504      Maximize         Y   CON:  18/74  +1  +1  +5 18/144
 SP     225/225                           CHR:     17  +5  +1  +0  18/50

 Level               34   Armor    [27,+83]     Saving Throw         84%
 Cur Exp         659826   Fight   (+24,+16)     Stealth        Excellent
 Max Exp         659826   Melee   (+32,+31)     Fighting          Heroic
 Adv Exp         805000   Shoot   (+36,+15)     Shooting       Legendary
 MaxDepth   2300' (L46)   Blows      5/turn     Disarming            80%
 Game Turns     2047662   Shots      3/turn     Magic Device          95
 Player Turns    233379   Infra       40 ft     Perception        1 in 1
 Active Turns    191780   Speed          15     Searching            77%
 Gold            389211   Burden  152.6 lbs

 You are one of several children of a Telerin Ranger.  You have light
 grey eyes, wavy blond hair, and a fair complexion.



rAcid:......+.+.... rConf:.........+...
rElec:.+......+.... Sound:.............
rFire:.+......+.... Shard:......++.....
rCold:.+......+.... Nexus:...........+.
rPois:............. Nethr:.............
rFear:............. Chaos:.............
rLite:........+...+ Disen:.............
rDark:........+.... S.Dig:.+...........
rBlnd:........++... Feath:...........+.

Light:............. Aggrv:.............
Regen:............. Stea.:.............
  ESP:............. Sear.:....+....+...
Invis:+........+..+ Infra:............+
FrAct:......+...+.. Tunn.:.............
HLife:............. Speed:.++...+......
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.+...........


  [Character Equipment]

a) The Broad Axe 'Barukkheled' (2d6) (+8,+15) (+3)
     +3 constitution.
     Slays evil creatures, orcs, trolls, giants.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Combat info:
     5 blows/round.
     Average damage/hit: 47.8 vs. evil creatures, 55.4 vs. orcs, 55.4
     vs. trolls, 55.4 vs. giants, and 40.1 vs. others.
     
b) The Short Bow of Amras (x3) (+12,+15) (+1 speed)
     +1 intelligence, wisdom, dexterity, speed, shooting speed, 
     shooting power.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  
     
c) a Ring of Speed (+11)
     +11 speed.
     
d) a Ring of Soulkeeping
     Sustains strength, intelligence, wisdom.
     
e) an Amulet of Searching (+8)
     +40% to searching.
     
f) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     Takes 27 to 50 turns to recharge at your current speed.
     Your chance of success is 97.3%
     
     Radius 3 light.
g) The Leather Scale Mail 'Thalkettoth' (-1) [10,+18] (+3)
     +3 dexterity, speed.
     Provides resistance to acid, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
h) a Cloak of Protection [1,+18]
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) The Leather Shield of Celegorm [4,+18]
     Provides resistance to acid, lightning, fire, cold, light, dark, 
     blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) The Iron Helm 'Holhenneth' [5,+6] (+2)
     +2 intelligence, wisdom.
     +10% to searching.
     Provides resistance to blindness, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     When activated, it detects treasure, traps, doors, stairs, and all 
     creatures nearby.
     Takes 140 to 275 turns to recharge at your current speed.
     Your chance of success is 96.1%
     
k) The Set of Leather Gloves 'Cambeleg' (+5,+5) [1,+11] (+2)
     +2 strength, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
l) a Pair of Steel Shod Boots of Stability [6,+2]
     Provides resistance to nexus.
     Feather Falling.  
     


