The Angband Ladder: Ran, RohanKnight Swordmaster by <artadmin@juniperdune.net>

  [Theme 1.1.4 Character Sheet]

 Name  : Ran                    Age                 21       STR!     40       
 Sex   : Male                   Height              66       INT!     24       
 Race  : RohanKnight            Weight              74       WIS!     32       
 Class : Swordmaster            Social Class         9       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     32       
                                                                               
 + To Melee Hit         163 Level             50    Hit Points     1881/  1881 
 + To Melee Damage      120 Experience  40240373    Spell Points    121/   204 
 + To Ranged Hit         45 Max Exp     40240373    Sanity          605/   605 
 + To Ranged Damage       0 Exp to Adv.    *****                               
   AC                33+110 Gold         4168991    Speed           Fast (+23) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[110Perception  : Fair         Blows/Round:  17        
 Bows/Throw  : Legendary[2] Searching   : Fair         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Poor         Mel.dmg/Rnd:  85d5+2040 
 Stealth     : Very Good    Magic Device: Legendary[27]Infra-Vision: 30 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Landed Knight.  You             
          have hazel eyes, straight black hair, and an average                 
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 60 (3000')
        Angband: Level 85 (4250')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 25 (1250')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 13 (650')
        Moria: Level 49 (2450')
        Dol Guldur: Level 58 (2900')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Withered Heath: Level 29 (1450')
        Emyn Luin: Level 70 (3500')
        Angmar: Level 80 (4000')
        Isengard: Level 35 (1750')

 Your body is a Player.
 You are currently on level 85 of Angband.
 You have defeated 24686 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 78 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 12th Quelle of the 2890th year of the third age.
 You have been adventuring for 26 days.

                    adefkmnopsuxz{|@            
        Add Str   : 52.......3......            
        Add Wis   : .........3......            
        Add Dex   : 5......4..4.....            
        Add Con   : .2.3.....3......            
        Add Chr   : ..3.............            
        Add Stea. : .......4...5....            
        Add Sear. : ...........5....            
        Add Infra : ..3.............            
        Add Tun.. : ...3..........6.            
        Add Speed : 5.3......3.....+            
        Add Blows : ..3.............            
        Vampiric  : +...............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Sharpness : +...............            
        Poison Brd: +...............            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Sust Str  : ....+...........            
        Sust Int  : ................            
        Sust Wis  : ......+.........            
        Sust Dex  : ..+.+...........            
        Sust Con  : ..+++...........            
        Sust Chr  : +...............            
        Invisible : +.++...+........            
        Mul life  : ....+..........+            
        Sens Fire : ................            
        Reflect   : ...+....+.......            
        Free Act  : +...+..+..+.....            
        Hold Life : ....+....+......            
        Imm Acid  : +......*+.+.....            
        Imm Elec  : +.+...*.++......            
        Imm Fire  : +.....*.*+......            
        Imm Cold  : .*....+.*+......            
        Res Pois  : ......+.........            
        Res Fear  : .++............+            
        Res Light : .........+......            
        Res Dark  : ................            
        Res Blind : ..+......+......            
        Res Conf  : ..+......+......            
        Res Sound : .........+......            
        Res Shard : ..+.............            
        Res Neth  : .+..+...........            
        Res Nexus : ......+.........            
        Res Chaos : ..+......+......            
        Res Disen : ..++............            
        Aura Fire : +...............            
        Aura Elec : +...............            
        Lite      : +...++...+......            
        See Invis : +......+.++.....            
        Digestion : +...+...........            
        Regen     : +.+.+....+......            
        Activate  : .+.......++.....            
        Drain Exp : +.+.............            
        Teleport  : +...............            
        Cursed    : .+++.+.....+..+.            
        Hvy Curse : ..++............            
        Fly       : ..+.............            
        Sentient  : +...............            
        Climb     : .......+........            
        Troll.ESP : +...............            
        Giant.ESP : +...............            
        Undead.ESP: ...+............            
        Full ESP  : ...............+            

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [1.150]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              05.100 [0.600]
          . Barehand-combat                      01.000 [0.300]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.100 [0.900]
          . Stealth                             -08.000 [0.400]
          . Disarming                            04.700 [0.900]
 - Magic                                         13.432 [0.500]
          . Magic-Device                         50.000 [1.150]
 - Spirituality                                  31.800 [0.500]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            50.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find a Set of Leather Gloves on level 20.
You may find a Potion of Invisibility on level 1.
You are fated to find a Soft Leather Armour on level 1.
You are fated to find a Potion of Resist Heat on level 15.


