The Angband Ladder: Gorbert, Orc Sorceror by <greg@wooledge.org>

  [ToME 2.3.4(CVS) Character Sheet]

 Name  : Gorbert                Age                 15       STR! 18/130       
 Sex   : Male                   Height              66       INT! 18/***       
 Race  : Orc                    Weight             157       WIS! 18/170       
 Class : Sorceror               Social Class         1       DEX: 18/110       
 Body  : Player                                              CON: 18/***       
 God   : Melkor Bauglir                                      CHR! 18/***       
                                                                               
 + To Melee Hit          -5 Level             50    Death Points    -11/    65 
 + To Melee Damage      -31 Experience   7911835    Spell Points   1004/  1150 
 + To Ranged Hit          8 Max Exp      7911835    Sanity          705/   705 
 + To Ranged Damage       7 Exp to Adv.    *****    Piety               121930 
   AC                 12+91 Gold         1366619    Speed           Fast (+30) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Poor         Searching   : Superb       Shots/Round:  2         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  4d4-124   
 Stealth     : Superb       Magic Device: Poor         Infra-Vision: 30 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Snaga Archer from the           
          Grey Mountains.  You have glowing eyes, short black hair,            
          and green scabby skin.                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Barrow-Downs: Level 8 (400')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 21 (1050')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 29 (1450')

 Your body was a Player.
 You have defeated 10362 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 9 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 7th Quelle of the 2890th year of the third age.
 Your adventure lasted 21 days.

     Your Attributes:
You are dead, killed by a Nightwalker on level 99 of Mount Doom.
You can embolden yourself.
You can sense what is beyond walls.
You are protected by a mystic shield.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
Your appetite is small.
You have ESP.
You are unlucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : .3.............+            
        Add Int   : .3...36..1.....+            
        Add Wis   : .34..3.........+            
        Add Con   : .344.......3...+            
        Add Chr   : .344.3.........+            
        Mul SPower: ......+..+......            
        Add Stea. : ..4....1...3....            
        Add Sear. : ...4..61........            
        Add Tun.. : ..............6.            
        Add Speed : ...4.......3....            
        Sust Str  : ..++............            
        Sust Int  : .........+......            
        Sust Wis  : ........+.......            
        Sust Dex  : ...+............            
        Sust Con  : ..........+.....            
        Sust Chr  : ........+.......            
        Invisible : ..++...........+            
        Mul life  : ...............+            
        Sens Fire : ......+.........            
        Reflect   : ....+...........            
        Free Act  : ..........+.....            
        Hold Life : ........+.......            
        Imm Acid  : .......*.+......            
        Res Elec  : .......+.+......            
        Imm Fire  : .......*.+.....*            
        Imm Cold  : ........*+......            
        Res Pois  : ........+.......            
        Res Fear  : .......+........            
        Res Light : .......++.+.....            
        Res Dark  : ..+............+            
        Res Blind : ......+.........            
        Res Conf  : ..++..+..+......            
        Res Sound : .......++.......            
        Res Shard : ................            
        Res Neth  : ..+....+........            
        Res Nexus : ........+.......            
        Res Chaos : ..+......+......            
        Res Disen : ................            
        Lite      : .+........+.....            
        See Invis : ......+.........            
        Digestion : .........+......            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ..........+.....            
        Drain Exp : ..++............            
        Cursed    : ..++............            
        Hvy Curse : ..++............            

Skills (points left: 0)
          . Archery                             -00.500 [0.000]
 - Sneakiness                                    04.105 [0.900]
          . Stealth                              00.200 [0.400]
          . Disarming                           -00.300 [0.000]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         03.700 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              30.400 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 20.000 [0.400]
          . Necromancy                           30.600 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          02.700 [0.900]
 - Spirituality                                  20.350 [0.550]
          . Prayer                               20.000 [0.500]
 - Monster-lore                                  00.500 [0.500]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Perfect casting
 * Undead Form