  [Character Quiver]

n) 20 Arrows of Frost (1d4) (+8,+2)
     Branded with frost.
     Cannot be harmed by cold.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 180.7 vs. creatures not resistant to cold, and 
     60.2 vs. others.
     35% chance of breaking upon contact.
     
o) 22 Arrows (1d4) (+6,+7)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 75.7.
     35% chance of breaking upon contact.
     
p) 11 Arrows of Slay Animal (1d4) (+5,+9)
     Slays animals.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 163.7 vs. animals, and 81.9 vs. others.
     35% chance of breaking upon contact.
     
q) 12 Arrows of Wounding (1d4) (+9,+9)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 82.7.
     35% chance of breaking upon contact.
     
r) 7 Arrows of Wounding (1d4) (+8,+8)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 78.8.
     35% chance of breaking upon contact.
     
s) 17 Arrows of Slay Animal (1d4) (+5,+3)
     Slays animals.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 126.7 vs. animals, and 63.3 vs. others.
     35% chance of breaking upon contact.
     
t) 29 Arrows of Flame (1d4) (+10,+6)
     Branded with flames.
     Cannot be harmed by fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 219.9 vs. creatures not resistant to fire, and 
     73.3 vs. others.
     35% chance of breaking upon contact.
     
u) 18 Arrows of Slay Undead (1d4) (+5,+7)
     Slays undead.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 227.1 vs. undead, and 75.7 vs. others.
     35% chance of breaking upon contact.
     
v) 27 Mithril Arrows of Wounding (3d4) (+14,+9)
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 98.3.
     35% chance of breaking upon contact.
     
w) (nothing)


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) 2 Books of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by acid, electricity, fire, cold.
     
f) a Book of Magic Spells [Raal's Tome of Destruction]
     Cannot be harmed by acid, electricity, fire, cold.
     
g) 32 Potions of Cure Serious Wounds
     
h) 62 Potions of Cure Critical Wounds
     
i) a Potion of *Healing*
     It can be thrown at creatures with damaging effect.
     
j) 2 Potions of Speed
k) 3 Scrolls of Word of Recall


  [Home Inventory]

a) The Chain Mail of Arvedui (-2) [14,+15] (+2)
     +2 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
b) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
     +4 stealth.
     Provides resistance to acid, lightning, fire, cold, dark, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
c) The Hard Leather Cap of Thranduil [2,+10] (+2)
     +2 intelligence, wisdom.
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
d) The Iron Helm of Gorlim (+8,+8) [5,+10] (-5) {cursed}
     Heavily cursed.
     -5 intelligence, wisdom.
     -25% to searching.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     Aggravates creatures nearby.  
     
e) The Steel Helm of Hammerhand (+9,+9) [6,+20] (+3)
     +3 strength, dexterity, constitution.
     Provides resistance to acid, cold, dark, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Aggravates creatures nearby.  
     
f) The Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10]
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.  
     
     When aimed, it fires a magic missile with damage 3d4.
     Takes 5 turns to recharge at your current speed.
     Your chance of success is 96.9%
     
     Radius 1 light.
g) The Set of Gauntlets 'Pauraegen' [3,+14]
     Provides resistance to lightning, light.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it creates a lightning bolt (that always beams) with d
     amage 6d6.
     Takes 17 to 30 turns to recharge at your current speed.
     Your chance of success is 97.5%
     
     Radius 1 light.
h) The Pair of Leather Boots of Wormtongue (-1,-1) [2,+0] (+3) {cursed}
     Cursed.
     +3 intelligence, dexterity, stealth, speed.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  
     
     When activated, it teleports you randomly up to 10 squares away.
     Takes 50 turns to recharge at your current speed.
     Your chance of success is 96.9%
     
i) The Dagger 'Dethanc' (2d4) (+9,+12) [+10]
     Branded with lightning.
     Provides resistance to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it creates a lightning bolt (that always beams) with d
     amage 6d6.
     Takes 17 to 30 turns to recharge at your current speed.
     Your chance of success is 97.5%
     
     Combat info:
     5 blows/round.
     Average damage/hit: 44.4 vs. creatures not resistant to
     electricity, and 33.9 vs. others.
     
j) The Dagger 'Nimthanc' (2d4) (+9,+12) [+10]
     Branded with frost.
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it creates a frost bolt with damage 6d8.
     Takes 20 to 37 turns to recharge at your current speed.
     Your chance of success is 97.5%
     
     Combat info:
     5 blows/round.
     Average damage/hit: 44.4 vs. creatures not resistant to cold, and 
     33.9 vs. others.
     
k) a Rapier of Gondolin (1d6) (+15,+14)
     Slays demons, orcs, trolls, dragons.
     Provides resistance to dark.
     Cannot be harmed by acid, fire.
     Slows your metabolism.  Prevents paralysis.  Grants the ability to
     see invisible things.  
     
     Combat info:
     5 blows/round.
     Average damage/hit: 42 vs. demons, 42 vs. orcs, 42 vs. trolls, 42
     vs. dragons, and 34.6 vs. others.
     
     Radius 1 light.
l) The Rapier 'Careth Asdriag' (2d6) (+16,+12) (+1)
     +1 strength, dexterity, constitution, attack speed.
     Slays animals, orcs, trolls, giants, dragons.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     6 blows/round.
     Average damage/hit: 44.9 vs. animals, 52.4 vs. orcs, 52.4 vs.
     trolls, 52.4 vs. giants, 52.4 vs. dragons, and 37.4 vs. others.
     
m) The Rapier 'Forasgil' (1d6) (+12,+19)
     Slays animals.
     Branded with frost.
     Provides resistance to cold, light.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     5 blows/round.
     Average damage/hit: 43.6 vs. animals, 47.3 vs. creatures not
     resistant to cold, and 39.9 vs. others.
     
     Radius 1 light.
n) The Short Sword 'Dagmor' (1d7) (+13,+11) (+2)
     +2 attack speed.
     Slays animals.
     Branded with venom.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  Speeds regeneration.  
     
     Combat info:
     7 blows/round.
     Average damage/hit: 36.4 vs. animals, 40.7 vs. creatures not
     resistant to poison, and 32.1 vs. others.
     
o) The Scimitar 'Haradekket' (4d2) (+9,+11) (+2)
     +2 dexterity, attack speed.
     Slays animals, evil creatures, undead.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Combat info:
     7 blows/round.
     Average damage/hit: 41.2 vs. animals, 41.2 vs. evil creatures, 
     47.7 vs. undead, and 34.7 vs. others.
     
p) The Long Sword 'Elvagil' (2d5) (+12,+12) (+2)
     +2 dexterity, charisma, stealth.
     Slays orcs, trolls.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Grants the ability to see invisible things.  
     
     Combat info:
     5 blows/round.
     Average damage/hit: 48.8 vs. orcs, 48.8 vs. trolls, and 35.8 vs.
     others.
     
q) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
     +15% to searching.
     Slays evil creatures, orcs, dragons.
     Branded with frost.
     Provides resistance to cold, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Slows your metabolism.  
     
     Combat info:
     5 blows/round.
     Average damage/hit: 45.6 vs. evil creatures, 52.1 vs. orcs, 52.1
     vs. dragons, 52.1 vs. creatures not resistant to cold, and 39 vs.
     others.
     
     Radius 1 light.
r) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
     +5% to searching.
     Slays evil creatures, demons, orcs.
     Branded with flames.
     Provides resistance to fire, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Slows your metabolism.  
     
     Combat info:
     5 blows/round.
     Average damage/hit: 45.6 vs. evil creatures, 52.1 vs. demons, 52.1
     vs. orcs, 52.1 vs. creatures not resistant to fire, and 39 vs.
     others.
     
     Radius 1 light.
s) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
     Heavily cursed.
     +5 constitution.
     Slays evil creatures, demons, trolls.
     *Slays* dragons.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Aggravates creatures nearby.  
     
     Combat info:
     5 blows/round.
     Average damage/hit: 63.3 vs. evil creatures, 76.4 vs. demons, 76.4
     vs. trolls, 102.7 vs. dragons, and 50.2 vs. others.
     
t) The Katana 'Aglarang' (8d4) (+10,+10) (+5)
     +5 dexterity, speed.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity.
     
     Combat info:
     5 blows/round.
     Average damage/hit: 47.9.
     
u) The Spear 'Nimloth' (1d6) (+11,+13) (+3)
     +3 stealth, speed.
     Slays undead.
     Branded with frost.
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Grants the ability to see invisible things.  
     