  [Character Equipment]

a) The Long Sword 'Sereghathol' (E:16884964, L:50) (5d5) (+68,+45) (+5 to speed)
{
        It provides light (radius 1) forever.  It increases your strength, 
    dexterity and speed by 5.  It does extra damage from electricity and 
    fire.  It poisons your foes.  It drains life from your foes.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    makes you invisible.  It sustains your charisma.  It provides immunity
    to paralysis.  It provides resistance to acid, electricity and fire.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of trolls and giants.  It slows your metabolism.  It speeds
    your regenerative powers.  It produces a fiery sheath.  It produces an
    electric sheath.  It drains experience.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    It was given to you as a reward.
d) The Horn of Helm (+2) {cursed}
    It can be activated for sound ball
    (300) every 300 turns if it is being worn. It increases your strength
     and constitution by 2.  It provides immunity to cold.  It makes you
    completely fearless.  It provides resistance to nether.  It is cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 67 of The Sacred Land Of
    Mountains.
e) The Ring of Power of Akhorahil the Blind (+3 to speed) {cursed}
    It increases your charisma, infravision, speed and attack
    speed by 3.  It makes you invisible.  It sustains your dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to electricity, blindness, confusion, shards, chaos and 
    disenchantment.  It allows you to fly.  It speeds your regenerative
    powers.  It drains experience.  It is heavily cursed.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Akhorahil the Blind on level 68 of The
    Sacred Land Of Mountains.
f) The Ring of the Stiffbeards (+5,+10) [+5] (+3) {cursed}
    It increases your constitution and ability to
    tunnel by 3.  It makes you invisible.  It sustains your constitution.  
    It provides resistance to disenchantment.  It allows you to sense the
    presence of undead.  It reflects bolts and arrows.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Gondolin .
k) The Blue Stone 'Coimir'(40%) (+2)
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your luck by 2.  It increases your hit points by 40%.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    nether.  It allows you to breathe underwater.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Anchor of Space-Time {cursed}
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It is cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
n) The Ring Mail of Sinatarim (-2 to accuracy) [12,+15]
    It
    sustains your wisdom.  It provides immunity to electricity and fire.  
    It provides resistance to cold, poison and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 46 of Moria.
o) The Shadow Cloak of Tuor [6,+12] (+4)
    It increases your 
    dexterity and stealth by 4.  It makes you invisible.  It provides
    immunity to acid.  It provides immunity to paralysis.  It allows you
    to breathe underwater.  It allows you to climb mountains.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 55 of Barad-Dur.
p) The Large Mithril Shield of Rhurand [8,+16]
    It provides
    immunity to fire and cold.  It provides resistance to acid and 
    electricity.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 60 of Erebor.
s) The Golden Crown of Gondor [0,+15] (+3)
    
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to life draining, electricity, fire, cold, light, blindness, confusion
    , sound and chaos.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150)
    every 90+d90 turns if it is being worn. It grants you the power of 
    magic missile if it is being worn.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 67 of The
    Sacred Land Of Mountains.
x) a Rogue's Pair of Soft Leather Boots [2,+11] (+5 to stealth) {cursed}
    It grants you the power of panic hit if it is
    being worn.  It increases your stealth, searching and luck by 5.  It
    is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) 55 Bolts (1d5) (+0,+0)
|) a Dwarven Shovel of Digging (+6) {cursed}
    It increases your ability to tunnel by 
    6.  It is cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 41 of Barad-Dur.


  [Character Inventory]

a) The Box of Horrors {Satisfy}
    It can be
    activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Bat of Gorgoroth on level 59 of Barad-Dur.
b) The Gem of Fire {Heal}
    
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Snaga on level 58 of The Sacred Land Of
    Mountains.
c) The Gem of Rage {Heal}
    It can be activated for heal 700 hit points every 100 turns.
    