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (-3,-15)(80%) (+4)
d) The Heavy Crossbow of Irulirien (x7) (+9,+7) (+3)
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, constitution and charisma by 3.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 45 of Paths of the
    Dead.
e) The Ring of Power of Ren the Unclean (+4 to stealth)
    It increases your wisdom, constitution, charisma and stealth by 4.  It
    makes you invisible.  It sustains your strength.  It provides
    resistance to dark, nether and chaos.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 48 of Paths of the
    Dead.
f) The Ring of Power of Ji Indur Dawndeath (+4 to speed)
    It increases your constitution, charisma, searching and speed by 4.  
    It makes you invisible.  It sustains your strength and dexterity.  It
    provides resistance to confusion.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ji Indur Dawndeath on level 64 of Paths of
    the Dead.
k) an Amulet of Reflection
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Rare Jewelry Shop.
m) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Filthy Rag of the Wight [1,+9] (+6 to searching)
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
o) The Elven Cloak 'Ulkas' [4,+11] (+1 to stealth)
    It increases your stealth, searching and luck by 1.  It provides
    immunity to acid and fire.  It makes you completely fearless.  It
    provides resistance to electricity, light, sound and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
p) The Small Metal Shield of Tanim [3,+14]
    It sustains your wisdom and charisma.  It provides immunity to cold.  
    It provides resistance to life draining, poison, light, sound and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of Moria.
s) an Iron Crown of the Magi [0,+4] (+1)
    It increases your intelligence and spell power by 1.  It sustains your 
    intelligence.  It provides resistance to acid, electricity, fire, cold
     and chaos.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
u) The Set of Leather Gloves 'Cammithrim' [1,+9]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Pair of Hard Leather Boots of Nevrast [3,+12] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
z) (nothing)
{) (nothing)
|) a Dwarven Shovel of Digging (+6)


  [Character Inventory]

a) 2 Fireproof Tomes of Magical Energy
b) 2 Fireproof Tomes of the Eternal Flame
c) 2 Fireproof Tomes of the Blowing Wind
d) 3 Fireproof Tomes of the Impenetrable Earth
e) 6 Fireproof Tomes of the Everrunning Wave
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
f) a Fireproof Tome of Translocation
g) a Fireproof Tome of the Tree
h) a Fireproof Tome of Knowledge
i) 2 Fireproof Tomes of the Time
j) an Unholy Tome of the Hellflame
k) a Parchment titled ``Household Magic'' {cure insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Spirit naga on level 40 of The Land Of
    Rhun.
l) 20 Potions of Healing {!*}
    
m) a Potion of *Healing* {!*}
n) 10 Potions of Restore Mana {!*}
    
o) 14 Scrolls of *Identify* {!*}
    
p) a Golden Rod of the Istari of Nothing (250/250)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 29 of The Sandworm lair.
q) a Golden Rod of the Istari of Nothing (234/250)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 29 of The Sandworm lair.
r) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be activated for powerful things if it is being worn. It grants
    you the power of change the world if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and spell power by 5.  It increases your mana capacity by 100%
    .  It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to poison, blindness, nether and disenchantment
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
s) The Amulet of Ingwe (+3)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Tenser's Torch of Spontaneous Combustion {heal 700}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Mindcrafter on level 50 of Paths of the
    Dead.
b) 7 Sprigs of Athelas {!*}
c) a Potion of *Healing*
    
d) a Potion of Life {!*}
e) a Potion of Enlightenment {!*}
f) 2 Potions of Curing {!*}
    
g) a Silver Rod of Charging of Nothing (100/100)
h) a Silver Rod of Charging of Nothing (100/100)
i) a Rod Tip of Fire Balls (60 Mana to cast)
j) a Staff of Healing[2|20] (4 charges)
k) The Ring of Power of Ren the Unclean (+5 to speed)
    It increases your wisdom, constitution and speed by 5.  It makes you
    invisible.  It makes you completely fearless.  It provides resistance 
    to dark and chaos.  It allows you to fly.  It slows your metabolism.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 63 of Dol Guldur.
l) The Ring of Flare (+3)
m) The Ring of Durin (+2) {cursed}
n) The Phial of Undeath (-5) {cursed}
o) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
p) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
q) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
r) The Cloak 'Colluin' [1,+20]
s) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
t) a Two-Handed Sword of Greater Life (3d6) (+4,+8)(40%)


