The Angband Ladder: Galdor IV, High-Elf Warrior by <edpentney@hotmail.co.uk>

  [Angband 3.0.6 Character Dump]

 Name   Galdor IV                                Self  RB  CB  EB   Best
 Sex    Male              Age       122   STR! 18/100  +1  +5 +19 18/350
 Race   High-Elf          Height    102   INT! 18/100  +3  -2  +5 18/160
 Class  Warrior           Weight    154   WIS! 18/100  -1  -2  +7 18/140
 Title  ***WINNER***      Status     49   DEX! 18/100  +3  +2 +12 18/270
 HP     1050/1050         Maximize    Y   CON! 18/100  +1  +2 +13 18/260
 SP     0/0               Preserve    Y   CHR! 18/100  +5  -1  +7 18/210

 Level           50       Armor    [62,+139]     Saving Throw     Heroic
 Cur Exp   11498266       Fight    (+53,+47)     Stealth       Excellent
 Max Exp   11498266       Melee    (+71,+65)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+73,+22)     Shooting      Legendary
 MaxDepth   5000 ft       Blows       5/turn     Disarming        Superb
 Gold       3291747       Shots       2/turn     Magic Device     Heroic
 Burden   206.2 lbs                              Perception         Poor
 Speed          +25       Infra        40 ft     Searching          Poor

 You are the only child of a Telerin Archer.  You have light grey eyes,
 straight brown hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......++*++.. Blind:.............
 Elec:..*......+... Confu:......+......
 Fire:*...+..+.+... Sound:........+....
 Cold:......++.+... Shard:.............
 Pois:..+.+........ Nexus:......+......
 Fear:....+.+.++..+ Nethr:......+......
 Lite:.....+......+ Chaos:+.....+.+....
 Dark:+....++...... Disen:+.+..........

      abcdefghijkl@       abcdefghijkl@
S.Dig:..+.......... Stea.:.+.....+.....
Feath:..+.......... Sear.:.............
PLite:.........+... Infra:.............
Regen:..+.......... Tunn.:+............
Telep:.........+... Speed:.++++..+...+.
Invis:..+..+...+..+ Blows:.............
FrAct:..+.....+.+.. Shots:.+...........
HLife:..+..++...... Might:.............


  [Character Equipment]

a) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6) {Vault 4950'}
   It increases your strength by 6.  It increases your tunneling by 6.  It
   slays animals, dragons, and all evil creatures, and is especially
   deadly against undead.  It is branded with fire.  It provides immunity
   to fire.  It provides resistance to dark, chaos, and disenchantment.  
   It aggravates creatures around you.  It cannot be harmed by the
   elements.  
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It cannot be harmed by the elements.  It
   might have hidden powers.
c) The Ring of Power 'Vilya' (+10,+10) (+3) {Vault 4700'}
   It increases all your stats by 3.  It increases your speed by 3.  It
   provides immunity to lightning.  It provides resistance to poison, 
   disenchantment, and life draining.  It sustains your strength, 
   dexterity, and constitution.  It slows your metabolism, makes you fall
   like a feather, and speeds your regeneration.  It grants you immunity
   to paralysis and the ability to see invisible things.  It activates for 
   large lightning ball (250) every 20+d20 turns.  It cannot be harmed by
   the elements.  
d) a Ring of Speed (+13)
   It increases your speed by 13.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging) {Great Bile Wyrm 3000'}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain {Thunder Wyrm 3750'}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) (charging) {Floor}
   It increases your constitution by 2.  It provides resistance to acid, 
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.  
   It sustains your constitution.  It activates for heal (1000) every 444
   turns.  It cannot be harmed by the elements.  
h) The Shadow Cloak of Luthien [6,+20] (+2) {Vault 2750'}
   It increases your intelligence, wisdom, and charisma by 2.  It
   increases your stealth and speed by 2.  It provides resistance to acid, 
   fire, and cold.  It activates for restore life levels every 250 turns.  
   It cannot be harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4) {Vault 4950'}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Iron Helm of Dor-Lomin [5,+20] (+4) {Feagwath 3750'}
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Feagwath 3750'}
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Hard Leather Boots of Speed [3,+9] (+5)
   It increases your speed by 5.  


  [Character Inventory]

a) 13 Pieces of Elvish Waybread
b) 15 Potions of Heroism
c) 13 Potions of Cure Critical Wounds
d) 2 Potions of Healing {!*}
e) 2 Potions of *Healing* {!*}
f) 2 Scrolls of Teleportation {10% off}
g) 14 Scrolls of *Identify*
h) 7 Scrolls of Banishment {!*}
i) 2 Scrolls of Mass Banishment {!*}
j) 2 Rods of Perception
   It cannot be harmed by electricity.  
k) 2 Rods of Recall (1 charging) {!*}
   It cannot be harmed by electricity.  
l) 3 Rods of Detection (1 charging)
   It cannot be harmed by electricity.  
m) a Rod of Restoration
   It cannot be harmed by electricity.  
n) a Rod of Speed {!*}
   It cannot be harmed by electricity.  
o) 6 Rods of Teleport Other
p) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) {Vault 3750'}
   It increases your wisdom by 4.  It increases your tunneling by 4.  It
   slays demons, undead, and all evil creatures, and is especially deadly
   against dragons.  It is branded with acid.  It provides resistance to 
   acid, lightning, fire, cold, fear, and nexus.  It grants you immunity
   to paralysis and the ability to see invisible things.  It cannot be
   harmed by the elements.  
q) The Mattock of Nain (2d8) (+12,+18) (+6 to searching)
   It increases your strength by 6.  It increases your searching, 
   infravision, and tunneling by 6.  It slays orcs, trolls, giants, and 
   dragons.  It provides resistance to dark and disenchantment.  It
   activates for stone to mud every 2 turns.  It cannot be harmed by the
   elements.  
r) 14 Seeker Arrows of Wounding (4d4) (+16,+16)
s) 25 Mithril Arrows of Flame (3d4) (+16,+15)
   It is branded with fire.  It cannot be harmed by acid or fire.  


