The Angband Ladder: Abeasean, High-Elf Constructor by <siphal@wxs.nl>

  [ToME 2.0.0 Character Dump]

 Name  : Abeasean               Age                101       STR:  18/89       
 Sex   : Male                   Height              98       INT:     13       
 Race  : High-Elf               Weight             186       Wis:      8      9
 Class : Constructor            Social Class        71       DEX:  18/60       
 Body  : Player                                              CON:  18/10       
                                                             CHR:  18/20       
                                                                               
 + To Melee Hit          18 Level             28    Max Hit Points       283   
 + To Melee Damage       30 Experience    104561    Cur Hit Points       -13   
 + To Ranged Hit         14 Max Exp       104561    Max SP (Mana)         19   
 + To Ranged Damage      22 Exp to Adv.   117500    Cur SP (Mana)         19   
   AC                 24+62 Gold          126504    Loan                   0   
                                                    Loan time              0   
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[15]Perception  : Poor         Blows/Round:  4         
 Bows/Throw  : Legendary[2] Searching   : Poor         Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Fair         Wpn.dmg/Rnd:  8d5+120   
 Stealth     : Superb       Magic Device: Very Good    Infra-Vision: 70 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          Your mother was of the Nandor.  You are the illegitimate             
          but acknowledged child of a Landed Knight.You are a credit           
          to the family.  You have brown eyes, straight brown hair,            
          and a dark complexion.                                               


  [Miscellaneous information]

 Cth monsters:       ON
 Zlike monsters:     ON
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 29 (1450')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')

 Your opponents are behaving stupidly.
 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 50th Yavie of the 2890th year of the third age.
 Your adventured lasted 7 days.

     Your Attributes:
You are dead.
You can mystify pets.
You can wake up a pet.
Your skin is covered with warts (-2 CHR, +5 AC).
You are hallucinating.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You can sense the presence of orcs.
You are unlucky.
You reflect arrows and bolts.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your constitution is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your ability to score critical hits is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.

Skills (points left: 0)
 - Combat                                        50.000 [7.000]
	  - Weaponmastery                               27.400 [0.400]
	  - Archery                                     12.600 [0.400]
	  . Barehand-combat                             01.000 [0.800]
 - Sneakiness                                    00.000 [0.200]
	  . Trapping                                    08.200 [0.600]
 - Magic                                         01.021 [0.300]
	  . Magic-Device                                02.000 [1.000]
	  . Conveyance                                  02.500 [0.500]
	  . Divination                                  02.500 [0.500]
	  . Necromancy                                  01.000 [0.500]
	  . Thaumaturgy                                 01.000 [0.500]
 - Spirituality                                  03.400 [0.400]
	  . Prayer                                      00.000 [0.500]
 - Monster-lore                                  00.500 [0.500]
	  . Corpse-preservation                         00.800 [0.800]
 - Misc                                          00.000 [0.000]
	  . Construction                                38.800 [0.900]

 You saved 28 princesses.

 You have defeated 2213 enemies.


  [Corruptions]

 Your skin is covered with warts (-2 CHR, +5 AC).


  [Fates]

You are fated to find a Scroll of Trap Detection on level 1.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {cursed}
   
   A short thrusting blade with a large guard worn by Maedhros
   the Tall, eldest son of Feanor, and wielded with his left
   hand after the loss of his right hand in the pits of
   Thangorodrim.
   It affects your intelligence.
   It affects your dexterity.
   It affects your speed.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It provides immunity to paralysis.
   It provides resistance to nexus.
   It allows you to see invisible monsters.
   It is cursed.
   It cannot be harmed by acid, cold, lightning or fire.
d) a Long Bow (x3) (+8,+7)
e) a Ring of Fear Resistance
f) a Ring of Confusion Resistance
k) an Amulet of the Serpents [+4] (+3) {25% off}
m) a Brass Lantern (with 784 turns of light)
n) Elven Leather Scale Mail (-1) [11,+8] (+3 to stealth)
   
   It affects your stealth.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to nether.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
o) a Cloak of Mimicry [Quylthulg] of Protection [1,+13]
   
   It provides resistance to shards.
   It cannot be harmed by acid, cold, lightning or fire.
p) a Small Leather Shield of Reflection [2,+10]
   
   It reflects bolts and arrows.
   It cannot be harmed by acid, cold, lightning or fire.
s) a Metal Cap [3,+4]
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
   
   These gloves glow so brightly as to light the way for their
   owner and cast magical bolts with great frequency.
   It can be activated for...
   magic missile (2d6) every 2 turns
   ...if it is being worn.
   It sustains your constitution.
   It provides immunity to paralysis.
   It provides resistance to light.
   It provides light.
   It cannot be harmed by acid, cold, lightning or fire.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+5] (+3 to infravision)
   
   It affects your strength.
   It affects your constitution.
   It affects your infravision.
   It provides resistance to dark.
z) (nothing)
{) 21 Arrows (1d4) (+5,+5)
|) a Shovel of Digging (1d2) (+8,+6) (+2)
   
   It affects your ability to tunnel.
   It cannot be harmed by acid, cold, lightning or fire.


  [Character Inventory]

a) a Tome of Knowledge
b) 2 Books of Beginner Cantrips
c) 7 Rations of Food
d) 9 Flasks of oil
e) 20 Potions of Cure Critical Wounds {25% off}
f) 21 Scrolls of Teleportation {50% off}
g) 8 Scrolls of Word of Recall {50% off}
h) 33 Scrolls of Identify {@r1}
i) a Copper Rod of Trap Location (20/20) {@z1}
j) a Wand of Teleport Other (11 charges)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Lothlorien ]

a) Raal's Black Candle {cure blindness}
   
   It can be activated for...
   cure blindness
b) 2 Mushrooms of Restoring
c) 9 Potions of Cure Light Insanity
d) 11 Potions of Cure Serious Insanity
e) 2 Potions of Speed
f) 2 Potions of Healing
g) 2 Potions of Restore Mana
h) The Crumpled Scroll of Mass Resurrection
   
   It cannot be harmed by acid, cold, lightning or fire.
i) a Copper Rod of the Istari of Disarming (40/40)
   
   It can hold more mana.
   It can cast spells for a lesser mana cost.
   It can cast spells faster.
   It regenerates its mana faster.
j) a Rod Tip of Lightning Bolts (30 Mana to cast)
k) a Rod Tip of Frost Bolts (35 Mana to cast)
l) a Ring of Invisibility
m) a Ring of Flying
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   
   A tunic and skirt sewn with thick, overlapping scales of
   hardened leather whose wearer moves with agility and
   assurance.
   It affects your dexterity.
   It affects your speed.
   It provides resistance to acid.
   It provides resistance to shards.
   It provides resistance to chaos.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
   
   A thin spike of thrice-forged steel caps a straight sylvan
   shaft cut from a legendary tree; spells to break the will
   of the undead and strike coldfear into the hearts of foes
   lie on this perfectly balanced spear.
   It affects your stealth.
   It affects your infravision.
   It affects your speed.
   It does extra damage from frost.
   It strikes at undead with holy wrath.
   It provides resistance to cold.
   It provides resistance to dark.
   It allows you to see invisible monsters.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.
p) 24 Sheaf Arrows (1d5) (+3,+2)



Posted on 13.10.2002 15:46

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