The Angband Ladder: Gwaledan, DeathMold Possessor by <otto.oikari@kanetti.fi>

  [ToME 2.3.3 Character Sheet]

 Name  : Gwaledan               Age                 19       STR!     40       
 Sex   : Neuter                 Height               8       INT!     32       
 Race  : DeathMold LostSoul     Weight              50       WIS!     40       
 Class : Possessor              Social Class        26       DEX!     40       
 Body  : The Watcher in the Water                            CON!     40       
 God   : Nobody                                              CHR!     20       
                                                                               
 + To Melee Hit          69 Level             50    Hit Points     1406/  1406 
 + To Melee Damage       74 Experience  16565687    Spell Points     16/    16 
 + To Ranged Hit         67 Max Exp     16565687    Sanity          930/   930 
 + To Ranged Damage      21 Exp to Adv.    *****                               
   AC                123+53 Gold          485424    Speed           Fast (+41) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[35]Perception  : Poor         Blows/Round:  16        
 Bows/Throw  : Legendary[15]Searching   : Poor         Shots/Round:  2         
 Saving Throw: Fair         Disarming   : Bad          Mel.dmg/Rnd:  48d8+1184 
 Stealth     : Superb       Magic Device: Legendary[27]Infra-Vision: 130 feet  
                                                       Tactic:       berserker 
                                                       Explor:       normal    
                         (Character Background)                                
          You were born in a pile of bones, created by a curious               
          adventurer.  Since then you have given life to four foul             
          offspring.                                                           
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 35 (1750')
        Halls of Mandos: Level 98 (4900')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')

 You have done something experimental.
 Your body is The Watcher in the Water.
 You are currently in the town of Gondolin.
 You have defeated 6231 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved a young hobbit from an horrible fate.
 You saved 19 princesses.
 You saved Arda and became a famed King.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 9th Quelle of the 2890th year of the third age.
 You have been adventuring for 23 days.

                    abcdefghijkpqrsuvw|@        
        Add Str   : ...3.3....3......4..        
        Add Int   : ..33................        
        Add Wis   : ...3................        
        Add Dex   : .2.3......3.........        
        Add Con   : .2...3....3.........        
        Add Chr   : ...3.3..............        
        Add Sear. : .....3..............        
        Add Infra : ..........3.........        
        Add Speed : .23...*..*3.........        
        Add Blows : 22..3..22...........        
        Slay Anim.: .+..................        
        Slay Evil : ..+.................        
        Slay Orc  : .+..................        
        Slay Troll: .+..................        
        Slay Giant: .++.................        
        Slay Drag.: .+..................        
        Kill Drag.: +...................        
        Cold Brand: ..+.................        
        Sust Str  : ...........+........        
        Sust Int  : ...........+....+...        
        Sust Wis  : ...........+....+...        
        Sust Dex  : ...........+........        
        Sust Con  : ...........+........        
        Sust Chr  : ...........+........        
        Invisible : ....................        
        Mul life  : ...................+        
        Sens Fire : ....................        
        Reflect   : ....................        
        Free Act  : ..........+.....+...        
        Hold Life : ....................        
        Res Acid  : +..........+.+.....+        
        Res Elec  : +..........+.+......        
        Imm Fire  : +....*.....+.+..+...        
        Res Cold  : +..........+.+.....+        
        Res Pois  : +..................+        
        Res Fear  : ..........+........+        
        Res Light : .............+......        
        Res Dark  : .............+..+...        
        Res Blind : ...........+........        
        Res Conf  : ...................+        
        Res Sound : ....................        
        Res Shard : ....................        
        Res Neth  : .................+..        
        Res Nexus : ....................        
        Res Chaos : ....................        
        Res Disen : .............+......        
        See Invis : .....+....+.........        
        Regen     : ..........+.........        
        Xtra Might: ...+................        
        Xtra Shots: ...+................        
        Activate  : .....+..............        
        Blessed   : ..+.................        
        Cursed    : +...................        
        Hvy Curse : +...................        
        Fly       : .....+..............        
        Climb     : ..................+.        
        Evil.ESP  : ...........+........        
        Animal.ESP: .+..................        
        TLord.ESP : .....+..............        

