The Angband Ladder: Sludge, Troll Monk by <stilez@gmail.com>

  [ToME 2.3.4 Character Sheet]

 Name  : Sludge                 Age                 23       STR!     40       
 Sex   : Neuter                 Height             104       INT!     28       
 Race  : Vampire Troll          Weight             226       WIS!     29       
 Class : Monk                   Social Class         1       DEX!     40       
 Body  : Player                                              Con!     40     40
 God   : Nobody                                              CHR!     22       
                                                                               
 + To Melee Hit         129 Level             50    Hit Points      962/   964 
 + To Melee Damage       77 Experience  17439722    Spell Points    224/   226 
 + To Ranged Hit        137 Max Exp     17439722    Sanity          530/   530 
 + To Ranged Damage      12 Exp to Adv.    *****                               
   AC                36+233 Gold        11306139    Speed           Fast (+46) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[90]Perception  : Very Good    Blows/Round:  11        
 Bows/Throw  : Legendary[57]Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Poor         Mel.dmg/Rnd:  869-3487  
 Stealth     : Legendary[27]Magic Device: Fair         Infra-Vision: 90 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          This barehanded fighting stuff looked neat.  So you decided          
          to try it out!                                                       
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 109 (5450')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Orc Cave: Level 18 (900')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 26 (1300')

 Your body was a Player.
 You were disguised as a Wolf.
 You have defeated 8966 enemies.
 You fell under the evil influence of the One Ring and decided to wear it.
 You saved Gondolin from destruction.
 You saved 95 princesses.
 You became a new force of darkness and enslaved all free people.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 54th Yavie of the 2890th year of the third age.
 Your adventure lasted 11 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in a plain of grass north of Bree.
You can cast magic missiles.
You can wreck the world around you.
You feel righteous.
You feel heroic.
You are in a battle rage.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can climb high mountains.
You have free action.
You regenerate quickly.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded by an anti-magic field.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
You suffer from Black Breath.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : ..5.2......3.46.            
        Add Int   : ..5....2........            
        Add Wis   : ..5.............            
        Add Dex   : .45.......4..4..            
        Add Con   : ..5.2......3....            
        Add Chr   : ..5.............            
        Mul Mana  : ..+.............            
        Mul SPower: ..+.............            
        Add Stea. : .......2........            
        Add Sear. : ..............6.            
        Add Infra : ..............6.            
        Add Tun.. : ..............6.            
        Add Speed : .45..3.2...3....            
        Add Blows : ...3............            
        Slay Und. : .............+..            
        Slay Orc  : ..............+.            
        Slay Troll: .............++.            
        Slay Giant: ..............+.            
        Slay Drag.: .............++.            
        Acid Brand: .............++.            
        Sust Str  : ..+.+...+.......            
        Sust Int  : ..+....++.......            
        Sust Wis  : ..+.............            
        Sust Dex  : ..+.............            
        Sust Con  : ..+.+...........            
        Sust Chr  : ..+.............            
        Invisible : ..+.............            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ..+.+..+..+....+            
        Hold Life : .....+..........            
        Imm Acid  : .+*.......+...+.            
        Imm Elec  : .+*.....*.......            
        Imm Fire  : .+*.............            
        Imm Cold  : .+*.............            
        Res Pois  : ..+.............            
        Res Fear  : ....+......+....            
        Res Light : .....+..........            
        Res Dark  : .....+........+.            
        Res Blind : ..+.............            
        Res Conf  : .....+.....+....            
        Res Sound : ........+.......            
        Res Shard : ........+.......            
        Res Neth  : ..+.............            
        Res Nexus : ................            
        Res Chaos : .....+..........            
        Res Disen : ..+.+...+.....+.            
        Auto Curse: ..+.............            
        Lite      : .............+..            
        See Invis : ..+..+....+.....            
        Regen     : ..+.............            
        Activate  : ..+..+...++...+.            
        Drain Exp : ..+.............            
        Cursed    : ..+.............            
        Hvy Curse : ..+.............            
        Prm Curse : ..+.............            
        B.Breath  : ...............+            
        Climb     : ...........+..+.            
        Orc.ESP   : .....+........+.            
        Full ESP  : ..+.............            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          . Weaponmastery                        02.000 [0.300]
          . Archery                              00.900 [0.500]
          . Barehand-combat                      50.000 [0.900]
          . Antimagic                            50.000 [0.500]
 - Sneakiness                                    20.790 [0.900]
          . Stealth                              50.000 [0.900]
          . Disarming                            00.500 [0.900]
          . Dodging                              00.000 [0.700]
 - Magic                                         00.000 [0.600]
          . Magic-Device                         06.000 [1.000]
          . Meta                                 00.000 [0.500]
          . Temporal                             00.000 [0.500]
          . Mind                                 00.000 [0.500]
 - Spirituality                                  50.000 [0.900]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            00.000 [0.300]
          . Music                                00.000 [0.300]
 - Monster-lore                                  04.300 [1.100]
          . Corpse-preservation                  01.000 [0.500]
          . Possession                           00.000 [0.100]


  [Fates]

You are fated to die on level 1.


