The Angband Ladder: Ziermach Aban, Human Sorceror by <dan@nash.org>

  [ToME 2.2.6 Character Dump]

 Name  : Ziermach Aban          Age                 15       STR!     40       
 Sex   : Male                   Height              68       INT!     38       
 Race  : Human                  Weight             165       WIS!     40       
 Class : Sorceror               Social Class         3       DEX:     35       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     39       
                                                                               
 + To Melee Hit          21 Level             46    Max Hit Points       469   
 + To Melee Damage       14 Experience   3571950    Cur Hit Points       469   
 + To Ranged Hit         33 Max Exp      3571950    Max SP (Mana)       1076   
 + To Ranged Damage      12 Exp to Adv.  3900000    Cur SP (Mana)       1076   
   AC                46+197 Gold         1737053                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Excellent    Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Excellent    Shots/Round:  2         
 Saving Throw: Superb       Disarming   : Excellent    Mel.dmg/Rnd:  4d4+56    
 Stealth     : Superb       Magic Device: Excellent    Infra-Vision: 50 feet   
                                                       Tactic:       meek      
                                                       Explor:       normal    
                         (Character Background)                                
          You are the first child of a Yeoman.  You are the black              
          sheep of the family.  You have hazel eyes, straight black            
          hair, and an average complexion.                                     
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 52 (2600')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 21 (1050')
        Moria: Level 42 (2100')
        The Land Of Rhun: Level 27 (1350')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are currently on level 42 of Moria.
 You have defeated 20096 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 51 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 26th Quelle of the 2890th year of the third age.
 You have been adventuring for 40 days.

                    adefkmnopsuxz{|@            
        Add Str   : .5......4.25..2.            
        Add Int   : ....23...2......            
        Add Wis   : .58.23...2......            
        Add Dex   : .5............2.            
        Add Con   : .5..2...4.25..2.            
        Add Chr   : .5...3........2.            
        Mul Mana  : +...............            
        Mul SPower: +...............            
        Add Stea. : ...8............            
        Add Sear. : .........2......            
        Add Infra : ...........5....            
        Add Tun.. : ..............2.            
        Add Speed : ..88..........2.            
        Sust Str  : ................            
        Sust Int  : ......++........            
        Sust Wis  : ................            
        Sust Dex  : ....+...........            
        Sust Con  : ..+.+.+.........            
        Sust Chr  : ......+.........            
        Invisible : .....+..........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ......+.+.+.....            
        Hold Life : ................            
        Imm Acid  : ....+.+.*.......            
        Res Elec  : ..+...++........            
        Imm Fire  : ......+*........            
        Imm Cold  : ...++.*.........            
        Res Pois  : ...+............            
        Res Fear  : ..+.............            
        Res Lite  : ......+.........            
        Res Dark  : ....+.+....+....            
        Res Blind : .....+...+......            
        Res Conf  : ...+..++........            
        Res Sound : ..+...+.+.......            
        Res Shard : .......+........            
        Res Neth  : ..+...+.........            
        Res Nexus : ..+.............            
        Res Chaos : ...+..+.+.......            
        Res Disen : ......+.........            
        Levitate  : ....+...........            
        Lite      : ....+...........            
        See Invis : .........+......            
        Xtra Shots: .+..............            
        Activate  : ......+..+......            
        Fly       : ......+.........            
        Orc.ESP   : ........+.......            

Skills (points left: 0)
 . Sneakiness                                    22.600 [0.900]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         05.000 [1.000]
          . Spell-power                          42.000 [0.600]
          . Sorcery                              46.500 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           02.100 [0.700]
          . Divination                           04.200 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           02.700 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  31.250 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  00.050 [0.500]
          . Symbiosis                            02.200 [0.500]

Abilities
 * Perfect casting


  [Fates]

You are fated to die on level 12.
You may meet a Clear worm mass on level 1.
You are fated to find Cord Armour on level 1.
You may find a Ring of Slow Digestion on level 1.
You may find a Parchment - More Deep Thoughts on level 6.
You may find a Staff of Summon on level 1.
You are fated to find an Essence of Teleport on level 14.


  [Character Equipment]

a) a Mage Staff of Wizardry [Manathrust] (1d4) (+8,+10)(80%) (+4)
        It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
    You found it in the remains of a Half-orc on level 21 of Orc Cave.
d) The Sling of Animraxe (x2) (+16,+12) (+5)
    It 
    increases your strength, wisdom, dexterity, constitution and charisma
     by 5.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 41 of Mordor.
e) The Ring 'Nirchon' (+8) {100% off}
    
