[ToME 2.0.0 Character Dump] Name : Abeasean Age 101 STR: 18/89 Sex : Male Height 98 INT: 13 Race : High-Elf Weight 186 Wis: 8 9 Class : Constructor Social Class 71 DEX: 18/60 Body : Player CON: 18/10 CHR: 18/20 + To Melee Hit 18 Level 28 Max Hit Points 283 + To Melee Damage 30 Experience 104561 Cur Hit Points -13 + To Ranged Hit 14 Max Exp 104561 Max SP (Mana) 19 + To Ranged Damage 22 Exp to Adv. 117500 Cur SP (Mana) 19 AC 24+62 Gold 126504 Loan 0 Loan time 0 (Miscellaneous Abilities) Fighting : Legendary[15]Perception : Poor Blows/Round: 4 Bows/Throw : Legendary[2] Searching : Poor Shots/Round: 1 Saving Throw: Very Good Disarming : Fair Wpn.dmg/Rnd: 8d5+120 Stealth : Superb Magic Device: Very Good Infra-Vision: 70 feet Tactic: normal Explor: normal (Character Background) Your mother was of the Nandor. You are the illegitimate but acknowledged child of a Landed Knight.You are a credit to the family. You have brown eyes, straight brown hair, and a dark complexion. [Miscellaneous information] Cth monsters: ON Zlike monsters: ON Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 29 (1450') Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') Your opponents are behaving stupidly. Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 50th Yavie of the 2890th year of the third age. Your adventured lasted 7 days. Your Attributes: You are dead. You can mystify pets. You can wake up a pet. Your skin is covered with warts (-2 CHR, +5 AC). You are hallucinating. Your eyes are sensitive to infrared light. You can see invisible creatures. You have free action. You can sense the presence of orcs. You are unlucky. You reflect arrows and bolts. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your constitution is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your stealth is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your ability to score critical hits is affected by your equipment. Your weapon is especially deadly against trolls. Your weapon is especially deadly against giants. Skills (points left: 0) - Combat 50.000 [7.000] - Weaponmastery 27.400 [0.400] - Archery 12.600 [0.400] . Barehand-combat 01.000 [0.800] - Sneakiness 00.000 [0.200] . Trapping 08.200 [0.600] - Magic 01.021 [0.300] . Magic-Device 02.000 [1.000] . Conveyance 02.500 [0.500] . Divination 02.500 [0.500] . Necromancy 01.000 [0.500] . Thaumaturgy 01.000 [0.500] - Spirituality 03.400 [0.400] . Prayer 00.000 [0.500] - Monster-lore 00.500 [0.500] . Corpse-preservation 00.800 [0.800] - Misc 00.000 [0.000] . Construction 38.800 [0.900] You saved 28 princesses. You have defeated 2213 enemies. [Corruptions] Your skin is covered with warts (-2 CHR, +5 AC). [Fates] You are fated to find a Scroll of Trap Detection on level 1. [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {cursed} A short thrusting blade with a large guard worn by Maedhros the Tall, eldest son of Feanor, and wielded with his left hand after the loss of his right hand in the pits of Thangorodrim. It affects your intelligence. It affects your dexterity. It affects your speed. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to nexus. It allows you to see invisible monsters. It is cursed. It cannot be harmed by acid, cold, lightning or fire. d) a Long Bow (x3) (+8,+7) e) a Ring of Fear Resistance f) a Ring of Confusion Resistance k) an Amulet of the Serpents [+4] (+3) {25% off} m) a Brass Lantern (with 784 turns of light) n) Elven Leather Scale Mail (-1) [11,+8] (+3 to stealth) It affects your stealth. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to nether. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. o) a Cloak of Mimicry [Quylthulg] of Protection [1,+13] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. p) a Small Leather Shield of Reflection [2,+10] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. s) a Metal Cap [3,+4] u) The Set of Leather Gloves 'Cammithrim' [1,+10] These gloves glow so brightly as to light the way for their owner and cast magical bolts with great frequency. It can be activated for... magic missile (2d6) every 2 turns ...if it is being worn. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It provides light. It cannot be harmed by acid, cold, lightning or fire. x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+5] (+3 to infravision) It affects your strength. It affects your constitution. It affects your infravision. It provides resistance to dark. z) (nothing) {) 21 Arrows (1d4) (+5,+5) |) a Shovel of Digging (1d2) (+8,+6) (+2) It affects your ability to tunnel. It cannot be harmed by acid, cold, lightning or fire. [Character Inventory] a) a Tome of Knowledge b) 2 Books of Beginner Cantrips c) 7 Rations of Food d) 9 Flasks of oil e) 20 Potions of Cure Critical Wounds {25% off} f) 21 Scrolls of Teleportation {50% off} g) 8 Scrolls of Word of Recall {50% off} h) 33 Scrolls of Identify {@r1} i) a Copper Rod of Trap Location (20/20) {@z1} j) a Wand of Teleport Other (11 charges) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Lothlorien ] a) Raal's Black Candle {cure blindness} It can be activated for... cure blindness b) 2 Mushrooms of Restoring c) 9 Potions of Cure Light Insanity d) 11 Potions of Cure Serious Insanity e) 2 Potions of Speed f) 2 Potions of Healing g) 2 Potions of Restore Mana h) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. i) a Copper Rod of the Istari of Disarming (40/40) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. j) a Rod Tip of Lightning Bolts (30 Mana to cast) k) a Rod Tip of Frost Bolts (35 Mana to cast) l) a Ring of Invisibility m) a Ring of Flying n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) A tunic and skirt sewn with thick, overlapping scales of hardened leather whose wearer moves with agility and assurance. It affects your dexterity. It affects your speed. It provides resistance to acid. It provides resistance to shards. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. o) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) A thin spike of thrice-forged steel caps a straight sylvan shaft cut from a legendary tree; spells to break the will of the undead and strike coldfear into the hearts of foes lie on this perfectly balanced spear. It affects your stealth. It affects your infravision. It affects your speed. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold. It provides resistance to dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. p) 24 Sheaf Arrows (1d5) (+3,+2)