The Angband Ladder: Shy N Awkward, Human Summoner by budswell

  [ToME 2.3.5(CVS) Character Sheet]

 Name  : Shy N Awkward          Age                 15       STR!     34       
 Sex   : Male                   Height             113       INT!     35       
 Race  : Human Hermit           Weight             164       WIS!     40       
 Class : Summoner               Social Class        21       DEX:     25       
 Body  : Player                                              CON!     31       
 God   : Eru Iluvatar                                        CHR!     30       
                                                                               
 + To Melee Hit          -5 Level             40    Hit Points     -413/   571 
 + To Melee Damage      -17 Experience   1864640    Spell Points    658/   658 
 + To Ranged Hit         21 Max Exp      1864640    Sanity          745/   745 
 + To Ranged Damage      10 Exp to Adv.  2000000    Piety               101714 
   AC                45+137 Gold         2260011    Speed           Fast (+18) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Bad          Blows/Round:  4         
 Bows/Throw  : Good         Searching   : Bad          Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Fair         Mel.dmg/Rnd:  4d4-68    
 Stealth     : Poor         Magic Device: Legendary[17]Infra-Vision: 10 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          More than slightly socially retarded, you depend on your             
          imaginary friends for company. Lucky for you a few of them           
          came to life.                                                        
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Maze: Level 35 (1750')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        The Small Water Cave: Level 33 (1650')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 4 (200')

 Your body was a Player.
 You have defeated 1265 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You have completed 27 princess quests.
 You have completed six lost sword quests.
 You found none of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 29th Quelle of the 2890th year of the third age.
 Your adventure lasted 43 days.

     Your Attributes:
You are dead, killed by an explosion on level 40 of Moria.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of evil beings.
You are lucky.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : ...2....4.2.....            
        Add Int   : ....6....2......            
        Add Wis   : ...26....2.....+            
        Add Con   : ........4.2.....            
        Mul Mana  : +..............+            
        Mul SPower: +...............            
        Add Stea. : .3.2...1........            
        Add Sear. : .....4..........            
        Add Tun.. : ..............3.            
        Add Speed : ..7........8....            
        Sust Str  : ...+............            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : .+.+............            
        Sust Con  : ................            
        Sust Chr  : ......+.........            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .+.+....+.+.....            
        Hold Life : ................            
        Imm Acid  : .+......*.......            
        Res Elec  : .+.+............            
        Res Fire  : .+..............            
        Res Cold  : .+..............            
        Res Pois  : ........+.......            
        Res Fear  : .+..............            
        Res Light : ...+............            
        Res Dark  : ...+............            
        Res Blind : .......+.+......            
        Res Conf  : ...+..+.++......            
        Res Sound : ......+.+.......            
        Res Shard : ......+.........            
        Res Neth  : ...+............            
        Res Nexus : ................            
        Res Chaos : ......+.+.......            
        Res Disen : ......+.........            
        Levitate  : .+..............            
        Lite      : ....+...........            
        See Invis : .+..............            
        Digestion : ...+............            
        Regen     : .+..............            
        Activate  : .....++.........            
        Fly       : ......+.........            
        Orc.ESP   : ........++......            
        Troll.ESP : .........+......            
        Evil.ESP  : .........+......            

Skills (points left: 1)
 - Combat                                        01.000 [0.600]
          . Weaponmastery                        00.500 [0.600]
          . Archery                              00.500 [0.400]
 - Sneakiness                                    01.400 [0.700]
          . Stealth                              04.000 [0.700]
          . Disarming                            01.500 [0.500]
 - Magic                                         29.584 [0.800]
          . Magic-Device                         44.000 [1.000]
 - Spirituality                                  04.500 [0.500]
          . Prayer                               30.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  45.400 [1.200]
          . Summoning                            44.400 [0.700]
          . Corpse-preservation                  44.000 [1.000]
          . Symbiosis                            01.300 [0.400]

 132 of your companions have been killed.

  [Fates]

You are fated to meet a Nexus vortex on level 53.


  [Character Equipment]

