The Angband Ladder: Ondoher I, High-Elf Warrior by <edpentney@hotmail.co.uk>
[Angband 3.0.6 Character Dump] Name Ondoher I Self RB CB EB Best Sex Male Age 126 STR! 18/100 +1 +5 +16 18/320 Race High-Elf Height 75 INT! 18/100 +3 -2 +4 18/150 Class Warrior Weight 209 WIS! 18/100 -1 -2 +6 18/130 Title ***WINNER*** Status 93 DEX! 18/100 +3 +2 +10 18/250 HP 1164/1164 Maximize Y CON! 18/100 +1 +2 +15 18/280 SP 0/0 Preserve Y CHR! 18/100 +5 -1 +6 18/200 Level 50 Armor [46,+158] Saving Throw Heroic Cur Exp 10540629 Fight (+61,+51) Stealth Excellent Max Exp 10540629 Melee (+70,+62) Fighting Legendary Adv Exp ******** Shoot (+71,+14) Shooting Legendary MaxDepth 5000 ft Blows 8/turn Disarming Superb Gold 11294687 Shots 1/turn Magic Device Heroic Burden 297.7 lbs Perception Poor Speed +21 Infra 40 ft Searching Poor You are one of several children of a Telerin Prince. You have light grey eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.*+... Blind:............. Elec:...*..+..+... Confu:......+...... Fire:.+*.+.+..+... Sound:......+.+.... Cold:......+..+... Shard:............. Pois:...++........ Nexus:......+...... Fear:..+.+...++..+ Nethr:..+.......... Lite:............+ Chaos:........+.... Dark:.......+..... Disen:...+......... abcdefghijkl@ abcdefghijkl@ S.Dig:..++......... Stea.:.......+..... Feath:...+......... Sear.:............. PLite:.........+... Infra:............. Regen:..++......... Tunn.:............. Telep:.........+... Speed:.++++......+. Invis:+.++.....+..+ Blows:+............ FrAct:..++....+.+.. Shots:............. HLife:...+......... Might:............. [Last Messages] > You hit the Boil-covered wretch. > It was a *GREAT* hit! > You have slain the Boil-covered wretch. > You hit the Battle-scarred veteran. > It was a *SUPERB* hit! > You have slain the Battle-scarred veteran. > You have found 13 gold pieces worth of copper. > The Scruffy little dog wakes up. > You hit the Singing, happy drunk. > It was a *GREAT* hit! > You have slain the Singing, happy drunk. > The ground shakes for a moment. > Character dump successful. > You were wielding The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] (q). > You are wielding The Scimitar 'Haradekket' (2d5) (+9,+11) (+2) {Vault 4150'} (a). [Character Equipment] a) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2) {Vault 4150'} It increases your dexterity by 2. It increases your attack speed by 2. It slays animals, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {Great Bile Wyrm 3450'} It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'Narya' (+6,+6) (+1) {Storm Wyrm 3900'} It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) The Ring of Power 'Vilya' (+10,+10) (+3) {Vault 4950'} It increases all your stats by 3. It increases your speed by 3. It provides immunity to lightning. It provides resistance to poison, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It slows your metabolism, makes you fall like a feather, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large lightning ball (250) every 20+d20 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {Hell Wyrm 4100'} It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Phial of Galadriel {Vault 2000'} It lights the dungeon around you. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) The Full Plate Armour of Isildur [25,+25] (+1) {Acq 1900'} It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) a Shadow Cloak of Aman [6,+37] (+2 to stealth) It increases your stealth by 2. It provides resistance to dark. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) {Lesser Titan 2350'} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Iron Helm of Dor-Lomin [5,+20] (+4) {Bile Wyrm 3550'} It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {Floor 1450'} It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Speed [6,+11] (+9) It increases your speed by 9. [Character Inventory] a) 19 Pieces of Elvish Waybread b) 6 Potions of Speed {!*} c) 12 Potions of Heroism d) 9 Potions of Healing {!*} e) 6 Potions of *Healing* {!*} f) 4 Scrolls of Identify g) 7 Scrolls of Banishment h) 2 Scrolls of Mass Banishment {!*} i) 2 Rods of Recall (1 charging) {!*} It cannot be harmed by electricity. j) 4 Rods of Detection It cannot be harmed by electricity. k) 5 Rods of Healing (3 charging) It cannot be harmed by electricity. l) a Rod of Speed (charging) It cannot be harmed by electricity. m) 8 Rods of Teleport Other n) 5 Rods of Disarming o) The Ring of Power 'Nenya' (+8,+8) (+2) {Vault 4150'} It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. p) The Massive Iron Crown of Morgoth [0,+0] (+125) {!*!*!*!*!*!*!*, cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. q) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. r) 20 Seeker Bolts of Slay Evil (4d5) (+11,+11) It slays all evil creatures. s) 33 Seeker Bolts of Flame (4d5) (+9,+9) It is branded with fire. It cannot be harmed by fire. [Home Inventory] a) 6 Mushrooms of Restoring b) 11 Scrolls of *Identify* c) a Ring of Speed (+13) It increases your speed by 13. d) The Arkenstone of Thrain {Balance Wyrm 4950'} It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. e) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25] {Balance Wyrm 49} It provides immunity to lightning. It provides resistance to acid, fire, cold, poison, light, and dark. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It activates for star ball (150) every 50 turns. It cannot be harmed by the elements. f) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Vault 3050'} It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. g) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It activates for phase door every 2 turns. It cannot be harmed by the elements. h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. i) The Cloak 'Colluin' [1,+15] {Saruman 3000'} It provides resistance to acid, lightning, fire, cold, and poison. It activates for resistance (20+d20 turns) every 111 turns. It cannot be harmed by the elements. j) a Shield of Deflection of Resistance [10,+30] It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. k) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {Barbazu 3000'} It increases your intelligence, dexterity, and charisma by 3. It increases your searching by 3. It provides resistance to acid, fire, shards, and disenchantment. It cannot be harmed by the elements. l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) {Smaug 2550'} It increases your dexterity by 5. It provides resistance to confusion, nether, and chaos. It sustains your constitution. It grants you immunity to paralysis. It activates for remove fear and cure poison every 5 turns. It cannot be harmed by the elements. m) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity by 4. It increases your speed by 4. It slays orcs, trolls, and all evil creatures. It is branded with acid. It provides resistance to acid and dark. It sustains your dexterity. It grants you immunity to paralysis. It cannot be harmed by the elements. n) The Small Sword 'Sting' (1d6) (+10,+10) (+2) {Vault 1050'} It increases your strength, dexterity, and constitution by 2. It increases your speed and attack speed by 2. It slays animals, orcs, undead, and all evil creatures. It provides resistance to fear and light. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. o) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+1) It increases your searching by 1. It slays orcs, trolls, and giants. It is branded with electricity. It provides resistance to lightning and blindness. It is blessed by the gods, slows your metabolism, and lights the dungeon around you. It cannot be harmed by the elements. p) The Katana 'Aglarang' (8d4) (+9,+8) (+5) {Vault 2850'} It increases your dexterity by 5. It increases your speed by 5. It sustains your dexterity. It cannot be harmed by the elements. q) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {Maeglin 4150'} It increases your strength by 2. It is especially deadly against dragons. It is branded with fire and poison. It provides resistance to fire and poison. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis. It cannot be harmed by the elements. r) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) {Glaurung 3900'} It slays orcs, trolls, giants, dragons, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. s) The Spear of Orome (4d6) (+15,+15) (+4) {Ancalagon 4350'} It increases your intelligence by 4. It increases your infravision and speed by 4. It slays animals and giants. It is branded with fire. It provides resistance to fire and light. It is blessed by the gods, makes you fall like a feather, and lights the dungeon around you. It grants you the ability to see invisible things. It activates for stone to mud every 5 turns. It cannot be harmed by the elements. t) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) {Archon 4050'} It increases your strength by 4. It slays animals, orcs, and trolls. It is branded with poison. It provides resistance to nexus. It grants you the ability to see invisible things. It cannot be harmed by the elements. u) The Long Bow of Bard (x3) (+17,+19) (+2) {Lesser Titan 3900'} It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 23.10.2005 18:02
3856. on the Ladder (of 19092)
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