The Angband Ladder: Lalewin, RohanKnight Swordmaster by <evilamoeba@nerdshack.com>
[ToME 2.3.0 Character Sheet] Name : Lalewin Age 21 STR: 27 Sex : Neuter Height 33 INT: 13 Race : RohanKnight Weight 77 WIS: 15 Class : Swordmaster Social Class 1 DEX: 35 Body : Player CON: 27 God : Tulkas CHR: 13 + To Melee Hit 70 Level 31 Max Hit Points 490 + To Melee Damage 56 Experience 295417 Cur Hit Points 490 + To Ranged Hit 43 Max Exp 298112 Max SP (Mana) 22 + To Ranged Damage 0 Exp to Adv. 330000 Cur SP (Mana) 22 AC 27+79 Gold 373760 Piety 3479 (Miscellaneous Abilities) Fighting : Legendary[42]Perception : Fair Blows/Round: 8 Bows/Throw : Heroic Searching : Good Shots/Round: 2 Saving Throw: Bad Disarming : Good Mel.dmg/Rnd: 16d5+448 Stealth : Bad Magic Device: Legendary[5] Infra-Vision: 20 feet Tactic: berserker Explor: normal (Character Background) You are one of several children of a Serf. You have dark brown eyes, curly black hair, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Maze: Level 32 (1600') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Your body is a Player. You are currently in the town of Bree. You have defeated 4098 enemies. You saved a young hobbit from an horrible fate. You saved 17 princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 1st Enderi of the 2890th year of the third age. You have been adventuring for 12 days. adefkmnopsuxz{|@ Add Int : 3............... Add Dex : 3.1.4.3......... Add Sear. : .2.............. Add Infra : .2.............. Add Tun.. : ..............6. Add Speed : 3.....3........+ Slay Troll: +............... Slay Giant: +............... Sust Str : ................ Sust Int : ................ Sust Wis : ..+............. Sust Dex : ................ Sust Con : ..........+..... Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +.........+..... Hold Life : ................ Res Acid : ......+++....... Res Elec : ..+....++....... Res Fire : .......++....... Res Cold : .......++....... Res Pois : ....+..+........ Res Fear : ..+............+ Res Lite : ......+...+..... Res Dark : ................ Res Blind : ................ Res Conf : ...+............ Res Sound : ................ Res Shard : +.....+......... Res Neth : ................ Res Nexus : ..+............. Res Chaos : ................ Res Disen : ................ Levitate : ..+............. Lite : ..........+..... See Invis : +............... Xtra Shots: .+.............. Activate : .+..+..+..+..... Cursed : ....+........... Good.ESP : .......+........ Skills (points left: 0) - Combat 35.237 [0.900] - Weaponmastery 43.929 [1.150] . Sword-mastery 35.300 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 01.500 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 29.630 [0.900] . Stealth 00.000 [0.400] . Disarming 35.300 [0.900] - Magic 01.609 [0.300] . Magic-Device 34.850 [1.150] . Divination 01.000 [0.300] - Spirituality 03.500 [0.400] . Prayer 00.000 [0.500] - Monster-lore 00.000 [0.500] . Mimicry 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to find a Hard Leather Armour on level 8. You may meet a Singing, happy drunk on level 1. [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Ring of Ollad (+1) It increases your dexterity by 1. It sustains your wisdom. It makes you completely fearless. It provides resistance to electricity and nexus. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. f) a Ring of Confusion Resistance k) an Amulet of the Serpents [+4] (+4) {cursed, !!} It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 4. It provides resistance to poison. It is cursed. You bought it from the Black Market. m) a Brass Lantern (with 1676 turns of light) n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Large Metal Shield of Resistance [5,+19] s) a Steel Helm [6,+9] u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Hard Leather Boots of Jumping [3,+5] {!!} z) (nothing) {) 28 Iron Shots (1d4) (+4,+4) |) a Pick of Digging (+6) It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You bought it from the General Store. [Character Inventory] a) Agannazar's Antique Acorn {!!} It can be activated for summon pet every 101 turns. You found it lying on the ground on level 4 of Barrow-Downs. b) 8 Mushrooms of Cure Serious Wounds {100% off} c) 12 Rations of Food d) 3 Flasks of oil e) 3 Potions of Cure Serious Wounds f) 2 Potions of Restore Mana g) 9 Scrolls of Teleportation h) 2 Scrolls of Word of Recall {25% off} i) a Metal Cap [3] {good} j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 10 of Barrow-Downs. b) The Gem of Fire It can be activated for light absorption every 80 turns. You found it lying on the ground on level 18 of Mirkwood. c) a Rod Tip of Recall (80 Mana to cast) d) a Ring of Invisibility e) The Amulet 'Dungilor' (-3) {cursed} f) The Phial of Undeath (-5) {cursed} g) The Cutlass of Baraxe (1d7) (+11,+13) (+3) It increases your charisma by 3. It does extra damage from frost. It produces chaotic effects. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. h) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light . It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. i) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [The Mathom-house Inventory - Bree ] a) The Tome of Collected Weird Magic It can be activated for cuts. You found it lying on the ground on level 13 of The Old Forest. b) a Parchment titled ``Household Magic'' It can be activated for stun. You found it in the remains of a Mummified human on level 33 of Mirkwood. c) The Skull of Vecna It can be activated for high experience loss. You found it in the remains of a Novice mage on level 25 of Mirkwood. d) Jor's Buckler of Missile Attraction It can be activated for confusion. You found it lying on the ground on level 9 of Barrow-Downs. |
Posted on 19.12.2004 22:38
11291. on the Ladder (of 19090)
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