The Angband Ladder: Sigmund, Easterling Swordmaster by AnonymousHero

  [Theme 1.2.0 Character Sheet]

 Name  : Sigmund                Age                 80       STR!     40       
 Sex   : Male                   Height              79       INT:     26       
 Race  : Zombie Easterling      Weight             175       WIS:     27       
 Class : Swordmaster            Social Class         1       DEX!     37       
 Body  : Player                                              CON!     39       
 God   : Nobody                                              CHR!     22       
                                                                               
 + To Melee Hit         134 Level             50    Hit Points     1397/  1397 
 + To Melee Damage      107 Experience  18832598    Spell Points     64/    64 
 + To Ranged Hit         92 Max Exp     18832598    Sanity          480/   480 
 + To Ranged Damage      12 Exp to Adv.    *****                               
   AC                43+134 Gold         2144605    Speed           Fast (+29) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[92]Perception  : Bad          Blows/Round:  17        
 Bows/Throw  : Legendary[32]Searching   : Bad          Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  51d7+1819 
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 50 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the only child of an Easterling squire. You have             
          brown eyes, jet-black hair, and a dark complexion.                   
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         OFF
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        Emyn Luin: Level 64 (3200')
        Dol Amroth: Level 35 (1750')
        Bilbo's trail: Level 10 (500')
        Thorin's trail: Level 33 (1650')

 Your body is a Player.
 You are currently in the town of Caras Galadhon.
 You have defeated 6779 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved no princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 13th Quelle of the 2890th year of the third age.
 You have been adventuring for 27 days.

                    adefkmnopsuxz{|@            
        Add Str   : 3.3.4....3....3.            
        Add Int   : 3.3.....3.......            
        Add Wis   : 3...4....3......            
        Add Dex   : .4........4.....            
        Add Con   : ........33....3.            
        Add Chr   : ....4.........3.            
        Add Sear. : ...........4....            
        Add Infra : ...........4....            
        Add Tun.. : ...........4....            
        Add Speed : .43*43...3....3.            
        Add Blows : ..3.............            
        Slay Orc  : +...............            
        Kill Drag.: +...............            
        Cold Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ......+.........            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ......+...+....+            
        Hold Life : .....+.........+            
        Imm Acid  : .+....**..+.....            
        Imm Elec  : .+.....*.+......            
        Imm Fire  : .+..+..**+......            
        Imm Cold  : .+.....*.+.....+            
        Res Pois  : ....+..+.......+            
        Res Fear  : ....+...++.....+            
        Res Light : .....+...+......            
        Res Dark  : .....+..........            
        Res Blind : .........+......            
        Res Conf  : .....++..+.....+            
        Res Sound : ..+......+......            
        Res Shard : ........+.......            
        Imm Neth  : ......*.........            
        Res Nexus : ......+.........            
        Res Chaos : .....+...+......            
        Res Disen : ....+...........            
        Auto Curse: ..............+.            
        WraithForm: ..............+.            
        Levitate  : ..........+.....            
        Lite      : .........+......            
        See Invis : .....+...+.....+            
        Digestion : ...............+            
        Regen     : .........+......            
        Activate  : ....++++.++...+.            
        Cursed    : ..............+.            
        Hvy Curse : ..............+.            
        Fly       : ......+.........            
        Climb     : ...........+....            
        Orc.ESP   : .....+..........            
        Dragon.ESP: ...+............            
        Full ESP  : .........+......            

Skills (points left: 0)
 - Combat                                        50.000 [1.000]
          - Weaponmastery                        50.000 [1.050]
                   . Sword-mastery               50.000 [0.900]
                   . Axe-mastery                 00.000 [0.500]
                   . Hafted-mastery              00.000 [0.500]
                   . Polearm-mastery             00.000 [0.500]
          . Archery                              03.000 [0.800]
          . Antimagic                            50.000 [0.550]
 - Sneakiness                                    06.580 [1.200]
          . Stealth                              15.600 [0.600]
          . Disarming                            01.800 [1.100]
 - Magic                                         01.000 [0.300]
          . Magic-Device                         00.000 [0.150]
 - Spirituality                                  04.000 [0.700]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  03.600 [0.500]
          . Corpse-preservation                  50.000 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may meet a Newt on level 1.
You may meet an Agent of the black market on level 1.


  [Character Equipment]

a) The Dark Sword of Gaegni (3d7) (+0,+0) (+3) {!*}
        It generates an antimagic field.  It increases your strength, 
    intelligence and wisdom by 3.  It does extra damage from frost.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    a great bane of demons.  It is a great bane of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
d) The Mithril Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {!*}
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 31 of Moria.
e) The Ring of Nimron (+13,+4) (+3 to speed) {!* AtkSpd}
    It increases your 
    strength, intelligence, speed and attack speed by 3.  It provides
    resistance to sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Corsair of Umbar on level 63 of Dol
    Guldur.
f) a Draconic Ring of Speed (+4,+4) [+8] (+11) {!*}
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!*}
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Worm of Many Colours on level 69 of
    The Sacred Land Of Mountains.
m) The Arkenstone of Thrain (+3) {!*}
    It can be activated for detection every
    30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Bronze Dragon Scale Mail 'Eglachor' (-2 to accuracy) [30,+22] {!*}
    It can be activated
    for breathe confusion (120) every 90+d90 turns if it is being worn. It
    can be used to store a spell.  It sustains your dexterity.  It
    provides immunity to acid and nether.  It provides immunity to
    paralysis.  It provides resistance to confusion and nexus.  It allows
    you to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
o) The Cloak of Valinor [1,+20] {!*}
    It can be activated for resistance
    (20+d20 turns) every 111 turns if it is being worn. It provides
    immunity to acid, electricity, fire and cold.  It provides resistance 
    to poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
p) The Small Metal Shield of Gimli (+9,+10) [3,+40] (+3) {!*}
    It grants you the
    power of find secret passages if it is being worn.  It increases your 
    intelligence and constitution by 3.  It provides immunity to fire.  It
    makes you completely fearless.  It provides resistance to shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 36 of Moria.
s) The Golden Crown of Gondor [0,+15] (+3) {!*}
    It can be activated
    for heal 700 hit points every 250 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength, wisdom
    , constitution and speed by 3.  It makes you completely fearless.  It
    provides resistance to electricity, fire, cold, light, blindness, 
    confusion, sound and chaos.  It allows you to see invisible monsters.  
    It gives telepathic powers.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 64 of Dol Guldur.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {!*}
    It can be
    activated for arrows (150) every 90+d90 turns if it is being worn. It
    grants you the power of magic missile if it is being worn.  It 
    increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) {!*}
    