    You found it in the remains of a Vampire orc on level 33 of Moria.
d) The Shopping Bag of Gaffer Gamgee (charging) {Genocide}
    It
    can be activated for genocide every 500 turns.  
    You found it in the remains of a Vampire lord on level 44 of Barad-Dur.
e) Darkgod's Voodoo Doll of the Player {Teleport}
    
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of an Apprentice mage on level 61 of Emyn Luin.
f) The Antique Acorn of Watchfulness (charging) {Mass Genocide}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dread on level 49 of Barad-Dur.
g) 25 Potions of Healing
h) 2 Potions of *Healing*
i) 4 Scrolls of *Destruction*
j) a Silver Rod of Recall (100/100)
k) a Golden Rod of Charging of Disarming (85/125) {@z1}
    It
    regenerates its mana faster.  
    You found it lying in a vault on level 29 of The Withered Heath.
l) The Golden Horn of the Thunderlords (9 charges) {100% off}
    
    It was given to you as a reward.
m) a Ring of Clear Thought
    It can be activated for cure insanity
    every 200 turns if it is being worn. It sustains your intelligence and 
    wisdom.  It makes you completely fearless.  It provides resistance to 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
n) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 66 of Erebor.
o) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Great Eagle Down Coat 'Valmor' (-66,-44) [9,+17](40%)
q) The Great Eagle Down Coat of Dundir [9,+11]
r) The Dagger of Peregrin (E:2155292, L:39) (1d4) (+34,+17) (+4)
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your ability to tunnel by 4.  
    It does extra damage from acid, fire and frost.  It can cause
    earthquakes.  It strikes at undead with holy wrath.  It is especially
    deadly against natural creatures.  It provides resistance to acid, 
    fire, cold and chaos.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll in the town of Gondolin .
s) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great crystal drake on level 62 of Emyn
    Luin.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma
     by 5.  It allows you to see invisible monsters.  It allows you to
    sense the presence of demons.  It slows your metabolism.  It speeds
    your regenerative powers.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 21 of Mirkwood.
b) a Rod Tip of Healing (120 Mana to cast)
c) a Wand of Banishment[7|21] of Plenty (0 charges)
    
    You found it in the remains of an Old Sorcerer on level 54 of Barad-Dur.
d) a Wand of Demon Blade[10|28] (9 charges)
e) The Wand of Digging of Thrain (17 charges)
f) a Ring of Speed (+10) {100% off}
    
    It increases your speed by 10.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 72 of Erebor.
g) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 65 of Erebor.
h) The Amulet of Faramir (+18,+0) [+8] (+5)
    It 
    increases your stealth by 5.  It sustains your dexterity.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
i) The Star of Elendil (+1) {@A1}
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It can be activated for rays of fear
    in every direction if it is being worn. It provides light (radius 1)
    forever.  It increases your strength by 2.  It sustains your strength.
    It makes you completely fearless.  It allows you to sense the presence 
    of trolls.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk Shaman on level 35 of Moria.
k) an Ethereal Robe of Permanence [2,+13]
    It
    can be activated for wraith-form every 50+d50 turns if it is being
    worn. It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides immunity to paralysis.  It
    provides resistance to life draining, acid, electricity, fire, cold
     and nether.  It allows you to breathe without air.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
l) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby
    monsters every 55 turns if it is being worn. It increases your 
    intelligence, wisdom, stealth and speed by 2.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) an Elven Cloak of Stealth [4,+12] (+7 to stealth)
    It increases your stealth, searching
     and luck by 7.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
n) The Fur Cloak 'Duilwe' [3,+9]
    It sustains your wisdom and dexterity.
    It provides immunity to acid and cold.  It provides resistance to 
    poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
o) The Small Mithril Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to sound, nether and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 46 of Moria.
p) The Set of Mithril Gauntlets of Edhrin [4,+18]
    It sustains your 
    wisdom and dexterity.  It makes you completely fearless.  It provides
    resistance to shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 67 of
    Emyn Luin.
q) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your 
    searching by 1.  It does extra damage from fire.  It is especially
    deadly against orcs.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to fire and light
    .  It allows you to sense the presence of orcs.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
r) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every
    10+d50 turns if it is being worn. It increases your searching and 
    infravision by 2.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) a Heavy Crossbow of Siegecraft (x6) (+14,+16) [+7]
    It renders you immovable.  It reflects
    bolts and arrows.  It fires missiles with extra might.  It fires
    missiles excessively fast.  
    You found it in the remains of a Great crystal drake on level 60 of Erebor.
t) The Harp of Thorin (+2 to stealth)
    
