The Angband Ladder: Duncan, High-Elf Ranger by <jondunc@yahoo.com>
[Angband 3.0.6 Character Dump] Name Duncan Self RB CB EB Best Sex Male Age 119 STR! 18/100 +1 +2 +13 18/260 Race High-Elf Height 68 INT! 18/100 +3 +2 +5 18/200 Class Ranger Weight 214 WIS! 18/100 -1 +0 +7 18/160 Title Ranger Lord Status 58 DEX! 18/100 +3 +1 +13 18/270 HP 976/976 Maximize Y CON! 18/100 +1 +1 +12 18/240 SP 350/373 Preserve Y CHR! 18/100 +5 +1 +7 18/230 Level 50 Armor [47,+154] Saving Throw Legendary Cur Exp 13216107 Fight (+53,+43) Stealth Superb Max Exp 13216107 Melee (+68,+61) Fighting Legendary Adv Exp ******** Shoot (+69,+18) Shooting Legendary MaxDepth Lev 95 Blows 5/turn Disarming Superb Gold 8426011 Shots 3/turn Magic Device Legendary Burden 188.3 lbs Perception Good Speed +27 Infra 40 ft Searching Fair You are the only child of a Vanyarin Archer. You have light grey eyes, wavy black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......++*++.. Blind:............. Elec:......+..+... Confu:......+...... Fire:..*.+.++.+... Sound:......+.+.... Cold:*.....++.+... Shard:............. Pois:....+........ Nexus:......+...... Fear:+.+.+...++... Nethr:..+.......... Lite:.....+......+ Chaos:........+.... Dark:.....+....... Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:..+.......... Stea.:.......+..... Feath:............. Sear.:............. PLite:.........+... Infra:............. Regen:..+.......... Tunn.:............. Telep:.........+... Speed:.++++..+...+. Invis:+.+..+...+..+ Blows:............. FrAct:+++.....+.+.. Shots:............. HLife:.....+....... Might:.+........... [Character Equipment] a) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) {@w0!t!d} It increases all your stats by 2. It slays orcs, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides immunity to cold. It provides resistance to fear. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for mass banishment every 1000 turns. It cannot be harmed by the elements. b) The Long Bow of Bard (x3) (+16,+18) (+2) {!t!d} It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. c) The Ring of Power 'Narya' (+6,+6) (+1) {!t!d!k} It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) a Ring of Speed (+11) {!t!d!k} It increases your speed by 11. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {!t!d} It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain {!t!d} It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Full Plate Armour of Isildur [25,+25] (+1) {!t!d} It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) The Shadow Cloak of Luthien [6,+20] (+2) {!t!d} It increases your intelligence, wisdom, and charisma by 2. It increases your stealth and speed by 2. It provides resistance to acid, fire, and cold. It activates for restore life levels every 250 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) {!t!d} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Iron Helm of Dor-Lomin [5,+19] (+4) {!t!d} It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {!t!d} It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Hard Leather Boots of Speed [3,+12] (+10) {!t!d!k} It increases your speed by 10. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {!d!k} b) a Book of Magic Spells [Conjurings and Tricks] {!d!k} c) a Book of Magic Spells [Incantations and Illusions] {!d!k} d) a Book of Magic Spells [Sorcery and Evocations] {!d!k, 90% off} e) a Book of Magic Spells [Resistances of Scarabtarices] {!d!k} It cannot be harmed by the elements. f) a Book of Magic Spells [Mordenkainen's Escapes] {!d!k} It cannot be harmed by the elements. g) a Book of Magic Spells [Tenser's Transformations] {!d!k} It cannot be harmed by the elements. h) 2 Potions of Healing {!q!d!k, 25% off} i) 3 Rods of Perception {@z1!d!k} It cannot be harmed by electricity. j) 5 Rods of Recall {!z!d!k} It cannot be harmed by electricity. k) a Rod of Enlightenment {!z!d!k} l) 2 Rods of Curing {!d!k} It cannot be harmed by electricity. m) 11 Rods of Teleport Other {!z!d!k} n) 2 Staffs of Perception (34 charges) o) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {@w0!d} It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. p) 29 Seeker Arrows of Acid (4d4) (+14,+11) It is branded with acid. It cannot be harmed by acid. q) 32 Seeker Arrows of Flame (4d4) (+10,+10) {!d!k} It is branded with fire. It cannot be harmed by fire. r) 29 Seeker Arrows of Frost (4d4) (+10,+9) It is branded with frost. It cannot be harmed by cold. s) 27 Seeker Arrows of Venom (4d4) (+8,+9) It is branded with poison. t) 32 Mithril Arrows of Flame (3d4) (+5,+7) It is branded with fire. It cannot be harmed by acid or fire. [Home Inventory] a) 25 Books of Magic Spells [Magic for Beginners] {!d!k} b) 25 Books of Magic Spells [Conjurings and Tricks] {!d!k} c) 25 Books of Magic Spells [Incantations and Illusions] {!d!k} d) 23 Books of Magic Spells [Sorcery and Evocations] {!d!k, 90% off} e) 10 Books of Magic Spells [Resistances of Scarabtarices] {!d!k} It cannot be harmed by the elements. f) 11 Books of Magic Spells [Raal's Tome of Destruction] {!d!k} It cannot be harmed by the elements. g) 10 Books of Magic Spells [Mordenkainen's Escapes] {!d!k} It cannot be harmed by the elements. h) 10 Books of Magic Spells [Tenser's Transformations] {!d!k} It cannot be harmed by the elements. i) 5 Books of Magic Spells [Kelek's Grimoire of Power] {!d!k} It cannot be harmed by the elements. j) 10 Mushrooms of Restoring {!E!d!k} k) 50 Potions of Speed {!q!d!k} l) 31 Potions of Healing {!q!d!k, 25% off} m) 11 Potions of *Healing* {!q!d!k} n) 2 Potions of Life {!q!d!k} o) a Potion of *Enlightenment* {!q!d!k} p) 16 Scrolls of *Identify* {!r!d!k} q) a Scroll of Banishment {!r!d!k} r) 6 Scrolls of Mass Banishment {!r!d!k} s) a Ring of Damage (+13) {!t!d!k} t) The Ring of Barahir (+1) {!t!d!k!v} It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. u) The Ring of Tulkas (+4) {!t!d!k} It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. v) The Ring of Power 'Nenya' (+8,+8) (+2) {!t!d} It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. w) an Amulet of Trickery (+3) {!t!d!k} It increases your dexterity by 3. It increases your stealth, searching, infravision, and speed by 3. It provides resistance to poison and nexus. It sustains your dexterity. x) 99 Seeker Arrows of Venom (4d4) (+9,+9) {!d!k} It is branded with poison. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 29.8.2006 17:21
3081. on the Ladder (of 19090)
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