     
     Combat info:
     5 blows/round.
     Average damage/hit: 41 vs. undead, 41 vs. creatures not resistant
     to cold, and 33.6 vs. others.
     
v) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
     +3 strength, constitution, stealth.
     Slays demons, orcs, trolls.
     Provides resistance to acid, lightning, fire, cold, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Speeds regeneration.  Prevents paralysis.  
     Grants the ability to see invisible things.  
     
     Combat info:
     5 blows/round.
     Average damage/hit: 75.8 vs. demons, 75.8 vs. orcs, 75.8 vs.
     trolls, and 46.1 vs. others.
     
w) The Morning Star 'Firestar' (2d6) (+15,+17) [+2]
     Branded with flames.
     Provides immunity to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it creates a fire ball with damage 72.
     Takes 50 turns to recharge at your current speed.
     Your chance of success is 96.1%
     
     Combat info:
     5 blows/round.
     Average damage/hit: 58 vs. creatures not resistant to fire, and 
     42.6 vs. others.
     
x) The Short Bow of Amrod (x4) (+11,+14) (+2)
     +2 strength, constitution, shooting power.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      1722     50'    2   Reached level 2
     11098    100'    2   Killed Fang, Farmer Maggot's dog
     11098    100'    3   Reached level 3
     23618    100'    4   Reached level 4
     24589    100'    4   Killed Grip, Farmer Maggot's dog
     34529    100'    5   Reached level 5
     50462      0'    6   Reached level 6
     53262      0'    6   Killed Farmer Maggot
     69148    200'    7   Reached level 7
    103811    200'    8   Reached level 8
    109725    250'    8   Killed Bullroarer the Hobbit
    121350    250'    9   Reached level 9
    160105    250'   10   Reached level 10
    194433    400'   11   Reached level 11
    212379    400'   12   Reached level 12
    241783    400'   13   Reached level 13
    308046    400'   13   Killed Smeagol
    310023    400'   14   Reached level 14
    334714    400'   14   Killed Mughash the Kobold Lord
    334734    400'   14   Found The Phial of Galadriel
    353941    550'   15   Reached level 15
    378601    600'   16   Reached level 16
    382646    600'   16   Killed Wormtongue, Agent of Saruman
    386069    600'   16   Killed Lagduf, the Snaga
    401262    650'   17   Reached level 17
    424764    750'   17   Killed Brodda, the Easterling
    427855    800'   17   Found The Set of Gauntlets 'Pauraegen'
    458359    850'   18   Reached level 18
    486595    850'   19   Reached level 19
    521952    850'   20   Reached level 20
    578077    850'   21   Reached level 21
    612252    900'   22   Reached level 22
    619651    900'   22   Killed Orfax, Son of Boldor
    649300   1000'   23   Reached level 23
    686564   1000'   24   Reached level 24
    695328   1000'   24   Killed Grishnakh, the Hill Orc
    706781   1050'   24   Killed Golfimbul, the Hill Orc Chief
    754466   1050'   25   Reached level 25
    840083   1100'   25   Killed Boldor, King of the Yeeks
    895589   1100'   25   Found The Iron Helm of Gorlim
    898423   1100'   26   Reached level 26
    947320   1100'   26   Found The Leather Scale Mail 'Thalkettoth'
    995095   1150'   26   Killed Angamaite of Umbar
   1003756   1200'   26   Killed Lugdush, the Uruk
   1058177   1250'   26   Killed Gorbag, the Orc Captain
   1076680   1250'   27   Reached level 27
   1099746   1250'   27   Killed Shagrat, the Orc Captain
   1134928   1250'   27   Killed Sangahyando of Umbar
   1151920   1300'   27   Found The Broad Axe 'Barukkheled'
   1156871   1300'   27   Killed Ulwarth, Son of Ulfang
   1164684   1300'   27   Killed Ulfast, Son of Ulfang
   1168072   1300'   27   Killed Nar, the Dwarf
   1175669   1350'   27   Killed Ibun, Son of Mim
   1269380   1400'   28   Reached level 28