a) a Mage Staff of Wizardry [Listen to the Music] (1d4) (-11,-17)(40%) (+2)
    It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 2.  It increases your mana capacity by 
    40%.  
    You found it lying in a vault on level 29 of The Sandworm lair.
d) a Small Metal Boomerang (Defender) (3d4) (+10,+10) [+5] (+3 to stealth)
    It increases your stealth by 3.  It sustains your dexterity.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to levitate.  It allows you to see invisible monsters.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Kobold on level 18 of Orc Cave.
e) an Indestructible Ring of Speed (+7)
    It increases your speed by 7.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Speed Ring Market.
f) The Ring of Athlor (+2 to stealth)
    It increases your strength, wisdom and stealth by 2.  It sustains your 
    strength and dexterity.  It provides immunity to paralysis.  It
    provides resistance to electricity, light, dark, confusion and nether.
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young white dragon on level 31 of Maze.
k) an Indestructible Amulet of Brilliance (+6)
    It provides light (radius 1) forever.  It increases your intelligence
     and wisdom by 6.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Expensive Black Market.
m) The Phial of Galadriel (+4) {@A4}
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
n) a Balance Dragon Scale Mail of Defense (-2 to accuracy) [30,+36]
    It can be activated for breathe balance (250) every 60+d90 turns if it
    is being worn. It sustains your charisma.  It provides resistance to 
    sound, shards, chaos and disenchantment.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Dragon Hunter.
o) a Fur Cloak of Aman [3,+18] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to blindness.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to poison, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Black orc on level 32 of Moria.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and confusion.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lizard king on level 32 of Mirkwood.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Novice ranger on level 33 of Mirkwood.
    
x) a Pair of Metal Shod Boots of Speed [6,+10] (+8)
z) an Ultimate Mimic (285 hp)
{) (nothing)
|) a Gnomish Shovel of Digging (+3)


  [Character Inventory]

a) a Fireproof Holy Tome of Eru Iluvatar {25% off}
    It cannot be harmed by fire.  
    You bought it from the Library.
b) 2 Fireproof Books of Beginner Cantrips {50% off}
    It cannot be harmed by fire.  
    You bought it from the Book Store.
c) The Devil's Pentagram {food@A1!k!d!v!s!y}
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 34 of Moria.
d) Raal's Black Candle {heal@A2!k!d!s!v!y}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 20 of Orc Cave.
e) Cathal's Corrupting Cymbal {restore@A3!k!d!v!s!y}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it lying on the ground on level 23 of The Sandworm lair.
f) 15 Potions of Cure Critical Wounds
    
g) 36 Scrolls of Teleportation
    
h) an Iron Rod of the Istari of Detection (100/100) {@z2!k!d!v!y!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying on the ground on level 23 of The Sandworm lair.
i) a Golden Rod of Recall (125/125) {@z0!k!d!v!s!y}
j) a Golden Rod of Disarming (125/125) {@z4!k!d!v!s!y}
k) a Wand of Teleport Away[6|25] (8 charges)
l) The Wand of Digging of Thrain (174 charges) {@a1}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
m) a Partial Totem of an Enchantress {!k!d!v!s!y}
    
n) a Partial Totem of a Marilith {!k!d!v!s!y}
    
o) a Partial Totem of a Murk dweller
    
p) an Elven Augmented Chain Mail (-2 to accuracy) [16,+12] (+3 to stealth)
q) an Augmented Chain Mail of Vulnerability (-2 to accuracy) [16,-45] {cursed}
r) a Robe [2,+3]
s) an Iron Helm [5,-1] {cursed}
t) a Light War Axe (2d5) (+4,+4)
u) a Broad Axe (2d6) (+3,+1)
v) a Flamberge (3d7) (+0,+0)
w) 10 Ancient multi-hued dragon raw meats


  [Home Inventory - Bree ]

a) Tenser's Alteration Manual {restore}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Dark elven mage on level 25 of Maze.
b) The Lost Works of Kenault {restore}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Dark elven warlock on level 38 of The
    Land Of Rhun.
c) 7 Sprigs of Athelas
    
d) 22 Potions of Cure Serious Insanity
    
e) 6 Potions of Cure Critical Insanity
    
f) 2 Potions of Cure Insanity
g) 4 Potions of Speed
    
h) 18 Potions of Healing
    
i) a Potion of *Healing*
    
j) 4 Potions of Restore Mana
    
k) 7 Potions of Curing
    
l) 28 Scrolls of *Identify* {90% off}
    
m) a Scroll of *Remove Curse*
    
n) a Golden Rod of Cheapness of Nothing (125/125)
o) a Mithril Rod of Nothing (160/160)
p) a Rod Tip of Acid Balls (60 Mana to cast)
q) a Wand of Thunderstorm[2|31] (10 charges)
r) a Wand of Teleport Away[8|20] (7 charges)
s) a Wand of Teleport Away[3|23] (8 charges)
t) a Wand of Essence of Speed[1|14] (5 charges)
u) a Staff of Remove Curses[1|18] (5 charges)
v) a Staff of Probability Travel[2|14] (2 charges)
w) an Amulet of Telepathy
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black pudding on level 38 of Moria.
x) The Metal Scale Mail of Calith (-2 to accuracy) [13,+15]
    It sustains your charisma.  It provides immunity to cold.  It provides
    immunity to paralysis.  It provides resistance to acid, poison, 
    confusion and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient green dragon on level 39 of
    Moria.