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 100 of Angband.
z) (nothing)
{) (nothing)
|) The Sceptre of Numenor (-3 to speed) {cursed, !*}
    It can be
    activated for dispel good (level*5) every 300+d300 turns if it is
    being worn. It can be used to store a spell.  It decreases your 
    strength, constitution, charisma, speed and luck by 3.  It renders you
    incorporeal.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 57 of The Sacred Land Of Mountains.


  [Character Inventory]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) {!*}
    
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Spectre on level 36 of Moria.
b) 2 Sprigs of Athelas
c) 7 Potions of Cure Insanity {25% off}
d) 11 Potions of Speed {100% off}
e) 19 Potions of Life {!*}
f) 4 Potions of Restore Life Levels
g) 4 Potions of Enlightenment {100% off}
h) 14 Potions of Resistance {100% off}
i) 41 Scrolls of Teleportation {25% off}
j) 24 Scrolls of Word of Recall {!k!d!v}
k) 34 Scrolls of Identify
l) 2 Scrolls of Remove Curse
m) 3 Scrolls of *Remove Curse* {75% off}
n) 35 Scrolls of Satisfy Hunger {!k!d!v}
o) a Scroll of *Destruction*
p) a Scroll of Genocide {100% off}
q) a Fireproof Scroll of Mass Genocide
r) The Ring of Golmar (+2) {!* AtkSpd}
    It can
    be activated for whirlwind attack every 250 turns if it is being worn. 
    It increases your intelligence, wisdom, dexterity, charisma, searching
     and attack speed by 2.  It sustains your intelligence and charisma.  
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to light, dark, shards, nether and chaos.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
s) a Dark Sword (3d7) (+0,+0) {!*}
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 3 Scrolls of Enchant Weapon To-Dam
b) a Scroll of Genocide
c) The Ring of Alama [+12] (+3 to speed) {!* Fly}
    It can be activated for ball of fire and resist fire every
    50+d50 turns if it is being worn. It increases your stealth and speed
     by 3.  It makes you completely fearless.  It provides resistance to 
    fire, poison, nether and disenchantment.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 87 of
    Orodruin.
d) The Ring of Cirien (+7) {!*}
    It increases your strength, intelligence, stealth and speed
     by 7.  It makes you invisible.  It sustains your intelligence.  It
    provides resistance to poison, light and chaos.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 100 of Angband.
e) a Ring of Flying {!*}
    It allows you to
    fly.  
    You stole it from the Black Market.
f) a Dwarven Ring of Flying [+3] (+1 to infravision) {!*}
    It grants you the power of stone to
    mud if it is being worn.  It increases your infravision by 1.  It
    sustains your dexterity.  It allows you to fly.  
    You stole it from the Black Market.
g) The Full Plate Armour of Duinion (-3 to accuracy) [25,+10]
    It sustains your constitution.  It
    provides resistance to life draining, acid, electricity, shards and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 31 of Moria.
h) The Ribbed Plate Armour 'Lurint' (-3 to accuracy) [28,+10]
    It sustains your 
    intelligence, dexterity and constitution.  It provides resistance to 
    sound, nexus and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 32 of Moria.
i) The Robe of Great Luck [2,+0] (+60) {!*}
    It increases your 
    luck by 60.  It provides immunity to paralysis.  It drains mana and 
    life.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 100 of Angband.
j) The Leather Jerkin of Tom Bombadil [40,+0] (+1)
    It grants you
    the power of teleport if it is being worn.  It increases your strength
    , intelligence, wisdom, dexterity, constitution and charisma by 1.  It
    provides resistance to disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 39 of Moria.
k) The Cloak 'Ostirien' [1,+18]
    It sustains your 
    charisma.  It provides immunity to electricity and fire.  It provides
    resistance to cold.  It produces an electric sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 100 of Angband.
l) The Large Metal Shield 'Viloegnon' [5,+6]
    It provides
    immunity to cold.  It makes you completely fearless.  It provides
    resistance to dark, sound, nether and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 36 of Moria.
m) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {!*}
    
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to shards.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 32 of Moria.
n) The Dagger of Ilmor (1d4) (+17,+26) (+3 attacks)
    It provides light
    (radius 1) forever.  It increases your dexterity and attack speed by 3
    .  It does extra damage from acid and fire.  It produces chaotic
    effects.  It is very sharp and can make your foes bleed.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It is a great bane of undead.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 31 of Moria.
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your 
    intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It provides resistance to poison.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane
    of dragons.  It provides immunity to fire.  It makes you completely
    fearless.  It allows you to sense the presence of dragons.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 31 of Moria.
q) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your 
    dexterity, constitution, speed and attack speed by 2.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is especially deadly against natural
    creatures.  It allows you to sense the presence of animals.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 31 of Moria.
r) a Vampiric Broad Sword (2d5) (+1,+6)(-20%) {!*}
s) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your 
    dexterity, charisma and stealth by 2.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs and trolls.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 31 of Moria.
t) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
    It increases your 
    strength, constitution and attack speed by 2.  It produces chaotic
    effects.  It drains life from your foes.  It provides immunity to
    paralysis.  It provides resistance to life draining, confusion, nether
    , nexus and chaos.  It prevents teleportation.  It drains experience.  
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Stormbringer on level 32 of Moria.
u) 6 Dark Swords (3d7) (+0,+0) {!*}
v) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 32 of Moria.
w) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your 
    dexterity and attack speed by 3.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is especially deadly against orcs.  
    It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to poison.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 36 of Moria.
x) DarkGod, the Mighty Coder of Hell's corpse {!*}
    It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of DarkGod, the Mighty Coder of Hell on level
    100 of Angband.