    It increases your wisdom and speed by 8.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to electricity, sound, nether and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
f) The Ring of Ithath (+8) {100% off}
    It increases your stealth and 
    speed by 8.  It provides resistance to cold, poison, confusion and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
k) The Amulet 'Baninwen' (+2)
    It provides light (radius 1)
    forever.  It increases your intelligence, wisdom and constitution by 2
    .  It sustains your dexterity and constitution.  It provides
    resistance to acid, cold and dark.  It allows you to levitate.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
m) a Dwarven Lantern of the Magi [Essence of Speed] (+3)
    It grants you the power of magic
    map if it is being worn.  It provides light (radius 2) forever.  It
    has a spell stored inside.  It increases your intelligence, wisdom and 
    charisma by 3.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Gold Dragon Scale Mail of Indil (-2 to accuracy) [30,+29]
    It can be activated for breathe sound
    (130) every 90+d90 turns if it is being worn. It sustains your 
    intelligence, constitution and charisma.  It provides immunity to cold
    .  It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, light, dark, confusion, sound, nether, chaos and 
    disenchantment.  It allows you to fly.  It reflects bolts and arrows.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Dragon Hunter.
o) The Feathers Cloak of Amlon [1,+10]
    It sustains your intelligence.  
    It provides immunity to fire.  It provides resistance to electricity, 
    confusion and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 49 of
    Cirith Ungol.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if
    it is being worn. It increases your intelligence, wisdom and searching
     by 2.  It provides resistance to blindness.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and 
    constitution by 2.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 40 of Mordor.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+10] (+5 to infravision)
    It 
    increases your strength, constitution and infravision by 5.  It
    provides resistance to dark.  
    You bought it from the Footwear Shop.
z) an Ultimate Mimic (309 hp)
{) (nothing)
|) The Mattock of Lunuru (+10,+9) (+2 to speed)
    It increases your strength, 
    dexterity, constitution, charisma, ability to tunnel and speed by 2.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Grand master mystic on level 51 of Mordor.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {@m8 !d!k!v}
    
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 48 of Mordor.
b) a Fireproof Tome of the Eternal Flame {@m3 !d!k!v}
    It
    cannot be harmed by fire.  
    You bought it from the Forbidden Library.
c) a Fireproof Tome of the Blowing Wind {@m2 !d!k!v}
    It cannot be harmed by
    electricity.  It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
d) a Fireproof Tome of the Impenetrable Earth {@m1 !d!k!v}
    It cannot be harmed by acid.  
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
e) a Fireproof Tome of the Everrunning Wave {@m4 !d!k!v}
    It cannot be harmed by fire.  
    
    You found it lying in a vault on level 29 of The Sandworm lair.
f) a Fireproof Tome of Translocation {@m5 !d!k!v}
    It
    cannot be harmed by fire.  
    You bought it from the Forbidden Library.
g) a Fireproof Tome of the Tree {@m6 !d!k!v}
    It cannot be harmed by fire.  
    
    You bought it from the Forbidden Library.
h) a Fireproof Tome of Knowledge {@m7 !d!k!v}
    It cannot be harmed by fire.  
    
    You bought it from the Forbidden Library.
i) Balrilbon's Soulgem {@A9 !A!k!d!v Act:Genocide}
    It can be activated for 
    genocide every 500 turns.  
    You found it in the remains of a Black orc on level 27 of The Land Of Rhun.
j) the Hand of Vecna (charging) {@A8 !d!k!v}
    
    It can be activated for acquirement.  
    You found it lying on the ground on level 50 of Cirith Ungol.
k) Bigby's Big Book of Brutality (charging) {@A7 !d!k!v}
    It can be
    activated for acquirement.  
    You found it in the remains of a Hill orc on level 36 of Moria.
l) 21 Potions of Cure Critical Wounds {25% off}
m) 13 Potions of Healing
n) 18 Scrolls of Summon Never-Moving Pet
o) The Splint Mail of Amathron [19,+7] {cursed}
p) a Hatchet of Extra Attacks (1d5) (+13,+6) (+2 attacks)
q) a Light War Axe of Gondolin (2d5) (+14,+15) (+1)
r) a Cutlass of Life (1d7) (+18,+20)(20%)
s) The Lance of Carel (2d8) (+10,+9) (+4)
t) a Mage Staff of Mana (1d4) (-8,-6)(20%)
u) 14 Empty Bottles
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Tome of Meta Spells
b) a Spellbook of Vision {25% off}
c) a Spellbook of Identify
d) 7 Sprigs of Athelas
e) a Potion of Cure Light Insanity
f) a Potion of Speed
g) a Potion of *Enlightenment*
h) a Mithril Rod of the Istari of Nothing (320/320)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
i) a Staff of Mana[2|22] (3 charges)
j) The Ring of Power of Uvatha the Horseman
    It makes you invisible.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to fire and poison.  It allows you to levitate.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
k) The Hard Studded Leather of Losse (-1 to accuracy) [7,+2]
    