  [Character Equipment]

a) (nothing)
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uriel, Angel of Fire on level 61 of Erebor.
e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be activated for powerful things if it is being worn. It grants
    you the power of change the world if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and spell power by 5.  It increases your mana capacity by 100%
    .  It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to poison, blindness, nether and disenchantment
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
f) a Ring of Extra Attacks (+3 attacks) {!k}
    It increases your attack speed by 3.  
    You found it in the remains of an Ancient black dragon on level 71 of
    Erebor.
k) an Amulet of Weaponmastery (+5,+4) [+4] (+2)
    It increases your strength and constitution by 2.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  
    You bought it from the Rare Jewelry Shop.
m) The Arkenstone of Thrain (+3) {@w1 !d!s}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 65 of Erebor.
n) (nothing)
o) a Cloak of the Magi (+5,+2) [1,+13] (+2)
    It increases your intelligence, stealth and speed by 2.  It sustains 
    your intelligence.  It provides immunity to paralysis.  It cannot be
    harmed by acid.  
    You found it lying on the ground on level 70 of Erebor.
p) The Large Leather Shield of Viendair [4,+10]
    It sustains your strength and intelligence.  It provides immunity to 
    electricity.  It provides resistance to sound, shards and 
    disenchantment.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 61 of Erebor.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 61 of
    Erebor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 73 of Angband.
    
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to confusion.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
z) (nothing)
{) The Bolt of Aiquath (1d5) (+8,+2) (+4)
    It provides light (radius 1) forever.  It increases your strength and 
    dexterity by 4.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against trolls.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) Benetar's Portable Plague (charging) {Genocide}
    It can be activated for genocide every 500 turns.  
    You bought it from the Magic shop.
b) The Cunning Plan of Zog {Geno}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Hezrou on level 85 of Angband.
c) a Parchment titled ''Famous Last Words'' {!s!d SatHunger}
    It can be activated for satisfy hunger every 100 turns.  
    You bought it from the Magic shop.
d) 29 Morphic Oils of Wolf {100% off}
    
e) 31 Potions of Cure Critical Insanity {100% off}
    
f) 7 Potions of Speed {100% off}
    
g) 24 Potions of Heroism {!k}
    
h) 25 Potions of Cure Critical Wounds {!k}
    
i) 25 Potions of *Healing* {100% off}
    
j) 29 Potions of Enlightenment {100% off}
    
k) 24 Scrolls of Teleportation {!k}
    
l) 21 Scrolls of Word of Recall {!*!*}
    
m) 26 Scrolls of Remove Curse {100% off}
    
n) 31 Scrolls of Blessing {!k!s!d}
    
o) a Scroll of *Destruction* {100% off}
    
p) The Ring of Power of The Witch-King of Angmar (+1 to searching) {cursed}
q) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 67 of Erebor.
    
r) a Dwarven Lantern of the Magi (+2) {@w0 !k!d!s}
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 2.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
s) The Stone of Lore (charging) {@w1 !s!d}
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Small Leather Shield of Hanth [2,+13]
u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
v) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]


  [Home Inventory - Bree ]

a) Raal's Tormented Spirits {RestStats}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Sorcerer on level 70 of Erebor.
b) Jor's Buckler of Missile Attraction {Destruction}
    It can be activated for Destruction every 100 turns.  
    You found it lying on the ground on level 71 of Erebor.
c) a Morphic Oil of Spider
d) 20 Potions of Cure Serious Insanity
    
e) 43 Potions of Resist Heat
f) 33 Potions of Resist Cold
g) 54 Potions of Curing
h) a Scroll of *Remove Curse*
    
i) 14 Scrolls of Magic Mapping {!k!s!d}
    
j) an Indestructible Ring of Dexterity (+5)
k) a Ring of Accuracy (+16) {!k!s!d}
l) a Ring of Slaying (+11,+11)
m) an Amulet of Doom [-6] (-5)
n) an Amulet of the Magi (-4,-4) (+4 to searching)
    It can be used to store a spell.  It increases your intelligence and 
    searching by 4.  It sustains your intelligence.  It provides immunity
    to paralysis.  It provides resistance to blindness and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
o) The Amulet of Dinumur (+3)
    It increases your intelligence by 3.  It sustains your strength and 
    charisma.  It provides resistance to electricity, blindness, confusion
     and disenchantment.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 61 of
    Erebor.
p) a Small Leather Shield of Preservation (-7,-4) [2,+16]
q) a Set of Gauntlets of Power (+4,+1) [2,+6] (+3) {Di}
    It increases your strength by 3.  It provides resistance to 
    disenchantment.  
    It was given to you as a reward.
r) a Set of Cesti of Power (+3,+3) [5,+15] (+3)
    It increases your strength by 3.  It provides resistance to light.  
    You bought it from the Black Market.