  [Home Inventory - Gondolin ]

a) a Fireproof Tome of the Mind
b) a Spellbook of Listen to the Music
    
c) a Spellbook of See the Music {25% off}
    
d) a Partial Totem of an Earth hound
    
e) a Partial Totem of a 5-headed hydra {!k!d!v!s!y}
    
f) 7 Partial Totems of a Shadow drake
    
g) 2 Partial Totems of a Sandworm
    
h) 5 Partial Totems of a Multi-hued hound
    
i) a Partial Totem of an Ancient black dragon
    
j) a Partial Totem of a Balance drake
    
k) a Partial Totem of an Ancient bronze dragon
    
l) a Partial Totem of an Ancient red dragon
    
m) 2 Partial Totems of an Elder aranea {!k!d!v!s!y}
    
n) a Partial Totem of a Dark elven sorcerer {!k!d!v!s!y}
    
o) a Partial Totem of a 7-headed hydra
    
p) 2 Partial Totems of an Ancient green dragon {!k!d!v!s!y}
    
q) a True Totem of an Elder aranea
    
r) The Ring of Bredalor (+3)
    It increases your constitution and stealth by 3.  It provides
    resistance to dark, confusion, sound and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Young dragon turtle on level 35 of The
    Land Of Rhun.
s) The Feanorian Lamp 'Suliond'
    It provides light (radius 5) forever.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 40 of Moria.
t) a Shocking Great Axe of Aman (4d4) (+11,+16) [+4] (+3)
    It must be wielded two-handed.  It increases your wisdom by 3.  It
    does extra damage from electricity.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It sustains your wisdom.  It makes you completely
    fearless.  It provides resistance to electricity.  It allows you to
    see invisible monsters.  It allows you to sense the presence of evil
    beings.  It has been blessed by the gods.  It cannot be harmed by
    electricity.  
    You found it in the remains of a Hill troll on level 36 of Moria.
u) a Spectral Whip of *Slay Evil* (1d6) (+8,+7) (+1) {!k}
v) The Light Crossbow 'Shelca' (x4) (+5,+9) (+1 to speed)
    It increases your intelligence, wisdom, constitution, charisma and 
    speed by 1.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Death quasit on level 38 of The Land Of
    Rhun.


  [Home Inventory - Minas Anor ]

a) 2 Scrolls of *Identify* {90% off}
    
b) a Moonstone Rod of the Istari of Nothing (150/150)
c) a Silver Rod of Charging of Nothing (100/100)
d) a Silver Rod of Cheapness of Nothing (100/100)
e) 2 Rod Tips of Recall (80 Mana to cast)
f) 2 Rod Tips of Disarming (50 Mana to cast)
    
g) an Amulet of the Serpents [+4] (+3)
h) The Amulet of Carri (+4 to infravision)
    It can be used to store a spell.  It increases your charisma and 
    infravision by 4.  It makes you completely fearless.  It provides
    resistance to confusion and nether.  It allows you to levitate.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ogrillon on level 18 of Mirkwood.
i) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 1.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) a Holy Tome of Eru Iluvatar {25% off}
    
