The Angband Ladder: Nystul, Gnome Sorceror by <chris112233@comcast.net>

  [ToME 2.2.4 Character Dump]

 Name  : Nystul                 Age                 81       STR:     23       
 Sex   : Female                 Height              44       INT!     40       
 Race  : Gnome                  Weight              90       WIS!     28       
 Class : Sorceror               Social Class        38       DEX!     37       
 Body  : Player                                              CON!     32       
 God   : Manwe Sulimo                                        CHR!     27       
                                                                               
 + To Melee Hit           7 Level             46    Max Hit Points       281   
 + To Melee Damage      -10 Experience   4898801    Cur Hit Points       281   
 + To Ranged Hit         11 Max Exp      4898801    Max SP (Mana)       1213   
 + To Ranged Damage      12 Exp to Adv.  4950000    Cur SP (Mana)       1213   
   AC                 15+93 Gold          794504    Piety              33964   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Fair         Perception  : Good         Blows/Round:  4         
 Bows/Throw  : Good         Searching   : Fair         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  4d4-40    
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 60 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Gnome Prankster.  You           
          are a credit to the family.  You have brown eyes, straight           
          auburn hair, and an average complexion.                              
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 49 (2450')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 25 (1250')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 40 (2000')
        Orc Cave: Level 10 (500')
        The Old Forest: Level 25 (1250')
        Dol Guldur: Level 57 (2850')
        The Sacred Land Of Mountains: Level 66 (3300')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 31 (1550')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 8385 enemies.
 You abandoned Gondolin when it most needed you, thus causing its destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 38 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 42nd Quelle of the 2890th year of the third age.
 You have been adventuring for 56 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..........2.....            
        Add Int   : 5...2....3......            
        Add Dex   : ....2...........            
        Add Con   : ..........23....            
        Mul Mana  : +...............            
        Mul SPower: .........+......            
        Add Stea. : ...........3....            
        Add Infra : ....2...........            
        Add Tun.. : ..............1.            
        Add Speed : ..**.1.....3....            
        Sust Str  : ................            
        Sust Int  : +...+...++......            
        Sust Wis  : +.....+.........            
        Sust Dex  : ................            
        Sust Con  : ....+...........            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ........+.+....+            
        Hold Life : .....+..........            
        Imm Acid  : ......*+.+......            
        Imm Elec  : .......*.+......            
        Imm Fire  : ....+.+*.+......            
        Imm Cold  : ......*..+......            
        Res Pois  : ....+...+.......            
        Res Fear  : ........++......            
        Res Lite  : ......+.........            
        Res Dark  : .......+........            
        Res Blind : ................            
        Res Conf  : +......+........            
        Res Sound : ....+...+.......            
        Res Shard : ........+.......            
        Res Neth  : ......+.........            
        Res Nexus : ................            
        Res Chaos : ........+.......            
        Res Disen : ........+.......            
        Levitate  : .........+......            
        Lite      : .....+..........            
        See Invis : +...++..........            
        Digestion : ....+...........            
        Activate  : ....++..........            

Skills (points left: 57)
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              01.300 [0.400]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         04.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           04.200 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  02.650 [0.550]
          . Prayer                               02.500 [0.500]
 - Monster-lore                                  01.500 [0.500]
          . Summoning                            01.700 [0.500]
          . Symbiosis                            01.300 [0.400]

Abilities
 * Perfect casting


  [Character Equipment]

a) The Mage Staff of Aredh (1d4) (+8,+1)(100%) (+5)
    It can be wielded two-handed.  It can be used to
    store a spell.  It increases your intelligence by 5.  It increases
     your mana capacity by 100%.  It sustains your intelligence and wisdom
    .  It provides resistance to confusion.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
d) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {cursed}
e) a Ring of Speed (+15)
    It 
    increases your speed by 15.  
    You bought it from the Rare Jewelry Shop.
f) a Ring of Speed (+11)
    It increases your speed by 11
    .  
    You bought it from the Rare Jewelry Shop.
k) The Amulet of Anaur [+5] (+2 to infravision)
    It can be activated for venom
    breathing every 40+d60 turns if it is being worn. It increases your 
    intelligence, dexterity and infravision by 2.  It sustains your 
    intelligence and constitution.  It provides resistance to fire, poison
     and sound.  It allows you to see invisible monsters.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
m) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elder vampire on level 63 of The Sacred
    Land Of Mountains.
n) The Soft Studded Leather of Regor [5,+7]
    It sustains your wisdom.  It provides immunity to 
    acid and cold.  It provides resistance to acid, fire, light and nether
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 35 of Mordor.
o) The Wolf Pelt 'Gilmir' [1,+13]
    