    It sustains your charisma.  It provides resistance to life draining, 
    acid, electricity, poison, light and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Smeagol on level 4 of Barrow-Downs.
l) The Set of Gauntlets 'Pauraegen' [Identify] [2,+15] {@w9!d!k!v}
    It
    can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It has a spell stored inside.  It provides resistance to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) a Small Metal Boomerang (Defender) (3d4) (+5,+12) [+1] (+1 to stealth)
    It increases your stealth by 1.  It
    sustains your constitution.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire, cold and shards.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mountain ogre on level 32 of Moria.
n) a Parchment - Adventurer's Guide to Middle-earth
o) a Mage Staff (1d4) (+0,+0)


  [Home Inventory - Gondolin ]

a) The Demonshield of Gothmog [13,+13] (+4)
b) a Fireproof Book of Beginner Cantrips
    It
    cannot be harmed by fire.  
    You bought it from the Book Store.
c) Boccob's Unifinished Works {!A!A!d!k!v Act:Corruption}
    It can be activated for gain
    corruption.  
    You found it lying on the ground on level 52 of Mordor.
d) 11 Potions of Cure Critical Insanity
e) 7 Potions of Cure Insanity
f) a Scroll of *Identify*
g) The Wand of Digging of Thrain (114 charges)
h) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases 
    your strength and charisma by 2.  It provides resistance to acid, 
    electricity, fire, cold, shards, nexus and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 30 of The Land Of
    Rhun.
i) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
    It increases your intelligence and searching by 2.  It increases
     your mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
j) The Robe of Incanus [2,+20] (+3)
    It grants you the power of 
    weigh magic if it is being worn.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and searching by 3.  It sustains 
    your intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
k) The Soft Studded Leather of Elmalir [5,+0]
    It sustains your strength and 
    constitution.  It provides immunity to fire.  It provides immunity to
    paralysis.  It provides resistance to cold and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
l) a Fur Cloak of Protection [3,+10]
    It provides resistance to shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the General Store.
m) a Mouse Fur of Air [1,+19] {!k}
    It allows you to breathe without
    air.  
    You bought it from the Expensive Black Market.
n) The Small Leather Shield 'Laukas' [2,+8]
    It sustains your 
    dexterity.  It provides resistance to life draining, acid, shards, 
    chaos and disenchantment.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 31 of The Land Of
    Rhun.
o) a Small Leather Shield of Resistance [2,+11]
    It provides resistance to acid, electricity, fire and cold.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Large kobold on level 14 of Orc Cave.
p) The Large Metal Shield of Ariadan [5,+7]
    
    It sustains your intelligence, dexterity and charisma.  It provides
    immunity to paralysis.  It provides resistance to fire, poison and 
    chaos.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Land Of Rhun.
q) a Golden Crown of the Magi [0,+7] (+2)
    It 
    increases your intelligence and spell power by 2.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Shovel of Ainie (+8,+3) (+1 attack)
    It increases your intelligence, 
    dexterity, constitution, charisma, ability to tunnel and attack speed
     by 1.  It drains life from your foes.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
s) a Small Metal Boomerang of Westernesse (3d4) (+13,+11) (+2)
    It 
    increases your strength, dexterity and constitution by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It can resist being shattered by morgul beings.  
    You found it in the remains of a Dark elven lord on level 51 of Mordor.
t) a Small Metal Boomerang of Aman (3d4) (+15,+8) [+4] (+2)
    
    It increases your wisdom by 2.  It strikes at demons with holy wrath.  
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It sustains your strength.  It makes you completely
    fearless.  It allows you to see invisible monsters.  It allows you to
    sense the presence of evil beings.  It has been blessed by the gods.  
    You found it in the remains of a Hill troll on level 39 of The Land Of
    Rhun.


  [Home Inventory - Minas Anor ]