  [Home Inventory - Gondolin ]

a) 3 Potions of Speed
b) 42 Potions of Restore Life Levels
    
c) 3 Potions of Resistance
d) 26 Scrolls of Remove Curse {!k}
    
e) 5 Scrolls of Reset Recall
f) a Scroll of Rune of Protection
g) a Scroll of *Destruction*
h) The Ring of Elcalda (+13 to accuracy) (+4) {Fly}
    It increases your constitution and searching by 4.  It makes you
    completely fearless.  It provides resistance to fire.  It allows you
    to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 61 of
    Erebor.
i) The Ring of Duwaros (+2 attacks)
    It increases your charisma, infravision and attack speed by 2.  It
    sustains your dexterity.  It makes you completely fearless.  It
    provides resistance to fire and confusion.  It allows you to levitate.
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 69 of
    Erebor.
j) The Amulet of Fearwe (+6)
    It increases your searching by 6.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to blindness, 
    confusion, sound, shards and chaos.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young gold dragon on level 61 of Erebor.
k) 2 Amulets of Telepathy
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 61 of
    Erebor.
l) The Cloak 'Holcolleth' [1,+8] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
m) 72 Empty Bottles
n) 97 Empty Bottles


  [Home Inventory - Lothlorien ]

a) a Potion of Cure Serious Insanity
b) 2 Potions of Cure Insanity
    
c) 27 Potions of Resist Cold
d) 3 Potions of Augmentation
e) 98 Scrolls of Identify {@r1}
    
f) 11 Scrolls of Satisfy Hunger {@r0}
    
g) The Ring 'Mothoreth' (+3)
    It increases your intelligence and dexterity by 3.  It sustains your 
    strength.  It provides resistance to acid, light, dark and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
h) a Ring of See Invisible {!k!s!d!v}
i) a Ring of Accuracy (+19) {!k!s!d}
j) a Ring of Accuracy (+18) {!k!s!d}
k) The Ring of Hurel (+5 to speed)
    It increases your speed by 5.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , poison, light, dark and blindness.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Young gold dragon on level 61 of Erebor.
l) an Indestructible Amulet of Resistance {!k!d!s Di}
    It provides resistance to acid, electricity, fire, cold and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Rare Jewelry Shop.
m) an Amulet of Resistance {!k!d!s Bl}
    It provides resistance to acid, electricity, fire, cold and blindness.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 61 of
    Erebor.
n) a Golden Crown of Seeing [0,+12] (+5 to searching)
    It increases your searching by 5.  It provides resistance to blindness
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It cannot be harmed by acid.  
    You found it in the remains of a Great Swamp Wyrm on level 71 of Erebor.
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to dark and blindness.  It allows you to sense the presence 
    of orcs, trolls and evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 31 of Mirkwood.
p) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
q) a Pair of Soft Leather Boots of Jumping [2,+9]
    It can be activated for phasing every 10+d10 turns if it is being
    worn. It grants you the power of blink if it is being worn.  
    You bought it from the Black Market.
r) a Sling of Extra Might (x3) (+4,+3) {Di}
    It provides resistance to disenchantment.  It fires missiles with
    extra might.  
    It was given to you as a reward.
s) The Long Bow 'Andeb' (x3) (+9,+9) (+4) {+4 Int/Dex/Con/Chr}
    It increases your intelligence, dexterity, constitution and charisma
     by 4.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Young gold dragon in a hill.
t) The Heavy Crossbow 'Gwarthil' (x7) (+11,+15) (+3)
    It increases your strength, wisdom, dexterity and charisma by 3.  It
    fires missiles with extra might.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 37 of Mordor.
u) The Seeker Bolt of Guina (4d5) (+20,+3) (+4)
    It increases your strength and constitution by 4.  It does extra
    damage from electricity.  It poisons your foes.  It produces chaotic
    effects.  It is a great bane of dragons.  It is especially deadly
    against giants.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of Mirkwood.



Posted on 30.11.2006 10:00
Last updated on 1.12.2006 04:49

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On 30.11.2006 10:00 stilez@gmail.com wrote:
I just got the neatest ego gloves I've ever got almost. I read that thievery could be plus to speed also, and I've tried to look for them on a couple characters, but these are pretty nice.

I'm trying an antimagic monk, I'm vampire troll to get some resists and regen/berserk. It's working out pretty well, but I can't see antimagic as being THAT great, without some more exact combos. Like something that can use a darksword :).

I'm getting kind of bored, so I'll probably try to win a bit quickly from this point on. Gonna level myself to 50, and then try to fly through the rest of the game.

On 1.12.2006 04:49 stilez@gmail.com wrote:
So I decided I had to have one character be evil and wear the one ring, so this one did.

I had been planning on wearing Gorlim, but by the time I found it (level 98 angband) my kit was inflexible in regards to the weight of it, because the towns were all destroyed (I wore the one ring right when I found it) and I didn't have backup equpiment to switch in. My standard speed was only 22 (did normal tactics and exploration) but I had potions of speed and morphic oil of wolf for final fights.

I doubt I'll wear the one ring again, but had to do it once. The ability to change the world is the ultimate get out of jail free card. It seems to take zero time, and instant new level.

the next time I play antimagic, I'll definitely be playing something that can wield a darksword without disadvantage. Base antimagic isn't powerful enough.

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