  [Home Inventory - Gondolin ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you
    invisible.  It sustains your strength, dexterity and constitution.  It
    provides immunity to paralysis.  It provides resistance to life
    draining.  It allows you to levitate.  It produces a fiery sheath.  It
    can re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Old Sorcerer on level 36 of Moria.
b) The Golden Horn of the Thunderlords (6 charges) {!*}
c) a Ring of Slaying (+12,+12) {!*}
    
    You stole it from the Black Market.
d) a Rohirric Ring of Spell (+3 to speed) {!*}
    It can be used to store a spell.  
    It increases your speed by 3.  It makes you completely fearless.  
    You stole it from the Black Market.
e) The Necklace of Girion [+10] (+5) {!*}
    It can be activated for grow
    mushrooms every 50+d50 turns if it is being worn. It increases your 
    charisma by 5.  It sustains your charisma.  It provides resistance to 
    poison and nexus.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of Moria.
f) The Jewel 'Evenstar' (+3)
    It can be activated
    for restore stats and life levels every 750 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your constitution
     by 3.  It sustains your intelligence, wisdom and constitution.  It
    provides resistance to life draining, cold, dark and nether.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 62 of The Sacred Land Of Mountains.
g) The Phial of Galadriel (+4) {!*}
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 31 of Moria.
h) The Padded Armour of Sulmaewe [4,+10]
    It sustains your 
    intelligence.  It provides immunity to acid, fire and cold.  It makes
    you completely fearless.  It provides resistance to confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
i) The Elven Cloak of Peregrin Took [4,+16] (+3)
    It can be activated for satisfy hunger every 100
    turns if it is being worn. It increases your dexterity, charisma, 
    stealth, searching and luck by 3.  It makes you invisible.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of The Sacred Land Of Mountains.
j) The Large Metal Shield of Erkenbrand [0,+30] (+3)
    
    It increases your strength and charisma by 3.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It allows you to sense
    the presence of orcs.  It speeds your regenerative powers.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 39 of Moria.
k) The Shield of Deflection 'Telemet' [10,+15] {!*}
    It sustains your 
    strength, constitution and charisma.  It provides immunity to cold.  
    It provides resistance to dark, shards and chaos.  It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 70 of The
    Sacred Land Of Mountains.
l) The Set of Cesti of Caldor [5,+16]
    It provides immunity to paralysis.  It
    provides resistance to electricity, poison, confusion, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 67 of The Sacred Land Of Mountains.
m) The Dagger of Lirrin (E:15, L:1) (1d4) (+11,+26)
    
    It provides light (radius 1) forever.  It does extra damage from acid
     and fire.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It is a great bane of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 36 of Moria.
n) The Dagger of Meriadoc (E:15, L:1) (1d4) (+4,+6)
    It can be activated
    for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does
    extra damage from electricity.  It provides resistance to electricity
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 39 of Moria.
o) The Short Sword 'Linaegyth' (E:15, L:1) (1d7) (+18,+16) (+3 to speed)
    It provides light
    (radius 1) forever.  It increases your speed by 3.  It produces
    chaotic effects.  It drains life from your foes.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 39 of Moria.
p) The Long Sword 'Sereghathol' (E:37, L:2) (5d5) (+32,+32) (+2 to speed)
    It increases your 
    strength, dexterity and speed by 2.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
q) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your 
    intelligence, wisdom and attack speed by 2.  It is especially deadly
    against dragons.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides resistance 
    to nexus, chaos and disenchantment.  It allows you to see invisible
    monsters.  It slows your metabolism.  It has been blessed by the gods.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of The Sacred Land Of Mountains.
r) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
    
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
s) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire
    branding of bolts every 999 turns if it is being worn. It increases 
    your speed by 10.  It provides resistance to fire.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of The Sacred Land Of Mountains.


  [Home Inventory - Minas Anor ]

a) The Crumpled Scroll of Mass Resurrection {!*}
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Oathbreaker on level 99 of Orodruin.
b) The Ring of Power 'Narya' (+6,+6) (+1)
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
c) The Ring of Power 'Nenya' (+9,+9) (+2) {!*}
    It can be activated
    for healing (800) every 100+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, stealth, speed and luck by 2.  It sustains your 
    intelligence, wisdom and charisma.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 97 of Angband.
d) The Ring of Power 'Vilya' (+12,+12) (+3) {!*}
    It can be
    activated for greater healing (900) every 200+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 90 of Angband.
e) The Amulet of Annatar(200%)(200%) (+10) {!*}
    It increases your 
    spell power by 10.  It increases your mana capacity and hit points by 
    200%.  It drains experience.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 85 of Angband.
f) a Dwarven Lantern of the Magi (+1) {!k!d!v@w1}
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 1.  It provides resistance to nexus.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
g) The Palantir of Orthanc (+2) {!*}
    It can be activated for clairvoyance
    every 100+d100 turns if it is being worn. It provides light (radius 2)
    forever.  It increases your intelligence, wisdom, searching and 
    infravision by 2.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  It gives telepathic powers.  It drains 
    mana.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 85 of Angband.
h) The Silmaril of Flames (+2) {cursed}
    
    It can be activated for invulnerability (dur 8+d8) every 1000 turns if
    it is being worn. It grants you the power of banish evil if it is
    being worn.  It provides light (radius 5) forever.  It increases your 
    strength by 2.  It provides resistance to fire, light, dark, shards, 
    nether, nexus and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It drains mana and 
    experience.  It is heavily cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
i) The Silmaril of the Seas (+2) {cursed}
    It can be
    activated for word of recall every 200 turns if it is being worn. It
    grants you the power of banish evil if it is being worn.  It provides
    light (radius 5) forever.  It increases your intelligence by 2.  It
    provides resistance to light, dark, nether, nexus and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It drains life and experience.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
j) The Cloak of Ghan-buri-Ghan (+5,+5) [1,+13] (+5) {!*}
    It grants you the
    power of berserk if it is being worn.  It increases your dexterity, 
    stealth and speed by 5.  It makes you invisible.  It sustains your 
    dexterity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of The Sacred Land Of Mountains.
k) The Large Leather Shield of Anaman [4,+16]
    
