The Angband Ladder: Yan 2, RohanKnight Swordmaster by <smitingpurpleemu@yahoo.com>

  [ToME 2.2.5 Character Dump]

 Name  : Yan 2                  Age                 74       STR:     39       
 Sex   : Male                   Height              63       INT:      8       
 Race  : Zombie RohanKnight     Weight              86       WIS:      8       
 Class : Swordmaster            Social Class         3       DEX:     34       
 Body  : Player                                              CON:     38       
 God   : Tulkas                                              CHR:     21       
                                                                               
 + To Melee Hit          49 Level             31    Max Hit Points       738   
 + To Melee Damage       40 Experience    359417    Cur Hit Points       738   
 + To Ranged Hit         29 Max Exp       359417    Max SP (Mana)         20   
 + To Ranged Damage      11 Exp to Adv.   397500    Cur SP (Mana)         20   
   AC                 28+74 Gold           56384    Piety               8399   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[27]Perception  : Good         Blows/Round:  7         
 Bows/Throw  : Legendary[5] Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Good         Disarming   : Very Good    Mel.dmg/Rnd:  21d7+280  
 Stealth     : Bad          Magic Device: Fair         Infra-Vision: 10 feet   
                                                       Tactic:       confident 
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Devoted Mercenary.              
          You have brown eyes, straight brown hair, and an average             
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 36 (1800')
        Barrow-Downs: Level 10 (500')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 2831 enemies.
 You saved 27 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 54th Yavie of the 2890th year of the third age.
 You have been adventuring for 11 days.

                    adefkmnopsuxz{|@            
        Add Str   : 32....2.........            
        Add Int   : .........2......            
        Add Wis   : .........2......            
        Add Dex   : .26.1......5....            
        Add Con   : 32..............            
        Add Chr   : ......2....5....            
        Add Sear. : .........2......            
        Add Tun.. : ..............1.            
        Add Speed : ...............+            
        Slay Evil : +...............            
        Slay Demon: +...............            
        Slay Orc  : .+..............            
        Slay Troll: ++..............            
        Slay Giant: .+..............            
        Slay Drag.: +...............            
        Fire Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ...........+....            
        Sust Chr  : ...........+....            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ++.........+....            
        Hold Life : +..............+            
        Res Acid  : ......+.........            
        Res Elec  : ......+.+.......            
        Res Fire  : ......+.........            
        Res Cold  : ......+........+            
        Res Pois  : ....+..........+            
        Res Fear  : +..............+            
        Res Lite  : ................            
        Res Dark  : +...............            
        Res Blind : .........+......            
        Res Conf  : ...........+....            
        Res Sound : ................            
        Res Shard : ......+.........            
        Res Neth  : ......+....+....            
        Res Nexus : ......+.........            
        Res Chaos : ...........+....            
        Res Disen : ................            
        Lite      : +...............            
        See Invis : ++.......+.....+            
        Digestion : ...............+            
        Regen     : ...............+            
        Activate  : ....+....+.+....            
        Aggravate : ...............+            
        Cursed    : +...............            
        Fly       : ...+............            
        Orc.ESP   : .+..............            
        Troll.ESP : .+.............+            
        Giant.ESP : .+..............            
        Evil.ESP  : +...............            

 Corruption list:
Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable and aggravating


Skills (points left: 0)
 - Combat                                        38.810 [0.900]
          - Weaponmastery                        21.696 [1.150]
                   . Sword-mastery               10.800 [0.700]
                   . Axe-mastery                 00.600 [0.300]
                   . Hafted-mastery              00.600 [0.300]
                   . Polearm-mastery             00.600 [0.300]
          . Archery                              12.400 [0.600]
          . Barehand-combat                      01.000 [0.300]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    17.380 [0.900]
          . Disarming                            11.800 [0.900]
 - Magic                                         05.413 [0.300]
          . Magic-Device                         04.450 [1.150]
 - Spirituality                                  08.400 [0.400]
          . Prayer                               05.000 [0.500]
 . Monster-lore                                  05.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows

 3 of your companions have been killed.

  [Character Equipment]

a) a Dark Sword of Gondolin (3d7) (+13,+8) (+3) {cursed}
        It provides light (radius 1) forever.  It generates an antimagic
    field.  It increases your strength and constitution by 3.  It is
    especially deadly against dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining and dark
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of evil beings.  It is cursed.  It cannot be harmed by
    acid.  It cannot be harmed by fire.  
    You found it in the remains of Tom the Stone Troll in the town of Bree .
d) a Small Metal Boomerang of Westernesse (3d4) (+3,+11) (+2)
    