  [Home Inventory - Gondolin ]

a) a Fireproof Tome of Meta Spells
b) a Potion of *Healing*
    
c) The Golden Horn of the Thunderlords (4 charges) {100% off}
d) The Ring of Power of Uvatha the Horseman (+3)
    It increases your wisdom by 3.  It makes you invisible.  It sustains 
    your strength, wisdom and constitution.  It provides resistance to 
    electricity and nexus.  It allows you to fly.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
e) The Ring of Power of Khamul, the Black Easterling (+4 to infravision)
    It increases your infravision by 4.  It makes you invisible.  It
    sustains your charisma.  It provides resistance to cold, blindness, 
    shards and disenchantment.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Khamul, the Black Easterling on level 90 of
    Mount Doom.
f) a Ring of Intelligence (+5)
    It increases your intelligence by 5.  
    You bought it from the Rare Jewelry Shop.
g) a Ring of Speed (+7)
h) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a shallow water area.
i) The Amulet of Carlammas (+2)
j) an Amulet of Trickery (+3)
    It increases your dexterity, stealth, infravision and speed by 3.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    
    You bought it from the Rare Jewelry Shop.
k) The Amulet of Baras (+1 to searching)
    It increases your dexterity and searching by 1.  It sustains your 
    strength and intelligence.  It makes you completely fearless.  It
    provides resistance to electricity, shards and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black wraith in a shallow water area.
l) The Hard Leather Armour of Himring [6,+15]
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It provides resistance to poison, 
    nether and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 94 of
    Mount Doom.
m) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to confusion, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hill troll on level 30 of Moria.
n) an Iron Crown of the Magi [0,+14] (+1)
    It provides light (radius 1) forever.  It can be used to store a
    spell.  It increases your intelligence by 1.  It sustains your 
    intelligence.  It provides resistance to acid, electricity, fire, cold
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Cat Lord on level 89 of Mount Doom.
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and nether.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc Rogue on level 33 of Moria.
p) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold, dark and 
    confusion.  It allows you to sense the presence of orcs and dragons.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Olog on level 34 of Moria.
q) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
r) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
s) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young bronze dragon on level 30 of Moria.
t) a Heavy Crossbow of Extra Might (x6) (+22,+19)
u) The Rounded Pebble 'Travak' (3d6) (+8,+5)


  [Home Inventory - Minas Anor ]

a) The Demonshield of Gothmog [13,+13] (+4)
b) The Clay Tablets of Antiquity {heal 700}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Death quasit on level 42 of Paths of the
    Dead.
c) Tenser's Top-Heavy Teaspoon {heal 700}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Dreadlord on level 62 of Paths of the
    Dead.
d) 2 Sprigs of Athelas {!*}
    
e) The Crumpled Scroll of Mass Resurrection {!r!r}
f) a Silver Rod of Simplicity of Recall (100/100) {!*}
g) The Ring 'Lebred' [+18] (+2 to infravision)
    It increases your strength, dexterity, charisma and infravision by 2.  
    It sustains your strength.  It provides resistance to fire, nether and 
    disenchantment.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Grand master thief on level 46 of Paths
    of the Dead.
h) a Ring of Lordly Protection [+18]
    It provides immunity to paralysis.  It provides resistance to life
    draining, poison, sound and disenchantment.  
    You found it in the remains of a Mature bronze dragon on level 40 of
    Mordor.
i) The Ring 'Lothlost' (+3)
    It increases your constitution, stealth, infravision and speed by 3.  
    It makes you invisible.  It sustains your intelligence.  It provides
    resistance to fire, light and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 56 of Paths of the Dead.
j) an Amulet of Doom [+9] (+7)
k) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
l) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Half-ogre on level 36 of Mordor.
m) The Partial Plate Armour of Nenost (-67,-39) [22,+0](20%)
    It increases your hit points by 20%.  It sustains your wisdom.  It
    provides resistance to electricity, confusion and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
n) The Padded Armour 'Iandir' [4,+6]
    It provides immunity to acid.  It provides resistance to sound, chaos
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Harowen the Black Hand on level 58 of Paths
    of the Dead.
o) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
p) a Snakeskin Cloak of Air [1,+13]
    It allows you to breathe without air.  
    You found it lying in a vault on level 29 of The Sandworm lair.
q) The Small Metal Shield of Valacir [3,+0] {cursed}
    It provides resistance to chaos.  It induces random teleportation.  It
    is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Cave orc on level 43 of Mordor.
r) The Iron Helm 'Holhenneth' [5,+10] (+2)
s) The Set of Gauntlets 'Paurhach' [2,+15]
t) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin .
u) a Climbing Set