    It provides immunity to electricity and fire.  It provides resistance 
    to acid, dark and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 49 of The Sacred Land Of Mountains.
p) The Large Metal Shield 'Beleg' [5,+4]
    
    It sustains your intelligence.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to poison, 
    sound, shards, chaos and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 48 of The Sacred Land Of
    Mountains.
s) a Golden Crown of the Magi [0,+7] (+3)
    It can be used to store a spell.  It increases your 
    intelligence and spell power by 3.  It sustains your intelligence.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to levitate.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It 
    increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It 
    increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
z) a Death mold (2000 hp)
{) (nothing)
|) a Magical Pick (1d3) (+8,+11) (+1)


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
b) a Fireproof Tome of the Eternal Flame
c) 2 Fireproof Tomes of the Blowing Wind
d) 2 Fireproof Tomes of the Impenetrable Earth
e) a Fireproof Tome of the Everrunning Wave
f) a Fireproof Tome of Translocation
g) a Fireproof Tome of the Tree
h) 2 Tomes of Knowledge
i) 2 Fireproof Tomes of the Time
j) a Fireproof Tome of Meta Spells
k) a Book of Beginner Cantrips
l) a Spellbook of Disarm {25% off}
m) The Gem of Hate
    It can
    be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Hezrou on level 49 of The Sacred Land Of
    Mountains.
n) The Shrunken Head of Nightmares
    It can be activated for teleport level.  
    You found it lying on the ground on level 25 of The Old Forest.
o) 27 Potions of Cure Critical Wounds
p) a Partial Totem of a Great Ice Wyrm
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 2 Fireproof Tomes of the Impenetrable Earth
b) 4 Fireproof Tomes of the Tree
c) 2 Fireproof Tomes of the Time
d) a Fireproof Tome of Meta Spells
e) 3 Fireproof Unholy Tomes of the Hellflame
f) Kelek's Wormhole Machine
    It can
    be activated for teleport (range 100) every 45 turns.  
    You found it lying in a vault on level 28 of The Sandworm lair.
g) Baalzebub's Tormented Skullcap
    It can
    be activated for cure insanity.  
    You found it lying on the ground on level 29 of The Sandworm lair.
h) the Immortal Skull of Benetar
    It
    can be activated for teleport (range 100) every 45 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
i) Olive's Omnipotent Ostrich
    It
    can be activated for restore stats and life levels every 750 turns.  
    You found it lying in a vault on level 30 of The Sandworm lair.
j) a Death mold (1114 hp)
k) 9 Sprigs of Athelas
l) a Potion of Cure Critical Insanity
m) a Potion of Cure Insanity
n) 16 Potions of Healing
o) a Potion of *Healing*
p) a Potion of Life
q) 15 Potions of Restore Mana
r) 10 Potions of Resistance
s) 5 Scrolls of *Destruction*
t) a Scroll of Genocide
u) a Scroll of Mass Genocide
v) The Ring of Power of Akhorahil the Blind (+4 to infravision)
    It 
    increases your infravision by 4.  It makes you invisible.  It sustains 
    your charisma.  It provides resistance to fire, shards, nether and 
    chaos.  It slows your metabolism.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Akhorahil the Blind on level 63 of The
    Sacred Land Of Mountains.
w) The Anchor of Space-Time


  [Home Inventory - Gondolin ]

a) a Spellbook of Vision
b) a Spellbook of Identify
c) a Silver Rod of Charging of Nothing (100/100)
d) a Silver Rod of the Istari of Nothing (200/200)
e) a Silver Rod of Capacity of Nothing (200/200)
f) a Golden Rod of Capacity of Nothing (250/250)
g) a Golden Rod of Capacity of Nothing (250/250)
h) a Mithril Rod of Quickness of Nothing (160/160)
i) a Mithril Rod of the Istari of Nothing (320/320)
j) an Adamantite Rod of Charging of Nothing (200/200)
k) 2 Rod Tips of Recall (80 Mana to cast)
l) 6 Rod Tips of Acid Balls (60 Mana to cast)
m) a Rod Tip of Fire Balls (60 Mana to cast)
n) 9 Rod Tips of Cold Balls (55 Mana to cast)
o) The Ring of Calmoth (+19)
    It sustains your constitution and charisma.  
    It provides resistance to light, sound and shards.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ethereal dragon on level 36 of Mordor.
p) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Magic shop.
q) The Amulet of Carlammas (+2)
    It can be activated for protect evil
    (dur level*3 + d25) every 225+d225 turns if it is being worn. It 
    increases your constitution by 2.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 49 of The Sacred Land Of Mountains.
r) Gold Dragon Scale Mail (-2) [30,+17]
s) a Fur Cloak of Aman [3,+19] (+3 to stealth)
    
    It increases your stealth by 3.  It provides resistance to 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 30 of The Sandworm lair.