b) a Book of Beginner Cantrips {50% off}
    
c) 99 Potions of Water Curing {quest}
d) a Rod Tip of Fire Bolts (40 Mana to cast)
e) a Wand of Tidal Wave[6|25] (9 charges)
f) a Wand of Tidal Wave[2|24] (10 charges)
g) The Ring of Mentar (+1 to stealth)
    It increases your dexterity and stealth by 1.  It sustains your wisdom
    .  It provides immunity to paralysis.  It provides resistance to cold, 
    poison and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
h) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+16] (+2 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 2.  It provides
    resistance to acid, electricity, fire, cold and disenchantment.  It
    allows you to fly.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, poison, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
j) an Elven Double Ring Mail (-2 to accuracy) [15,+16] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold, poison and confusion.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
k) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, blindness and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
m) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
n) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
o) The Steel Helm of Varniliel [6,+8]
    It sustains your strength, wisdom and constitution.  It provides
    resistance to life draining and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
p) The Pair of Soft Leather Boots 'Nireg' [2,+11]
    It provides resistance to acid, cold, poison, sound, shards and nexus.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 14 of The Old Forest.
q) The Pair of Hard Leather Boots of Gwend [3,+8]
    It sustains your constitution.  It provides resistance to fire, poison
    , light and nexus.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
r) The Pair of Metal Shod Boots 'Lamin' [6,+8]
    It sustains your charisma.  It provides resistance to life draining, 
    sound and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
s) The Horn of Helm (+2)
    It can be activated for sound ball (300) every 300 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 26 of The Land Of Rhun.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Bullywug warrior on level 24 of The Old
    Forest.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lich on level 34 of The Land Of Rhun.
c) The Bag of Tricks
    It can be activated for high stat loss.  
    You found it lying on the ground on level 34 of The Small Water Cave.
d) The Deck of Wild Magic
    It can be activated for cure stun every 100 turns.  
    You found it in the remains of a Lich in the town of Minas Anor .
e) The Shrunken Head of Nightmares
    It can be activated for confusion.  
    You found it in the remains of an Angel on level 36 of Maze.
f) The Diamond Prism of Light
    It can be activated for cuts.  
    You found it in the remains of a Half-orc on level 22 of Orc Cave.
g) Benetar's Death Ray Experiment
    It can be activated for decreasing Constitution.  
    You found it lying on the ground on level 10 of Barrow-Downs.
h) Balrilbon's Bag of Wondrous Tricks
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Bullywug shaman on level 16 of The Old
    Forest.
i) Benetar's Portable Plague
    It can be activated for decreasing Dexterity.  
    You found it in the remains of a Dark elven warlock on level 38 of The
    Land Of Rhun.
j) Gamenlon's Summoning Manual
    It can be activated for high experience loss.  
    You found it in the remains of a Death quasit on level 38 of The Land Of
    Rhun.
k) Balrilbon's Soulgem
    It can be activated for decreasing Constitution.  
    You found it in the remains of an Archangel on level 33 of The Land Of
    Rhun.
l) The Crystal Ball of Godly Sights
    It can be activated for decreasing Charisma.  
    You found it lying on the ground on level 14 of Mirkwood.
m) The Box of Many Wonders
    It can be activated for stun.  
    You found it lying on the ground on level 31 of Moria.
n) a Parchment titled ``Planar Travel Made Easy''
    It can be activated for poison.  
    You found it lying on the ground on level 34 of The Land Of Rhun.
o) The Grail of Kenault
    It can be activated for stat loss.  
    You found it in the remains of a Mind flayer on level 27 of Mirkwood.
p) a Parchment titled ``Household Magic''
    It can be activated for Destruction every 100 turns.  
    You found it in the remains of an Emperor wight in the town of Bree .
q) a Parchment titled ``Tenser's Last Words''
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
r) The Hand of Vecna
    It can be activated for cure confusion every 100 turns.  
    You found it lying on the ground on level 34 of The Land Of Rhun.
s) The Medallion of Good Will
    It can be activated for Ruination.  
    You found it in the remains of a Dark naga on level 23 of Mirkwood.
t) The Immortal Skull of Benetar
    It can be activated for experience loss.  
    You found it in the remains of an Archangel on level 34 of Moria.
u) Heward's Excellent Experimental Earmuffs
    It can be activated for something weird every 5 turns.  
    You found it lying on the ground on level 30 of Moria.
v) Raistlin's Ready Ranger
    It can be activated for cuts.  
    You found it in the remains of a Grave wight in the town of Bree .
w) Mordenkainen's Mysterious Mind-Masher
    It can be activated for stat loss.  
    You found it in the remains of a Shade on level 40 of Moria.
x) a Parchment titled ''Famous Last Words''
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying in a vault on level 18 of Mirkwood.
a) Pytar's Portable Pandemonium
    It can be activated for summon monster.  
    You found it in the remains of a Vampire on level 35 of Maze.
b) The Toenail of Vecna
    It can be activated for decreasing Dexterity.  
    You found it in the remains of a Dark elven warlock on level 24 of The Old
    Forest.
c) Tenser's Top-Heavy Teaspoon
    It can be activated for cure cuts every 100 turns.  
    You found it lying on the ground on level 31 of The Land Of Rhun.
d) a Partial Totem of a Lizard king
    
e) 2 Partial Totems of a 4-headed hydra
    
f) a Partial Totem of a Gauth
    
g) 2 Partial Totems of a Mature gold dragon
    
h) 7 Partial Totems of a Mature blue dragon
    
i) a Partial Totem of a Mature green dragon
    
j) a Partial Totem of an Aranea
    
k) 2 Partial Totems of a Basilisk
    
l) a Partial Totem of a Chimaera
    
m) a Partial Totem of a Mature multi-hued dragon
    
n) a Partial Totem of a Mumak
    
o) 2 True Totems of a Basilisk
    
p) The Ring of Power of Uvatha the Horseman (+1)
    It increases your charisma by 1.  It makes you invisible.  It sustains 
    your dexterity and constitution.  It provides immunity to paralysis.  
    It provides resistance to poison and chaos.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
q) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
r) The Metal Scale Mail 'Silth' [13,+1] {cursed}
    It provides resistance to poison.  It drains experience.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Young red dragon on level 32 of Maze.
s) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
t) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mountain ogre on level 30 of The Land Of
    Rhun.
u) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
v) The Sling of Farmer Maggot (x2) (+20,+1) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
w) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hill orc on level 17 of The Old Forest.



Posted on 8.2.2009 06:12

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8264. on the Ladder (of 18973)
1464. on the ToME Ladder (of 3151)
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