[ToME 2.3.3 Character Sheet] Name : Belzebiusz Age 21 STR: 31 Sex : Neuter Height 86 INT: 20 Race : Vampire RohanKnight Weight 78 WIS: 19 Class : Swordmaster Social Class 1 DEX: 32 Body : Player CON: 26 God : Nobody CHR: 21 + To Melee Hit 49 Level 31 Hit Points -13/ 483 + To Melee Damage 34 Experience 394848 Spell Points 0/ 29 + To Ranged Hit 17 Max Exp 394848 Sanity 218/ 222 + To Ranged Damage 15 Exp to Adv. 480000 AC 39+104 Gold 379043 Speed Fast (+3) (Miscellaneous Abilities) Fighting : Legendary[22]Perception : Very Good Blows/Round: 10 Bows/Throw : Superb Searching : Good Shots/Round: 2 Saving Throw: Superb Disarming : Fair Mel.dmg/Rnd: 20d5+340 Stealth : Excellent Magic Device: Heroic Infra-Vision: 30 feet Tactic: coward Explor: slug-like (Character Background) You are one of several children of a Serf. You have blue eyes, wavy brown hair, and a very fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Barrow-Downs: Level 1 (50') Heart of the Earth: Level 36 (1800') Orc Cave: Level 22 (1100') The Old Forest: Level 24 (1200') Your body was a Player. You have defeated 8459 enemies. You saved 33 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 6th Quelle of the 2890th year of the third age. Your adventure lasted 20 days. Your Attributes: You are dead, killed by a Mimic in a shallow water area west of Lothlorien. You can drain life from a foe. You can use rohir powers. You will soon be recalled. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You are lucky. You have a firm hold on your life force. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon strikes at animals with extra force. Your weapon strikes at evil with extra force. Your weapon strikes at undead with holy wrath. Your weapon strikes at demons with holy wrath. Your weapon is especially deadly against dragons. adefkmnopsuxz{|@ Add Str : ..............1. Add Int : 21.5..........1. Add Wis : 21.5..........1. Add Dex : .1.5..........1. Add Con : ..............1. Add Chr : ..............1. Add Stea. : .......3........ Add Sear. : .........3...... Add Infra : ....12.......... Add Tun.. : ..............1. Add Speed : .1.....3.......+ Add Blows : 2............... Slay Anim.: +............... Slay Evil : +............... Slay Und. : +............... Slay Demon: +............... Slay Drag.: +............... Sust Str : ....+........... Sust Int : ....+.+......... Sust Wis : ...+.......+.... Sust Dex : ................ Sust Con : ..........+..... Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ..+.......++.... Hold Life : ...............+ Res Acid : .......++....... Res Elec : .+......+..+.... Res Fire : .+......+..+.... Res Cold : .+..+.+.+......+ Res Pois : ...............+ Res Fear : ...........+...+ Res Light : ...+++....+..... Res Dark : ...+.+.....+...+ Res Blind : ................ Res Conf : +............... Res Sound : ...++........... Res Shard : ....+........... Res Neth : ...............+ Res Nexus : +......+........ Res Chaos : +............... Res Disen : +...+........... Levitate : ...........+.... Lite : +.........+...++ See Invis : +............... Digestion : .+.............. Regen : ....+........... Xtra Might: .+.............. Xtra Shots: .+.............. Activate : ......++..+..... Blessed : +............... Cursed : ....+++++.++..+. Hvy Curse : .......+...+.... Fly : ......+......... Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 16) - Combat 38.837 [0.900] - Weaponmastery 35.879 [1.150] . Sword-mastery 35.300 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 03.300 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 03.800 [0.900] . Stealth -08.000 [0.400] . Disarming 04.700 [0.900] - Magic 01.315 [0.300] . Magic-Device 29.100 [1.150] - Spirituality 30.300 [0.400] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may find a Light War Axe on level 15. You may meet an Uruk on level 4. [Character Equipment] a) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It provides light (radius 1) forever. It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 33 of Mirkwood. d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 26 of Mirkwood. e) a Ring of Free Action {cursed} f) The Ring of Duina (+5) It increases your intelligence, wisdom and dexterity by 5. It sustains your wisdom. It provides resistance to light, dark and sound . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. k) The Amulet of Fuingwe (+1) {cursed} It increases your infravision by 1. It sustains your strength and intelligence. It provides resistance to cold, light, sound, shards and disenchantment. It speeds your regenerative powers. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 16 of The Old Forest. m) The Dwarven Lantern of Irimbrath (+2 to infravision) {cursed} It provides light (radius 5) forever. It increases your infravision by 2 . It provides resistance to light and dark. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 23 of The Old Forest. n) a White Dragon Scale Mail of Defense (-2 to accuracy) [30,+27] {cursed} It can be activated for breathe frost (110) every 90+d90 turns if it is being worn. It sustains your intelligence. It provides resistance to cold. It allows you to fly. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Dragon Hunter. o) The Cloak 'Colannon' [1,+15] (+3 to speed) {cursed} It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Small Leather Shield of Resistance [2,+10] {cursed} It provides resistance to acid, electricity, fire and cold. It is cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) a Metal Cap of Seeing [3,+6] (+3 to searching) u) The Set of Leather Gloves 'Cammithrim' [1,+10] {cursed} It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Pair of Soft Leather Boots 'Orgil' [2,+12] {cursed} It sustains your wisdom. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, fire and dark. It allows you to levitate. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Footwear Shop. z) (nothing) {) (nothing) |) The Pick of Melun (+1) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and ability to tunnel by 1. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. [Character Inventory] a) 91 Potions of Water Curing {quest} b) 5 Scrolls of Word of Recall c) 2 Scrolls of Detect Invisible d) 37 Scrolls of Satisfy Hunger e) 7 Wands of Noxious Cloud[1|25] (5 charges) f) a Wand of Strike[2|14] (7 charges) g) (nothing) h) (nothing) i) (nothing) j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Demonblade (4d6) (+3,+1) b) The Ebon Cube of Darkness It can be activated for paralyze. You found it while digging a rubble. c) Gruumsh's Bottle of Death It can be activated for cure serious wounds every 75 turns. You found it in the remains of a Dark elven priest on level 14 of Orc Cave. d) Raal's Tome of Unconventional Warfare e) Boccob's Magical Mish-mash f) a Parchment titled ''Immortality For Dummies'' g) Jor's Buckler of Missile Attraction h) 4 Scrolls of Enchant Armour i) 2 Rings of Slow Digestion j) an Amulet of Lightning Resistance k) The Soft Studded Leather of Gwindenen [5,+1] It sustains your strength and constitution. It provides resistance to dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 10 of Orc Cave. [Home Inventory - Lothlorien ] a) The Pendulum of Orcus b) Bumganir's Bag of Magic Toys c) The Medallion of Good Will d) a Wand of Manathrust[2|20] (11 charges) e) a Wand of Teleport Away[3|23] (4 charges) f) The Wand of Digging of Thrain (20 charges) g) a Staff of Teleportation[1|20] (10 charges) h) The Ring of Talmin It can be used to store a spell. It sustains your intelligence. It provides resistance to electricity, fire, sound and nether. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 33 of Mirkwood. i) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) j) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} k) The Scimitar of Lascalen (2d5) (+6,+15) (+4) It increases your constitution and charisma by 4. It does extra damage from fire. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 10 of Barrow-Downs. l) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.