The Angband Ladder: Vwisern, High-Elf Ranger by <rebecca@tehvand.com>
[Angband 3.0.5 Character Dump] Name Vwisern Self RB CB EB Best Sex Male Age 117 STR! 18/100 +1 +2 +4 18/170 Race High-Elf Height 79 INT! 18/100 +3 +2 +2 18/170 Class Ranger Weight 180 WIS! 18/100 -1 +0 +2 18/110 Title Ranger Lord Status 68 Dex! 18/100 +3 +1 +4 18/180 18/170 HP 982/982 Maximize Y CON! 18/100 +1 +1 +9 18/210 SP 274/361 Preserve Y CHR! 18/100 +5 +1 +0 18/160 Level 50 Armor [23,+88] Saving Throw Heroic Cur Exp 22806125 Fight (+28,+16) Stealth Excellent Max Exp 22806125 Melee (+38,+26) Fighting Legendary Adv Exp ******** Shoot (+37,+10) Shooting Legendary MaxDepth Lev 64 Blows 5/turn Disarming Superb Gold 18015053 Shots 1/turn Magic Device Legendary Perception Very Good Burden 282.5 lbs Infra 40 ft Searching Very Good You are one of several children of a Noldorin Warrior. You have light grey eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:+......+*.+.. Blind:.........+... Elec:.......+..... Confu:.........+... Fire:*+.....+..... Sound:........+.... Cold:.......+..... Shard:............. Pois:......++..... Nexus:...........+. Fear:+.......+.... Nethr:......+...... Lite:............+ Chaos:......+.+.... Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:....+........ Stea.:............. Feath:............. Sear.:.........+... PLite:............. Infra:............. Regen:............. Tunn.:............. Telep:............. Speed:.+.+.......+. Invis:.....+...+..+ Blows:............. FrAct:........+.+.. Shots:............. HLife:....+........ Might:............. [Character Equipment] a) The Main Gauche of Azaghal (2d5) (+10,+10) It is especially deadly against dragons. It provides immunity to fire. It provides resistance to acid and fear. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+9,+10) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) a Jade Ring of Constitution (+5) It increases your constitution by 5. It sustains your constitution. d) a Rhodonite Ring of Speed (+6) It increases your speed by 6. e) a Flint Stone Amulet of Sustenance It provides resistance to life draining. It sustains all your stats. It slows your metabolism. It cannot be harmed by the elements. f) The Star of Elendil It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) The Hard Leather Armour of Himring [6,+11] It provides resistance to poison, nether, and chaos. It activates for protection from evil every 100+d100 turns. It cannot be harmed by the elements. h) The Cloak 'Colluin' [1,+10] It provides resistance to acid, lightning, fire, cold, and poison. It activates for resistance (20+d20 turns) every 111 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+13] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+4,+3) [5,+13] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Hard Leather Boots of Feanor [3,+19] (+15) It increases your speed by 15. It provides resistance to nexus. It activates for haste self (20+d20 turns) every 200 turns. It cannot be harmed by the elements. [Character Inventory] a) 4 Books of Magic Spells [Magic for Beginners] b) 4 Books of Magic Spells [Conjurings and Tricks] c) 4 Books of Magic Spells [Incantations and Illusions] d) 4 Books of Magic Spells [Sorcery and Evocations] e) 8 Books of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) 2 Books of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) a Book of Magic Spells [Kelek's Grimoire of Power] It cannot be harmed by the elements. i) 6 Holy Books of Prayers [Godly Insights] It cannot be harmed by the elements. j) 16 Grey Mushrooms of Restoring k) 5 Cloudy Potions of Healing l) 2 Light Blue Potions of *Healing* m) 4 Purple Potions of Restore Mana n) 4 Iron Rods of Recall It cannot be harmed by electricity. o) 4 Magnesium Wands of Dragon's Flame (0 charges) It cannot be harmed by the elements. p) The Jewel 'Evenstar' (charging) It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. q) Blue Dragon Scale Mail (-2) [30,+17] It provides resistance to lightning. It activates for breathe lightning (100) every 450+d450 turns. It cannot be harmed by the elements. r) Blue Dragon Scale Mail (-2) [30,+12] It provides resistance to lightning. It activates for breathe lightning (100) every 450+d450 turns. It cannot be harmed by the elements. s) White Dragon Scale Mail (-2) [30,+10] It provides resistance to cold. It activates for breathe frost (110) every 450+d450 turns. It cannot be harmed by the elements. t) 70 Bolts of Venom (1d5) (+9,+9) It is branded with poison. u) 68 Bolts of Frost (1d5) (+9,+9) It is branded with frost. It cannot be harmed by cold. v) 34 Seeker Bolts (4d5) (+5,+2) w) 22 Mithril Bolts of Flame (3d5) (+9,+9) It is branded with fire. It cannot be harmed by acid or fire. [Home Inventory] a) 2 Books of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. b) 16 Grey Mushrooms of Restoring c) 10 Scrolls titled "microl toxarg" of *Identify* d) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. e) Blue Dragon Scale Mail (-2) [30,+7] It provides resistance to lightning. It activates for breathe lightning (100) every 450+d450 turns. It cannot be harmed by the elements. f) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. g) The Metal Brigandine Armour of the Rohirrim [19,+9] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. h) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. i) The Large Leather Shield of the Haradrim [4,+15] (+2) It increases your strength and constitution by 2. It provides resistance to poison, fear, and blindness. It sustains your strength and constitution. It aggravates creatures around you. It activates for berserk rage (50+d50 turns) every 50 turns. It cannot be harmed by the elements. j) a Large Metal Shield of Preservation [5,+19] It provides resistance to fear, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It cannot be harmed by the elements. k) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. l) The Hard Leather Cap of Thranduil [2,+9] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. m) The Steel Helm of Hammerhand [6,+20] (+3) It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. n) The Set of Leather Gloves 'Cammithrim' [1,+9] It provides resistance to light. It sustains your constitution. It lights the dungeon around you. It grants you immunity to paralysis. It activates for magic missile (2d6) every 2 turns. It cannot be harmed by the elements. o) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It increases your strength by 2. It is especially deadly against dragons. It is branded with fire and poison. It provides resistance to fire and poison. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis. It cannot be harmed by the elements. p) The Battle Axe of Balli Stonehand (3d8) (+9,+11) [+5] (+3) It increases your strength and constitution by 3. It increases your stealth by 3. It slays orcs, trolls, and demons. It provides resistance to acid, lightning, fire, cold, and blindness. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. q) The Lochaber Axe 'Mundwine' (3d8) (+12,+17) It slays animals, demons, and all evil creatures. It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. r) The Quarterstaff of Olorin (2d9) (+8,+8) (+4) It increases your intelligence, wisdom, and charisma by 4. It slays orcs, trolls, and all evil creatures, and is especially deadly against demons. It is branded with fire. It provides resistance to fire, nether, and life draining. It grants you the ability to see invisible things. It activates for probing every 20 turns. It cannot be harmed by the elements. s) The Short Bow of Amrod (x2) (+7,+8) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, fire, and cold. It speeds your regeneration. It cannot be harmed by the elements. t) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. u) a Long Bow of Lothlorien (x3) (+15,+20) (+1) It increases your dexterity by 1. It increases your shooting power by 1. It grants you immunity to paralysis. It cannot be harmed by acid or fire. v) 71 Mithril Arrows of Venom (3d4) (+9,+7) It is branded with poison. It cannot be harmed by acid or fire. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 18.9.2006 05:26
1519. on the Ladder (of 19090)
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