    It sustains your strength, dexterity and charisma.  It provides
    immunity to acid.  It provides resistance to fire and cold.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 88 of Angband.
l) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light, dark and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 88 of Angband.
m) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed, !*}
    It provides light
    (radius 1) forever.  It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma and infravision by 125.  It provides
    resistance to acid, electricity, fire, cold, poison, light, dark, 
    confusion, nether and nexus.  It allows you to see invisible monsters.
    It gives telepathic powers.  It is permanently cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
n) The Hard Leather Cap of Thranduil [2,+10] (+2) {!*}
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and disenchantment.  It allows you to sense
    the presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of Moria.
o) The Iron Helm of Knowledge [6,+20] (-6) {!*}
    It can be activated
    for whispers from beyond(sanity drain) 100+d200 turns if it is being
    worn. It provides light (radius 1) forever.  It decreases your luck by 
    6.  It identifies all items for you.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
p) The Steel Helm of Hammerhand [6,+20] (+3) {!*}
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {!*}
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 32 of Moria.
r) The Set of Gauntlets of Nargothrond [2,+15] (+4)
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be
    used to store a spell.  It increases your constitution by 4.  It
    sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
s) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Erianyth, the Sorceress on level 70 of Emyn
    Luin.
t) a Pair of Metal Shod Boots of Rohan [6,+14] (+10) {!*}
    It increases your speed by 10.  
    You stole it from the Rare Footwear Shop.
u) The Small Sword 'Nimarnel' (E:0, L:0) (1d6) (-2,+4) (+3)
    It increases your dexterity
     by 3.  It drains life from your foes.  It strikes at demons with holy
    wrath.  It is a great bane of undead.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Prince Imrahil the Proud on level 35 of Dol
    Amroth.
v) The Mattock of Nain (+12,+18) (+6 to searching) {!*}
    It can be activated for stone to mud every 5 turns if it is
    being worn. It increases your strength, searching, infravision and 
    ability to tunnel by 6.  It does extra damage from acid.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides resistance to acid, dark and 
    disenchantment.  It allows you to climb mountains.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 100 of Angband.
w) The Key of Thorin {!*}
x) The Parchment - Map of Thror {!*}


  [Home Inventory - Caras Galadhon ]

a) a Ring of Speed (+11) {!*}
    It increases 
    your speed by 11.  
    You stole it from the Speed Ring Market.
b) The Ring of Durin (+2)
    It grants you the power of 
    Midas touch if it is being worn.  It increases your strength, 
    constitution and charisma by 2.  It sustains your strength, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, cold, dark, nether and chaos.  It allows you to sense the
    presence of evil beings.  It drains experience.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
c) The Blue Stone 'Coimir'(40%) (+2) {!*}
    It grants you the power of restore life if it is being
    worn.  It provides light (radius 1) forever.  It can be used to store
    a spell.  It increases your luck by 2.  It increases your hit points
     by 40%.  It sustains your strength, dexterity and constitution.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and nether.  It allows you to breathe underwater.  It slows
    your metabolism.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
d) an Amulet of Weaponmastery (+5,+6) [+3] (+2) {!*}
    It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to disenchantment.  
    You stole it from the Black Market.
e) The Augmented Chain Mail 'Danduin' (-2 to accuracy) [16,+9]
    It provides immunity to acid.  It
    provides resistance to cold, dark, shards, nexus and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 35 of Moria.
f) The Leather Scale Mail 'Tiredh' (-1 to accuracy) [11,+8]
    It sustains your 
    constitution.  It provides immunity to cold.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Petty-dwarf on level 35 of Moria.
g) The Great Eagle Down Coat of Mionna [9,+15]
    It
    can be used to store a spell.  It sustains your charisma.  It provides
    immunity to fire and nether.  It provides resistance to cold, poison, 
    sound and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 100 of Angband.
h) The Shadow Cloak of Luthien [6,+20] (+2) {!*}
    It can be
    activated for restore life levels every 450 turns if it is being worn. 
    It can be used to store a spell.  It increases your intelligence, 
    wisdom, charisma, stealth, speed and luck by 2.  It makes you
    invisible.  It provides resistance to acid, fire, cold and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the floor of a special level.
i) The Shadow Cloak of Tuor [6,+12] (+4) {!*}
    It increases your 
    dexterity and stealth by 4.  It makes you invisible.  It provides
    immunity to acid.  It provides immunity to paralysis.  It allows you
    to breathe underwater.  It allows you to climb mountains.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 55 of The Sacred Land Of Mountains.
j) The Buckler of Cirion [-30,+5] (+1 attack) {!*}
    
    It can be used to store a spell.  It increases your attack speed by 1.
    It sustains your strength.  It provides immunity to electricity.  It
    makes you completely fearless.  It provides resistance to acid, fire
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Black drake in the town of Gondolin .
k) The Buckler of Dalmir [-30,+7] (+1 attack)
    
    It increases your attack speed by 1.  It sustains your dexterity.  It
    provides immunity to cold.  It provides resistance to life draining
     and sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 55 of The Sacred Land Of Mountains.
l) The Small Mithril Shield of Thorin [5,+25] (+4) {!*}
    
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, shards and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 32 of Moria.
m) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It provides light
    (radius 1) forever.  It decreases your strength, dexterity and 
    constitution by 5.  It provides immunity to paralysis.  It allows you
    to see invisible monsters.  It gives telepathic powers.  It is cursed.
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 55 of The Sacred Land Of Mountains.
n) The Jewel Encrusted Crown of Numenor [0,+18] (+3) {!*}
    
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
o) The Iron Helm 'Holhenneth' [5,+10] (+2)
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 32 of Moria.
p) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated
    for rays of fear in every direction if it is being worn. It decreases 
    your intelligence, wisdom and searching by 5.  It provides immunity to 
    cold.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, fire, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 57 of The Sacred Land Of Mountains.
q) The Set of Cesti 'Fingin' (+8 to accuracy) [5,+12] {!*}
    