    It can be activated for mass charm every 750 turns if it is being
    worn. It grants you the power of remove fear if it is being worn.  It 
    increases your charisma, stealth, infravision, ability to tunnel and 
    luck by 2.  It sustains your charisma.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord on level 60 of Erebor.
u) The Key of Thorin
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
v) The Parchment - Map of Thror
    It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Gondolin ]

a) 4 Potions of *Healing*
b) 9 Scrolls of *Destruction*
c) 2 Scrolls of Genocide
d) a Scroll of Mass Genocide
e) a Rod Tip of Restoration (140 Mana to cast)
f) a Ring of Speed (+11)
g) a Dazzling Ring of Shard Resistance
    It grants you the
    power of illuminate if it is being worn.  It provides light (radius 2)
    forever.  It provides resistance to light and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire orc on level 28 of Mirkwood.
h) The Metal Scale Mail 'Nornen' (-38,-67) [13,+15](20%)
    
    It increases your hit points by 20%.  It sustains your wisdom.  It
    provides immunity to electricity.  It provides immunity to paralysis.  
    It provides resistance to confusion, sound and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 66 of Erebor.
i) The Robe of Curunir (-40,-40) [38,+0] (+10)
    It
    can be activated for ball of lightning (100) every 500 turns if it is
    being worn. It can be used to store a spell.  It increases your speed
     by 10.  It sustains your strength, intelligence, dexterity, 
    constitution and charisma.  It provides immunity to electricity and 
    cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
j) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
k) The Large Mithril Shield of Gil-galad [10,+20] (+5)
    It can be activated
    for starlight (75) every 75+d75 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your wisdom, charisma, 
    searching and luck by 5.  It sustains your wisdom, dexterity and 
    charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
l) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your intelligence, dexterity, charisma, searching and speed
     by 3.  It provides immunity to paralysis.  It provides resistance to 
    cold, light, dark, blindness, sound and shards.  It allows you to see
    invisible monsters.  It drains mana.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 70 of Angband.
m) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 61 of The Sacred Land
    Of Mountains.
n) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns
     if it is being worn. It can be used to store a spell.  It increases 
    your constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map
     if it is being worn.  It increases your searching, infravision and 
    ability to tunnel by 4.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 45 of The Sacred Land Of
    Mountains.
p) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.
    It does extra damage from frost.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It sustains 
    your strength and constitution.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to life
    draining, cold, nether and chaos.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Tselakus, the Dreadlord on level 69 of The
    Sacred Land Of Mountains.
q) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) a Climbing Set
s) The Rod of Annuminas (+4)
    It can be activated for rune of
    protection every 400 turns if it is being worn. It can be used to
    store a spell.  It increases your charisma and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to confusion.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Gondolin .


  [Home Inventory - Minas Anor ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
b) a Staff of Probability Travel[3|12] (3 charges)
c) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Demilich on level 49 of Barad-Dur.
d) The Necklace 'Nauglamir' (+3)
    It
    provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Naugladur, Lord of Nogrod on level 70 of
    Emyn Luin.
e) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every
    750 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 48 of Barad-Dur.
f) The Key of Orthanc
    It
    can be activated for perilous identify every turn if it is being worn. 
    It provides light (radius 1) forever.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Black Banner of Gondor (-3)
    It can be activated
    for summon undead every 666+d333 turns if it is being worn. It
    provides light (radius 1) forever.  It decreases your stealth by 3.  
    It makes you invisible.  It provides resistance to dark, nether and 
    chaos.  It allows you to sense the presence of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Gondolin .
h) The Silmaril of Flames (+2) {cursed}
    
