The Angband Ladder: Sludge, Troll Monk by <stilez@gmail.com>
[ToME 2.3.4 Character Sheet] Name : Sludge Age 23 STR! 40 Sex : Neuter Height 104 INT! 28 Race : Vampire Troll Weight 226 WIS! 29 Class : Monk Social Class 1 DEX! 40 Body : Player Con! 40 40 God : Nobody CHR! 22 + To Melee Hit 129 Level 50 Hit Points 962/ 964 + To Melee Damage 77 Experience 17439722 Spell Points 224/ 226 + To Ranged Hit 137 Max Exp 17439722 Sanity 530/ 530 + To Ranged Damage 12 Exp to Adv. ***** AC 36+233 Gold 11306139 Speed Fast (+46) (Miscellaneous Abilities) Fighting : Legendary[90]Perception : Very Good Blows/Round: 11 Bows/Throw : Legendary[57]Searching : Excellent Shots/Round: 1 Saving Throw: Heroic Disarming : Poor Mel.dmg/Rnd: 869-3487 Stealth : Legendary[27]Magic Device: Fair Infra-Vision: 90 feet Tactic: normal Explor: normal (Character Background) This barehanded fighting stuff looked neat. So you decided to try it out! [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 109 (5450') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Orc Cave: Level 18 (900') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 26 (1300') Your body was a Player. You were disguised as a Wolf. You have defeated 8966 enemies. You fell under the evil influence of the One Ring and decided to wear it. You saved Gondolin from destruction. You saved 95 princesses. You became a new force of darkness and enslaved all free people. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 54th Yavie of the 2890th year of the third age. Your adventure lasted 11 days. Your Attributes: You are dead, killed by Ripe Old Age in a plain of grass north of Bree. You can cast magic missiles. You can wreck the world around you. You feel righteous. You feel heroic. You are in a battle rage. Your eyes are sensitive to infrared light. You can see invisible creatures. You can climb high mountains. You have free action. You regenerate quickly. You have ESP. You are lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded by an anti-magic field. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. You suffer from Black Breath. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. adefkmnopsuxz{|@ Add Str : ..5.2......3.46. Add Int : ..5....2........ Add Wis : ..5............. Add Dex : .45.......4..4.. Add Con : ..5.2......3.... Add Chr : ..5............. Mul Mana : ..+............. Mul SPower: ..+............. Add Stea. : .......2........ Add Sear. : ..............6. Add Infra : ..............6. Add Tun.. : ..............6. Add Speed : .45..3.2...3.... Add Blows : ...3............ Slay Und. : .............+.. Slay Orc : ..............+. Slay Troll: .............++. Slay Giant: ..............+. Slay Drag.: .............++. Acid Brand: .............++. Sust Str : ..+.+...+....... Sust Int : ..+....++....... Sust Wis : ..+............. Sust Dex : ..+............. Sust Con : ..+.+........... Sust Chr : ..+............. Invisible : ..+............. Mul life : ...............+ Sens Fire : ................ Reflect : ........+....... Free Act : ..+.+..+..+....+ Hold Life : .....+.......... Imm Acid : .+*.......+...+. Imm Elec : .+*.....*....... Imm Fire : .+*............. Imm Cold : .+*............. Res Pois : ..+............. Res Fear : ....+......+.... Res Light : .....+.......... Res Dark : .....+........+. Res Blind : ..+............. Res Conf : .....+.....+.... Res Sound : ........+....... Res Shard : ........+....... Res Neth : ..+............. Res Nexus : ................ Res Chaos : .....+.......... Res Disen : ..+.+...+.....+. Auto Curse: ..+............. Lite : .............+.. See Invis : ..+..+....+..... Regen : ..+............. Activate : ..+..+...++...+. Drain Exp : ..+............. Cursed : ..+............. Hvy Curse : ..+............. Prm Curse : ..+............. B.Breath : ...............+ Climb : ...........+..+. Orc.ESP : .....+........+. Full ESP : ..+............. Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 0) - Combat 50.000 [0.900] . Weaponmastery 02.000 [0.300] . Archery 00.900 [0.500] . Barehand-combat 50.000 [0.900] . Antimagic 50.000 [0.500] - Sneakiness 20.790 [0.900] . Stealth 50.000 [0.900] . Disarming 00.500 [0.900] . Dodging 00.000 [0.700] - Magic 00.000 [0.600] . Magic-Device 06.000 [1.000] . Meta 00.000 [0.500] . Temporal 00.000 [0.500] . Mind 00.000 [0.500] - Spirituality 50.000 [0.900] . Prayer 00.000 [0.500] . Mindcraft 00.000 [0.300] . Music 00.000 [0.300] - Monster-lore 04.300 [1.100] . Corpse-preservation 01.000 [0.500] . Possession 00.000 [0.100] [Fates] You are fated to die on level 1. [Character Equipment] a) (nothing) d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uriel, Angel of Fire on level 61 of Erebor. e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed} It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , speed and spell power by 5. It increases your mana capacity by 100% . It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment . It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It is permanently cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. f) a Ring of Extra Attacks (+3 attacks) {!k} It increases your attack speed by 3. You found it in the remains of an Ancient black dragon on level 71 of Erebor. k) an Amulet of Weaponmastery (+5,+4) [+4] (+2) It increases your strength and constitution by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You bought it from the Rare Jewelry Shop. m) The Arkenstone of Thrain (+3) {@w1 !d!s} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 65 of Erebor. n) (nothing) o) a Cloak of the Magi (+5,+2) [1,+13] (+2) It increases your intelligence, stealth and speed by 2. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid. You found it lying on the ground on level 70 of Erebor. p) The Large Leather Shield of Viendair [4,+10] It sustains your strength and intelligence. It provides immunity to electricity. It provides resistance to sound, shards and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 61 of Erebor. s) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature bronze dragon on level 61 of Erebor. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 73 of Angband. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to confusion. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) The Bolt of Aiquath (1d5) (+8,+2) (+4) It provides light (radius 1) forever. It increases your strength and dexterity by 4. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) Benetar's Portable Plague (charging) {Genocide} It can be activated for genocide every 500 turns. You bought it from the Magic shop. b) The Cunning Plan of Zog {Geno} It can be activated for genocide every 500 turns. You found it in the remains of a Hezrou on level 85 of Angband. c) a Parchment titled ''Famous Last Words'' {!s!d SatHunger} It can be activated for satisfy hunger every 100 turns. You bought it from the Magic shop. d) 29 Morphic Oils of Wolf {100% off} e) 31 Potions of Cure Critical Insanity {100% off} f) 7 Potions of Speed {100% off} g) 24 Potions of Heroism {!k} h) 25 Potions of Cure Critical Wounds {!k} i) 25 Potions of *Healing* {100% off} j) 29 Potions of Enlightenment {100% off} k) 24 Scrolls of Teleportation {!k} l) 21 Scrolls of Word of Recall {!*!*} m) 26 Scrolls of Remove Curse {100% off} n) 31 Scrolls of Blessing {!k!s!d} o) a Scroll of *Destruction* {100% off} p) The Ring of Power of The Witch-King of Angmar (+1 to searching) {cursed} q) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 67 of Erebor. r) a Dwarven Lantern of the Magi (+2) {@w0 !k!d!s} It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. s) The Stone of Lore (charging) {@w1 !s!d} It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Small Leather Shield of Hanth [2,+13] u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} v) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] [Home Inventory - Bree ] a) Raal's Tormented Spirits {RestStats} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Sorcerer on level 70 of Erebor. b) Jor's Buckler of Missile Attraction {Destruction} It can be activated for Destruction every 100 turns. You found it lying on the ground on level 71 of Erebor. c) a Morphic Oil of Spider d) 20 Potions of Cure Serious Insanity e) 43 Potions of Resist Heat f) 33 Potions of Resist Cold g) 54 Potions of Curing h) a Scroll of *Remove Curse* i) 14 Scrolls of Magic Mapping {!k!s!d} j) an Indestructible Ring of Dexterity (+5) k) a Ring of Accuracy (+16) {!k!s!d} l) a Ring of Slaying (+11,+11) m) an Amulet of Doom [-6] (-5) n) an Amulet of the Magi (-4,-4) (+4 to searching) It can be used to store a spell. It increases your intelligence and searching by 4. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. o) The Amulet of Dinumur (+3) It increases your intelligence by 3. It sustains your strength and charisma. It provides resistance to electricity, blindness, confusion and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 61 of Erebor. p) a Small Leather Shield of Preservation (-7,-4) [2,+16] q) a Set of Gauntlets of Power (+4,+1) [2,+6] (+3) {Di} It increases your strength by 3. It provides resistance to disenchantment. It was given to you as a reward. r) a Set of Cesti of Power (+3,+3) [5,+15] (+3) It increases your strength by 3. It provides resistance to light. You bought it from the Black Market. [Home Inventory - Gondolin ] a) 3 Potions of Speed b) 42 Potions of Restore Life Levels c) 3 Potions of Resistance d) 26 Scrolls of Remove Curse {!k} e) 5 Scrolls of Reset Recall f) a Scroll of Rune of Protection g) a Scroll of *Destruction* h) The Ring of Elcalda (+13 to accuracy) (+4) {Fly} It increases your constitution and searching by 4. It makes you completely fearless. It provides resistance to fire. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 61 of Erebor. i) The Ring of Duwaros (+2 attacks) It increases your charisma, infravision and attack speed by 2. It sustains your dexterity. It makes you completely fearless. It provides resistance to fire and confusion. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 69 of Erebor. j) The Amulet of Fearwe (+6) It increases your searching by 6. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to blindness, confusion, sound, shards and chaos. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young gold dragon on level 61 of Erebor. k) 2 Amulets of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 61 of Erebor. l) The Cloak 'Holcolleth' [1,+8] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) 72 Empty Bottles n) 97 Empty Bottles [Home Inventory - Lothlorien ] a) a Potion of Cure Serious Insanity b) 2 Potions of Cure Insanity c) 27 Potions of Resist Cold d) 3 Potions of Augmentation e) 98 Scrolls of Identify {@r1} f) 11 Scrolls of Satisfy Hunger {@r0} g) The Ring 'Mothoreth' (+3) It increases your intelligence and dexterity by 3. It sustains your strength. It provides resistance to acid, light, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. h) a Ring of See Invisible {!k!s!d!v} i) a Ring of Accuracy (+19) {!k!s!d} j) a Ring of Accuracy (+18) {!k!s!d} k) The Ring of Hurel (+5 to speed) It increases your speed by 5. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to electricity , poison, light, dark and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young gold dragon on level 61 of Erebor. l) an Indestructible Amulet of Resistance {!k!d!s Di} It provides resistance to acid, electricity, fire, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. m) an Amulet of Resistance {!k!d!s Bl} It provides resistance to acid, electricity, fire, cold and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 61 of Erebor. n) a Golden Crown of Seeing [0,+12] (+5 to searching) It increases your searching by 5. It provides resistance to blindness . It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid. You found it in the remains of a Great Swamp Wyrm on level 71 of Erebor. o) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to dark and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 31 of Mirkwood. p) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) a Pair of Soft Leather Boots of Jumping [2,+9] It can be activated for phasing every 10+d10 turns if it is being worn. It grants you the power of blink if it is being worn. You bought it from the Black Market. r) a Sling of Extra Might (x3) (+4,+3) {Di} It provides resistance to disenchantment. It fires missiles with extra might. It was given to you as a reward. s) The Long Bow 'Andeb' (x3) (+9,+9) (+4) {+4 Int/Dex/Con/Chr} It increases your intelligence, dexterity, constitution and charisma by 4. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young gold dragon in a hill. t) The Heavy Crossbow 'Gwarthil' (x7) (+11,+15) (+3) It increases your strength, wisdom, dexterity and charisma by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 37 of Mordor. u) The Seeker Bolt of Guina (4d5) (+20,+3) (+4) It increases your strength and constitution by 4. It does extra damage from electricity. It poisons your foes. It produces chaotic effects. It is a great bane of dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 25 of Mirkwood. |
Posted on 30.11.2006 10:00
2248. on the Ladder (of 19090)
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