  [Home Inventory - Lothlorien ]

a) Raal's Voodoo Doll of Revenge
    It
    can be activated for genocide every 500 turns.  
    You found it in the remains of a Black orc Archer on level 29 of Heart of
    the Earth.
b) The Jester's Cap of Insanity
    It can be activated for teleport (range 100) every 45 turns.
    
    You found it in the remains of a Dark elven warlock on level 48 of The
    Sacred Land Of Mountains.
c) the Hand of Vecna
    It can be activated for teleport level.  
    You found it lying on the ground on level 48 of The Sacred Land Of
    Mountains.
d) 98 Potions of Water Curing {quest}
e) 3 Potions of Healing
f) a Partial Totem of an Ancient green dragon
g) The Ring of Power of Uvatha the Horseman (+2)
    It increases your charisma by 2.  It makes you invisible.  
    It makes you completely fearless.  It provides resistance to light, 
    nether and chaos.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
h) The Ring 'Ithia' (+3)
    
    It increases your strength, stealth and infravision by 3.  It sustains 
    your strength.  It makes you completely fearless.  It provides
    resistance to cold, dark and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 36 of Mordor.
i) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
j) Elven Blue Dragon Scale Mail (-2) [30,+13] (+3 to stealth)
    It can
    be activated for breathe lightning (100) every 90+d90 turns if it is
    being worn. It increases your stealth by 3.  It provides resistance to 
    acid, electricity, fire, cold and dark.  It allows you to fly.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity
     and speed by 2.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold, blindness, confusion and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 36 of Mordor.
l) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
    
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It allows you to see invisible monsters.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
n) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55
    turns if it is being worn. It increases your intelligence, wisdom, 
    stealth and speed by 2.  It provides resistance to acid.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) a Hard Leather Cap of Teleportation [2,+4] {cursed}
p) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It increases your 
    luck by 3.  It makes you completely fearless.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Khim, Son of Mim on level 14 of Mirkwood.
q) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    
    It can be wielded two-handed.  It increases your intelligence by 2.  
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 47 of The
    Sacred Land Of Mountains.
r) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded two-handed.  It increases 
    your strength, dexterity and speed by 2.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It fights
    against evil with holy fury.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 47 of The
    Sacred Land Of Mountains.
s) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution
     by 2.  It provides resistance to electricity, fire and cold.  It
    speeds your regenerative powers.  It fires missiles with extra might.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 48 of The Sacred
    Land Of Mountains.
t) The Arrow 'Mandol' (1d4) (+16,+4)
    It does extra damage from electricity and fire.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 46 of The
    Sacred Land Of Mountains.
u) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, 
    fire and frost.  It poisons your foes.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 49 of The
    Sacred Land Of Mountains.
v) The Small Metal Boomerang 'Huardain' (3d4) (+8,+2)
    It does extra damage from electricity and 
    fire.  It poisons your foes.  It is especially deadly against dragons.
    It is especially deadly against giants.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.



Posted on 24.11.2003 02:05
Last updated on 29.11.2003 22:45

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6829. on the Ladder (of 19090)
1202. on the ToME Ladder (of 3155)

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On 24.11.2003 04:22 chris112233@comcast.net wrote:
Dead =(

On 28.11.2003 00:05 chris112233@comcast.net wrote:
Did a few quests, now lvl 37.
Still gota figure out what to do with those extra skill points.
I got summoning from FF, and Im wondering about symbosis..

Any advice appreciated, this is the HIGHEST ive ever gotten
:D
Thanks for looking!

On 28.11.2003 01:58 chris112233@comcast.net wrote:
Did all princess/FF in barrow/mirkwood, cleared out heart of the earth.
No luck in items, trying to figure where to head next safely with my equipment =D

On 29.11.2003 00:43 chris112233@comcast.net wrote:
Cleared a vault in LOSM, got a few great items, a cloak with electric and fire immunity, ring of flare, got a +15 speed ring from rare jewlery shop, lots of exp!
Learned a new tactic for sorcerrors also.
Great fun, took out my first great storm wyrm!

On 29.11.2003 22:40 chris112233@comcat.net wrote:
Gained some levels, got all 4 immunities, and saved some princess' =)

On 29.11.2003 22:45 chris112233@comcast.net wrote:
Raised a few lvls, saved some princess.
Got all 4 immunities.

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