The Angband Ladder: Argeleb I, High-Elf Warrior by <edpentney@hotmail.co.uk>
[Angband 3.0.6 Character Dump] Name Argeleb I Self RB CB EB Best Sex Male Age 123 STR! 18/100 +1 +5 +20 18/360 Race High-Elf Height 87 INT! 18/100 +3 -2 +3 18/140 Class Warrior Weight 174 WIS! 18/100 -1 -2 +8 18/150 Title ***WINNER*** Status 71 DEX! 18/100 +3 +2 +3 18/180 HP 1128/1128 Maximize Y CON! 18/100 +1 +2 +8 18/210 SP 0/0 Preserve Y CHR! 18/100 +5 -1 +9 18/230 Level 50 Armor [50,+138] Saving Throw Heroic Cur Exp 10987858 Fight (+66,+49) Stealth Good Max Exp 10987858 Melee (+84,+67) Fighting Legendary Adv Exp ******** Shoot (+76,+14) Shooting Legendary MaxDepth 5000 ft Blows 5/turn Disarming Superb Gold 10891053 Shots 1/turn Magic Device Heroic Burden 175.0 lbs Perception Poor Speed +33 Infra 40 ft Searching Poor You are the only child of a Noldorin Warrior. You have light grey eyes, straight brown hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.+.... Blind:..+......+... Elec:......+.+.... Confu:.........+... Fire:*+.*+.+.++... Sound:.........+... Cold:..*...+.++... Shard:.......+..... Pois:....+........ Nexus:...........+. Fear:...++.......+ Nethr:...+......... Lite:.....+...+..+ Chaos:+........+... Dark:+....++...... Disen:+.....+...... abcdefghijkl@ abcdefghijkl@ S.Dig:...+......... Stea.:............. Feath:..+.......... Sear.:............. PLite:.........+... Infra:............. Regen:..++.....+... Tunn.:+............ Telep:..+.......... Speed:.++++....+.+. Invis:..++.+...+..+ Blows:............. FrAct:..++......+.. Shots:............. HLife:..+..+....... Might:............. [Last Messages] > You no longer have the Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} (s). > Your home is full. > You have 4 Scrolls of *Identify* (i). > You have 5 Scrolls of *Identify* (i). > You have 6 Rods of Disarming (s). > You have The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} (t). > In your pack: The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} (t). > You have 4 Scrolls of *Identify* (i). > In your pack: The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] (u). > You have 3 Scrolls of *Identify* (i). > You drop The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} (t). > You no longer have the Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} (t). > You drop The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] (t). > You no longer have the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] (t). > Character dump successful. [Character Equipment] a) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6) {Witch King 4650} It increases your strength by 6. It increases your tunneling by 6. It slays animals, dragons, and all evil creatures, and is especially deadly against undead. It is branded with fire. It provides immunity to fire. It provides resistance to dark, chaos, and disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {Vault 2300'} It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'Nenya' (+8,+8) (+2) {Huan 4950'} It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. d) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging) {Archlich 3750'} It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain {Bile Wyrm 3450'} It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging) {Vault 230} It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. h) a Shadow Cloak of Protection [6,+20] It provides resistance to shards. It cannot be harmed by the elements. i) The Large Metal Shield of Anarion [5,+20] {Vault 3050'} It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. j) The Golden Crown of Gondor [0,+15] (+3) (charging) {Vault 2300'} It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {Vault 2300'} It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) (charging) {Vault 23} It increases your speed by 15. It provides resistance to nexus. It activates for haste self (20+d20 turns) every 200 turns. It cannot be harmed by the elements. [Character Inventory] a) 13 Pieces of Elvish Waybread b) 5 Potions of Speed {!*} c) 17 Potions of Heroism d) 5 Potions of Healing {!*} e) 2 Potions of *Healing* f) 17 Scrolls of Phase Door g) 8 Scrolls of Teleportation h) 7 Scrolls of Identify i) 3 Scrolls of *Identify* j) a Scroll of Blessing k) a Scroll of Protection from Evil l) 7 Scrolls of *Destruction* {!*} m) 3 Scrolls of Banishment n) 2 Scrolls of Mass Banishment {!*} o) a Rod of Recall (charging) {!*} It cannot be harmed by electricity. p) 2 Rods of Illumination q) 2 Rods of Detection (1 charging) It cannot be harmed by electricity. r) 6 Rods of Teleport Other s) 6 Rods of Disarming t) 16 Seeker Bolts of Holy Might (4d5) (+18,+20) It slays demons, undead, and all evil creatures. It cannot be harmed by acid or fire. u) 25 Seeker Bolts of Acid (4d5) (+9,+8) It is branded with acid. It cannot be harmed by acid. [Home Inventory] a) The Ring of Tulkas (+4) {Vault 3450'} It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. b) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It lights the dungeon around you and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. c) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Half Troll 2300'} It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. d) The Full Plate Armour of Isildur [25,+25] (+1) {Vault 2150'} It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. e) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) {Vault 2300'} It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It activates for phase door every 2 turns. It cannot be harmed by the elements. f) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. g) The Cloak 'Colluin' [1,+15] It provides resistance to acid, lightning, fire, cold, and poison. It activates for resistance (20+d20 turns) every 111 turns. It cannot be harmed by the elements. h) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. i) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {Saruman 3000'} It increases your intelligence, dexterity, and charisma by 3. It increases your searching by 3. It provides resistance to acid, fire, shards, and disenchantment. It cannot be harmed by the elements. j) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Vault 2300'} It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. k) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. l) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2) {Vault 2300'} It increases your dexterity by 2. It increases your attack speed by 2. It slays animals, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. m) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {Glaurung 3450'} It increases your strength by 2. It is especially deadly against dragons. It is branded with fire and poison. It provides resistance to fire and poison. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis. It cannot be harmed by the elements. n) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) {Vault 2300'} It slays orcs, trolls, giants, dragons, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. o) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It increases your constitution by 3. It slays orcs, trolls, giants, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. p) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It increases your strength and constitution by 3. It increases your stealth by 3. It slays orcs, trolls, and demons. It provides resistance to acid, lightning, fire, cold, and blindness. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. q) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. r) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5) {Baphomet 3100'} It increases your strength and constitution by 5. It increases your tunneling by 5. It slays orcs, trolls, and demons. It is branded with acid. It provides resistance to light, dark, and chaos. It sustains your strength. It lights the dungeon around you. It cannot be harmed by the elements. s) The Short Bow of Amrod (x2) (+12,+15) (+2) {Vault 2300'} It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, fire, and cold. It speeds your regeneration. It cannot be harmed by the elements. t) The Long Bow of Bard (x3) (+17,+19) (+2) {Vault 2300'} It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. u) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {Vault 2300'} It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. v) 24 Seeker Bolts of Slay Dragon (4d5) (+12,+19) It slays dragons. w) 14 Seeker Bolts of Lightning (4d5) (+15,+10) It is branded with electricity. It cannot be harmed by electricity. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 13.11.2006 19:55
3722. on the Ladder (of 19090)
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