    It can be activated for invulnerability (dur 8+d8) every 1000 turns if
    it is being worn. It grants you the power of banish evil if it is
    being worn.  It provides light (radius 5) forever.  It increases your 
    strength by 2.  It provides resistance to fire, light, dark, shards, 
    nether, nexus and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It drains mana and 
    experience.  It is heavily cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lungorthin, the Balrog of White Fire on
    level 99 of Orodruin.
i) The Silmaril of the Seas (+2) {cursed}
    It can be activated for word of recall every 200
    turns if it is being worn. It grants you the power of banish evil if
    it is being worn.  It provides light (radius 5) forever.  It increases 
    your intelligence by 2.  It provides resistance to light, dark, nether
    , nexus and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It drains life and 
    experience.  It is heavily cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of
    Orodruin.
j) The Chain Mail 'Silod' (-2 to accuracy) [14,+16]
    It provides immunity to acid and fire.  It provides immunity
    to paralysis.  It provides resistance to sound.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake in the town of
    Gondolin .
k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides
    resistance to acid, electricity, fire, cold, shards, nether and nexus.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 67 of Erebor.
l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and sound.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 42 of Barad-Dur.
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Swamp wight on level 48 of Moria.
n) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It
    can be activated for heal (777), curing and heroism every 300 turns if
    it is being worn. It increases your intelligence, wisdom and stealth
     by 4.  It makes you completely fearless.  It provides resistance to 
    life draining, acid, electricity, fire, cold, poison and dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 70 of
    Erebor.
o) a Small Leather Shield of Preservation (-8,-10) [2,+28]
    It sustains your strength, dexterity and constitution.  It
    provides resistance to life draining, fire, cold, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Amrod, Son of Feanor on level 52 of
    Barad-Dur.
p) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns
     if it is being worn. It increases your strength and constitution by 2
    .  It sustains your strength and constitution.  It makes you
    completely fearless.  It provides resistance to poison and blindness.  
    It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Vampire ogre on level 40 of Moria.
q) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to dark and blindness.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Vampire ogre on level 40 of Moria.
r) The Iron Helm of Ectholin [5,+12]
    It
    sustains your intelligence and charisma.  It provides resistance to 
    dark, blindness, shards, nether and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak in the town of Gondolin .
s) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It 
    increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre on level 39 of Moria.
t) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It
    can be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
u) The Light War Axe of Helcar (2d5) (+3,+15) (+3)
    It increases your 
    intelligence and charisma by 3.  It does extra damage from frost.  It
    sustains your dexterity.  It provides immunity to cold.  It provides
    resistance to nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 88 of Orodruin.
v) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {special}
    It can be wielded two-handed.  It increases your 
    constitution by 5.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It provides resistance to 
    disenchantment.  It allows you to sense the presence of dragons and 
    demons.  It drains life.  It aggravates nearby creatures.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
w) The Long Bow of Legolas (x6) (+17,+19) (+3)
    It 
    increases your dexterity, stealth and infravision by 3.  It provides
    immunity to paralysis.  It allows you to sense the presence of orcs.  
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Balrog Captain in the town of Khazad-dum .
x) The Drum of the Druedain (+4 to stealth)
    
    It can be activated for detection every 99 turns if it is being worn. 
    It increases your stealth, searching and infravision by 4.  It
    provides resistance to poison and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Amrod, Son of Feanor on level 52 of
    Barad-Dur.


  [Home Inventory - Caras Galadhon ]

a) The Demonshield of Gothmog [13,+13] (+4)
b) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
c) a Mithril Rod of Nothing (160/160)
d) a Mithril Rod of Capacity of Nothing (320/320)
e) The Ring of Durin (+2) {cursed}
    It
    grants you the power of Midas touch if it is being worn.  It increases 
    your strength, constitution and charisma by 2.  It sustains your 
    strength, constitution and charisma.  It provides resistance to life
    draining, acid, cold, dark, nether and chaos.  It allows you to sense
    the presence of evil beings.  It drains experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
f) The Amulet of Annatar(40%)(40%) (+2)
    It increases your spell power by 2.  It increases your 
    mana capacity and hit points by 40%.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
g) The Pearl 'Nimphelos' (+1)
    It
    grants you the power of dazzle if it is being worn.  It provides light
    (radius 3) forever.  It increases your searching and infravision by 1.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 24 of The Withered Heath.
h) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It
    provides resistance to acid, shards and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light, dark and sound.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Curufin the Crafty on level 63 of Emyn Luin.
k) The Large Metal Shield of Anarion [5,+20]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and nexus.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 46 of Moria.
l) The Large Metal Shield of Nurodrech [5,+7]
    It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to poison, shards and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 34 of Moria.
m) The Metal Cap of Thengel [3,+12] (+3)
    It increases 
    your wisdom, charisma and luck by 3.  It provides resistance to 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 46 of Moria.
n) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated
    for detection every 55+d55 turns if it is being worn. It increases 
    your intelligence, wisdom and searching by 2.  It provides resistance 
    to blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 46 of Moria.
o) The Dragon Helm of Thrain [8,+10]
    It sustains your 
    intelligence.  It provides resistance to poison, nexus and chaos.  It
    allows you to breathe underwater.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and 
    stealth by 3.  It provides resistance to acid, electricity, fire and 
    cold.  It allows you to levitate.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 37 of Barad-Dur.
q) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold and dark.  It
    gives telepathic powers.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog Priest on level 61 of Emyn Luin.
r) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    
    It must be wielded two-handed.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
s) The Short Bow of Amrod (x4) (+12,+15) (+2)
    
