[Theme 1.2.0 Character Sheet] Name : Sigmund Age 80 STR! 40 Sex : Male Height 79 INT: 26 Race : Zombie Easterling Weight 175 WIS: 27 Class : Swordmaster Social Class 1 DEX! 37 Body : Player CON! 39 God : Nobody CHR! 22 + To Melee Hit 134 Level 50 Hit Points 1397/ 1397 + To Melee Damage 107 Experience 18832598 Spell Points 64/ 64 + To Ranged Hit 92 Max Exp 18832598 Sanity 480/ 480 + To Ranged Damage 12 Exp to Adv. ***** AC 43+134 Gold 2144605 Speed Fast (+29) (Miscellaneous Abilities) Fighting : Legendary[92]Perception : Bad Blows/Round: 17 Bows/Throw : Legendary[32]Searching : Bad Shots/Round: 1 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 51d7+1819 Stealth : Bad Magic Device: Bad Infra-Vision: 50 feet Tactic: berserker Explor: running (Character Background) You are the only child of an Easterling squire. You have brown eyes, jet-black hair, and a dark complexion. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: OFF Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Angband: Level 100 (5000') Barrow-Downs: Level 10 (500') Orodruin: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') Emyn Luin: Level 64 (3200') Dol Amroth: Level 35 (1750') Bilbo's trail: Level 10 (500') Thorin's trail: Level 33 (1650') Your body is a Player. You are currently in the town of Caras Galadhon. You have defeated 6779 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved no princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 13th Quelle of the 2890th year of the third age. You have been adventuring for 27 days. adefkmnopsuxz{|@ Add Str : 3.3.4....3....3. Add Int : 3.3.....3....... Add Wis : 3...4....3...... Add Dex : .4........4..... Add Con : ........33....3. Add Chr : ....4.........3. Add Sear. : ...........4.... Add Infra : ...........4.... Add Tun.. : ...........4.... Add Speed : .43*43...3....3. Add Blows : ..3............. Slay Orc : +............... Kill Drag.: +............... Cold Brand: +............... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ......+......... Sust Con : ................ Sust Chr : ................ Invisible : ................ Mul life : ...............+ Sens Fire : ................ Reflect : ................ Free Act : ......+...+....+ Hold Life : .....+.........+ Imm Acid : .+....**..+..... Imm Elec : .+.....*.+...... Imm Fire : .+..+..**+...... Imm Cold : .+.....*.+.....+ Res Pois : ....+..+.......+ Res Fear : ....+...++.....+ Res Light : .....+...+...... Res Dark : .....+.......... Res Blind : .........+...... Res Conf : .....++..+.....+ Res Sound : ..+......+...... Res Shard : ........+....... Imm Neth : ......*......... Res Nexus : ......+......... Res Chaos : .....+...+...... Res Disen : ....+........... Auto Curse: ..............+. WraithForm: ..............+. Levitate : ..........+..... Lite : .........+...... See Invis : .....+...+.....+ Digestion : ...............+ Regen : .........+...... Activate : ....++++.++...+. Cursed : ..............+. Hvy Curse : ..............+. Fly : ......+......... Climb : ...........+.... Orc.ESP : .....+.......... Dragon.ESP: ...+............ Full ESP : .........+...... Skills (points left: 0) - Combat 50.000 [1.000] - Weaponmastery 50.000 [1.050] . Sword-mastery 50.000 [0.900] . Axe-mastery 00.000 [0.500] . Hafted-mastery 00.000 [0.500] . Polearm-mastery 00.000 [0.500] . Archery 03.000 [0.800] . Antimagic 50.000 [0.550] - Sneakiness 06.580 [1.200] . Stealth 15.600 [0.600] . Disarming 01.800 [1.100] - Magic 01.000 [0.300] . Magic-Device 00.000 [0.150] - Spirituality 04.000 [0.700] . Prayer 00.000 [0.500] - Monster-lore 03.600 [0.500] . Corpse-preservation 50.000 [0.800] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may meet a Newt on level 1. You may meet an Agent of the black market on level 1. [Character Equipment] a) The Dark Sword of Gaegni (3d7) (+0,+0) (+3) {!*} It generates an antimagic field. It increases your strength, intelligence and wisdom by 3. It does extra damage from frost. It is a great bane of dragons. It is especially deadly against orcs. It is a great bane of demons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin in the town of Gondolin . d) The Mithril Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {!*} It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 31 of Moria. e) The Ring of Nimron (+13,+4) (+3 to speed) {!* AtkSpd} It increases your strength, intelligence, speed and attack speed by 3. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Corsair of Umbar on level 63 of Dol Guldur. f) a Draconic Ring of Speed (+4,+4) [+8] (+11) {!*} k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!*} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Many Colours on level 69 of The Sacred Land Of Mountains. m) The Arkenstone of Thrain (+3) {!*} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Bronze Dragon Scale Mail 'Eglachor' (-2 to accuracy) [30,+22] {!*} It can be activated for breathe confusion (120) every 90+d90 turns if it is being worn. It can be used to store a spell. It sustains your dexterity. It provides immunity to acid and nether. It provides immunity to paralysis. It provides resistance to confusion and nexus. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. o) The Cloak of Valinor [1,+20] {!*} It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides immunity to acid, electricity, fire and cold. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 99 of Angband. p) The Small Metal Shield of Gimli (+9,+10) [3,+40] (+3) {!*} It grants you the power of find secret passages if it is being worn. It increases your intelligence and constitution by 3. It provides immunity to fire. It makes you completely fearless. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 36 of Moria. s) The Golden Crown of Gondor [0,+15] (+3) {!*} It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom , constitution and speed by 3. It makes you completely fearless. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 64 of Dol Guldur. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {!*} It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) {!*} It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 100 of Angband. z) (nothing) {) (nothing) |) The Sceptre of Numenor (-3 to speed) {cursed, !*} It can be activated for dispel good (level*5) every 300+d300 turns if it is being worn. It can be used to store a spell. It decreases your strength, constitution, charisma, speed and luck by 3. It renders you incorporeal. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 57 of The Sacred Land Of Mountains. [Character Inventory] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) {!*} It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectre on level 36 of Moria. b) 2 Sprigs of Athelas c) 7 Potions of Cure Insanity {25% off} d) 11 Potions of Speed {100% off} e) 19 Potions of Life {!*} f) 4 Potions of Restore Life Levels g) 4 Potions of Enlightenment {100% off} h) 14 Potions of Resistance {100% off} i) 41 Scrolls of Teleportation {25% off} j) 24 Scrolls of Word of Recall {!k!d!v} k) 34 Scrolls of Identify l) 2 Scrolls of Remove Curse m) 3 Scrolls of *Remove Curse* {75% off} n) 35 Scrolls of Satisfy Hunger {!k!d!v} o) a Scroll of *Destruction* p) a Scroll of Genocide {100% off} q) a Fireproof Scroll of Mass Genocide r) The Ring of Golmar (+2) {!* AtkSpd} It can be activated for whirlwind attack every 250 turns if it is being worn. It increases your intelligence, wisdom, dexterity, charisma, searching and attack speed by 2. It sustains your intelligence and charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to light, dark, shards, nether and chaos. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. s) a Dark Sword (3d7) (+0,+0) {!*} t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 3 Scrolls of Enchant Weapon To-Dam b) a Scroll of Genocide c) The Ring of Alama [+12] (+3 to speed) {!* Fly} It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It increases your stealth and speed by 3. It makes you completely fearless. It provides resistance to fire, poison, nether and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 87 of Orodruin. d) The Ring of Cirien (+7) {!*} It increases your strength, intelligence, stealth and speed by 7. It makes you invisible. It sustains your intelligence. It provides resistance to poison, light and chaos. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 100 of Angband. e) a Ring of Flying {!*} It allows you to fly. You stole it from the Black Market. f) a Dwarven Ring of Flying [+3] (+1 to infravision) {!*} It grants you the power of stone to mud if it is being worn. It increases your infravision by 1. It sustains your dexterity. It allows you to fly. You stole it from the Black Market. g) The Full Plate Armour of Duinion (-3 to accuracy) [25,+10] It sustains your constitution. It provides resistance to life draining, acid, electricity, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 31 of Moria. h) The Ribbed Plate Armour 'Lurint' (-3 to accuracy) [28,+10] It sustains your intelligence, dexterity and constitution. It provides resistance to sound, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of Moria. i) The Robe of Great Luck [2,+0] (+60) {!*} It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 100 of Angband. j) The Leather Jerkin of Tom Bombadil [40,+0] (+1) It grants you the power of teleport if it is being worn. It increases your strength , intelligence, wisdom, dexterity, constitution and charisma by 1. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 39 of Moria. k) The Cloak 'Ostirien' [1,+18] It sustains your charisma. It provides immunity to electricity and fire. It provides resistance to cold. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 100 of Angband. l) The Large Metal Shield 'Viloegnon' [5,+6] It provides immunity to cold. It makes you completely fearless. It provides resistance to dark, sound, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 36 of Moria. m) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {!*} It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to shards. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of Moria. n) The Dagger of Ilmor (1d4) (+17,+26) (+3 attacks) It provides light (radius 1) forever. It increases your dexterity and attack speed by 3 . It does extra damage from acid and fire. It produces chaotic effects. It is very sharp and can make your foes bleed. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 31 of Moria. o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to poison. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Main Gauche of Azaghal (2d5) (+12,+14) It is a great bane of dragons. It provides immunity to fire. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 31 of Moria. q) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 31 of Moria. r) a Vampiric Broad Sword (2d5) (+1,+6)(-20%) {!*} s) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 31 of Moria. t) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed} It increases your strength, constitution and attack speed by 2. It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining, confusion, nether , nexus and chaos. It prevents teleportation. It drains experience. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Stormbringer on level 32 of Moria. u) 6 Dark Swords (3d7) (+0,+0) {!*} v) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of Moria. w) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 36 of Moria. x) DarkGod, the Mighty Coder of Hell's corpse {!*} It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of DarkGod, the Mighty Coder of Hell on level 100 of Angband. [Home Inventory - Gondolin ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Old Sorcerer on level 36 of Moria. b) The Golden Horn of the Thunderlords (6 charges) {!*} c) a Ring of Slaying (+12,+12) {!*} You stole it from the Black Market. d) a Rohirric Ring of Spell (+3 to speed) {!*} It can be used to store a spell. It increases your speed by 3. It makes you completely fearless. You stole it from the Black Market. e) The Necklace of Girion [+10] (+5) {!*} It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. f) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 62 of The Sacred Land Of Mountains. g) The Phial of Galadriel (+4) {!*} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 31 of Moria. h) The Padded Armour of Sulmaewe [4,+10] It sustains your intelligence. It provides immunity to acid, fire and cold. It makes you completely fearless. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. i) The Elven Cloak of Peregrin Took [4,+16] (+3) It can be activated for satisfy hunger every 100 turns if it is being worn. It increases your dexterity, charisma, stealth, searching and luck by 3. It makes you invisible. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of The Sacred Land Of Mountains. j) The Large Metal Shield of Erkenbrand [0,+30] (+3) It increases your strength and charisma by 3. It sustains your dexterity. It provides immunity to paralysis. It allows you to sense the presence of orcs. It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 39 of Moria. k) The Shield of Deflection 'Telemet' [10,+15] {!*} It sustains your strength, constitution and charisma. It provides immunity to cold. It provides resistance to dark, shards and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Law on level 70 of The Sacred Land Of Mountains. l) The Set of Cesti of Caldor [5,+16] It provides immunity to paralysis. It provides resistance to electricity, poison, confusion, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of The Sacred Land Of Mountains. m) The Dagger of Lirrin (E:15, L:1) (1d4) (+11,+26) It provides light (radius 1) forever. It does extra damage from acid and fire. It is especially deadly against trolls. It strikes at demons with holy wrath. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 36 of Moria. n) The Dagger of Meriadoc (E:15, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 39 of Moria. o) The Short Sword 'Linaegyth' (E:15, L:1) (1d7) (+18,+16) (+3 to speed) It provides light (radius 1) forever. It increases your speed by 3. It produces chaotic effects. It drains life from your foes. It is especially deadly against trolls. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 39 of Moria. p) The Long Sword 'Sereghathol' (E:37, L:2) (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 99 of Angband. q) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of The Sacred Land Of Mountains. r) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. s) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of The Sacred Land Of Mountains. [Home Inventory - Minas Anor ] a) The Crumpled Scroll of Mass Resurrection {!*} It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Oathbreaker on level 99 of Orodruin. b) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. c) The Ring of Power 'Nenya' (+9,+9) (+2) {!*} It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Angband. d) The Ring of Power 'Vilya' (+12,+12) (+3) {!*} It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 90 of Angband. e) The Amulet of Annatar(200%)(200%) (+10) {!*} It increases your spell power by 10. It increases your mana capacity and hit points by 200%. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 85 of Angband. f) a Dwarven Lantern of the Magi (+1) {!k!d!v@w1} It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It provides resistance to nexus. It cannot be harmed by fire. It was given to you as a reward. g) The Palantir of Orthanc (+2) {!*} It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 85 of Angband. h) The Silmaril of Flames (+2) {cursed} It can be activated for invulnerability (dur 8+d8) every 1000 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your strength by 2. It provides resistance to fire, light, dark, shards, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains mana and experience. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 99 of Angband. i) The Silmaril of the Seas (+2) {cursed} It can be activated for word of recall every 200 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your intelligence by 2. It provides resistance to light, dark, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains life and experience. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 99 of Angband. j) The Cloak of Ghan-buri-Ghan (+5,+5) [1,+13] (+5) {!*} It grants you the power of berserk if it is being worn. It increases your dexterity, stealth and speed by 5. It makes you invisible. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of The Sacred Land Of Mountains. k) The Large Leather Shield of Anaman [4,+16] It sustains your strength, dexterity and charisma. It provides immunity to acid. It provides resistance to fire and cold. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 88 of Angband. l) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 88 of Angband. m) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed, !*} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. n) The Hard Leather Cap of Thranduil [2,+10] (+2) {!*} It increases your intelligence and wisdom by 2. It provides resistance to blindness and disenchantment. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. o) The Iron Helm of Knowledge [6,+20] (-6) {!*} It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. p) The Steel Helm of Hammerhand [6,+20] (+3) {!*} It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {!*} It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of Moria. r) The Set of Gauntlets of Nargothrond [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. s) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Erianyth, the Sorceress on level 70 of Emyn Luin. t) a Pair of Metal Shod Boots of Rohan [6,+14] (+10) {!*} It increases your speed by 10. You stole it from the Rare Footwear Shop. u) The Small Sword 'Nimarnel' (E:0, L:0) (1d6) (-2,+4) (+3) It increases your dexterity by 3. It drains life from your foes. It strikes at demons with holy wrath. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Prince Imrahil the Proud on level 35 of Dol Amroth. v) The Mattock of Nain (+12,+18) (+6 to searching) {!*} It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 100 of Angband. w) The Key of Thorin {!*} x) The Parchment - Map of Thror {!*} [Home Inventory - Caras Galadhon ] a) a Ring of Speed (+11) {!*} It increases your speed by 11. You stole it from the Speed Ring Market. b) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. c) The Blue Stone 'Coimir'(40%) (+2) {!*} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your luck by 2. It increases your hit points by 40%. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe underwater. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. d) an Amulet of Weaponmastery (+5,+6) [+3] (+2) {!*} It increases your strength and constitution by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You stole it from the Black Market. e) The Augmented Chain Mail 'Danduin' (-2 to accuracy) [16,+9] It provides immunity to acid. It provides resistance to cold, dark, shards, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 35 of Moria. f) The Leather Scale Mail 'Tiredh' (-1 to accuracy) [11,+8] It sustains your constitution. It provides immunity to cold. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Petty-dwarf on level 35 of Moria. g) The Great Eagle Down Coat of Mionna [9,+15] It can be used to store a spell. It sustains your charisma. It provides immunity to fire and nether. It provides resistance to cold, poison, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 100 of Angband. h) The Shadow Cloak of Luthien [6,+20] (+2) {!*} It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Shadow Cloak of Tuor [6,+12] (+4) {!*} It increases your dexterity and stealth by 4. It makes you invisible. It provides immunity to acid. It provides immunity to paralysis. It allows you to breathe underwater. It allows you to climb mountains. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 55 of The Sacred Land Of Mountains. j) The Buckler of Cirion [-30,+5] (+1 attack) {!*} It can be used to store a spell. It increases your attack speed by 1. It sustains your strength. It provides immunity to electricity. It makes you completely fearless. It provides resistance to acid, fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black drake in the town of Gondolin . k) The Buckler of Dalmir [-30,+7] (+1 attack) It increases your attack speed by 1. It sustains your dexterity. It provides immunity to cold. It provides resistance to life draining and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 55 of The Sacred Land Of Mountains. l) The Small Mithril Shield of Thorin [5,+25] (+4) {!*} It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, shards and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of Moria. m) The Iron Crown of Beruthiel [0,+20] (-5) {cursed} It provides light (radius 1) forever. It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 55 of The Sacred Land Of Mountains. n) The Jewel Encrusted Crown of Numenor [0,+18] (+3) {!*} It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of The Sacred Land Of Mountains. o) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of Moria. p) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 57 of The Sacred Land Of Mountains. q) The Set of Cesti 'Fingin' (+8 to accuracy) [5,+12] {!*} It sustains your wisdom and dexterity. It provides resistance to acid , light, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 35 of Moria. r) The Dagger of Samwise (E:15, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 36 of Moria. s) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) {!*} It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 55 of The Sacred Land Of Mountains. t) The Quarterstaff of Radagast (2d9) (+10,+13)(40%) (+2) {!*} It can be activated for purity and health every 15000 turns if it is being worn. It grants you the power of grow trees if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, searching, infravision and spell power by 2. It increases your mana capacity by 40%. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to electricity, fire and cold. It allows you to breathe underwater. It allows you to see invisible monsters. It allows you to sense the presence of evil beings and animals. It has been blessed by the gods. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Munchkin on level 100 of Angband. u) a Small Mithril Boomerang of Unmagic (2d5) (+3,+4) {!*} v) a Small Mithril Boomerang of Unmagic (2d5) (+9,-3) {!*} w) a Mithril Boomerang of Unmagic (5d6) (+5,+2) {!*} x) Ingeborg, the Runemistress's corpse [The Museum Inventory - Bree ] a) The Device Trap Set of the Noegyth Nibin [+25] (+3) It is well-hidden. It rearms itself. It can teleport monsters to you. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of The Land Of Rhun. b) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Naugladur, Lord of Nogrod on level 70 of Emyn Luin. c) The Amulet of Faramir (+18,+0) [+8] (+5) It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc Archer on level 21 of Orc Cave. d) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 31 of Moria. e) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 31 of Moria. f) The Black Banner of Gondor (-3) It can be activated for summon undead every 666+d333 turns if it is being worn. It provides light (radius 1) forever. It decreases your stealth by 3. It makes you invisible. It provides resistance to dark, nether and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 64 of The Sacred Land Of Mountains. g) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength by 2. It sustains your strength. It makes you completely fearless. It allows you to sense the presence of trolls. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 36 of Moria. h) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, blindness, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 36 of Moria. i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 31 of Moria. j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 31 of Moria. k) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 31 of Moria. l) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining , acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of The Land Of Rhun. m) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 39 of Moria. n) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 31 of Moria. o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 35 of Moria. q) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and dark. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 36 of Moria. r) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Set of Gauntlets of Ossiriand [2,+15] (+4) It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It increases your charisma by 4. It sustains your charisma. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 36 of Moria. t) The Set of Gauntlets of Lorien [2,+15] (+4) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It increases your dexterity by 4. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 31 of Moria. u) The Light War Axe of Helcar (2d5) (+3,+15) (+3) It increases your intelligence and charisma by 3. It does extra damage from frost. It sustains your dexterity. It provides immunity to cold. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 31 of Moria. v) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone giant on level 34 of Moria. w) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of Moria. x) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) It must be wielded two-handed. It increases your strength, constitution and ability to tunnel by 3. It does extra damage from acid and fire. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, light, dark and chaos . It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of Moria. a) The Slaughter Axe 'Dramborleg' (5d7) (+18,+25) (+5) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your ability to score critical hits by 5. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 100 of Angband. b) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 36 of Moria. c) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 31 of Moria. d) The Broad Sword 'Guthwine' (2d6) (+6,+7) (+1) It provides light (radius 1) forever. It increases your ability to score critical hits by 1. It is very sharp and can make your foes bleed. It is especially deadly against orcs. It makes you completely fearless. It provides resistance to blindness. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 31 of Moria. e) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold and dark. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 36 of Moria. f) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient Morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of Moria. g) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth on level 47 of Moria. h) The Two-Handed Sword 'Anglachel' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire and poison. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of Moria. i) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 41 of Moria. j) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) It increases your stealth, infravision and speed by 3. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold and dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 36 of Moria. k) The Trident of Osse (4d8) (+15,+19) (+4) It can be activated for teleport away every 200 turns if it is being worn. It increases your dexterity by 4. It is especially deadly against dragons. It is especially deadly against natural creatures. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe underwater. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 36 of Moria. l) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It can be wielded two-handed. It increases your intelligence by 2. It does extra damage from fire and frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire and cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 34 of Moria. m) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 31 of Moria. n) The Lance of Eorlingas (3d8) (+3,+21) (+2) It must be wielded two-handed. It increases your strength, dexterity and speed by 2. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 31 of Moria. o) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3 . It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of Moria. p) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 36 of Moria. q) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed} It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It is cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 36 of Moria. r) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed} It provides light (radius 1) forever. It decreases your intelligence, dexterity and infravision by 2. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire and light. It allows you to sense the presence of spiders and demons. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 36 of Moria. s) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) It can be wielded two-handed. It increases your intelligence by 3. It does extra damage from fire. It is especially deadly against natural creatures. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 32 of Moria. t) The Quarterstaff of Thranduil (1d9) (+10,+20) It can be wielded two-handed. It poisons your foes. It is especially deadly against natural creatures. It provides resistance to poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 36 of Moria. u) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4) It can be wielded two-handed. It can be activated for dispel evil (x4) every 100+d100 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom and speed by 4. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides resistance to life draining, electricity, fire, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 100 of Angband. v) The Morning Star 'Naurgil' (2d6) (+5,+7) [+2] It can be activated for large fire ball (72) every 100 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides immunity to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 38 of Moria. w) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Light Crossbow of Brand (x3) (+5,+7) (+10) It can be activated for explosive rune every 200 turns if it is being worn. It increases your stealth by 10. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 31 of Moria. a) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of Moria. b) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 39 of Moria. c) The Red Arrow of Gondor It can be activated for mass human summoning every 1000 turns. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 39 of Moria. [The Museum Inventory - Caras Galadhon ] a) The Great Rod Tip of Home Summoning (75 Mana to cast) It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. b) The Wand of Digging of Thrain (19 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. c) The Arrow Trap Set of the Naugrim (+17,+27) [+37] (+2) It is well-hidden. It can only be set off by demons. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 90 of Angband. d) The Bolt Trap Set of the Edain (+25,+15) [+30] (+3) It is well-hidden. It rearms itself. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 52 of The Sacred Land Of Mountains. e) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 55 of The Sacred Land Of Mountains. f) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Many Colours on level 67 of The Sacred Land Of Mountains. g) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 31 of Moria. h) The Ribbed Plate Armour of Rascaren (-40,-27) [28,+18](20%) It increases your hit points by 20%. It provides immunity to cold. It provides resistance to poison, sound, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Marylene, Heartbreakeress of the Netherworld on level 100 of Angband. i) The Galvorn Plate Mail of Eol (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of DarkGod, the Mighty Coder of Hell on level 100 of Angband. j) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 35 of Moria. k) The Hard Leather Armour of Himring [6,+15] It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It provides resistance to poison, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 85 of Angband. l) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 57 of The Sacred Land Of Mountains. m) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 99 of Angband. n) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of The Sacred Land Of Mountains. o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog on level 99 of Orodruin. p) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 31 of Moria. q) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 99 of Angband. r) The Set of Gauntlets of Eregion [2,+15] (+4) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It increases your strength by 4. It sustains your strength. It provides resistance to fire. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 55 of The Sacred Land Of Mountains. s) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed} It decreases your strength and dexterity by 3. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to poison, nether and disenchantment. It drains mana. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 88 of Angband. t) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 99 of Angband. u) The Bearded Axe of Gimli (E:15, L:1) (1d6) (+5,+15) (+2 attacks) It can be wielded two-handed. It increases your strength and attack speed by 2. It is very sharp and can cut your foes. It is especially deadly against orcs. It provides immunity to paralysis. It allows you to sense the presence of undead and non-living things. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 69 of The Sacred Land Of Mountains. v) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 55 of The Sacred Land Of Mountains. w) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 55 of The Sacred Land Of Mountains. x) The Rapier 'Forasgil' (1d6) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 99 of Angband. a) The Long Sword 'Herugrim' (3d5) (+8,+9) (+2) It can be activated for cure insanity every 200 turns if it is being worn. It increases your intelligence by 2. It is very sharp and can cut your foes. It provides immunity to paralysis. It provides resistance to dark and confusion. It allows you to sense the presence of evil beings . It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of The Sacred Land Of Mountains. b) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 55 of The Sacred Land Of Mountains. c) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. d) The Spear 'Aiglos' (3d6) (+15,+25) [+5] (+4) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom and dexterity by 4. It does extra damage from electricity and frost. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It provides immunity to paralysis. It provides resistance to electricity, cold and light. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 88 of Angband. e) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 88 of Angband. f) The Beaked Axe of Dain Ironfoot (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 55 of The Sacred Land Of Mountains. g) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost. It provides immunity to paralysis. It provides resistance to fire, cold and light . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of The Sacred Land Of Mountains. h) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) It can be activated for cure serious wounds every 3+d3 turns if it is being worn. It increases your strength and dexterity by 1. It is especially deadly against orcs. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire orc on level 56 of The Sacred Land Of Mountains. i) The Lochaber Axe 'Lhugdagnir' (3d8) (+20,+20) (+2 attacks) It increases your attack speed by 2. It is a great bane of dragons. It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 100 of Angband. j) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It can be activated for identify spell every 10 turns if it is being worn. It can be used to store a spell. It increases your intelligence and wisdom by 4. It fights against evil with holy fury. It provides resistance to light. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fire-drake on level 57 of The Sacred Land Of Mountains. k) The Mace 'Taratol' (3d4) (+12,+12) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. l) The Morning Star 'Maegnas-in-sereg' (2d6) (+8,+22) (+4) It increases your strength by 4. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It provides resistance to nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Amras, Son of Feanor on level 57 of The Sacred Land Of Mountains. m) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of The Sacred Land Of Mountains. n) The Lead-Filled Mace 'Dolcrist' (5d4) (+11,+23) [+20] (+5) It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 90 of Angband. o) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 31 of Moria. p) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity , fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of The Sacred Land Of Mountains. q) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 100 of Angband. r) The Long Bow of Legolas (x6) (+17,+19) (+3) It increases your dexterity, stealth and infravision by 3. It provides immunity to paralysis. It allows you to sense the presence of orcs. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of The Sacred Land Of Mountains. s) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Munchkin on level 32 of Moria. t) The Silver Bolt 'Dailir' (8d5) (+15,+20) (+5) It increases your ability to score critical hits by 5. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 99 of Angband. u) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. v) The Harp of Maglor (+3 to speed) It increases your wisdom, charisma, stealth, speed and luck by 3. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It allows you to sense the presence of unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Angband. w) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of The Sacred Land Of Mountains. x) The Rod of Annuminas (+4) It can be activated for rune of protection every 400 turns if it is being worn. It can be used to store a spell. It increases your charisma and luck by 4. It provides immunity to paralysis. It provides resistance to confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ungoliant, the Unlight on level 70 of The Sacred Land Of Mountains. a) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4) It can be activated for ball of cold (48) every 400 turns if it is being worn. It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, speed and spell power by 4. It increases your mana capacity by 80%. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 63 of Dol Guldur. b) (nothing) It grants you the power of spit acid if it is being worn. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains.