The Angband Ladder: Myrddin, Dark-Elf Sorceror by <strda221@student.otago.ac.nz>
[ToME 2.3.3 Character Sheet] Name : Myrddin Age 146 STR: 16 Sex : Male Height 55 INT: 40 Race : Dark-Elf Weight 100 WIS: 40 Class : Sorceror Social Class 41 DEX: 23 Body : Player CON: 35 God : Nobody CHR: 32 + To Melee Hit -37 Level 46 Hit Points 409/ 409 + To Melee Damage -41 Experience 5082849 Spell Points 1211/ 1211 + To Ranged Hit -9 Max Exp 5082849 Sanity 856/ 856 + To Ranged Damage 14 Exp to Adv. 5400000 AC 36+140 Gold 689963 Speed Fast (+50) (Miscellaneous Abilities) Fighting : Very Bad Perception : Very Bad Blows/Round: 1 Bows/Throw : Very Bad Searching : Bad Shots/Round: 1 Saving Throw: Heroic Disarming : Good Mel.dmg/Rnd: 3d4-41 Stealth : Bad Magic Device: Bad Infra-Vision: 110 feet Tactic: coward Explor: running (Character Background) You are one of several children of a Dark Elven Noble. You have black eyes, straight black hair and a very dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mordor: Level 65 (3250') Angband: Level 114 (5700') Barrow-Downs: Level 1 (50') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 11 (550') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 3090 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved no princesses. You saved Arda and became a famed King. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 14th Quelle of the 2890th year of the third age. You have been adventuring for 28 days. adefkmnopsuxz{|@ Add Str : ...1.....3...... Add Int : 3..12.42........ Add Wis : 3.512..2........ Add Dex : ...1.....3...... Add Con : ..51..4..3...... Add Chr : ...1...2........ Mul Mana : +...+........... Mul SPower: +............... Add Stea. : ......42........ Add Sear. : .............3.. Add Infra : 3............3.. Add Tun.. : .............31. Add Speed : .*.1.342........ Slay Orc : .............+.. Slay Troll: .............+.. Acid Brand: .............+.. Sust Str : ...+....++...... Sust Int : +...+......+.... Sust Wis : +..++........... Sust Dex : ........++.+.... Sust Con : ...+....+++..... Sust Chr : ...+............ Invisible : .......+........ Mul life : ...............+ Sens Fire : +............... Reflect : ......+......... Free Act : ...+......+..... Hold Life : ....++..+....... Res Acid : ......++.+...... Res Elec : ......+......... Imm Fire : .+.*..*++....... Imm Cold : *.....++.+...... Res Pois : ........+....... Res Fear : ...+.....+...... Res Light : ..+..+....+..... Res Dark : .....+...+.....+ Res Blind : +............... Res Conf : .....+.....+.... Res Sound : ................ Res Shard : ................ Res Neth : ...+....+....... Res Nexus : ......+..+...... Res Chaos : .....+.......... Res Disen : .......++..+.... Aura Fire : ......+......... Auto Curse: ....+........... Lite : ....+.....+..... See Invis : +..+.+.........+ Digestion : .++.+....+...... Regen : ...++........... Activate : .+.+.+.+..+..... Hvy Curse : ....+........... Fly : ......+......... Orc.ESP : .....+.......+.. Troll.ESP : .............+.. Evil.ESP : ....+........... TLord.ESP : ......+......... Good.ESP : ....+........... Skills (points left: 0) . Archery 01.000 [0.000] - Sneakiness 01.800 [0.900] . Stealth 03.000 [0.400] . Disarming 00.500 [0.000] - Magic 50.000 [1.200] . Magic-Device 02.500 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Udun 00.400 [0.400] . Necromancy 35.100 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 39.600 [0.550] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting * Undead Form [Fates] You are fated to meet a Newt on level 8. You may meet a Novice priest on level 1. [Character Equipment] a) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision) It can be wielded two-handed. It increases your intelligence, wisdom, infravision and spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence and wisdom. It provides immunity to cold. It provides resistance to blindness. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 101 of Angband. e) The Ring of Gwaindor (+5) It increases your wisdom, constitution and ability to score critical hits by 5. It provides resistance to light. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. f) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Blue Stone 'Toris Mejistos' [Genocide](40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It has a spell stored inside. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gabriel, the Messenger on level 101 of Angband. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) a Dragon Shield of Preservation (-9,-10) [8,+43] It sustains your strength, dexterity and constitution. It provides resistance to life draining, fire, poison, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Pair of Metal Shod Boots of Enalith [6,+9] It sustains your intelligence and dexterity. It provides resistance to confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. z) (nothing) {) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. |) a Shovel (+1) [Character Inventory] a) 2 Fireproof Tomes of Magical Energy {!d!d!d!k!k!k!s!s!s!} It cannot be harmed by fire. You bought it from the Library. b) a Tome of the Eternal Flame {!d!d!d!k!k!k!s!s!s!} c) a Fireproof Tome of the Blowing Wind {!d!d!d!k!k!k!s!s!s!} It cannot be harmed by electricity. It cannot be harmed by fire. You found it in the remains of Carcharoth, the Jaws of Thirst on level 95 of Angband. d) 3 Fireproof Tomes of the Impenetrable Earth {!d!d!d!s!s!s!k!k!k!} It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Library. e) 3 Fireproof Tomes of the Everrunning Wave {!d!d!d!s!s!s!k!k!k!} It cannot be harmed by fire. You found it in the remains of Cantoras, the Skeletal Lord on level 95 of Angband. f) 6 Fireproof Tomes of Translocation {!d!d!d!k!k!k!s!s!s!