[Angband 3.0.5 Character Dump] Name Morgaine II Self RB CB EB Best Sex Female Age 62 STR! 18/100 +1 -1 +7 18/170 Race Dunadan Height 90 INT! 18/100 +2 -3 +1 18/100 Class Priest Weight 160 WIS! 18/100 +2 +3 +7 18/220 Title ***WINNER*** Status 1 DEX! 18/100 +2 -1 +9 18/200 HP 906/906 Maximize Y CON! 18/100 +3 +0 +6 18/190 SP 208/385 Preserve Y CHR! 18/100 +2 +2 +3 18/170 Level 50 Armor [41,+153] Saving Throw Legendary Cur Exp 14160819 Fight (+60,+36) Stealth Excellent Max Exp 14160819 Melee (+79,+57) Fighting Legendary Adv Exp ******** Shoot (+70,+14) Shooting Legendary MaxDepth 5000 ft Blows 4/turn Disarming Superb Gold 3276745 Shots 1/turn Magic Device Heroic Perception Fair Burden 366.4 lbs Infra 0 ft Searching Fair You are one of several children of a Yeoman. You are the black sheep of the family. You have dark brown eyes, wavy black hair, and a very fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:+.....+..++.. Blind:............. Elec:+.....+..+... Confu:......+.+.... Fire:++*.+.+..+... Sound:......+...... Cold:+.....+..+... Shard:............. Pois:....+........ Nexus:+.....++..... Fear:+.+.+....+... Nethr:..+.......... Lite:.....+....... Chaos:............. Dark:.....+....... Disen:........+.... abcdefghijkl@ abcdefghijkl@ S.Dig:..+.......... Stea.:.......+..... Feath:............. Sear.:............. PLite:.........+... Infra:............. Regen:..+.......... Tunn.:+............ Telep:.........+... Speed:.++++..+...+. Invis:+.+..+...+... Blows:............. FrAct:+.+.......+.. Shots:............. HLife:.....+..+.... Might:............. [Character Equipment] a) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) It increases your wisdom by 4. It increases your tunneling by 4. It slays demons, undead, and all evil creatures, and is especially deadly against dragons. It is branded with acid. It provides resistance to acid, lightning, fire, cold, fear, and nexus. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) a Jade Ring of Speed (+12) It increases your speed by 12. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {Str,Wis+2,speed+,poison,damage+7} It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+15] (+3) {speed, Rnexus, teleport} It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) a Small Metal Shield of Preservation [3,+29] It provides resistance to confusion, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It cannot be harmed by the elements. j) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Soft Leather Boots of Speed [2,+9] (+6) It increases your speed by 6. [Character Inventory] a) 7 Holy Books of Prayers [Words of Wisdom] {@p2} b) 7 Holy Books of Prayers [Chants and Blessings] {@p3} c) 6 Holy Books of Prayers [Exorcism and Dispelling] {@p4} d) 2 Holy Books of Prayers [Ethereal Openings] {@p5} It cannot be harmed by the elements. e) a Holy Book of Prayers [Godly Insights] {@p6} It cannot be harmed by the elements. f) 2 Holy Books of Prayers [Purifications and Healing] {@p7} It cannot be harmed by the elements. g) a Holy Book of Prayers [Holy Infusions] {@p8} It cannot be harmed by the elements. h) a Holy Book of Prayers [Wrath of God] {@p9} It cannot be harmed by the elements. i) 9 Indigo Potions of Speed j) 9 Dark Green Potions of Healing k) 13 Dark Red Potions of *Healing* l) 6 Shimmering Potions of Life m) 18 Coagulated Crimson Potions of Restore Mana n) 15 Scrolls titled "fabat bieag" of Banishment o) a Scroll titled "ivsta evsish" of Mass Banishment p) The Golden Crown of Gondor [0,+15] (+3) {Rfire,Rcold,Rlite,Rblind,Rconf,Rso} It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. r) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) It increases your strength and constitution by 3. It increases your tunneling by 3. It slays orcs, trolls, and demons, and is especially deadly against dragons. It is branded with acid and fire. It provides resistance to acid, fire, fear, light, dark, confusion, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. s) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. t) 2 Bolts of Acid (1d5) (+9,+11) {@f1=g} It is branded with acid. It cannot be harmed by acid. u) 24 Seeker Bolts of Acid (4d5) (+8,+10) It is branded with acid. It cannot be harmed by acid. v) 19 Mithril Bolts of Flame (3d5) (+15,+15) {@f1=g} It is branded with fire. It cannot be harmed by acid or fire. w) 13 Arrows of Slay Demon (1d4) (+12,+13) It slays demons. [Home Inventory] a) 13 Scrolls titled "bluood conur" of *Identify* b) a Gold Rod of Acid Balls c) a Pine Staff of Speed (7 charges) d) a Platinum Ring of Damage (+15) e) a Jade Ring of Speed (+11) It increases your speed by 11. f) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. g) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. h) The Amulet of Carlammas (+2) {CON+2, Rfire} It increases your constitution by 2. It provides resistance to fire. It activates for protection from evil every 225+d225 turns. It cannot be harmed by the elements. i) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It lights the dungeon around you and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. j) an Obsidian Amulet of Trickery (+3) {Rpoison,Rnexus,speed+} It increases your dexterity by 3. It increases your stealth, searching, infravision, and speed by 3. It provides resistance to poison and nexus. It sustains your dexterity. k) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Rconf,Rsound} It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {speed, Rshards, DE} It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. p) The Cloak of Thingol [1,+18] (+3) {freeAction, Rbase} It increases your dexterity and charisma by 3. It provides resistance to acid, fire, and cold. It grants you immunity to paralysis. It activates for recharge item I every 70 turns. It cannot be harmed by the elements. q) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. r) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you and is heavily cursed. It cannot be harmed by the elements. s) The Two-Handed Flail 'Thunderfist' (4d6) (+7,+18) (+4) It increases your strength and constitution by 4. It slays animals, orcs, and trolls. It is branded with electricity and fire. It provides resistance to lightning, fire, fear, and dark. It cannot be harmed by the elements. t) The Short Bow of Amras (x2) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, and dexterity by 1. It increases your speed, shooting speed, and shooting power by 1. It provides resistance to lightning, fire, and cold. It slows your metabolism. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)