    It sustains your wisdom and dexterity.  It provides resistance to acid
    , light, shards and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 35 of Moria.
r) The Dagger of Samwise (E:15, L:1) (1d4) (+4,+6)
    It can be activated
    for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides
    light (radius 1) forever.  It does extra damage from fire.  It
    provides resistance to fire and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 36 of Moria.
s) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) {!*}
    It can be activated
    for ball of cold (100) every 300 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your speed by 10.  It
    does extra damage from frost.  It is especially deadly against trolls.
    It is a great bane of demons.  It strikes at undead with holy wrath.  
    It fights against evil with holy fury.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to cold and light.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 55 of The Sacred Land Of Mountains.
t) The Quarterstaff of Radagast (2d9) (+10,+13)(40%) (+2) {!*}
    It can be activated for 
    purity and health every 15000 turns if it is being worn. It grants you
    the power of grow trees if it is being worn.  It can be used to store
    a spell.  It increases your intelligence, wisdom, charisma, stealth, 
    searching, infravision and spell power by 2.  It increases your mana
    capacity by 40%.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides resistance 
    to electricity, fire and cold.  It allows you to breathe underwater.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings and animals.  It has been blessed by the gods.
    It can resist being shattered by morgul beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 100 of Angband.
u) a Small Mithril Boomerang of Unmagic (2d5) (+3,+4) {!*}
v) a Small Mithril Boomerang of Unmagic (2d5) (+9,-3) {!*}
w) a Mithril Boomerang of Unmagic (5d6) (+5,+2) {!*}
x) Ingeborg, the Runemistress's corpse


  [The Museum Inventory - Bree ]

a) The Device Trap Set of the Noegyth Nibin [+25] (+3)
    It
    is well-hidden. It rearms itself.  It can teleport monsters to you.  
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 40 of The Land Of Rhun.
b) The Necklace 'Nauglamir' (+3)
    It
    provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Naugladur, Lord of Nogrod on level 70 of
    Emyn Luin.
c) The Amulet of Faramir (+18,+0) [+8] (+5)
    It increases your stealth by 5.  It sustains your dexterity.
    It provides resistance to confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Half-orc Archer on level 21 of Orc Cave.
d) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 31 of Moria.
e) The Anchor of Space-Time
    It provides light
    (radius 1) forever.  It prevents the space-time continuum from being
    disrupted.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 31 of Moria.
f) The Black Banner of Gondor (-3)
    It can be activated
    for summon undead every 666+d333 turns if it is being worn. It
    provides light (radius 1) forever.  It decreases your stealth by 3.  
    It makes you invisible.  It provides resistance to dark, nether and 
    chaos.  It allows you to sense the presence of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 64 of
    The Sacred Land Of Mountains.
g) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It can be activated for rays of fear in
    every direction if it is being worn. It provides light (radius 1)
    forever.  It increases your strength by 2.  It sustains your strength.
    It makes you completely fearless.  It allows you to sense the presence 
    of trolls.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 36 of Moria.
h) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your 
    strength and charisma by 2.  It provides resistance to acid, 
    electricity, fire, cold, blindness, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 36 of Moria.
i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated
    for destroy doors and traps every 10 turns if it is being worn. It 
    increases your intelligence, wisdom and constitution by 3.  It
    provides resistance to acid, poison, confusion and nether.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 31 of Moria.
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your 
    strength, dexterity and speed by 2.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire, cold, confusion, 
    sound and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 31 of Moria.
k) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your 
    constitution by 1.  It provides resistance to acid, electricity, fire, 
    cold, confusion, sound and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 31 of Moria.
l) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
    It can be activated
    for heal (777), curing and heroism every 300 turns if it is being
    worn. It increases your intelligence, wisdom and stealth by 4.  It
    makes you completely fearless.  It provides resistance to life draining
    , acid, electricity, fire, cold, poison and dark.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 40 of The Land Of Rhun.
m) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can
    be activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, dark and disenchantment.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 39 of Moria.
n) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your 
    stealth and searching by 4.  It provides resistance to acid, 
    electricity, fire, cold and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 31 of Moria.
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your 
    dexterity and speed by 3.  It provides resistance to acid, shards and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated
    for berserk strength every 50+d50 turns if it is being worn. It 
    increases your strength and constitution by 2.  It sustains your 
    strength and constitution.  It makes you completely fearless.  It
    provides resistance to poison and blindness.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 35 of Moria.
q) The Large Metal Shield of Anarion [5,+20]
    It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides resistance to acid, electricity, fire, cold and dark.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 36 of Moria.
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated
    for magic missile (2d6) every 2 turns if it is being worn. It provides
    light (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Set of Gauntlets of Ossiriand [2,+15] (+4)
    It can be activated
    for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be
    used to store a spell.  It increases your charisma by 4.  It sustains 
    your charisma.  It provides resistance to acid.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 36 of Moria.
t) The Set of Gauntlets of Lorien [2,+15] (+4)
    
