The Angband Ladder: Belzebiusz, RohanKnight Swordmaster by <izowiuz@tlen.pl>

  [ToME 2.3.3 Character Sheet]

 Name  : Belzebiusz             Age                 21       STR:     31       
 Sex   : Neuter                 Height              86       INT:     20       
 Race  : Vampire RohanKnight    Weight              78       WIS:     19       
 Class : Swordmaster            Social Class         1       DEX:     32       
 Body  : Player                                              CON:     26       
 God   : Nobody                                              CHR:     21       
                                                                               
 + To Melee Hit          49 Level             31    Hit Points      -13/   483 
 + To Melee Damage       34 Experience    394848    Spell Points      0/    29 
 + To Ranged Hit         17 Max Exp       394848    Sanity          218/   222 
 + To Ranged Damage      15 Exp to Adv.   480000                               
   AC                39+104 Gold          379043    Speed            Fast (+3) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[22]Perception  : Very Good    Blows/Round:  10        
 Bows/Throw  : Superb       Searching   : Good         Shots/Round:  2         
 Saving Throw: Superb       Disarming   : Fair         Mel.dmg/Rnd:  20d5+340  
 Stealth     : Excellent    Magic Device: Heroic       Infra-Vision: 30 feet   
                                                       Tactic:       coward    
                                                       Explor:       slug-like 
                         (Character Background)                                
          You are one of several children of a Serf.  You have blue            
          eyes, wavy brown hair, and a very fair complexion.                   
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Barrow-Downs: Level 1 (50')
        Heart of the Earth: Level 36 (1800')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 24 (1200')

 Your body was a Player.
 You have defeated 8459 enemies.
 You saved 33 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 6th Quelle of the 2890th year of the third age.
 Your adventure lasted 20 days.

     Your Attributes:
You are dead, killed by a Mimic in a shallow water area west of Lothlorien.
You can drain life from a foe.
You can use rohir powers.
You will soon be recalled.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You are lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon strikes at animals with extra force.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against dragons.


                    adefkmnopsuxz{|@            
        Add Str   : ..............1.            
        Add Int   : 21.5..........1.            
        Add Wis   : 21.5..........1.            
        Add Dex   : .1.5..........1.            
        Add Con   : ..............1.            
        Add Chr   : ..............1.            
        Add Stea. : .......3........            
        Add Sear. : .........3......            
        Add Infra : ....12..........            
        Add Tun.. : ..............1.            
        Add Speed : .1.....3.......+            
        Add Blows : 2...............            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Drag.: +...............            
        Sust Str  : ....+...........            
        Sust Int  : ....+.+.........            
        Sust Wis  : ...+.......+....            
        Sust Dex  : ................            
        Sust Con  : ..........+.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..+.......++....            
        Hold Life : ...............+            
        Res Acid  : .......++.......            
        Res Elec  : .+......+..+....            
        Res Fire  : .+......+..+....            
        Res Cold  : .+..+.+.+......+            
        Res Pois  : ...............+            
        Res Fear  : ...........+...+            
        Res Light : ...+++....+.....            
        Res Dark  : ...+.+.....+...+            
        Res Blind : ................            
        Res Conf  : +...............            
        Res Sound : ...++...........            
        Res Shard : ....+...........            
        Res Neth  : ...............+            
        Res Nexus : +......+........            
        Res Chaos : +...............            
        Res Disen : +...+...........            
        Levitate  : ...........+....            
        Lite      : +.........+...++            
        See Invis : +...............            
        Digestion : .+..............            
        Regen     : ....+...........            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ......++..+.....            
        Blessed   : +...............            
        Cursed    : ....+++++.++..+.            
        Hvy Curse : .......+...+....            
        Fly       : ......+.........            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 16)
 - Combat                                        38.837 [0.900]
          - Weaponmastery                        35.879 [1.150]
                   . Sword-mastery               35.300 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              03.300 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    03.800 [0.900]
          . Stealth                             -08.000 [0.400]
          . Disarming                            04.700 [0.900]
 - Magic                                         01.315 [0.300]
          . Magic-Device                         29.100 [1.150]
 - Spirituality                                  30.300 [0.400]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Light War Axe on level 15.
You may meet an Uruk on level 4.


  [Character Equipment]

a) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
        It provides light (radius 1) forever.  It increases your intelligence, 
    wisdom and attack speed by 2.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides resistance 
    to nexus, chaos and disenchantment.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 33 of Mirkwood.
d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases 
    your intelligence, wisdom, dexterity and speed by 1.  It provides
    resistance to electricity, fire and cold.  It slows your metabolism.  
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 26 of Mirkwood.
e) a Ring of Free Action {cursed}
f) The Ring of Duina (+5)
    
    It increases your intelligence, wisdom and dexterity by 5.  It
    sustains your wisdom.  It provides resistance to light, dark and sound
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
k) The Amulet of Fuingwe (+1) {cursed}
    It increases your infravision by 1.  It sustains your strength
     and intelligence.  It provides resistance to cold, light, sound, 
    shards and disenchantment.  It speeds your regenerative powers.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 16 of The Old Forest.
m) The Dwarven Lantern of Irimbrath (+2 to infravision) {cursed}
    It
    provides light (radius 5) forever.  It increases your infravision by 2
    .  It provides resistance to light and dark.  It is cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 23 of The Old Forest.
n) a White Dragon Scale Mail of Defense (-2 to accuracy) [30,+27] {cursed}
    It can
    be activated for breathe frost (110) every 90+d90 turns if it is being
    worn. It sustains your intelligence.  It provides resistance to cold.  
    It allows you to fly.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Dragon Hunter.
o) The Cloak 'Colannon' [1,+15] (+3 to speed) {cursed}
    It can be activated for teleport
    (range 100) every 45 turns if it is being worn. It increases your 
    stealth and speed by 3.  It provides resistance to acid and nexus.  It
    is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
p) a Small Leather Shield of Resistance [2,+10] {cursed}
    It provides resistance to acid, 
    electricity, fire and cold.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
s) a Metal Cap of Seeing [3,+6] (+3 to searching)
u) The Set of Leather Gloves 'Cammithrim' [1,+10] {cursed}
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It is cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) The Pair of Soft Leather Boots 'Orgil' [2,+12] {cursed}
    It sustains your 
    wisdom.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to electricity, fire and dark.  It
    allows you to levitate.  It is heavily cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Rare Footwear Shop.
z) (nothing)
{) (nothing)
|) The Pick of Melun (+1) {cursed}
    It provides light (radius 1)
    forever.  It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and ability to tunnel by 1.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.


  [Character Inventory]

a) 91 Potions of Water Curing {quest}
b) 5 Scrolls of Word of Recall
    
c) 2 Scrolls of Detect Invisible
d) 37 Scrolls of Satisfy Hunger
    
e) 7 Wands of Noxious Cloud[1|25] (5 charges)
    
f) a Wand of Strike[2|14] (7 charges)
g) (nothing)
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Demonblade (4d6) (+3,+1)
b) The Ebon Cube of Darkness
    It can be activated for paralyze.  
    You found it while digging a rubble.
c) Gruumsh's Bottle of Death
    It can be activated for cure
    serious wounds every 75 turns.  
    You found it in the remains of a Dark elven priest on level 14 of Orc Cave.
d) Raal's Tome of Unconventional Warfare
e) Boccob's Magical Mish-mash
f) a Parchment titled ''Immortality For Dummies''
g) Jor's Buckler of Missile Attraction
h) 4 Scrolls of Enchant Armour
    
i) 2 Rings of Slow Digestion
j) an Amulet of Lightning Resistance
k) The Soft Studded Leather of Gwindenen [5,+1]
    
    It sustains your strength and constitution.  It provides resistance to 
    dark and sound.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 10 of Orc Cave.


  [Home Inventory - Lothlorien ]

a) The Pendulum of Orcus
b) Bumganir's Bag of Magic Toys
c) The Medallion of Good Will
d) a Wand of Manathrust[2|20] (11 charges)
e) a Wand of Teleport Away[3|23] (4 charges)
f) The Wand of Digging of Thrain (20 charges)
g) a Staff of Teleportation[1|20] (10 charges)
h) The Ring of Talmin
    It can be
    used to store a spell.  It sustains your intelligence.  It provides
    resistance to electricity, fire, sound and nether.  It allows you to
    see invisible monsters.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 33 of Mirkwood.
i) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
j) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
k) The Scimitar of Lascalen (2d5) (+6,+15) (+4)
    It increases 
    your constitution and charisma by 4.  It does extra damage from fire.  
    It is especially deadly against giants.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 10 of Barrow-Downs.
l) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It 
    increases your dexterity and attack speed by 3.  It poisons your foes.
    It is very sharp and can cut your foes.  It is especially deadly
    against orcs.  It is especially deadly against natural creatures.  It
    provides immunity to paralysis.  It provides resistance to poison.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 6.8.2006 23:02

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11189. on the Ladder (of 19090)
1956. on the ToME Ladder (of 3155)
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On 6.8.2006 23:02 izowiuz@tlen.pl wrote:
Meh....Posioned Water Quest...again ; )

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