  [Home Inventory - Lothlorien ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 31 of Moria.
b) 2 Corrupted Tomes of Melkor
c) The Cunning Plan of Zog {cure insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Spirit naga on level 40 of The Land Of
    Rhun.
d) 2 Potions of Cure Insanity {!*}
e) 99 Potions of Water Curing {quest}
f) 3 Potions of Restore Mana {!*}
    
g) a Potion of New Life {!*!*}
h) a Fireproof Scroll of Craftsmanship {!*}
i) a Silver Rod of Cheapness of Nothing (100/100)
j) a Ring of Slaying (+7,+13)
k) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
l) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+20] (+1 to stealth)
m) a White Dragon Scale Mail of Defense (-2 to accuracy) [30,+25]
n) The Augmented Chain Mail of Avalad (-2 to accuracy) [16,+0]
    It sustains your wisdom and constitution.  It provides immunity to 
    cold.  It provides resistance to electricity and confusion.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
p) The Light War Axe 'Daras' (2d5) (+16,+13) (+2 to speed)
    It increases your strength and speed by 2.  It does extra damage from 
    electricity.  It produces chaotic effects.  It is especially deadly
    against dragons.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
q) The Dagger 'Danor' (1d4) (+12,+16)
    It provides light (radius 1) forever.  It does extra damage from 
    electricity.  It is very sharp and can make your foes bleed.  It is a
    great bane of dragons.  It is especially deadly against giants.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Orfax, Son of Boldor on level 23 of
    Mirkwood.
r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
t) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
u) The Mace 'Taratol' (3d4) (+12,+12)
v) a Fiery Morning Star (Defender) (2d6) (+8,+11) [+3] (+1 to stealth)
w) a Mage Staff of Power (1d4) (-22,+7) (+10)


  [The Mathom-house Inventory - Bree ]

a) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 65 of Paths of
    the Dead.
b) The Double Chain Mail of Araith (-2 to accuracy) [16,+18]
    It makes you completely fearless.  It provides resistance to light, 
    sound and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
c) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
d) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your intelligence and charisma by 3.  It does extra
    damage from frost.  It sustains your dexterity.  It provides immunity 
    to cold.  It provides resistance to nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 34 of Moria.
e) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 63 of Dol Guldur.
f) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
g) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 46 of Paths of the Dead.
h) The Broken Sword of Riondor (1d2) (-6,-1) {cursed}
    It does extra damage from frost.  It drains life from your foes.  It
    strikes at undead with holy wrath.  It induces random teleportation.  
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
i) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
     if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 21 of Orc Cave.
j) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 46 of Paths of
    the Dead.
k) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Mount Doom.
l) The Katana of Orodri (3d4) (+3,+13) (+1)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your charisma by 1.  It does extra damage from frost.  It
    is especially deadly against orcs.  It is especially deadly against
    giants.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It has been blessed by the gods.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
m) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
n) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 63 of Dol Guldur.
o) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for berserker and
    +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It provides resistance to acid.  It drains mana
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Emperor wight in the town of Bree .
p) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    It can be activated for cure serious wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk Archer on level 40 of Moria.
q) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Sky Drake on level 97 of Mount Doom.
r) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
    It can be wielded two-handed.  It can be activated for dispel evil
    (x4) every 100+d100 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength, wisdom and speed by 4
    .  It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to life draining, electricity, fire
    , nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 97 of
    Mount Doom.
s) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and 
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and dark.  
    It allows you to sense the presence of orcs, trolls and giants.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Mount Doom.
t) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Fire giant on level 39 of Moria.
u) The Two-Handed Flail 'Vanth' (3d6) (+24,+19) (+3)
    It must be wielded two-handed.  It increases your strength, 
    intelligence and charisma by 3.  It produces chaotic effects.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 94 of
    Mount Doom.
v) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 63 of Dol Guldur.



Posted on 15.6.2006 21:29

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4630. on the Ladder (of 18973)
1005. on the ToME Ladder (of 3151)
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On 15.6.2006 21:29 greg@wooledge.org wrote:
Really, killed by the Tarrasque and my lack of disenchantment resistance. And by the failure of genocide to remove things on Mount Doom. And by my failure to set up monster-swap stone prisons with plasma hounds or something in them along the way. So, in other words, by my own stupidity -- as usual.

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