a) a Fireproof Book of Teleportation
    It cannot be harmed by fire.  
    You bought it from the Black Market.
b) Kelek's Wormhole Machine
    It can be activated for curing.  
    You found it while digging a rubble.
c) Benetar's Death Ray Experiment
    It can be activated for teleport
    (range 100) every 45 turns.  
    You found it in the remains of a Dark elven warlock on level 35 of Mordor.
d) The Crumpled Scroll of Mass Resurrection
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of Mirkwood.
e) The Ring of Belen (+8) (+4)
    It increases 
    your stealth and searching by 4.  It makes you invisible.  It sustains 
    your constitution.  It provides resistance to electricity, poison and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 34 of The
    Land Of Rhun.
f) an Amulet of Brilliance (+5)
    It provides light (radius 1) forever.  It increases your 
    intelligence and wisdom by 5.  
    You bought it from the Rare Jewelry Shop.
g) The Phial of Galadriel (+4)
    It can be activated for light
    area (dam 2d15) every 10+d10 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your searching and luck by 4.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nether wraith on level 42 of Mordor.
h) The Phial of Undeath (-5) {cursed}
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 23 of Mirkwood.
i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be
    activated for destroy doors and traps every 10 turns if it is being
    worn. It increases your intelligence, wisdom and constitution by 3.  
    It provides resistance to acid, poison, confusion and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 46 of
    Mordor.
j) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides
    resistance to acid, electricity, fire, cold and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 37 of Mordor.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases 
    your dexterity and speed by 3.  It provides resistance to acid, 
    confusion and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
l) The Cloak of Thorongil [1,+10]
    It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 46 of Mordor.
m) The Large Leather Shield of Celegorm [4,+20]
    It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, light and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hill troll on level 30 of The Land Of
    Rhun.
n) a Golden Crown of Telepathy [0,+7]
o) a Golden Crown of the Magi [0,+6] (+2)
    It increases your intelligence and spell power by 2.  It sustains 
    your intelligence.  It provides resistance to acid, electricity, fire, 
    cold and nexus.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and 
    wisdom by 2.  It provides resistance to blindness and chaos.  It
    allows you to sense the presence of orcs, trolls and evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
t) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be activated
    for identify spell every 10 turns if it is being worn. It can be used
    to store a spell.  It increases your intelligence and wisdom by 4.  It
    fights against evil with holy fury.  It provides resistance to light.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
u) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and 
    constitution by 4.  It provides resistance to nether.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 41 of
    Mordor.
v) The Drum of the Druedain (+4 to stealth)
    It can be activated for detection every 99 turns if it is being
    worn. It increases your stealth, searching and infravision by 4.  It
    provides resistance to poison and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Ghost on level 27 of Mirkwood.
w) a Harp of the Eldar (+1)
    It 
    increases your charisma by 1.  It provides resistance to acid and 
    nexus.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost on level 27 of Mirkwood.


  [Home Inventory - Lothlorien ]

a) a Tome of Meta Spells
b) a Spellbook of Essence of Speed
c) The Gem of Ghosts {@A3 Act:LightAbsorb}
    It can
    be activated for light absorption.  
    You found it lying on the ground on level 25 of The Sandworm lair.
d) a Sprig of Athelas
e) 7 Potions of Cure Insanity
f) 12 Potions of Healing
g) 7 Potions of *Healing*
h) 10 Potions of Restore Mana {25% off}
i) 24 Scrolls of Reset Recall
j) a Rod Tip of Detection (80 Mana to cast)
k) The Ring of Ethon
    It
    can be used to store a spell.  It sustains your wisdom and dexterity.  
    It provides resistance to fire, nexus and chaos.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young multi-hued dragon on level 39 of
    Mordor.
l) an Amulet of the Magi (-4,-4) (+2 to searching)
    It can be used to store a spell.  It increases your 
    intelligence and searching by 2.  It sustains your intelligence.  It
    provides immunity to paralysis.  It provides resistance to blindness
     and confusion.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 48 of Mordor.
m) The Amulet 'Helos' (+1 to stealth)
    It increases 
    your intelligence, constitution, charisma and stealth by 1.  It
    sustains your strength, dexterity, constitution and charisma.  It
    provides resistance to acid, electricity, fire and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
n) an Amulet of Trickery (+3)
    It increases your dexterity, 
    stealth, infravision and speed by 3.  It sustains your dexterity.  It
    provides resistance to poison and nexus.  
    You bought it from the Black Market.
o) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 50 of Mordor.
p) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser titan on level 50 of Mordor.
q) The Partial Plate Armour 'Mithrend' (-3 to accuracy) [22,+11]
    It
    sustains your intelligence, wisdom and dexterity.  It provides
    immunity to acid and cold.  It provides resistance to light and nether
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 50 of Mordor.
r) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
s) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to
    tunnel by 5.  It provides resistance to acid, electricity, fire and 
    poison.  It allows you to sense the presence of animals.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
t) a Jewel Encrusted Crown of Telepathy [0,+6]
u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3
    .  It is especially deadly against trolls.  It is especially deadly
    against giants.  It provides immunity to paralysis.  It provides
    resistance to poison.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
v) a Small Metal Boomerang of Westernesse (3d4) (+16,+15) (+2)
    It increases your 
    strength, dexterity and constitution by 2.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It provides immunity to paralysis.  
    It makes you completely fearless.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs, trolls and 
    giants.  
    You bought it from the Black Market.
w) Climbing Set


  [The Mathom-house Inventory - Bree ]

a) The Battle Axe of Rudainin (2d8) (-4,-2) {cursed}
    It can be wielded two-handed.  It
    does extra damage from electricity.  It is especially deadly against
    orcs.  It drains experience.  It has been blessed by the gods.  It
    induces random teleportation.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.



Posted on 13.4.2004 22:07

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On 13.4.2004 22:07 dan@nash.org wrote:
My latest and perhaps best attempt at a Sorceror.

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