   1328605   1400'   28   Killed Uldor the Accursed
   1359485   1400'   28   Killed Ugluk, the Uruk
   1394470   1500'   28   Found The Morning Star 'Firestar'
   1412644   1500'   28   Found The Long Sword 'Elvagil'
   1422503   1500'   28   Killed Ufthak of Cirith Ungol
   1455677   1500'   29   Reached level 29
   1467086   1500'   29   Killed Khim, Son of Mim
   1510248   1600'   29   Found The Broad Sword 'Orcrist'
   1575710   1600'   29   Found The Pair of Leather Boots of Wormtongue
   1588405   1650'   29   Found The Short Bow of Amrod
   1631907   1800'   30   Reached level 30
   1713718   1800'   30   Found The Dagger 'Nimthanc'
   1756905   1800'   31   Reached level 31
   1761115   1800'   31   Found The Leather Shield of Celegorm
   1783242   1800'   31   Killed Bill the Stone Troll
   1802102   1800'   31   Found The Iron Helm 'Holhenneth'
   1805270   1800'   31   Found The Dagger 'Dethanc'
   1817275   1750'   31   Killed Bolg, Son of Azog
   1828261   1800'   31   Found The Metal Cap of Thengel
   1828453   1800'   31   Killed Beorn, the Shape-Changer
   1836113   1750'   31   Found The Chain Mail of Arvedui
   1836756   1750'   31   Killed Draebor, the Imp
   1846130   1800'   31   Killed The Queen Ant
   1856139   1750'   31   Found The Set of Leather Gloves 'Cambeleg'
   1858640   1750'   31   Found The Rapier 'Forasgil'
   1859558   1750'   31   Killed Bert the Stone Troll
   1870006   1850'   32   Reached level 32
   1877051   1850'   31   Found The Soft Leather Armour 'Hithlomir'
   1881110   1850'   32   Killed Rogrog the Black Troll
   1882289   1900'   32   Found The Scimitar 'Haradekket'
   1888864   1900'   32   Killed Lokkak, the Ogre Chieftain
   1895371   2000'   32   Found The Spear 'Nimloth'
   1906235   2050'   32   Found The Broad Sword 'Glamdring'
   1906683   2050'   32   Found The Short Sword 'Dagmor'
   1911147   2100'   32   Found The Set of Leather Gloves 'Cammithrim'
   1922528   2100'   32   Found The Bastard Sword 'Calris'
   1954926   2150'   32   Killed Akhorahil the Blind
   1956022   2150'   31   Found The Steel Helm of Hammerhand
   1960466   2150'   31   Found The Battle Axe of Balli Stonehand
   1966702   2100'   33   Reached level 33
   1968585   2100'   33   Found The Rapier 'Careth Asdriag'
   1971211   2100'   32   Killed Lorgan, Chief of the Easterlings
   1973378   2100'   32   Killed Uvatha the Horseman
   1977740   2150'   32   Found The Hard Leather Cap of Thranduil
   1998353   2150'   33   Killed Tom the Stone Troll
   2007063   2100'   33   Killed Ariel, Queen of Air
   2012630   2150'   33   Killed Vargo, Tyrant of Fire
   2021824   2150'   33   Killed Waldern, King of Water
   2023198   2200'   33   Found The Short Bow of Amras
   2032565   2250'   33   Killed Gorlim, Betrayer of Barahir
   2036608   2250'   33   Killed Mim, Betrayer of Turin
   2036647   2250'   33   Found The Katana 'Aglarang'
   2043748   2300'   33   Killed Quaker, Master of Earth
   2045076   2250'   34   Reached level 34


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : yes (score_peek)
Score: Peek into monster creation            : yes (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : yes (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : yes (score_live)



Posted on 25.12.2012 06:40
Last updated on 6.1.2013 02:54

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10046. on the Ladder (of 19097)
4154. on the Angband Ladder (of 6564)

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On 25.12.2012 06:40 freyathedark wrote:
My progress thus far.

On 6.1.2013 02:54 freyathedark wrote:
Just sold the Metal Cap of Thengal to make room in my home.

On 6.1.2013 18:43 Paffa wrote:
Be *very* careful about creatures breathing poison, you're deep enough for an instakill

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