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    dexterity by 4.  It sustains your dexterity.  It provides immunity to
    paralysis.  It provides resistance to electricity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 31 of Moria.
u) The Light War Axe of Helcar (2d5) (+3,+15) (+3)
    It increases your 
    intelligence and charisma by 3.  It does extra damage from frost.  It
    sustains your dexterity.  It provides immunity to cold.  It provides
    resistance to nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 31 of Moria.
v) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
    It increases your 
    dexterity by 4.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Stone giant on level 34 of Moria.
w) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It
    can be wielded two-handed.  It can be activated for detect orcs every
    10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 32 of Moria.
x) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It must be wielded
    two-handed.  It increases your strength, constitution and ability to
    tunnel by 3.  It does extra damage from acid and fire.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is a great bane of
    demons.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, fire, light, dark and chaos
    .  It allows you to sense the presence of evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 32 of Moria.
a) The Slaughter Axe 'Dramborleg' (5d7) (+18,+25) (+5)
    It can be activated
    for haste self (75+d75 turns) every 150+d150 turns if it is being
    worn. It increases your ability to score critical hits by 5.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It is a great bane of demons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 100 of Angband.
b) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be
    activated for frost ball (48) every 5+d5 turns if it is being worn. It 
    increases your dexterity, speed and attack speed by 2.  It does extra
    damage from frost.  It poisons your foes.  It provides resistance to 
    cold.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 36 of Moria.
c) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your 
    attack speed by 2.  It is especially deadly against natural creatures.
    It provides resistance to disenchantment.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 31 of Moria.
d) The Broad Sword 'Guthwine' (2d6) (+6,+7) (+1)
    It provides light
    (radius 1) forever.  It increases your ability to score critical hits
     by 1.  It is very sharp and can make your foes bleed.  It is
    especially deadly against orcs.  It makes you completely fearless.  It
    provides resistance to blindness.  It allows you to sense the presence 
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 31 of Moria.
e) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light
    (radius 1) forever.  It increases your searching by 3.  It does extra
    damage from frost.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It fights against evil with holy
    fury.  It provides resistance to cold and dark.  It allows you to
    sense the presence of orcs and dragons.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 36 of Moria.
f) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your 
    strength, wisdom, charisma and speed by 10.  It does extra damage from 
    fire.  It drains life from your foes.  It makes you invisible.  It
    provides immunity to paralysis.  It renders you incorporeal.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of undead.  It slows your metabolism.  It prevents
    teleportation.  It aggravates nearby creatures.  It is heavily cursed.
    It carries an ancient Morgothian curse.  It can clone monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 32 of Moria.
g) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your 
    strength, constitution and speed by 2.  It does extra damage from 
    electricity.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It provides resistance to electricity, light and dark.  
    It allows you to see invisible monsters.  It aggravates nearby
    creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Algroth on level 47 of Moria.
h) The Two-Handed Sword 'Anglachel' (3d6) (+13,+17) (+2)
    It must
    be wielded two-handed.  It increases your strength by 2.  It does
    extra damage from fire.  It poisons your foes.  It is very sharp and
    can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It provides immunity to paralysis.  It
    provides resistance to fire and poison.  It allows you to sense the
    presence of dragons.  It slows your metabolism.  It speeds your
    regenerative powers.  It drains life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 32 of Moria.
i) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded
    two-handed.  It poisons your foes.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 41 of Moria.
j) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your 
    stealth, infravision and speed by 3.  It does extra damage from frost.
    It strikes at undead with holy wrath.  It provides resistance to cold
     and dark.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 36 of Moria.
k) The Trident of Osse (4d8) (+15,+19) (+4)
    It can be activated
    for teleport away every 200 turns if it is being worn. It increases 
    your dexterity by 4.  It is especially deadly against dragons.  It is
    especially deadly against natural creatures.  It provides immunity to 
    acid.  It provides immunity to paralysis.  It provides resistance to 
    life draining and nether.  It allows you to breathe underwater.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 36 of Moria.
l) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded
    two-handed.  It increases your intelligence by 2.  It does extra
    damage from fire and frost.  It is especially deadly against trolls.  
    It is especially deadly against giants.  It strikes at demons with
    holy wrath.  It sustains your intelligence.  It provides resistance to 
    fire and cold.  It allows you to sense the presence of giants.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 34 of Moria.
m) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded
    two-handed.  It increases your charisma by 3.  It does extra damage 
    from fire.  It is especially deadly against giants.  It strikes at
    undead with holy wrath.  It provides resistance to fire and sound.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    allows you to sense the presence of giants.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 31 of Moria.
n) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded
    two-handed.  It increases your strength, dexterity and speed by 2.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It makes you
    completely fearless.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 31 of Moria.
o) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded
    two-handed.  It increases your strength, constitution and stealth by 3
    .  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and blindness.  It allows you to levitate.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    non-living things.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 32 of Moria.
p) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded
    two-handed.  It increases your searching, infravision and ability to
    tunnel by 10.  It is especially deadly against giants.  It fights
    against evil with holy fury.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 36 of Moria.
q) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated
    for fire ball (300) every 200+d200 turns if it is being worn. It 
    decreases your charisma by 4.  It does extra damage from fire.  It
    provides immunity to fire.  It is cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 36 of Moria.
r) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It provides light
    (radius 1) forever.  It decreases your intelligence, dexterity and 
    infravision by 2.  It does extra damage from fire.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It strikes at demons with holy wrath.  It is especially deadly against
    natural creatures.  It provides resistance to fire and light.  It
    allows you to sense the presence of spiders and demons.  It speeds
    your regenerative powers.  It drains life.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 36 of Moria.
s) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It can be wielded
    two-handed.  It increases your intelligence by 3.  It does extra
    damage from fire.  It is especially deadly against natural creatures.  
    It provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 32 of
    Moria.
t) The Quarterstaff of Thranduil (1d9) (+10,+20)
    It can be wielded two-handed.  It poisons your foes.  It is
    especially deadly against natural creatures.  It provides resistance 
    to poison.  It allows you to sense the presence of animals.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 36 of Moria.
u) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
    It can be wielded
    two-handed.  It can be activated for dispel evil (x4) every 100+d100
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your strength, wisdom and speed by 4.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It provides
    resistance to life draining, electricity, fire, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 100 of Angband.
v) The Morning Star 'Naurgil' (2d6) (+5,+7) [+2]
    It can be
    activated for large fire ball (72) every 100 turns if it is being
    worn. It provides light (radius 1) forever.  It does extra damage from 
    fire.  It provides immunity to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 38 of Moria.
w) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated
    for terrify every 10+d50 turns if it is being worn. It increases your 
    searching and infravision by 2.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Light Crossbow of Brand (x3) (+5,+7) (+10)
    It can be activated for explosive rune
    every 200 turns if it is being worn. It increases your stealth by 10.  
    It provides resistance to cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 31 of Moria.
a) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 32 of Moria.
b) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your 
    dexterity and speed by 3.  It poisons your foes.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and sound.  It speeds your regenerative powers.  It
    prevents teleportation.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 39 of Moria.
c) The Red Arrow of Gondor
    It can be activated
    for mass human summoning every 1000 turns.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 39 of
    Moria.