Skills (points left: 0)
 - Combat                                        50.000 [0.600]
          . Weaponmastery                        27.500 [0.600]
          . Archery                              03.500 [0.400]
 - Sneakiness                                    02.190 [0.700]
          . Stealth                              30.200 [0.700]
          . Disarming                            06.500 [0.500]
 - Magic                                         02.100 [0.600]
          . Magic-Device                         50.000 [1.000]
          . Udun                                 00.000 [0.400]
          . Necromancy                           00.000 [0.200]
 - Spirituality                                  08.500 [0.500]
          . Prayer                               00.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  16.070 [1.100]
          . Corpse-preservation                  50.000 [0.900]
          . Possession                           50.000 [0.800]
          . Symbiosis                            01.000 [0.300]


  [Fates]

You may meet a Giant black ant on level 7.
You may meet an Aimless-looking merchant on level 6.


  [Character Equipment]

a) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks) {cursed}
        It increases your attack speed by 2.  It is a great bane of dragons.  
    It provides resistance to acid, electricity, fire, cold and poison.  
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
b) The Sabre 'Careth Asdriag' (2d7) (+5,+4) (+2 to speed)
    It increases your dexterity, constitution
    , speed and attack speed by 2.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    especially deadly against natural creatures.  It allows you to sense
    the presence of animals.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
c) The Long Sword of Girnir (2d5) (+10,+10) (+3 to speed)
    It increases your intelligence and 
    speed by 3.  It does extra damage from frost.  It is very sharp and
    can make your foes bleed.  It is especially deadly against giants.  It
    is a great bane of demons.  It fights against evil with holy fury.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Eldrak in the town of Gondolin .
d) The Long Bow 'Nelin' (x6) (+18,+21) (+3)
    It 
    increases your strength, intelligence, wisdom, dexterity and charisma
     by 3.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Master Archer.
e) a Ring of Extra Attacks (+3 attacks)
f) The Ring of Flare (+3)
    It can be activated for dimension
    door every 100 turns if it is being worn. It grants you the power of 
    swap position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 70 of Dol Guldur.
g) a Ring of Speed (+11)
h) a Ring of Extra Attacks (+2 attacks)
i) a Ring of Extra Attacks (+2 attacks)
j) a Ring of Speed (+12)
k) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 98 of Halls of
    Mandos.
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and blindness.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.
q) (nothing)
r) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Storm Wyrm on level 71 of Erebor.
s) The Steel Helm of Hammerhand [6,+20] (+3)
u) The Set of Leather Gloves 'Cammithrim' [1,+10] {cursed}
v) The Set of Gauntlets 'Ibiluch' (+8,+7) [2,+11]
    
    It sustains your intelligence and wisdom.  It provides immunity to
    paralysis.  It provides resistance to fire and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
w) a Set of Cesti of Power (+1,+5) [5,+11] (+4)
    It increases your strength by 4.  It provides
    resistance to nether.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
|) a Climbing Set


  [Character Inventory]

a) Jor's Buckler of Missile Attraction
    It can be activated for gain corruption every 10
    turns.  
    You found it in the remains of a Dread on level 99 of Mount Doom.
b) 8 Potions of Cure Insanity
c) 16 Potions of Healing
d) 25 Potions of *Healing*
e) a Potion of Restore Mana
f) 22 Potions of *Enlightenment*
g) 6 Potions of Self Knowledge
h) 32 Potions of Resistance
i) 37 Scrolls of Satisfy Hunger
j) a Moonstone Rod of Trap Location (75/75)
k) a Silver Rod of Capacity of Speed (200/200)
l) a Silver Rod of the Istari of Enlightenment (200/200)
m) a Silver Rod of Perception (100/100)
n) a Golden Rod of Recall (125/125)
o) a Staff of Healing[1|20] (0 charges)
p) a Staff of Sense Monsters[1|15] (0 charges)
q) The Golden Horn of the Thunderlords (1 charge) {100% off}
    