  [Home Inventory]

a) 2 Rods of Illumination
b) 5 Rods of Disarming
c) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
d) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
e) The Full Plate Armour of Isildur [25,+25] (+1) {Vault 2500'}
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
f) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) {Bile Wyrm 3500'}
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {Vault 4750'}
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) The Cloak 'Colluin' [1,+15] (charging) {Mim 1350'}
   It provides resistance to acid, lightning, fire, cold, and poison.  It
   activates for resistance (20+d20 turns) every 111 turns.  It cannot be
   harmed by the elements.  
i) The Shield of Deflection of Gil-galad [10,+20] (+5) {Vault 4750'}
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
j) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
k) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {Vecna 4650'}
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching by 3.  It provides resistance to acid, fire, 
   shards, and disenchantment.  It cannot be harmed by the elements.  
l) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
   It increases your dexterity by 3.  It increases your stealth by 3.  It
   provides resistance to acid, lightning, fire, and cold.  It makes you
   fall like a feather and speeds your regeneration.  It grants you the
   ability to see invisible things.  It cannot be harmed by the elements.  
   
m) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+1)
   It increases your searching by 1.  It slays orcs, trolls, and giants.  
   It is branded with electricity.  It provides resistance to lightning 
   and blindness.  It is blessed by the gods, slows your metabolism, and 
   lights the dungeon around you.  It cannot be harmed by the elements.  
n) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2) {Troll 2350'}
   It increases your dexterity by 2.  It increases your attack speed by 2.
   It slays animals, undead, and all evil creatures.  It grants you the
   ability to see invisible things.  It cannot be harmed by the elements.  
   
o) The Bastard Sword 'Calris' (5d4) (+9,+20) (+5) {Vault 2000'}
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and is especially deadly against dragons.  It provides
   resistance to disenchantment.  It aggravates creatures around you.  It
   cannot be harmed by the elements.  
p) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {Vault 1900'}
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides resistance
   to fire and poison.  It slows your metabolism and speeds your
   regeneration.  It grants you immunity to paralysis.  It cannot be
   harmed by the elements.  
q) The Spear 'Nimloth' (1d6) (+11,+13) (+3)
   It increases your stealth and speed by 3.  It slays undead.  It is
   branded with frost.  It provides resistance to cold.  It is blessed by
   the gods.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
r) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) {Mature Red Dragon 2000'}
   It increases your strength and constitution by 2.  It slays trolls and 
   dragons, and is especially deadly against demons.  It is branded with 
   acid.  It provides resistance to acid, fire, and dark.  It lights the
   dungeon around you.  It activates for berserk rage (50+d50 turns) every
   80+d80 turns.  It cannot be harmed by the elements.  
s) The Glaive of Pain (9d6) (+8,+30) {Azog 2050'}
   It provides resistance to fear.  It cannot be harmed by the elements.  
t) The Lance of Eorlingas (3d8) (+13,+21) (+2)
   It increases your strength and dexterity by 2.  It increases your speed
   by 2.  It slays orcs, trolls, and all evil creatures.  It provides
   resistance to fear.  It grants you the ability to see invisible things.
   It cannot be harmed by the elements.  
u) The Mace 'Taratol' (3d4) (+12,+12) {Lesser Titan 3150'}
   It is especially deadly against dragons.  It is branded with 
   electricity.  It provides immunity to lightning.  It activates for 
   haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed by
   the elements.  
v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
w) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5) {Vault 3300'}
   It increases your strength and constitution by 5.  It increases your 
   tunneling by 5.  It slays orcs, trolls, and demons.  It is branded with 
   acid.  It provides resistance to light, dark, and chaos.  It sustains
   your strength.  It lights the dungeon around you.  It cannot be harmed
   by the elements.  
x) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) {Vault 3300'}
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, light, dark, 
   and blindness.  It aggravates creatures around you.  It activates for a
   magical arrow (150) every 20+d20 turns.  It cannot be harmed by the
   elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 5.10.2005 02:24

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3573. on the Ladder (of 19090)
990. on the Angband Ladder (of 6561)
35. for this player (

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On 5.10.2005 02:24 edpentney@hotmail.co.uk wrote:
Very lucky to find Aule early on. Also helped by Vilya and Deathwreaker for the final fight.

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