  [The Museum Inventory - Caras Galadhon ]

a) The Great Rod Tip of Home Summoning (75 Mana to cast)
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
b) The Wand of Digging of Thrain (19 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
c) The Arrow Trap Set of the Naugrim (+17,+27) [+37] (+2)
    It is well-hidden. It can only be set off by demons.  It
    fires missiles with extra might.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 90 of Angband.
d) The Bolt Trap Set of the Edain (+25,+15) [+30] (+3)
    It is
    well-hidden. It rearms itself.  It fires missiles with extra might.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 52 of The Sacred Land Of Mountains.
e) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 55 of The Sacred Land Of Mountains.
f) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 67 of
    The Sacred Land Of Mountains.
g) The Pearl 'Nimphelos' (+1)
    It grants you the power of dazzle if it
    is being worn.  It provides light (radius 3) forever.  It increases 
    your searching and infravision by 1.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 31 of Moria.
h) The Ribbed Plate Armour of Rascaren (-40,-27) [28,+18](20%)
    It increases your 
    hit points by 20%.  It provides immunity to cold.  It provides
    resistance to poison, sound, shards and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Marylene, Heartbreakeress of the
    Netherworld on level 100 of Angband.
i) The Galvorn Plate Mail of Eol (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000
    hit points every 888 turns if it is being worn. It increases your 
    constitution by 2.  It sustains your constitution.  It makes you
    completely fearless.  It provides resistance to life draining, acid, 
    cold, dark, confusion, nether, nexus and chaos.  It allows you to
    sense the presence of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of DarkGod, the Mighty Coder of Hell on level
    100 of Angband.
j) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being
    worn.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and searching by 3.  It sustains your 
    intelligence and wisdom.  It provides immunity to fire.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity
     and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 35 of Moria.
k) The Hard Leather Armour of Himring [6,+15]
    It can be activated
    for protection from evil (dur level*3 + d25) every 225+d225 turns if
    it is being worn. It provides resistance to poison, nether and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 85 of Angband.
l) The Cloak 'Colannon' [1,+15] (+3 to speed)
    
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 57 of The Sacred Land Of Mountains.
m) The Cloak 'Holcolleth' [1,+4] (+2)
    
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
n) The Cloak of Thorongil [1,+10]
    It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of The Sacred Land Of Mountains.
o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Red Balrog on level 99 of Orodruin.
p) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 31 of Moria.
q) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated
    for rays of fear in every direction if it is being worn. It provides
    light (radius 1) forever.  It increases your strength, dexterity and 
    constitution by 4.  It provides resistance to acid, electricity, fire, 
    cold, light and blindness.  It allows you to see invisible monsters.  
    It allows you to sense the presence of dragons and thunderlords.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
r) The Set of Gauntlets of Eregion [2,+15] (+4)
    It can be
    activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It
    can be used to store a spell.  It increases your strength by 4.  It
    sustains your strength.  It provides resistance to fire.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 55 of The Sacred Land Of Mountains.
s) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It decreases your strength
     and dexterity by 3.  It provides immunity to fire and cold.  It
    provides immunity to paralysis.  It provides resistance to poison, 
    nether and disenchantment.  It drains mana.  It induces random
    teleportation.  It aggravates nearby creatures.  It is heavily cursed.
    It carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 88 of Angband.
t) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be
    activated for remove fear and cure poison every 5 turns if it is being
    worn. It increases your dexterity and charisma by 5.  It sustains your 
    constitution and charisma.  It provides immunity to paralysis.  It
    provides resistance to confusion, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
u) The Bearded Axe of Gimli (E:15, L:1) (1d6) (+5,+15) (+2 attacks)
    It can be wielded
    two-handed.  It increases your strength and attack speed by 2.  It is
    very sharp and can cut your foes.  It is especially deadly against
    orcs.  It provides immunity to paralysis.  It allows you to sense the
    presence of undead and non-living things.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 69 of The Sacred Land
    Of Mountains.
v) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your 
    constitution by 3.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 55 of The Sacred Land Of Mountains.
w) The Dagger of Rilia (2d4) (+4,+3)
    
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
     if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 55 of The Sacred Land Of Mountains.
x) The Rapier 'Forasgil' (1d6) (+12,+19)
    
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
a) The Long Sword 'Herugrim' (3d5) (+8,+9) (+2)
    It can be
    activated for cure insanity every 200 turns if it is being worn. It 
    increases your intelligence by 2.  It is very sharp and can cut your
    foes.  It provides immunity to paralysis.  It provides resistance to 
    dark and confusion.  It allows you to sense the presence of evil beings
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of The Sacred Land Of Mountains.
b) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 55 of The Sacred Land Of Mountains.
c) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50]
    
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
d) The Spear 'Aiglos' (3d6) (+15,+25) [+5] (+4)
    It can be activated for ball of lightning (100)
    every 500 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom and dexterity by 4.  It does extra
    damage from electricity and frost.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is a great bane of undead.  It provides
    immunity to paralysis.  It provides resistance to electricity, cold
     and light.  It slows your metabolism.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 88 of Angband.
e) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be
    wielded two-handed.  It can be activated for berserker and +10 to
    speed (50) every 100+d200 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength and constitution by 3.
    It does extra damage from acid.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It is a great bane of demons.
    It provides resistance to acid.  It drains mana.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 88 of Angband.
f) The Beaked Axe of Dain Ironfoot (2d6) (+8,+10) (+3)
    It can be
    activated for drain life (120) every 400 turns if it is being worn. It 
    increases your wisdom and constitution by 3.  It is especially deadly
    against dragons.  It allows you to sense the presence of undead and 
    evil beings.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 55 of The Sacred Land Of Mountains.
g) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of The Sacred Land Of Mountains.
h) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    
    It can be activated for cure serious wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire orc on level 56 of The Sacred
    Land Of Mountains.
i) The Lochaber Axe 'Lhugdagnir' (3d8) (+20,+20) (+2 attacks)
    It increases your attack speed by 2.  It is a great
    bane of dragons.  It provides resistance to acid, electricity, fire, 
    cold and poison.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 100 of Angband.
j) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be
    activated for identify spell every 10 turns if it is being worn. It
    can be used to store a spell.  It increases your intelligence and 
    wisdom by 4.  It fights against evil with holy fury.  It provides
    resistance to light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Fire-drake on level 57 of The Sacred Land
    Of Mountains.
k) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for 
    speed (dur 20+d20) every 250 turns if it is being worn. It does extra
    damage from electricity.  It is a great bane of dragons.  It provides
    immunity to electricity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
l) The Morning Star 'Maegnas-in-sereg' (2d6) (+8,+22) (+4)
    