    It was given to you as a reward.
r) The Dark Sword 'Mormegil' (E:917189, L:35) (6d7) (+32,+10) [-20] (+4 to
speed)
    It provides light (radius 1) forever.  
    It generates an antimagic field.  It increases your speed and attack
    speed by 4.  It does extra damage from fire.  It is especially deadly
    against dragons.  It fights against evil with holy fury.  It provides
    immunity to fire.  It makes you completely fearless.  It provides
    resistance to acid, chaos and disenchantment.  It drains mana, life
     and experience.  It induces random teleportation.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Potion of Invulnerability
b) a Moonstone Rod of Illumination (75/75)
c) a Silver Rod of Curing (100/100)
d) a Silver Rod of Recall (100/100)
e) a Silver Rod of Charging of Nothing (100/100)
f) a Silver Rod of Nothing (100/100)
g) a Rod Tip of Perception (20 Mana to cast)
h) a Rod Tip of Enlightenment (40 Mana to cast)
i) a Rod Tip of Restoration (140 Mana to cast)
j) 10 Wands of Noxious Cloud[1|25] (83 charges)
k) a Wand of Summon Animal[2|16] (2 charges)
l) a Staff of Probability Travel[1|9] (3 charges)
m) a Staff of Identify[1|15] (17 charges)
n) a Staff of Identify[10|15] {good}
o) a Ring of Invisibility
p) an Amulet of Reflection
q) an Amulet of Anti-Teleportation
r) an Amulet of Telepathy
s) a Dwarven Lantern of the Magi (+3)
t) a Red Dragon Scale Mail of Defense (-2 to accuracy) [30,+26]
u) a Gold Dragon Scale Mail (-2 to accuracy) [30,+17]
v) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gorlim, Betrayer of Barahir on level 48 of
    Moria.
w) 25 Bolts of Slay Evil (1d5) (+8,+9)


  [Home Inventory - Gondolin ]

a) 4 Potions of Speed
b) The Crumpled Scroll of Mass Resurrection
c) a Staff of Sense Monsters[1|15] (13 charges)
d) a Staff of Genocide[1|8] (4 charges)
e) a Staff of Genocide[1|8] (3 charges)
f) a Staff of Genocide[1|9]
g) The Ring of Fauglad
    It sustains your wisdom and charisma.  It provides resistance to 
    fire, poison, light, nexus and disenchantment.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Spectral Mature multi-hued dragon on
    level 70 of Paths of the Dead.
h) 2 Rings of Speed (+9)
i) a Ring of Speed (+8)
j) The Ring of Bernar (+3 to stealth)
    It increases your stealth by 3.  It
    makes you invisible.  It provides resistance to light, dark, sound and 
    nether.  It allows you to levitate.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 66 of
    Erebor.
k) a Ring of Extra Attacks (+1 attack)
l) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.
m) The Thunderlord Coat 'Cardagur' (-10,-69) [9,+8](40%)
    It increases your hit points by 40%.  It provides immunity to 
    acid.  It provides resistance to life draining, fire, cold, light, 
    dark and chaos.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
n) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and charisma
     by 5.  It sustains your intelligence, constitution and charisma.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, blindness, confusion and nexus.  It allows you to sense
    the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It drains mana.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
o) a Shield of Deflection [10,+15]
p) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every
    direction if it is being worn. It decreases your intelligence, wisdom
     and searching by 5.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, fire, poison and disenchantment.  It allows you to
    see invisible monsters.  It produces an anti-magic shell.  It drains 
    life.  It induces random teleportation.  It is heavily cursed.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
q) a Set of Leather Gloves of Agility [1,+9] (+2)
r) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It 
    increases your intelligence and charisma by 3.  It does extra damage 
    from frost.  It sustains your dexterity.  It provides immunity to cold
    .  It provides resistance to nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 67 of Angband.
s) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It
    does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
t) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be
    activated for speed (dur 20+d20) every 250 turns if it is being worn. 
    It does extra damage from electricity.  It is a great bane of dragons.
    It provides immunity to electricity.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
u) a Mattock (+3)
v) a Climbing Set
w) a High-elven ranger corpse
x) 80 Empty Bottles