    It increases your strength, dexterity and constitution by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  
    You found it in the remains of Ubbo-Sathla, the Unbegotten Source on level
    32 of Mirkwood.
e) a Ring of Dexterity (+6)
f) a Ring of Flying
k) an Amulet of the Serpents [+2] (+1)
    It can be activated for venom breathing every 40+d60
    turns if it is being worn. It increases your dexterity by 1.  It
    provides resistance to poison.  
    You found it in the remains of a Balance drake on level 33 of Mirkwood.
m) a Brass Lantern (with 7114 turns of light)
n) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards, nether and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) a Fur Cloak of Electricity [3,+15]
p) a Small Leather Shield of Resist Lightning [2,+4]
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
u) a Set of Gauntlets [2,+4]
x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear
    and cure poison every 5 turns if it is being worn. It increases your 
    dexterity and charisma by 5.  It sustains your constitution and 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to confusion, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) 10 Flight Arrows of Flame (1d3) (+2,+7)
|) a Pick (+4,+5) (+1)


  [Character Inventory]

a) Kenault's Cantrip Generator
    It can be activated for heal 700 hit
    points every 250 turns.  
    You found it in the remains of a Gnome mage on level 9 of Barrow-Downs.
b) Mordenkainen's Mysterious Mind-Masher
    
    It can be activated for teleport (range 100) every 45 turns.  
    You found it lying on the ground on level 13 of Mirkwood.
c) 35 Flasks of oil
d) 5 Potions of Cure Critical Wounds
e) 3 Potions of Healing
f) a Potion of Enlightenment
g) 20 Scrolls of Teleportation {25% off}
h) 2 Fireproof Scrolls of Teleportation {90% off}
    It cannot be
    harmed by fire.  
    You bought it from the Alchemy shop.
i) 2 Scrolls of Word of Recall
j) 18 Scrolls of Identify
k) 3 Fireproof Scrolls of Satisfy Hunger
    It cannot be harmed by fire.  
l) 6 Scrolls of Satisfy Hunger
m) Augmented Chain Mail of Resist Lightning (-2 to accuracy) [16,+5]
n) an Acidic Two-Handed Sword (3d6) (+5,+12)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) an Everburning Torch
b) a Cleaver of Slay Undead (2d4) (+7,+4)
c) a Dagger (1d4) (+1,+5)
d) a Rapier of *Slay Demon* (1d6) (+5,+4) (+2)
e) a Frozen Broad Spear (1d9) (+1,+8)
f) a Small Wooden Boomerang of *Slay Undead* (1d4) (+9,+6) (+2)


  [Home Inventory - Minas Anor ]

a) 99 Potions of Water Curing {quest}
b) an Amulet of Anti-Teleportation


  [Home Inventory - Lothlorien ]

a) a Potion of Speed
b) a Potion of Resistance
c) a Scroll of Reset Recall
d) a Ring of Damage (+14)
e) a Ring of Nexus Resistance
f) a Ring of Sound Resistance
g) an Indestructible Ring of Confusion Resistance
h) a Ring of Invisibility
i) Leather Scale Mail of Resistance (-1 to accuracy) [11,+13]
    It
    provides resistance to acid, electricity, fire and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) a Large Leather Shield of Resist Cold [4,+1]
k) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {terrible}
    It can be activated for rays of fear
    in every direction if it is being worn. It decreases your intelligence
    , wisdom and searching by 5.  It provides immunity to cold.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, fire, poison and disenchantment.  It
    allows you to see invisible monsters.  It produces an anti-magic
    shell.  It drains life.  It induces random teleportation.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) a Dragon Helm of Water Breathing [8,+19]
    It makes you completely fearless.  It
    provides resistance to cold.  It allows you to breathe underwater.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) a Tulwar of *Slay Animal* (2d4) (+3,+7) (+1 to stealth)
n) a Broad Sword of Westernesse (2d5) (+7,+7) (+2)
    It increases your strength, dexterity
     and constitution by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  
    It was given to you as a reward.
o) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  
    It increases your searching by 1.  It does extra damage from fire.  It
    is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to fire and light.  It allows you to sense the presence of orcs.  It
    slows your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
p) a Fiery Long Sword (2d5) (+6,+4)
q) a Beaked Axe of Slay Evil (2d6) (+2,+4)
r) a Beaked Axe of Slay Dragon (2d6) (+1,+8)
s) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded
    two-handed.  It increases your charisma by 3.  It does extra damage 
    from fire.  It is especially deadly against giants.  It strikes at
    undead with holy wrath.  It provides resistance to fire and sound.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    allows you to sense the presence of giants.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 25 of Mirkwood.
t) a Quarterstaff of Slay Evil (1d9) (+4,+3)
u) a Long Bow of Power (x3) (+6,+19)
v) 24 Bolts of Wounding (1d5) (+17,+9)
w) a Frozen Small Wooden Boomerang of Slay Demon (1d4) (+6,+3)
x) a Small Metal Boomerang of *Slay Evil* (3d4) (+9,+6) (+1)



Posted on 17.12.2003 05:00

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11219. on the Ladder (of 19090)
1966. on the ToME Ladder (of 3155)
Second best for this player (

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