The Angband Ladder: Gwaledan, DeathMold Possessor by <otto.oikari@kanetti.fi>
[ToME 2.3.3 Character Sheet] Name : Gwaledan Age 19 STR! 40 Sex : Neuter Height 8 INT! 32 Race : DeathMold LostSoul Weight 50 WIS! 40 Class : Possessor Social Class 26 DEX! 40 Body : The Watcher in the Water CON! 40 God : Nobody CHR! 20 + To Melee Hit 69 Level 50 Hit Points 1406/ 1406 + To Melee Damage 74 Experience 16565687 Spell Points 16/ 16 + To Ranged Hit 67 Max Exp 16565687 Sanity 930/ 930 + To Ranged Damage 21 Exp to Adv. ***** AC 123+53 Gold 485424 Speed Fast (+41) (Miscellaneous Abilities) Fighting : Legendary[35]Perception : Poor Blows/Round: 16 Bows/Throw : Legendary[15]Searching : Poor Shots/Round: 2 Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 48d8+1184 Stealth : Superb Magic Device: Legendary[27]Infra-Vision: 130 feet Tactic: berserker Explor: normal (Character Background) You were born in a pile of bones, created by a curious adventurer. Since then you have given life to four foul offspring. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 127 (6350') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 35 (1750') Halls of Mandos: Level 98 (4900') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') You have done something experimental. Your body is The Watcher in the Water. You are currently in the town of Gondolin. You have defeated 6231 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved a young hobbit from an horrible fate. You saved 19 princesses. You saved Arda and became a famed King. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 9th Quelle of the 2890th year of the third age. You have been adventuring for 23 days. abcdefghijkpqrsuvw|@ Add Str : ...3.3....3......4.. Add Int : ..33................ Add Wis : ...3................ Add Dex : .2.3......3......... Add Con : .2...3....3......... Add Chr : ...3.3.............. Add Sear. : .....3.............. Add Infra : ..........3......... Add Speed : .23...*..*3......... Add Blows : 22..3..22........... Slay Anim.: .+.................. Slay Evil : ..+................. Slay Orc : .+.................. Slay Troll: .+.................. Slay Giant: .++................. Slay Drag.: .+.................. Kill Drag.: +................... Cold Brand: ..+................. Sust Str : ...........+........ Sust Int : ...........+....+... Sust Wis : ...........+....+... Sust Dex : ...........+........ Sust Con : ...........+........ Sust Chr : ...........+........ Invisible : .................... Mul life : ...................+ Sens Fire : .................... Reflect : .................... Free Act : ..........+.....+... Hold Life : .................... Res Acid : +..........+.+.....+ Res Elec : +..........+.+...... Imm Fire : +....*.....+.+..+... Res Cold : +..........+.+.....+ Res Pois : +..................+ Res Fear : ..........+........+ Res Light : .............+...... Res Dark : .............+..+... Res Blind : ...........+........ Res Conf : ...................+ Res Sound : .................... Res Shard : .................... Res Neth : .................+.. Res Nexus : .................... Res Chaos : .................... Res Disen : .............+...... See Invis : .....+....+......... Regen : ..........+......... Xtra Might: ...+................ Xtra Shots: ...+................ Activate : .....+.............. Blessed : ..+................. Cursed : +................... Hvy Curse : +................... Fly : .....+.............. Climb : ..................+. Evil.ESP : ...........+........ Animal.ESP: .+.................. TLord.ESP : .....+.............. Skills (points left: 0) - Combat 50.000 [0.600] . Weaponmastery 27.500 [0.600] . Archery 03.500 [0.400] - Sneakiness 02.190 [0.700] . Stealth 30.200 [0.700] . Disarming 06.500 [0.500] - Magic 02.100 [0.600] . Magic-Device 50.000 [1.000] . Udun 00.000 [0.400] . Necromancy 00.000 [0.200] - Spirituality 08.500 [0.500] . Prayer 00.000 [0.500] . Music 00.000 [0.300] - Monster-lore 16.070 [1.100] . Corpse-preservation 50.000 [0.900] . Possession 50.000 [0.800] . Symbiosis 01.000 [0.300] [Fates] You may meet a Giant black ant on level 7. You may meet an Aimless-looking merchant on level 6. [Character Equipment] a) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks) {cursed} It increases your attack speed by 2. It is a great bane of dragons. It provides resistance to acid, electricity, fire, cold and poison. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. b) The Sabre 'Careth Asdriag' (2d7) (+5,+4) (+2 to speed) It increases your dexterity, constitution , speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. c) The Long Sword of Girnir (2d5) (+10,+10) (+3 to speed) It increases your intelligence and speed by 3. It does extra damage from frost. It is very sharp and can make your foes bleed. It is especially deadly against giants. It is a great bane of demons. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak in the town of Gondolin . d) The Long Bow 'Nelin' (x6) (+18,+21) (+3) It increases your strength, intelligence, wisdom, dexterity and charisma by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Master Archer. e) a Ring of Extra Attacks (+3 attacks) f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 70 of Dol Guldur. g) a Ring of Speed (+11) h) a Ring of Extra Attacks (+2 attacks) i) a Ring of Extra Attacks (+2 attacks) j) a Ring of Speed (+12) k) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 98 of Halls of Mandos. p) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 72 of Erebor. q) (nothing) r) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 71 of Erebor. s) The Steel Helm of Hammerhand [6,+20] (+3) u) The Set of Leather Gloves 'Cammithrim' [1,+10] {cursed} v) The Set of Gauntlets 'Ibiluch' (+8,+7) [2,+11] It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. w) a Set of Cesti of Power (+1,+5) [5,+11] (+4) It increases your strength by 4. It provides resistance to nether. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. |) a Climbing Set [Character Inventory] a) Jor's Buckler of Missile Attraction It can be activated for gain corruption every 10 turns. You found it in the remains of a Dread on level 99 of Mount Doom. b) 8 Potions of Cure Insanity c) 16 Potions of Healing d) 25 Potions of *Healing* e) a Potion of Restore Mana f) 22 Potions of *Enlightenment* g) 6 Potions of Self Knowledge h) 32 Potions of Resistance i) 37 Scrolls of Satisfy Hunger j) a Moonstone Rod of Trap Location (75/75) k) a Silver Rod of Capacity of Speed (200/200) l) a Silver Rod of the Istari of Enlightenment (200/200) m) a Silver Rod of Perception (100/100) n) a Golden Rod of Recall (125/125) o) a Staff of Healing[1|20] (0 charges) p) a Staff of Sense Monsters[1|15] (0 charges) q) The Golden Horn of the Thunderlords (1 charge) {100% off} It was given to you as a reward. r) The Dark Sword 'Mormegil' (E:917189, L:35) (6d7) (+32,+10) [-20] (+4 to speed) It provides light (radius 1) forever. It generates an antimagic field. It increases your speed and attack speed by 4. It does extra damage from fire. It is especially deadly against dragons. It fights against evil with holy fury. It provides immunity to fire. It makes you completely fearless. It provides resistance to acid, chaos and disenchantment. It drains mana, life and experience. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom. s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Potion of Invulnerability b) a Moonstone Rod of Illumination (75/75) c) a Silver Rod of Curing (100/100) d) a Silver Rod of Recall (100/100) e) a Silver Rod of Charging of Nothing (100/100) f) a Silver Rod of Nothing (100/100) g) a Rod Tip of Perception (20 Mana to cast) h) a Rod Tip of Enlightenment (40 Mana to cast) i) a Rod Tip of Restoration (140 Mana to cast) j) 10 Wands of Noxious Cloud[1|25] (83 charges) k) a Wand of Summon Animal[2|16] (2 charges) l) a Staff of Probability Travel[1|9] (3 charges) m) a Staff of Identify[1|15] (17 charges) n) a Staff of Identify[10|15] {good} o) a Ring of Invisibility p) an Amulet of Reflection q) an Amulet of Anti-Teleportation r) an Amulet of Telepathy s) a Dwarven Lantern of the Magi (+3) t) a Red Dragon Scale Mail of Defense (-2 to accuracy) [30,+26] u) a Gold Dragon Scale Mail (-2 to accuracy) [30,+17] v) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gorlim, Betrayer of Barahir on level 48 of Moria. w) 25 Bolts of Slay Evil (1d5) (+8,+9) [Home Inventory - Gondolin ] a) 4 Potions of Speed b) The Crumpled Scroll of Mass Resurrection c) a Staff of Sense Monsters[1|15] (13 charges) d) a Staff of Genocide[1|8] (4 charges) e) a Staff of Genocide[1|8] (3 charges) f) a Staff of Genocide[1|9] g) The Ring of Fauglad It sustains your wisdom and charisma. It provides resistance to fire, poison, light, nexus and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral Mature multi-hued dragon on level 70 of Paths of the Dead. h) 2 Rings of Speed (+9) i) a Ring of Speed (+8) j) The Ring of Bernar (+3 to stealth) It increases your stealth by 3. It makes you invisible. It provides resistance to light, dark, sound and nether. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 66 of Erebor. k) a Ring of Extra Attacks (+1 attack) l) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 72 of Erebor. m) The Thunderlord Coat 'Cardagur' (-10,-69) [9,+8](40%) It increases your hit points by 40%. It provides immunity to acid. It provides resistance to life draining, fire, cold, light, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. n) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . o) a Shield of Deflection [10,+15] p) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. q) a Set of Leather Gloves of Agility [1,+9] (+2) r) The Light War Axe of Ice (2d5) (+3,+15) (+3) It increases your intelligence and charisma by 3. It does extra damage from frost. It sustains your dexterity. It provides immunity to cold . It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 67 of Angband. s) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. t) The Mace 'Taratol' (3d4) (+12,+12) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 72 of Erebor. u) a Mattock (+3) v) a Climbing Set w) a High-elven ranger corpse x) 80 Empty Bottles [Home Inventory - Minas Anor ] a) The Demonshield of Gothmog [13,+11] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Phantom on level 32 of Mirkwood. b) a Sprig of Athelas c) 39 Scrolls of Identify d) a Staff of Teleportation[18|43] (11 charges) e) 2 Staffs of Teleportation[1|20] (8 charges) f) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. g) a Small Leather Shield of Reflection [2,+14] h) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 70 of Erebor. i) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 72 of Erebor. j) a Magical Pick (+1) [Home Inventory - Lothlorien ] a) a Golden Rod of Nothing (125/125) b) a Staff of Vision[2|10] (6 charges) c) The Ring of Indolim (+8) It increases your searching and speed by 8. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to acid, electricity and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 99 of Mount Doom. d) an Indestructible Ring of Speed (+7) e) a Ring of Extra Attacks (+1 attack) f) The Amulet of Carlammas (+2) g) The Phial of Galadriel (+4) h) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 66 of Erebor. i) The Anchor of Space-Time j) The Metal Scale Mail of Lenweth (-57,-52) [13,+0](40%) It increases your hit points by 40%. It sustains your intelligence and wisdom. It provides immunity to fire. It makes you completely fearless. It provides resistance to life draining, cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) l) The Thunderlord Coat of Trone [9,+20] (+4 to speed) m) The Cloak 'Hanthon' [1,+8] It sustains your charisma. It provides immunity to acid. It makes you completely fearless. It provides resistance to sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. n) a Small Metal Shield of Preservation (-2,-9) [3,+28] It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to life draining, acid and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. o) a Pair of Metal Shod Boots of Jumping [6,+8] p) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It provides light (radius 1) forever. It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) a Broad Sword (*Defender*) (2d5) (+6,+10) [+18] (+1 to stealth) It increases your wisdom, dexterity, constitution and stealth by 1. It sustains your intelligence and charisma. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold, poison and blindness. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. s) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. t) The Dark Sword 'Beliandi' (3d7) (+27,+16) It generates an antimagic field. It does extra damage from fire. It produces chaotic effects. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against orcs. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 71 of Erebor. u) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor. |
Posted on 26.5.2006 13:18
2389. on the Ladder (of 19090)
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