    It increases your strength by 4.  It poisons your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It
    provides resistance to nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Amras, Son of Feanor on level 57 of The
    Sacred Land Of Mountains.
m) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be
    activated for confuse monster every 15 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your stealth by 2.  
    It does extra damage from fire.  It fights against evil with holy
    fury.  It provides resistance to fire and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of The Sacred Land Of Mountains.
n) The Lead-Filled Mace 'Dolcrist' (5d4) (+11,+23) [+20] (+5)
    
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 90 of Angband.
o) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your 
    intelligence, wisdom, dexterity and speed by 1.  It provides
    resistance to electricity, fire and cold.  It slows your metabolism.  
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 31 of Moria.
p) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your 
    strength and constitution by 2.  It provides resistance to electricity
    , fire and cold.  It speeds your regenerative powers.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 67 of The Sacred Land Of Mountains.
q) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 100 of
    Angband.
r) The Long Bow of Legolas (x6) (+17,+19) (+3)
    It increases your dexterity, stealth and infravision by 3.  It
    provides immunity to paralysis.  It allows you to sense the presence 
    of orcs.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 67 of The Sacred Land Of Mountains.
s) The Long Bow of Bard (x5) (+17,+19) (+2)
    
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Munchkin on level 32 of Moria.
t) The Silver Bolt 'Dailir' (8d5) (+15,+20) (+5)
    It 
    increases your ability to score critical hits by 5.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
u) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra
    damage from acid, electricity, fire and frost.  It poisons your foes.  
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is especially deadly
    against giants.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
v) The Harp of Maglor (+3 to speed)
    
    It increases your wisdom, charisma, stealth, speed and luck by 3.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of unique beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Angband.
w) The Harp of Thorin (+2 to stealth)
    It can be
    activated for mass charm every 750 turns if it is being worn. It
    grants you the power of remove fear if it is being worn.  It increases 
    your charisma, stealth, infravision, ability to tunnel and luck by 2.  
    It sustains your charisma.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 67 of The Sacred Land Of Mountains.
x) The Rod of Annuminas (+4)
    
    It can be activated for rune of protection every 400 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    charisma and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ungoliant, the Unlight on level 70 of The
    Sacred Land Of Mountains.
a) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4)
    It can be activated for ball of cold (48)
    every 400 turns if it is being worn. It grants you the power of weigh
    magic if it is being worn.  It can be used to store a spell.  It 
    increases your intelligence, speed and spell power by 4.  It increases
     your mana capacity by 80%.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 63 of Dol Guldur.
b) (nothing)
    It grants you
    the power of spit acid if it is being worn.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.



Posted on 3.8.2006 20:56
Last updated on 8.8.2006 22:32

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1997. on the Ladder (of 18974)
65. on the Theme Ladder (of 186)
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On 3.8.2006 20:56 AnonymousHero wrote:
[Clvl 37] [Dlvl 35.. ish]

Options: ironman_rooms, joke monsters on, always small levels.

Pretty bog-standard Unbeliever build. Chose Zombie Easterling for NO_STUN, great melee skill multipliers and Zombie for the extra hit die and good innates such as See Invisible and Hold Life.

This is my first serious attempt at an ironman_rooms character, and man it gets pretty crazy. Closest call so far was me being careless as usual and barely survivng an early Spiders Quest with only 4HP (I had no flight at the time and I killed the Aranea that was attacking me just in the nick of time).

Anyway... Went to the beastmaster relatively early and got a quest for a Tiger shark. Seeing as most aquatic animals are pretty rare I had all but given up, until I happened to find one in a vault(!) on the first level of Moria. Luckily, it produced a corpse and I now have Corpse Preservation. Woo. I'm going to pour any spare points into that to see if I can get some of the 'interesting' uniques to drop a corpse. The wish corpses would be DarkGod or Ingeborg.

Why do I want a corpse? Well, I'm going to attempt the impossible, namely to find a ?oDeincarnation. I'll probably succumb to boredom before I find it, but ironman_rooms has to make it at least *somewhat* easier to find...

(Yes, I'm well aware that the game can be (ultra-)won rather easily by unbelievers without incarnating an 'ultimate' corpse... I just want to see how ridiculously overpowered a character can get.)

On 5.8.2006 08:31 AnonymousHero wrote:
Oops. Got to Moria Dlvl50... caught a really unlucky blow from a Hru (with shattering and walls collapsing on top of me, being pushed back into a wall, etc.) that took around 75% off my HP. That's when I realized I had absolutely _no_ healtin pots of any kind. Doh. I must learn to be a bit more careful, it's just to easy to get carried away when you don't have to worry about summoning.

I'm restarting this character as a Zombie RohanKnight. I think the speed boost may be worth sacrificing NO_STUN over. If I ever manage to get a ?oDeincarnation I'll hopefully get that from a corpse anyway.

We'll see how this incarnation turns out.

On 6.8.2006 23:50 AnonymousHero wrote:
[Clvl 50] [Dlvl 100]

Had some... issues getting a RohanKnight up and running (mainly lack of innate rConf and FA), so I went back to Easterling. The result is what you see on the left. :)

I managed to snag DarkGod's body, but I haven't yet had the opportunity to kill Ingeborg.

From now on I think it's mostly just a question of fighting off boredom searching for that elusive scroll.

On 8.8.2006 21:08 AnonymousHero wrote:
Well, Ingeborg is dead and I have her corpse. Thus begins the probably never-ending search for a certain scroll...

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