} It cannot be harmed by fire. You found it lying on the ground on level 23 of The Sandworm lair. g) a Tome of the Tree {!d!d!d!k!k!k!s!s!s!} h) 3 Fireproof Tomes of Knowledge {!d!d!d!s!s!s!k!k!k!} It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. i) a Fireproof Tome of the Time {!d!d!d!k!k!k!s!s!s!} It cannot be harmed by fire. You found it in the remains of Sauron, the Sorcerer on level 109 of Angband. j) The Tome of Myrddin {!d!d!d!s!s!s!} It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) 7 Sprigs of Athelas l) 2 Morphic Oils of Spider m) 10 Potions of Cure Serious Insanity n) 3 Potions of Healing o) 6 Scrolls of Teleportation p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Fireproof Tome of Meta Spells b) 25 Potions of Cure Serious Insanity c) an Adamantite Rod of Simplicity of Home Summoning (200/200) You found it in the remains of a Demilich on level 61 of Paths of the Dead. d) The Ring of Power of Ji Indur Dawndeath (+2 to searching) It increases your wisdom, searching and infravision by 2. It makes you invisible. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to sound and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 70 of Paths of the Dead. e) The Ring of Power of Uvatha the Horseman (+2) It increases your dexterity by 2. It makes you invisible. It sustains your wisdom and constitution. It provides resistance to electricity, blindness and nexus. It allows you to see invisible monsters. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . f) The Ring of Gilmar (+2 to stealth) It increases your stealth and searching by 2. It provides resistance to fire, poison, confusion and shards. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. g) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. h) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 95 of Angband. i) The Amulet of Erebrimon (+1 to searching) It increases your wisdom, searching and infravision by 1. It sustains your wisdom and constitution. It provides resistance to fire and sound. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. j) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. k) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. l) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. m) The Mithril Chain Mail of Tolon (-1 to accuracy) [28,+0] It sustains your charisma. It provides immunity to electricity. It provides resistance to dark, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, nether and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uriel, Angel of Fire on level 97 of Angband. o) The Adamantite Plate Mail of Tureth (-4 to accuracy) [40,+12] It sustains your constitution. It provides immunity to electricity. It provides resistance to life draining, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. p) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. q) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and confusion . It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 71 of Angband. t) a Golden Crown of Telepathy [0,+8] It gives telepathic powers. It cannot be harmed by acid. You found it in the remains of Harowen the Black Hand on level 61 of Erebor. u) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) The Sling 'Ollin' (x5) (+15,+22) (+3) It provides light (radius 1) forever. It increases your strength, intelligence and dexterity by 3. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. w) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 95 of Angband. x) 56 Empty Bottles [Home Inventory - Gondolin ] a) a Fireproof Tome of the Mind It cannot be harmed by fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. b) an Unholy Tome of the Hellflame c) Baalzebub's All-seeing Servant d) The Gem of Venom e) a Parchment titled ``Tenser's Last Words'' It can be activated for genocide every 500 turns. You found it lying on the ground on level 29 of The Sandworm lair. f) a Ring of Intelligence (+3) g) a Ring of Constitution (+3) It increases your constitution by 3. You bought it from the Black Market. h) The Ring of Durin (+2) {cursed} It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. i) an Amulet of the Serpents [+3] (+2) j) an Amulet of Weaponmastery (+3,+5) [+3] (+2) It increases your strength and constitution by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You found it in the remains of Ji Indur Dawndeath on level 70 of Paths of the Dead. k) a Feanorian Lamp l) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . m) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. n) The Stone of Lore o) a Red Dragon Scale Mail (-2 to accuracy) [30,+17] p) a Bronze Dragon Scale Mail (-2 to accuracy) [30,+13] q) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 109 of Angband. r) a Cloak of the Magi (-5,-3) [1,+9] (+1) It increases your intelligence, stealth and speed by 1. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid. You found it lying on the ground on level 30 of The Sandworm lair. s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . u) The Quarterstaff of Orome (1d9) (+9,-10) (+2 attacks) It can be wielded two-handed. It increases your dexterity, ability to tunnel and attack speed by 2. It drains life from your foes. It is especially deadly against trolls. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. v) The Flail 'Baramo' (2d6) (+21,+1) (+1 attack) w) a Parchment - Nandorin for Dummies x) a Mage Staff of Wizardry (1d4) (-26,-26)(20%) (+1) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 1. It increases your mana capacity by 20%. You found it lying on the ground on level 29 of The Sandworm lair. [Home Inventory - Minas Anor ] a) a Book of Teleportation b) a Potion of Heroism c) a Potion of Cure Critical Wounds d) 2 Rod Tips of Trap Location (8 Mana to cast) e) a Harp (+1) [Home Inventory - Lothlorien ] a) a Tome of Meta Spells b) a Book of Teleportation c) a Book of Summoning d) Boccob's Unfinished Works It can be activated for high stat loss. You found it lying on the ground on level 23 of The Sandworm lair. e) The Wand of Digging of Thrain (17 charges) f) The Ring of Power of Hoarmurath of Dir (+2) It increases your charisma by 2. It makes you invisible. It provides resistance to light and disenchantment. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 107 of Angband. g) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. h) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) j) The Full Plate Armour of Isildur [25,+25] (+1) k) a Dragon Shield of Preservation (-2,-4) [8,+43] l) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} m) The Great Axe of Nauriand (4d4) (+15,+13) (+2) n) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) o) an Executioner's Sword of *Slay Demon* (4d5) (+14,+20) (+2) p) The Awl-Pike of Tatur (1d8) (+18,+12) (+2 to speed) q) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] r) The Sling of the Thain (x6) (+15,+15) (+4) s) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Carcharoth, the Jaws of Thirst on level 95 of Angband. t) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) u) a Harp (+1) v) The Mage Staff of Telfin (1d4) (+14,+10) [+3] (+2) It can be wielded two-handed. It can be used to store a spell. It increases your intelligence by 2. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to blindness. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 101 of Angband. w) a Mage Staff of Wizardry (1d4) (-21,-4)(100%) (+5) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 5. It increases your mana capacity by 100%. You found it in the remains of Sauron, the Sorcerer on level 109 of Angband. [The Mathom-house Inventory - Bree ] a) a Book of Beginner Cantrips b) The Gem of Ice It can be activated for curing every 110 turns. You found it in the remains of a Dread on level 66 of Paths of the Dead. c) Mordekainen's Pocket Magician It can be activated for cure poison every 100 turns. You found it in the remains of a Dreadlord on level 100 of Angband. d) The Clay Tablets of Antiquity It can be activated for cure confusion every 500 turns. You found it lying on the ground on level 24 of The Sandworm lair. e) The Hand of Vecna It can be activated for curing every 110 turns. You found it in the remains of a Forest wight in the town of Bree . f) Raistlin's Ready Ranger It can be activated for high experience loss. You found it in the remains of a Dreadlord on level 100 of Angband. g) Tenser's Torch of Spontaneous Combustion It can be activated for decreasing Dexterity. You found it in the remains of an Emperor wight in the town of Bree . h) Mordenkainen's Mysterious Mind-Masher It can be activated for teleport (range 100) every 100 turns. You found it lying on the ground on level 40 of The Helcaraxe. i) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. j) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. k) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) a Ring Mail (-2 to accuracy) [12,-6] {cursed} m) an Iron Helm [5,-6] {cursed} n) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Pazuzu, Lord of Air on level 99 of Angband. o) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. p) The Broken Dagger 'Cirion' (1d1) (+4,+6) (+4) It increases your dexterity and constitution by 4. It does extra damage from acid and frost. It poisons your foes. It is very sharp and can make your foes bleed. It is a great bane of dragons. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. q) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. r) a Broad Sword of Morgul (2d5) (-12,-12) [-8] (-6) {cursed} It decreases your luck by 6. It is very sharp and can make your foes bleed. It allows you to see invisible monsters. It drains experience. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It can re-curse itself. You found it in the remains of a Mature blue dragon in the town of Gondolin . s) The Long Sword of Culirhon (2d5) (+1,+9) (+3) It increases your intelligence and constitution by 3. It produces chaotic effects. It is especially deadly against giants. It strikes at demons with holy wrath. It is a great bane of undead. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. t) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. u) The Two-Handed Sword 'Elbedh' (3d6) (+10,+8) (+3 to speed) It must be wielded two-handed. It provides light (radius 1) forever. It increases your speed by 3. It produces chaotic effects. It is especially deadly against trolls. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 72 of Erebor. v) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. w) The Awl-Pike of Heleb (1d8) (+24,+16) It can be wielded two-handed. It does extra damage from frost. It is a great bane of dragons. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. x) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 114 of Angband. a) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 95 of Angband. b) a Quarterstaff (1d9) (-3,-2) {cursed} c) a Quarterstaff (1d9) (-5,-7) {cursed} d) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 72 of Erebor. e) The Small Wooden Boomerang of Arost (1d4) (+30,+12) It does extra damage from acid and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 99 of Angband. f) a Horn (+1) |
Posted on 22.9.2006 14:32
6822. on the Ladder (of 19090)
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