  [Home Inventory - Minas Anor ]

a) The Demonshield of Gothmog [13,+11] (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Phantom on level 32 of Mirkwood.
b) a Sprig of Athelas
c) 39 Scrolls of Identify
d) a Staff of Teleportation[18|43] (11 charges)
e) 2 Staffs of Teleportation[1|20] (8 charges)
f) The Amulet of Ingwe (+3)
    It
    can be activated for dispel evil (level*5) every 300+d300 turns if it
    is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
g) a Small Leather Shield of Reflection [2,+14]
h) The Set of Gauntlets 'Paurhach' [2,+15]
    
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 70 of Erebor.
i) The Set of Gauntlets 'Pauraegen' [2,+15]
    
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.
j) a Magical Pick (+1)


  [Home Inventory - Lothlorien ]

a) a Golden Rod of Nothing (125/125)
b) a Staff of Vision[2|10] (6 charges)
c) The Ring of Indolim (+8)
    It increases your searching and speed by 8.  It sustains your 
    strength and constitution.  It makes you completely fearless.  It
    provides resistance to acid, electricity and light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of Mount
    Doom.
d) an Indestructible Ring of Speed (+7)
e) a Ring of Extra Attacks (+1 attack)
f) The Amulet of Carlammas (+2)
g) The Phial of Galadriel (+4)
h) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 66 of Erebor.
i) The Anchor of Space-Time
j) The Metal Scale Mail of Lenweth (-57,-52) [13,+0](40%)
    It
    increases your hit points by 40%.  It sustains your intelligence and 
    wisdom.  It provides immunity to fire.  It makes you completely
    fearless.  It provides resistance to life draining, cold and light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
l) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
m) The Cloak 'Hanthon' [1,+8]
    It sustains your charisma.  It provides immunity to acid.  
    It makes you completely fearless.  It provides resistance to sound and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
n) a Small Metal Shield of Preservation (-2,-9) [3,+28]
    It sustains your strength, dexterity and constitution.  It makes
    you completely fearless.  It provides resistance to life draining, 
    acid and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
o) a Pair of Metal Shod Boots of Jumping [6,+8]
p) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It provides light
    (radius 1) forever.  It increases your intelligence, dexterity and 
    speed by 3.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides immunity to paralysis.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
r) a Broad Sword (*Defender*) (2d5) (+6,+10) [+18] (+1 to stealth)
    It increases your 
    wisdom, dexterity, constitution and stealth by 1.  It sustains your 
    intelligence and charisma.  It provides immunity to paralysis.  It
    provides resistance to life draining, acid, electricity, fire, cold, 
    poison and blindness.  It allows you to levitate.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
s) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
t) The Dark Sword 'Beliandi' (3d7) (+27,+16)
    It generates an
    antimagic field.  It does extra damage from fire.  It produces chaotic
    effects.  It is very sharp and can cut your foes.  It is very sharp
    and can make your foes bleed.  It is especially deadly against orcs.  
    It is especially deadly against giants.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 71 of Erebor.
u) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.



Posted on 26.5.2006 13:18

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2389. on the Ladder (of 19090)
773. on the ToME Ladder (of 3155)

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On 26.5.2006 13:18 otto.oikari@kanetti.fi wrote:
My first winner.

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