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 46 of Moria.
t) The Light Crossbow of Brand (x3) (+5,+7) (+10)
    It can be activated
    for explosive rune every 200 turns if it is being worn. It increases 
    your stealth by 10.  It provides resistance to cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 46 of Moria.
u) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It increases your 
    dexterity and speed by 3.  It poisons your foes.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and sound.  It speeds your regenerative powers.  It
    prevents teleportation.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
v) The Horn of Boromir (+3)
    It can be activated for mass human
    summoning every 1000 turns if it is being worn. It increases your 
    strength and constitution by 3.  It makes you completely fearless.  It
    provides resistance to fire.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 65 of Emyn Luin.
w) The Cup of Thror {@A1}
    It can be
    activated for alchemy every 500 turns.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [The Museum Inventory - Bree ]

a) The Ring of the Blacklocks (+3)
    It increases your 
    dexterity, ability to tunnel and luck by 3.  It makes you invisible.  
    It sustains your dexterity.  It provides resistance to nexus.  It
    produces an anti-magic shell.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Gondolin .
b) The Ring of the Stonefoots [+6] (+3)
    
    It provides light (radius 3) forever.  It increases your charisma and 
    ability to tunnel by 3.  It makes you invisible.  It sustains your 
    charisma.  It provides resistance to shards.  It drains experience.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 71 of
    Erebor.
c) The Ring of the Firebeards (+5,+10) (+3)
    It increases your strength and ability to tunnel by 3.  It
    makes you invisible.  It sustains your strength.  It makes you
    completely fearless.  It provides resistance to fire.  It allows you
    to sense the presence of good beings.  It drains mana.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
d) The Ring of the Ironfists (+10,+10) (+3)
    It increases your wisdom and ability to tunnel by 3.
    It makes you invisible.  It sustains your wisdom.  It provides
    resistance to cold and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
e) a Dazzling Ring of Poison Resistance of the Elements (+2)
    It grants you the power of illuminate if it is being
    worn.  It provides light (radius 5) forever.  It increases your 
    dexterity by 2.  It provides resistance to acid, electricity, fire, 
    cold, poison and light.  It renders you especially vulnerable to fire.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 72 of Erebor.
f) a Ring of Invisibility
    It makes you
    invisible.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smeagol on level 18 of Mirkwood.



Posted on 24.3.2006 00:37
Last updated on 28.3.2006 17:36

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585. on the Ladder (of 19090)
19. on the Theme Ladder (of 186)
Second best for this player (

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On 24.3.2006 00:37 artadmin@juniperdune.net wrote:
A phenomenal character. True blessed by the RNG. Quests have been very generous. A strong majority of my quests have been FF. My first couple of princess quests yields the Ethereal Robe of Permanence and the Elven Cloak. With so many critical resists and sustains taken care and a wopping +7 to Luck so early in the game, I was able to power dive.

I've actually managed to scum the withered heath pretty well, with stealth penalties compensated by with EQ.

I've never done so well with a swordmaster.

On 24.3.2006 22:51 artadmin@juniperdune.net wrote:
Realized last night that I was still playing 1.1.3.
Thankfully the save file migrated nicely.

Just saved Gondolin. Got two of the Gondor set items. My new sentient sword is awesome. Lacking Shard resist now, this is giving me considerable pause.

On 27.3.2006 20:44 artadmin@juniperdune.net wrote:
Scumming Erebor looking for Nain

On 28.3.2006 17:36 artadmin@juniperdune.net wrote:
On Dimgates now, wish I hadn't dived as fast as I did, but oh well. Still looking for good rings and armor. My primary sword is very nice.

On 29.3.2006 19:43 artadmin@juniperdune.net wrote:
Famous last words. Ran is dead.

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